L0rinda

Ultimate Infestation Reveal: Knights of the Frozen Throne

8 posts in this topic

2JYSqSm.png

Ultimate Infestation has been revealed by Trump. It is a 10 Mana Druid Spell. It is the seventy-second card to be revealed.

Trump revealed the card in a YouTube video, shown below.

Ultimate Infestation is a powerful looking card. Usually card draw of this nature turns out to be less good than it appears, because the opponent sets up a huge tempo advantage which the card draw cannot overcome. DOOM! is a good example of such a card. Ultimate Infestation solves this issue by actually influencing both sides of the board while drawing the cards. This should allow for the player to be able to survive long enough to get the value from the cards drawn. 

DragNDrop.png

At ten Mana, it seems unlikely that there will be space for two of these in a deck. Having a ten Mana card sit in your hand for the entire game is a downside in its own right. I do believe it is a card we will see played though. Do you agree? Feel free to comment below.

For a full list of previously revealed cards, as well as all of the information about the new expansion, check out our Knights of the Frozen Throne expansion hub.

Share this post


Link to post
Share on other sites

That's a nice Kazakus Potion. It's great value, and with the game supposedly slowing down, it will likely see play. I feel like running two would be too risky, especially with fatigue being a thing.

Share this post


Link to post
Share on other sites

Looks totally overpowered to me.

Taking out a mid size enemy minion - check

Getting armor to survive a round if neccessary - check

Getting a midsize minion on the board - check

Getting hillariously much cards - check

  • Like 1

Share this post


Link to post
Share on other sites

Another thought on this new card:

Compare it with Firelands Portal - a good card that is used in quite a lot of decks. (And probably picked in 95% if offered in arena)

5 damage is identical, the 5/5 is even a little bit better then what you get from Firelands Portal. Yes, there are a few minions with better stats then 5/5, but there are some who have way worse stats.

For 3 mana more you get 5 cards and 5 armor. Arcane Intellect e.g. costs 3 mana - and only gives you 2 cards, not 5. (And Arcane Intellect only nets you +1 card (you get 2, but you have to play one card -> after the play you have +1 card in your hand.)

 

As always, it is important to see if the enemy has some chance to counte the card. (Tirion Fordring e.g. is very strong, but a Polymorph takes him out of play.) Other cards are very strong, but you have to get a combo to pull them off. You don't get one piece of the combo? Well, then there is no combo at all.

Or Yogg-Saron, Hope's End - yes, he can win a game that is nearly over. But you can have bad luck with him too.

But this card? Absolutly nothing the enemy can do to counter it. And there aren't any combo-pieces you have to draw. There is just one card. And no bad luck is possible, it can never backfire.

 

It is not a "you win the game, gg" card. But close.

 

Share this post


Link to post
Share on other sites

Not to mention the fact that Malfurion has plenty of ways to gain extra crystals so you could play a 10-cost card several turns earlier than most other classes.

Share this post


Link to post
Share on other sites

While I may not be the Mayor of Valuetown, I certainly am a resident and I approve of this card.  This is essentially casting Firelands Portal + Shield Block + Sprint for 10 mana and 1 card.  That is some legit value.  On top of that druid tends to be a class that doesn't really mind drawing cards, and what I mean by that is a lot of heavier late game decks don't like drawing since fatigue is a thing, but most big ez big druid decks don't really care, you will never make it too fatigue since their threats just out value other control decks so heavily.  On top of that, with the new card that destroys all the 1 cost spells, auctioneer and harden scales might become a lot less useful in jade decks, and this just gives them a way to heavily out value and out tempo control decks regardless.  Who cares if they can't go infinite, if they can draw 5 cards, swing the board then start slamming down large threats, it hardly matters, they will just tempo the control deck out.  Which is sad, but I guess I can't have my cake and eat it too (I hate jade druid but love the more controlly ramp style).

Share this post


Link to post
Share on other sites
On 8/3/2017 at 8:37 PM, MrPumpson said:

Not to mention the fact that Malfurion has plenty of ways to gain extra crystals so you could play a 10-cost card several turns earlier than most other classes.

