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Ultimate Infestation Reveal: Knights of the Frozen Throne

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Ultimate Infestation has been revealed by Trump. It is a 10 Mana Druid Spell. It is the seventy-second card to be revealed.

Trump revealed the card in a YouTube video, shown below.

Ultimate Infestation is a powerful looking card. Usually card draw of this nature turns out to be less good than it appears, because the opponent sets up a huge tempo advantage which the card draw cannot overcome. DOOM! is a good example of such a card. Ultimate Infestation solves this issue by actually influencing both sides of the board while drawing the cards. This should allow for the player to be able to survive long enough to get the value from the cards drawn. 

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At ten Mana, it seems unlikely that there will be space for two of these in a deck. Having a ten Mana card sit in your hand for the entire game is a downside in its own right. I do believe it is a card we will see played though. Do you agree? Feel free to comment below.

For a full list of previously revealed cards, as well as all of the information about the new expansion, check out our Knights of the Frozen Throne expansion hub.

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That's a nice Kazakus Potion. It's great value, and with the game supposedly slowing down, it will likely see play. I feel like running two would be too risky, especially with fatigue being a thing.

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Looks totally overpowered to me.

Taking out a mid size enemy minion - check

Getting armor to survive a round if neccessary - check

Getting a midsize minion on the board - check

Getting hillariously much cards - check

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Another thought on this new card:

Compare it with Firelands Portal - a good card that is used in quite a lot of decks. (And probably picked in 95% if offered in arena)

5 damage is identical, the 5/5 is even a little bit better then what you get from Firelands Portal. Yes, there are a few minions with better stats then 5/5, but there are some who have way worse stats.

For 3 mana more you get 5 cards and 5 armor. Arcane Intellect e.g. costs 3 mana - and only gives you 2 cards, not 5. (And Arcane Intellect only nets you +1 card (you get 2, but you have to play one card -> after the play you have +1 card in your hand.)

 

As always, it is important to see if the enemy has some chance to counte the card. (Tirion Fordring e.g. is very strong, but a Polymorph takes him out of play.) Other cards are very strong, but you have to get a combo to pull them off. You don't get one piece of the combo? Well, then there is no combo at all.

Or Yogg-Saron, Hope's End - yes, he can win a game that is nearly over. But you can have bad luck with him too.

But this card? Absolutly nothing the enemy can do to counter it. And there aren't any combo-pieces you have to draw. There is just one card. And no bad luck is possible, it can never backfire.

 

It is not a "you win the game, gg" card. But close.

 

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Not to mention the fact that Malfurion has plenty of ways to gain extra crystals so you could play a 10-cost card several turns earlier than most other classes.

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While I may not be the Mayor of Valuetown, I certainly am a resident and I approve of this card.  This is essentially casting Firelands Portal + Shield Block + Sprint for 10 mana and 1 card.  That is some legit value.  On top of that druid tends to be a class that doesn't really mind drawing cards, and what I mean by that is a lot of heavier late game decks don't like drawing since fatigue is a thing, but most big ez big druid decks don't really care, you will never make it too fatigue since their threats just out value other control decks so heavily.  On top of that, with the new card that destroys all the 1 cost spells, auctioneer and harden scales might become a lot less useful in jade decks, and this just gives them a way to heavily out value and out tempo control decks regardless.  Who cares if they can't go infinite, if they can draw 5 cards, swing the board then start slamming down large threats, it hardly matters, they will just tempo the control deck out.  Which is sad, but I guess I can't have my cake and eat it too (I hate jade druid but love the more controlly ramp style).

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On 8/3/2017 at 8:37 PM, MrPumpson said:

Not to mention the fact that Malfurion has plenty of ways to gain extra crystals so you could play a 10-cost card several turns earlier than most other classes.

Wild Growth x2 into Innervate x2 into this. I love it.

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