Jump to content
FORUMS
Sign in to follow this  
Vlad

Big Spell Mage

Recommended Posts

Guest Crotalus

Any suggestion of card swap for Jaina until I have crafted it? Thinking about Lich king maybe or do you have any other suggestion?

Share this post


Link to post
Share on other sites
12 hours ago, Guest Crotalus said:

Any suggestion of card swap for Jaina until I have crafted it? Thinking about Lich king maybe or do you have any other suggestion?

Sure, The Lich King could work, but you will be losing out on the long-term value generated by Jaina, so make sure to craft her soon.

Share this post


Link to post
Share on other sites
9 hours ago, Sparkilian said:

can i fit in dragoncaller alana for extra value instead of some card in this list?

If the meta is slow enough for you to swap in Dragoncaller Alanna, you should swap an anti-aggro card out. Ice Barrier does nothing but "heal", so that would be the first card to be removed.

  • Like 1

Share this post


Link to post
Share on other sites

I've seen a lot of players using Dragoncaller Alanna and doing well with her.

The value you can generate with it can be great especially if you drop it after your opponent burned their best AoE like Psychic Scream or Shadowreaper Anduin.

The downside is it might be high cost dead card in your hand for a while if you draw it early.

Edited by Caldyrvan
  • Like 1

Share this post


Link to post
Share on other sites
On 1/25/2018 at 2:05 PM, Sparkilian said:

can i fit in dragoncaller alana for extra value instead of some card in this list?

I would be very careful using Frozen's list.  It is teched heavily to beat highlander priest, and generally preforms very poorly vs warlock.  He designed his tournament line up with the intention of banning warlock every game (almost everyone at the world championship designed there line up to either beat priest or warlock then banned out the other one in every game).  Alex is rather bad in every match up, except highlander priest, you can cut her (the deck isn't a burn deck, it is a slow grindy control deck, the only reason it runs alex is so you can live through the 30 damage burst priest puts on, clear the board + second ice block, followed up by alex to stabilize, this is your game plan vs highlander priest and the only real way you can beat them, barring a strong dirty rat yoink), but you will lose a lot of percentage vs priest.  Personally, I would cut 1 dirty rat, both familiars (they are much worse with the number of spiteful decks running around, and in general can fizzle quite often vs warlock, and add in 1 blizzard, alanna, and another golakka.  Warlock is going to be your toughest match up, you really lack the burn to threaten them, geist is your best card in this match up, destroying dark pact means they have a much harder time pressuring you early.  Then all you have to do (I say this like it is easy, it really isn't) is clear every single doom guard they summon, then attrition them out with jaina.  If you want to improve this match up, find some way to add in a couple doomsayers, then you can clear the board, drop a doomsayer, and tempo swing with alanna, or add in a spell breaker or two (the spell breakers are better, but doomsayers are good against aggro).  Against control lock, if you don't have silence, you almost always will lose to turbo rin (normal control lock is much rarer then cube lock though), and really there isn't much you can do against this. 

Share this post


Link to post
Share on other sites
Guest Vicecomes

Dragons fury will do at least 4 damage. Not 5 since you have listed polymorph as a spell.

Share this post


Link to post
Share on other sites
On 10/25/2018 at 4:44 PM, Guest RiP ManaWorm said:

Fix SpitefulSummoner to 7 Mana 4 / 4 not 6 Mana 4 / 4....

Thanks, we will update it alongside the recent nerfs.

Share this post


Link to post
Share on other sites

Join the conversation

You are posting as a guest. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By positiv2
      This thread is for comments about our Outlaw Rogue Leveling Guide.
    • By positiv2
      This thread is for comments about our Shadow Priest Leveling Guide.
    • By positiv2
      This thread is for comments about our Vengeance Demon Hunter Leveling Guide.
    • By positiv2
      This thread is for comments about our Holy Priest Leveling Guide.
    • By HSEnthusiast
      Today, we're recapping the four Shaman cards revealed by Gamespot. We also have some dev clarifications on how they work.
      If you missed our previous Warrior recap, you will find it here.

       
      What a way to kick things off; this card looks insane! The dream is that Drakuru takes out two of your opponent’s minions, resurrects them on your side, and survives combat somehow. You’re looking at a 5-for-1 exchange on board.
      In the more likely scenario that it doesn’t survive, that’s still a complete flip of the board state. Even if it’s trading into a single big minion on the opponent’s side, that’s still a 2-for-1, with that 1 on your side being a big tough-to-kill minion. The only worry is that there will sometimes be late-game scenarios where the 6/8 stat line won’t be enough to get you any resurrections, but I’m hopeful those are few and far between.
      Still, even if the Big Shaman archetype doesn’t catch on for Shaman, I expect this card, in particular, to find a home in Renathal Control Shaman lists. This card is doing much of the same work that Sylvanas and Insatiable Devourer are without having to run through the trouble of infusing first.