Wild Growth x2 into Innervate x2 into this. I love it.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Vlad
      This thread is for comments about our Secret Hunter guide.
    • By Starym
      We have a huge "in the works" update from the Hearthstone dev team, showing off some of the features coming in the next months for the game. From general information like them being pleased about the state of the Standard meta, to potential Wild changes, new Classic cards, an extended "intro" period for new players with 25 additional ranks and extra rewards (that are skippable), plans for improvements to in-game tournaments, a tweaking of the Welcome Bundle and more.
      We're also getting a preview for this year's Hallow's End and an upcoming new Paladin hero!
      September 18 (source)
      Welcome to Hearthstone’s first In the Works update. Here we’re giving you a brief look at what’s coming in the next few months for Hearthstone—game updates and events, esports, and more!
      There’s a lot to talk about, so read on to find out what’s in store.
      Game Updates
       
      The State of the Meta We’ve seen the meta-game start to stabilize in the wake of The Boomsday Project’s release. Decks like Odd Warrior, Odd Paladin, Token Druid, Tempo Mage, Taunt Druid, Zoo Warlock, Quest Rogue, Secret Hunter, Even Paladin, Deathrattle Hunter, and Even Warlock, have all been top performers.
      While those decks stand out from the pack slightly, there are effective decks from every class. Evolve Shaman and Combo Priest have both seen success, for example.
      Overall we’re happy with the excellent diversity of decks we’re seeing at all levels of Ranked Play.
       
      Cards to Watch Giggling Inventor is hugely popular and shows up in a lot of decks. We intended for Giggling Inventor to be powerful because we’ve found that having powerful neutral Taunt minions tends to make games more interesting. We’ve seen that with cards like Sludge Belcher and Tar Creeper in the past. Cards that fulfill this role need to be strong to get that job done, but there’s a line where they might be too good. 
      We aren’t planning any changes to Giggling Inventor for now, but we’re keeping an eye on it in the meantime. We’d like to know what you think.
       
      Wild Balance There’s been an ongoing discussion within the team regarding how Wild should play. Right now, Wild feels somewhat like Standard but with an elevated power level and a vast library of cards. Should Wild live up to its name more, where we allow really crazy and powerful combos to happen, even in the early game? Generally, it’s harder for any one strategy to be dominant in Wild since everything is so powerful and everyone has access to so many tools, but do we want those strategies to exist? We know that there are players who would prefer to have a mode that offers that kind of gameplay.
      There’s also the point to consider that the reason to have multiple modes in Hearthstone is for them to play differently, so there are downsides to trying to put the reins on Wild too much. But we also recognize that there might be decks like Naga Sea Witch that become too prevalent and simply aren’t fun to play against.
      We’d love to hear your opinions about what you want from Wild. What do you think of how it is now, and what’s the role you see for it in the future of Hearthstone?
       
      New Classic Cards If you’ve been playing Hearthstone for a while, then you already know that with each new Hearthstone year, we’ve chosen certain cards to rotate out of the Standard format. Some of those cards have been part of the Classic format, which is usually an evergreen part of the Standard format.
      A few of the cards that left Standard were Class cards, but we want each Class to have a roughly equal number of cards available in the Classic set. To accomplish that, we’re adding four all-new cards to fill the gap.
      Here are the new Class cards being added to the Classic set. You’ll be able to craft them or open them in Classic card packs next month:
       

      When designing these cards we are thinking about new players’ first experiences playing Hearthstone.  They should be relatively straightforward while still creating some exciting moments. They also give players a chance to see and play with cards that they don't own. At the same time it’s important that they aren’t so powerful that they limit future design or cause problems (since they’ll be in Standard for longer than 2 years.)
      Looking forward, we expect more cards to join the Hall of Fame. There are also still some gaps in Classic where neutral Legendary cards joined the Hall of Fame, so we’re considering adding some new cards to the Classic set in the future.
       
      New Player Experience Improvements Even at Rank 25, competition in the Tavern can be fierce, especially if you’ve never played Hearthstone before. We’d like to ease new players into the fray a little more gently, so we’re taking some steps toward improving the new player experience. Here’s what newcomers to the Hearthstone tavern can expect to find:

       
      New players will start at Rank 50. Ranks 50 through 26 will be for new players only, and just like ranks 25 through 20, you can’t lose Stars while ranking up. Once a player achieves Rank 25, they’ll never drop below that rank again. We hope this gives players who are new to Hearthstone a little more time to get used to the Tavern, and we’ll also be giving them a few free gifts along the way to help them get up to speed. If you’re an experienced player making an additional account, there will be an option to skip the New Player Experience (and some loot, so consider carefully!) so you can get back into the competition faster. There are a few more details that we’ll provide in the future, but that’s the gist of it!
       
