Jump to content
FORUMS
Vlad

Legendary Warlock Handlock Standard

Recommended Posts

Guest Wondering Guest

I've collected a lot of dust for a handlock, and am wondering if this list is viable for fun climbing? Will there be an updated version now that Karazhan is released? Thanks!

Share this post


Link to post
Share on other sites
31 minutes ago, Guest Wondering Guest said:

I've collected a lot of dust for a handlock, and am wondering if this list is viable for fun climbing? Will there be an updated version now that Karazhan is released? Thanks!

Fun - yes. Climbing - not as much. If you played previous versions of Handlock, then you will be able to get to nice ranks, but if you didn't, then the deck will be quite hard to learn and painful to play at first. I would honestly recommend discard zoo as a fun climbing deck, but if it just isn't for you, then sure, go ahead and try handlock.
To be honest, I am not entirely sure which cards from Karazhan should go in the deck.

Share this post


Link to post
Share on other sites
1 hour ago, Guest Wondering Guest said:

I've collected a lot of dust for a handlock, and am wondering if this list is viable for fun climbing? Will there be an updated version now that Karazhan is released? Thanks!

Just to further add to the response above, Handlock is a deck that requires thought. It's not a control deck in which you can make the wrong move and then backtrack by gaining  24 armour in a turn.

The deck requires a lot of thought and a lot of learning. It can be one of the most rewarding and truly devastating things to play against, but it requires a LOT of experience. I love playing Handlock, I suck at it though.

I'm wondering if Prince Malchezaar could possibly fit in there.

Arcanosmith possibly for an early taunt vs. aggro match ups? It's basically a 4 mana 3/2 that heals for 5. This could definitely be useful for people that are learning Handlock and don't properly utilise their early game survival.

Share this post


Link to post
Share on other sites

I'm curious how this build plays Faceless Shambler but forgets the best meme card of all time, Ancient Watcher. It still has a powerful synergy between all the old Handlock staples, and that interaction IMO is important if you want to beat Aggro. I think Doomsayer is fine, though. 

Arcanosmith, I think, is pretty mediocre, and much like Doomsayer, hates my favorite tech card - Crazed Alchemist

Prince Malchezaar I believe to be overrated and underpowered, not because of the word "random" that I hate or the fact I have to play a Pit Fighter in my Constructed deck, but because 36-card decks are bad for business. You have less chance to draw into any of 1-ofs and 2-ofs, which is not desirable because Constructed implies you are already playing the best cards. That doubles up for Handlock strategies, because their removal options are not redundant enough, like those of Warrior. Handlock was always powerful because it could consistently power out its removal and 4 mana 8/8 (eat that, Shamans!), and that feat suffers greatly with a 36-card shell.

Overall Handlock is fine. I've seen it played on a couple of tournaments. It really has a unique angle of attack that can be a part of your Conquest or LHS line-up, but it is not the best ladder deck. 

Share this post


Link to post
Share on other sites
2 hours ago, Paracel said:

Overall Handlock is fine. I've seen it played on a couple of tournaments. It really has a unique angle of attack that can be a part of your Conquest or LHS line-up, but it is not the best ladder deck. 

Would you leave Handlock untouched with Kara cards then?

Share this post


Link to post
Share on other sites

More or less. One Night in Karazhan feels like it is tailor-made for current established archetypes, but apparently Control Warlock decks is not one of them.

Share this post


Link to post
Share on other sites
6 hours ago, Paracel said:

More or less. One Night in Karazhan feels like it is tailor-made for current established archetypes, but apparently Control Warlock decks is not one of them.

Funnily enough, Handlock is one of the decks that always seems to have like 28 cards that stay the same and then you rotate out 2 each time, sometimes even less. It just goes to show why it isn't exactly meta-competitive anymore. All the other decks change and adjust, while Handlock just stays the same.

Share this post


Link to post
Share on other sites
3 minutes ago, Blainie said:

Funnily enough, Handlock is one of the decks that always seems to have like 28 cards that stay the same and then you rotate out 2 each time, sometimes even less. It just goes to show why it isn't exactly meta-competitive anymore. All the other decks change and adjust, while Handlock just stays the same.

I think that's the beauty of it. You always know what to expect from your deck. You can always return to it after a long time. It is cheaper to make in the long run. You don't run a 4 mana 7/7 - you run a 4 mana 8/8. Every time. That's why it was a main deck of many of my friends before the nerfs. Two of them even left HS because of that. Sad day.

