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Howlfiend and Frozen Clone Revealed: Knights of the Frozen Throne

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Howlfiend and Frozen Clone have been revealed, which brings the total of revealed cards up to eighty-six. This means that no more than fifty cards will be revealed in the mass reveal on Monday.

Frozen Clone was revealed by Ruo Ji.

dragndrop.jpg

(Image: Hearthpwn)

Frozen Clone doesn't immediately stand out as a good card. It doesn't measure up well against Duplicate for instance. However, Mage decks are being built to go longer and longer in recent metagames, and so the additional value provide may turn out to be reasonable in matchups where the opponent is unable to give you a weak minion.

The problem with Frozen Clone is that it does not immediately deal with problems, and will be very slow to take effect in many matchups.

Howlfiend has been revealed at the Taichung Major.

dragndrop.jpg

(Image: Hearthpwn)

This is a card that is likely to cause a lot of discussion. Although it is very unlikely to find a home in a deck where it is played on Turn 3, it can still provide value when played on a later turn alongside another card, with an empty or near empty hand in an aggressive or board controlling deck.

It is also another card that combines well with Treachery. It will be a clunky two-card combo, but it would be devastating against some Control decks.

For a full list of previously revealed cards, as well as all of the information about the new expansion, check out our Knights of the Frozen Throne expansion hub.

 

Edit: This post was edited. The orignally used names were Wailing Felhound and Frost Clone.

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44 minutes ago, Strongpoint said:

I think some zoo decks will be absolutely happy to play Fellhound on turn 3 and go into topdeck mode.

For sure, there are just so many zoo cards that simply don't matter if you have them or not. 

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35 minutes ago, Taan said:

Zoolock, Questlock...I think this thing will find its place.

Also it is a 3 drop for Discard-Warlocks. There was no discard-card in this spot. So you could play Malchezaar's Imp into Darkshire Librarian into Wailing Felhound into Lakkari Felhound into Doomguard .

...or Wailing Felhound can finish your Quest pretty quickly on its own.

 

Quest needs either more cards like Clutchmother Zavas  that return back to your hand when discarded or cards that generate many bad cards you don't care discarding. Even something like cheaper version of Kabal Trafficker that gives one manna demon in your hand would help a lot.

BTW, I think Fellhound is bad in quest warlock because it is too easy for the opponent to force you to discard your quest reward with this on board.

 

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That felhound looks pretty bad.  Like yeah if you are in top deck mode its pretty good, but it is pretty dead if you have more then 1 card in your hand after you play it.  It is worth it at 1 discard, more then that and it is just horrendous.  

 

The secret looks pretty meh, but has some potential with glacial mysteries in wild, duplicate + clone + mirror + effigy is a pretty hilarious amount of value if you hit it on anything that is better then a 2 drop or an accolyte of pain.  Still probably won't make glacial mysteries good, but worth a try.

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23 hours ago, Strongpoint said:

BTW, I think Fellhound is bad in quest warlock because it is too easy for the opponent to force you to discard your quest reward with this on board.

 

Priest is the ultimate counter to this. You can just keep healing it and forcing discards.

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12 hours ago, VaraTreledees said:

That felhound looks pretty bad.  Like yeah if you are in top deck mode its pretty good, but it is pretty dead if you have more then 1 card in your hand after you play it.  It is worth it at 1 discard, more then that and it is just horrendous.  

 

I disagree. I think if zoo will ever come back fellhound will find its place in some version. Sure, I don't expect viable zoo before Patches the PirateMark of the Lotus and Jade Claws will rotate to the wild. 

 

I actually hate this card and not because of it being very questionable in warlock but because it really messes with random effects... Shaman devolves your 4 drop, trades his tokens in this. You have no hand. Very fun and interactive.

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15 hours ago, Strongpoint said:

I actually hate this card and not because of it being very questionable in warlock but because it really messes with random effects... Shaman devolves your 4 drop, trades his tokens in this. You have no hand. Very fun and interactive.

It's all just part of the wonderful world of RNG :D

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