Val'anyr Reveal: Kobolds & Catacombs

Sign in to follow this  

6 posts in this topic


Say what? The Legendary hammer, that healers could get in Ulduar, has found its place in Hearthstone in the hands of the Paladin class.

The card was revealed by IGN UK. You should check out the original source, since they have a nice video showing Val'anyr in action and explaining its story.


Image by Hearthpwn

First of all, I have two things to say from a lore perspective. In World of Warcraft this was a weapon all healer classes (Paladin, Priest, Druid and Shaman) could get, so it feels weird that it landed in Paladin's hands. They could have chosen, for example, The Silver Hand - the weapon wielded by Uther himself and the Holy Paladin artifact weapon in WoW.

Moreover, I think they missed the obvious healing synergy for this weapon, since they printed other healing cards for Paladin in K&C. I don't mind this one much, though, since I am not too sold on the whole Healadin archetype.

Anyway, moving on to the card itself, Val'anyr looks pretty powerful on paper. When the buffed minion dies, the weapon is directly equipped so you don't have to spend mana again. This blocks the Ooze counter, but the buffed minion can still be silenced. For a 4/2 weapon it is a bit expensive at 6-mana (see for example Hammer of Twilight and Death's Bite), but with that effect the slightly increased mana cost makes sense. We'll have to see how its power is translated into actual gameplay!

Three more Legenday weapons have yet to be revealed. Keep track of all the revealed cards and everything related to Kobolds & Catacombs in our expansion hub.

Share this post

Link to post
Share on other sites

First: It's definitely not a card where I could say "wow what a great legendary".

I think the high mana cost makes this thing less attractive but a lower mana cost might be too good. Still I think, besides the name and lore, it would do better being an epic card.

Besides being vulnerable to silence there is a lot of delay. Unless it gets destroyed you have to wait one turn to buff a minion, then you have to wait another turn to make use of this buffed minion. Furthermore it might not buff the minion you want. But the synergy with minions like Chillblade Champion and Saronite Chain Gang (both already see play in paladin decks) looks tempting.

And not everyone is running a ton of silence effects in their decks. So this thing has the potential to snowball nicely. Buffing a Saronite Chain Gang should give both the deathrattle, so in theory even if both die at the same time you should reequip the weapon, and again destroying the first, buffing a minion and still have a new 4/2 weapon equipped.

/edit: I'm still not impressed by this expansion.

Edited by Caldyrvan

Share this post

Link to post
Share on other sites

It's not a bad card, but I feel like paladin already has such a strong late game that it doesn't really need this. Not to mention it's a 100% RNG on which minion in your hand it lands on, and it could easily land on a target that was already already going to be silenced.


Also, if its a buffed tyrion that dies, will it equip Ashbringer and destroy this, or destroy ashbringer and equip this?

Share this post

Link to post
Share on other sites

Weak to silence, of course, but at the same time, if you can copy the minion the affect is applied to, OR trigger the deathrattle effect without the minion dying, it could become a rolling buffing thing.

For instance, you have 3 minions on board, one with the deathrattle effect. You then trigger the deathrattle with that one 5 mana cost 3/3 or whatever it is. You get Val'anyr, and another one on the minion with the deathrattle effect. If that minion dies, your val'anyr breaks when replaced, giving ANOTHER minion the buff, and you get another val'anyr. If it can stack up on the same minion, you can combo it to get a rolling.. idk, +20/10 buff spread throughout the board?

So, not weak to weapon removal, but is weak to silence. Weapon removal will be in almost every deck I feel. Silence may become more prevelant with all the understated minions with powerful effects, but that remains to be seen.

Share this post

Link to post
Share on other sites

Hmmm.  Seems like the value could be there for slower midrange decks.  Hard to say without seeing it in action.  Also, a lot of paladin things are weak to silence, Spikeridged SteedBonemareTirion FordringBlessing of Kings, the new legendary, probably a few other prominent things I am forgetting.  A silence on this isn't really that bad since it prevents something else from being silenced. 

Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Aleco
      The single-player content for The Boomsday Project is now live! Log in today to get 3 free packs of The Boomsday Project.
      Puzzle Labs have arrived! The Boomsday Project's new single-player adventure went live this morning, and as part of the celebration Blizzard gave out 3 free packs from the new expansion. If you're a collector of card backs, you'll need to get work on Puzzle Labs soon to receive this new one:

      The Puzzle Labs just released, but we plan to have our official guides up soon. Until then, enjoy your 3 free packs and we wish you the best of luck in solving all 120 puzzles!
    • By Aleco
      A new Hearthside Chat video gave us a sneak peek of Puzzle Labs in action.
      Today's Hearthside Chat shed some light on Puzzle Labs, the new single player content for The Boomsday Project releasing on August 21st. We already knew that Lethal, Mirror, Board Clear, and Survival were going to be the 4 puzzle types, but developers Giovanni Scarpati and Max Ma helped reveal the Puzzle Lab menus and UI, as well as some of the backstory on how Puzlle Labs came to be. Watch the video below to get a sneak peek of Puzzle Labs in action:
    • By Damien
      This thread is for comments about our Control Warrior Guide.
    • By Stan
      After 9 years, Production Director Yong Woo left Blizzard entertainment to join Ben Brode's new game company called Second Dinner.
      Production Director Yong Woo joined Brode's indie company according to his latest tweet.
      Placeholder for tweet 1029786314365796352 There's also a video of Brode welcoming both on board. According to Hearthpwn, there are now 5 ex-Hearthstone developers working at Second Dinner.
    • By positiv2
      This thread is for comments about our Spell Damage Mage deck.