      In-game Tournaments Update Earlier this year we talked about adding a new feature to Hearthstone that would make it easier to organize tournaments for Fireside Gatherings and private events. The team has been working on this feature for some time, and it was originally slated to arrive this year. Unfortunately, In-game Tournaments are now on hold, so we wanted to take this opportunity to explain why.
      We have a lot of plans to improve many features of Hearthstone, including its social experience, and In-game Tournaments are an important part of that. Tournaments can serve many different audiences, but the implementation we’d arrived at catered to a very specific audience of players. Instead of broadening Hearthstone with an exciting new way to play, it felt “tacked on”, and wasn’t integrating well into the larger Hearthstone experience.
      Ultimately, we were forced to conclude that we needed to think about how and where we want to improve Hearthstone’s overall social experience before we can tackle adding a satisfying and robust implementation of In-game Tournaments that all players can enjoy. As developers, sometimes we have to make the difficult decision to step away from a design that isn’t working. We no longer felt that the end result would deliver on everyone’s expectations or the high standards we have for Hearthstone.
      As a result, while we want to revisit In-Game Tournaments at a later date, the feature is on hold for the foreseeable future.
       
      Fireside Gatherings If you’ve never attended a Fireside Gathering, or organized one of your own, you’re missing one of the most fun ways to enjoy Hearthstone with friends! They’re more fun than ever—including private events in your own home—so drop by the Fireside Gatherings site and check it out.
      Innkeepers are soon going to have even more options to spice up their events. It was already possible to experience Fireside Brawls (Tavern Brawls that can only be experienced at Fireside Gatherings), and now they’ll have a whole menu of Brawls to choose from to offer their attendees. In addition to the rotating monthly Fireside Brawl, Innkeepers will be able to select one additional Fireside Brawl from a curated library of brawls that their patrons will have access to during their Fireside Gathering. 
       
      Esports The 2018 HCT Fall Championship is coming mid-October! Watch it live on stream or live in-person at the Blizzard Arena in Los Angeles.
      It’s going to be a thrilling event to witness, and if you can be there live, it gets even better! You’ll get to meet Hearthstone developers, enjoy pick-up tournaments on-site, snap up cool stuff like Hearthstone and Blizzard Arena merchandise and earn the Thrill of Victory card back just for attending!
      You can get your tickets here. Get them fast before they sell out as seating is limited!
       
      Welcome Bundle’s Roaring Return Okay, it never left, but it IS getting a majestic make-over. It will still offer 10 Classic card packs at a very low price (great time to try to pick up those new Classic Class cards!), but instead of a random Class Legendary card, it will now include one of six Legendary dragons from the Classic set: Alexstrasza, Deathwing, Malygos, Nozdormu, Onyxia, or Ysera!

       
      There’s even better news! What could be better than dragons, you ask? Even if you’ve purchased the Welcome Bundle before, you’ll be able to grab this one too!

       
      Upcoming Game Events
       
      Hallow’s End
      The Headless Horseman returns for another spooktacular Hallow’s End event starting October 17! Just like last year, the Tavern will be decked out in horrific fashion, the dual Class Arena returns, and you’ll face the Headless Horseman in the Tavern Brawl. In the spirit of the season, we’re tossing a few more treats in the bag this year, and we’ll let you know all about them as the Headless Horseman’s return draws nigh.

       
      Hallow’s End also marks the arrival of a friendly new Paladin Hero who will be available for purchase as a part of a special deal!
       


      And that’s what’s In the Works for Hearthstone! Thanks for joining us, and we look forward to hearing what you think, so let us know on social media, or in the comments below.
      New Paladin Hero, new Classic cards, an improved new player experience with more loot and more!
    • By Zadina
      It's all about repeat Tavern Brawls and Unstable Portals, as last week we had the Too Many Portals! brawl and this week we have another brawl utilising the same Mage spell.
      This is the second time we see this Tavern Brawl, as it was originally released two years ago. You pick your class and choose seven cards for your deck. The rest of the deck will be filled with Unstable Portals. The pool of your mulligan will consist of the seven cards that you have picked.
      Traditional Mage cards like Mana Wyrm and Flamewaker can be helpful in this Brawl. Rogue also has the tools to cheat out free spells with Counterfeit Coin and Preparation. Lastly, decks with the Barnes and Y'Shaarj, Rage Unbound combo seem popular this time.
      Next week we will have a new Tavern Brawl, as part of the Days of the Frozen Throne event!
    • By Damien
      This thread is for comments about our Secret Paladin deck.