Damien

Dragon Warrior Deck List

8 posts in this topic

This thread is for comments about our Dragon Warrior Deck List Guide.

Share this post


Link to post
Share on other sites

Why Patches? Wouldn't the bloodsail cultist be more synergistic? 

Patches would have been great if it had deathrattle of either draw a pirate or put patches back in your deck .. Waiting for Pirate Warrior and Pirate rogue deck lists .. 

Share this post


Link to post
Share on other sites
2 hours ago, peekaboo said:

Why Patches? Wouldn't the bloodsail cultist be more synergistic? 

I think it's essentially because it starts of the game with a fairly solid presence. If you look at most turn 1 minions, playing N'zoth's (for example), would mean 2 1/1s and a 1/3 weapon on Turn 1. 

You can probably trade away nicely with their 1 drop and ensure you're ahead on tempo. 

Share this post


Link to post
Share on other sites

Is there a reason there are no removal cards in the deck, apart from a 5 drop 3 damage in Darkwing Corruptor?  Is the point to trade with weapons?  I'm thinking specifically of Execute, and using it against stronger taunt minions.

Share this post


Link to post
Share on other sites
13 hours ago, FeelinFine said:

Is there a reason there are no removal cards in the deck, apart from a 5 drop 3 damage in Darkwing Corruptor?  Is the point to trade with weapons?  I'm thinking specifically of Execute, and using it against stronger taunt minions.

Yes, you trade with weapons, but you also have one Ravaging Ghoul. Aggro decks don't need to clear as much, as your opponent should be the one clearing the board. Look at the new pirate warrior - it has no AoEs and yet is considered to be currently the best aggro deck in standard.

  • Like 1

Share this post


Link to post
Share on other sites

If you feel underperforming without the Execute, your tech slots are both Arathi Weaponsmiths and the Ravaging Ghoul.

You can play a wide variety of options here, the most common being Blood To Ichor #1/2 - very good against any Aggro, but pretty much only when going seconds - or Arcanite Reaper for increased HOOOOO!!! potential. Execute slots in there as well. Ghoul I feel to be way too good atm to be dropped.

Share this post


Link to post
Share on other sites

Your content will need to be approved by a moderator

Guest
You are commenting as a guest. If you have an account, please sign in.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoticons maximum are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Aleco

      In episode two of "What's the Move?" Aleco discusses an open-ended situation which doesn't have a clear answer.
      In episode two of "What's the Move?" Aleco discusses an open-ended situation which doesn't have a clear answer.
      We kicked off this new series by analyzing a tricky situation which had only one optimal line of play. In episode two we'll take a look at a very different kind of situation, one where there might not be a perfect move at all.
      Please let us know in the comments what you would have done in this situation! One of the primary goals of this series is to foster improvement at Hearthstone by generating discussions. We would also love to hear your feedback on the video itself, as the series is still very new and has plenty room to improve on its format.
      - Aleco
    • By Stan

      In the latest Hearthstone update, Blizzard made adjustments to several cards. The patch is now live now on desktop and it should become available on mobile devices in the coming hours.
      Philosophy and reasons behind these changes can be found here.
      Blizzard (Source)
      Card Changes
      Innervate now reads: Gain 1 Mana Crystal this turn only. (Down from 2)
      Fiery War Axe now costs 3 mana.  (Up from 2)
      Hex now costs 4 mana. (Up from 3)
      Murloc Warleader now reads: Your other Murlocs have +2 Attack. (Down from +2 Attack, +1 Health)
      Spreading Plague now costs 6 mana. (Up from 5) 
    • By Vlad
      This thread is for comments about our Halls of Valor Mythic+ dungeon guide.
    • By Zadina

      A new Brawl has landed in the Tavern.
      Just like with the previous expansions, it's time to try out the deck recipes of Knights of the Frozen Throne in this week's Tavern Brawl. The archetypes for each deck recipe are the following:
      Druid: I guess the best name for this deck is Midrange Druid. It has Ultimate Infestation and Spreading Plague, so... PROFIT?! Deathrattle Hunter Elemental Mage Divine Shield Paladin Control Priest (you've probably seen variations of it in ladder) Jade Deathrattle Rogue Freeze Shaman Zoolock Control Warrior with Enrage minions This is a good opportunity to try out cards that you don't own. Good luck and have fun!
    • By Zadina

      The balance patch is arriving in the beginning of the next week.
      The wait is over! The anticipated card balance changes will arrive on September 18th and hopefully freshen up the meta a little bit. As the case always is with balance patches, for the next two weeks if you disenchant Spreading Plague and/or Murloc Warleader, you will get their full value in Arcane Dust.
      Daxxarri
      In the recent Upcoming Balance Changes – Update 9.1 blog, we discussed the details and philosophy behind balance updates that are coming to several Hearthstone cards:
       
      Innervate - Now reads: Gain 1 Mana Crystal this turn only. (Down from 2) Fiery War Axe - Now costs 3 mana. (Up from 2) Hex - Now costs 4 mana. (Up from 3) Murloc Warleader - Now reads: Your other Murlocs have +2 Attack. (Down from +2 Attack, +1 Health) Spreading Plague - Now costs 6 mana. (Up from 5)
      This patch is currently targeted for September 18th PDT. Please note that updates for mobile devices may take a few additional hours to propagate.

      Once these card changes are live, players will be able to disenchant cards that are not Basic (Murloc Warleader and Spreading Plague) for their full Arcane Dust value for two weeks. Basic cards cannot be disenchanted and will not be available for an Arcane Dust refund. (source)