Share this post


Link to post
Share on other sites
9 minutes ago, positiv2 said:

I think that's the beauty of it. You always know what to expect from your deck. You can always return to it after a long time. It is cheaper to make in the long run. You don't run a 4 mana 7/7 - you run a 4 mana 8/8. Every time. That's why it was a main deck of many of my friends before the nerfs. Two of them even left HS because of that. Sad day.

I remember watching Lifecoach play the deck, it was amazing. I do wonder if we'll see future expansions add more cards to revive this deck properly.

Share this post


Link to post
Share on other sites

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Zadina
      Right before the news for the upcoming PvE Adventure hits, Blizzard announced some much needed balance changes.
      Two card buffs from the May update will be reverted, while three more cards will be nerfed in an update coming next week.
      In May, we had the first card buffs in Hearthstone's history. In an occasion like that, it was certain that some of these buffs would be hit or miss. While there were definitely some misses, some of these biffs hit harder than expected and thus they will now will be reverted. These cards are Extra Arms, which will go back to costing 3 mana, and Luna's Pocket Galaxy going back to 7 mana.


      Two more cards from Standard are also getting nerfed in the August 26 update. Mage will suffer another big loss, as Conjurer's Calling will now cost 4 mana (up from 3).

      Another much needed nerf is that of Dr. Boom, Mad Genius. The 7-mana 7/7 (infinite 7s) meme started from the original card will be no more, as the cost of this heavily used Hero card will be upped to 9.

      Finally, a lot of Wild players can breathe out in relief as Barnes' cost will be increased to 5 mana, up from 4. I am not sure if this will be enough to alleviate the frustrations of the Wild community with the Legendary minion, but at least it's a step to the right direction.

      You can read about Blizzard's thinking behind these nerfs in the official blog post.
    • By Zadina
      In this new Brawl, all minions work like Nightmare Amalgam.
      This means that all minions count as Elementals, Mechs, Demons, Murlocs, Dragons, Beasts, Pirates and Totems!
      Since this a Constructed Tavern Brawl, you want to build your deck carefully. It's  clever to focus on synergies of a specific Tribe (Murloc, Pirate and Mech/Magnetic decks being the most successful ones so far) but you can also create some busted combos if you mix and match.
      Key cards for each type of Tribe include:
      Elementals: Lesser Ruby Spellstone, Frost Lich Jaina Mechs: Galvanizer, Mechwarper, Magnetic cards Demons: Ectomancy, Sacrificial Pact, Sense Demons Murlocs: Murloc Warleader, Underbelly Angler, Old Murk-Eye - basically anything that has Murloc written on it Dragons: Duskbreaker, Wyrmrest Agent, Drakonid Operative, Twilight Guardian Beasts: Crackling Razormaw, Master's Call, Scavenging Hyena, Revenge of the Wild Pirates: Ship's Cannon, Patches the Pirate Totems: Thing from Below, Totemic Surge, Splitting Axe Some Tribe combinations favour specific classes (like Elemental for Mages and Beasts for Hunters and Druids) or are strictly restricted to them (Totems and Demons), while classes like Shaman enjoy the freedom of being decent for various deck styles.
      Don't forget to grab your Hungry Crab, Golakka Crawler and a board clear - you are going to need them! Menagerie cards will also buff nicely your entire board.
    • By Zadina
      Mike Donais appeared yesterday on his daughter's stream, where he played some games and talked about various topics. He may also have inadvertently made a major reveal about two upcoming nerfs.
      A private message from Jared Noel, a former member of Hearthstone Analytics at Blizzard, appeared on stream. It was mentioned in it that changes would be made Conjurer's Calling and Extra Arms. The former will be increased to 4 mana, while the latter - even though it was one of buffed cards from The Boomsday Project - will be reverted to 3 mana.

      Now, Mike may have been replying "yes" to anything said above, but judging from his reaction this chat log wasn't meant to be shown on stream.
       
      The previous day from the stream, the Hearthstone developer had revealed that there will be an announcement on balance changes this week.
      mdonais
      Hopefully they are prioritizing a nerf patch before the Single Player Content patch
      Yep, we will give more info on balance changes this week hopefully. (source)
      During the stream, Donais also talked about a lot of other issues like card balance and Wild balance in particular, Arena changes, card design and more. Some interesting tidbits are that for Arena, they will revisit the old system, where you could see powerful cards and weak cards in the same pick - without this necessarily being a permanent change. There's also talk about upgrading Priest's board clears - one of the class's main weaknesses - since the team doesn't want to reprint the same cards.
    • By Damien
      This thread is for comments about our Dono's Top 50 Legend Taunt Warrior Deck.
×
×
  • Create New...