      Once again, another big expensive card and a solid showy effect to go along with it. Obvious deathrattle/reborn synergy, as well as good with big minions in general. At 10 cost, it will take up your entire mana pool for the turn, though there are things you can do to play around that as a shaman.
      We’ve gotten some clarification from the devs on the mechanics of this one:
      All the copies summoned die at the end of the effect trigger after having attacked. Unfortunately, it won’t be some corruption-style aura effect that a cheeky Showstopper effect can silence off. Your copies are made from your hand from left to right until no more board spaces are available. Beware that Colossals will summon their appendages and take up potential board space from your other copies. Windfury minions will only attack. Sorry Drakuru, no double freebies for you ? Minions that enter Dormant won’t attack, but they won’t die either! The interaction of getting free dormant minion copies on board is interesting, but is there enough to build a deck around? In standard, there is Gangplank, Slimescale, and Pelican Divers, but outside of From De Other Side “synergy,” they might not be worth it. In Wild, at the very least, there is meme potential with getting Magtheridion and The Darkness out with this and getting their battlecries to awaken both copies when you play them out the turn after.
      There’s obvious synergy with the other big cards revealed here, with Prescience loading up your hand with some beefy bois, getting get off reborn, lifesteal and deathrattle value, summon a minion from Overlord Drakuru.

      That’s a lot of keywords for a single card, but they work together to become the stuff of nightmares for any board-based aggro deck. Taunt and lifesteal make this a nightmare to trade into, and even with enough removal to clear the main body and the reborn one, the deathrattle effect still will hit for 3 twice and heal you for 6. So while the 3 attack won’t be anything to write home about, plopping this down will buy you a good deal of time. There’s also the possibility to make use of the leftover reborn 3/1 body to evolve into a 9 or 10 drop.

      This card will get you 2 Mana 2/3 Ghostly Apparitions with the Undead minion type, which can matter for cards like Unliving Champion, or Invincible, for instance. Suppose you trigger the secondary ability here both times. In that case, that’s a pretty sweet deal right there, advancing a Big Shaman win con in 2 ways: The taunt on the Ghostly Apparitions advances your gameplan of stalling the game out until you can stabilize on board enough to play the 5+ Mana minions you’ve tutored out of the deck.
      We’ve theory crafted 3 potential builds that can use this package of Shaman cards.
      First, consider diving head first into the Big Shaman theme, bringing in Vanndar Stormpike and forgoing all other sub-5 cost minions to get max value out of Prescience and From De Other Side. We’re also going to run with the evolve subtheme to take advantage of any leftover bodies that we might get from Stoneborn General, Overlord Drakuru, or Blighblood Berserkers. The departure of the Knights of the Frozen Throne set will make evolving 10 drops better again now that there are no more Snowfury Giants in the Evolve pool, and we get to re-roll for the generally better bodies from the 10 costs. We’re adding in some early-game removal to compensate for the lack of early drops so we can better survive the early game.
      Deck code / link: 
      AAECAaoICunQBMORBKeNBK/ZBNnsA/rsA4qSBfuRBYfUBKrZBArG+QOs7QS12QTgtQS22QTblATGzgTj9gOGoQX4oAUA
      Next, let’s try to use the standard Renathal Control Shaman archetype that’s doing rather well in the meta as a starting point. One safe idea is to look at slotting Overlord Drakuru and potentially Brightblood Berskerker and From De Other Side into this standard XL Renathal Control Shaman as ways of fighting back on board while getting your infuse cards stacked up.
      Deck code / link: 
      AAECAaoIFKjuA6bvA4b6A6SBBMORBMeyBOm2BOnQBJjUBLjZBJfvBKTvBNWyBODtBIqSBdWyBPuRBfSgBbzwBODtBArG+QPTgASVkgTblATgtQSWtwSywQTFzgS12QS22QQA
      We could instead also try and drop all the duplicates from the list and convert it into a Reno deck, as the deck was already playing a lot of one-offs. That gives us just enough room for one of each of these bad boys, which together with Reno will up the turnaround potential of the deck at the cost of a little bit of consistency. Doing so we can end up with this list:
      Deck code / link: 
      AECAaoICunQBMORBKeNBK/ZBNnsA/rsA4qSBfuRBYfUBKrZBArG+QOs7QS12QTgtQS22QTblATGzgTj9gOGoQX4oAUA
      Why not use both and make it a Reno-thal deck? Prescience and Windchill will try to compensate for the loss of card draw from droping one copy of Gorloc Ravager and Famished fool. We are adding in Convincing Disguise to have still enough evolve effects around. The idea of including Bracing Cold and Far Sight is to hopefully discount From De Other Side or the evolve cards so we make use of any leftover bodies in the same turn. Ozumat’s in here not just to get us up to 40 cards, but because it’s a near guaranteed board clear combo with From De Other side, if you manage your hand and board space just right, that leaves you with all its appendages afterward.
      Deck code / link: 
      AAECAaoIKKjuA6bvA6SBBMORBMeyBOm2BOnQBJjUBLjZBJfvBKTvBMb5A9OABJWSBNuUBNWyBOC1BJa3BLLBBMXOBMbOBLXZBLbZBODtBLzwBIb6A6/ZBPrsA/SgBcSsBNnsA4fUBIXUBLGwBJrUBLzOBIahBfigBYqSBfuRBQAA
       
×
×
  • Create New...