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positiv2

Big Druid

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This thread is for comments about our Big Druid guide.

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I'm playing this deck with innervate instead of the scouts, I only miss a primordial drake, so I play a random Alextraza instead (big dragon with a usefull battlecry if happen).

I'll try a wild version asap... I can see a jade blossom somewhere, but I don't know what to cut..... Do someone has some suggestion for a wild version?

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I just got back into HS after a while, crafted this deck and I'm having a lot of fun with it at low rank trying to get used to it.

The main issue I have at the moment is not ramping up correctly which I feel is a big part of this deck and I'd like to get the hang of it. Most cards are pretty straightforward on this front but I wonder how the Biology Project card is used exactly. Do I use it early? Is it better to use it against control/rush type decks? Do I use it when I can use the 1 mana most efficiently? Any thoughts on this would be greatly appreciated ?

 

EDIT: I also wonder whether to keep Naturalize and/or Lesser Jasper Spellstone on mulligan or to mulligan hard for the mana advantage when you think you're going against a rush deck.

Edited by Xentrus

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17 hours ago, Xentrus said:

I just got back into HS after a while, crafted this deck and I'm having a lot of fun with it at low rank trying to get used to it.

The main issue I have at the moment is not ramping up correctly which I feel is a big part of this deck and I'd like to get the hang of it. Most cards are pretty straightforward on this front but I wonder how the Biology Project card is used exactly. Do I use it early? Is it better to use it against control/rush type decks? Do I use it when I can use the 1 mana most efficiently? Any thoughts on this would be greatly appreciated ?

 

EDIT: I also wonder whether to keep Naturalize and/or Lesser Jasper Spellstone on mulligan or to mulligan hard for the mana advantage when you think you're going against a rush deck.

You should use Biology Project early against aggro if you have your defensive cards ready, or if you have the means to draw into them. If you do not have either, holding onto the card until it can give you a significant benefit will prevent the opponent from getting a hold of the board too early. What this means is that you should use it like an Innervate most of the time, unless the two extra mana can help you ramp into a strong defensive card in the following turn. 

Against control, using this card gives you a bigger advantage than it does for your opponent as long as they run a less greedy deck that you are. Since there are very few decks that require late-game power greater than you do, it is a safe keep. Since control decks can rarely overpower you in the early game, using it similarly to Wild Growth is usually good enough. However, if you have multiple ramp cards in your opening hand, try to navigate through them as efficiently as possible.

Naturalize can be kept against aggro if the deck usually runs a big minion or a single minion that is very important for their strategy, like Scavenging Hyena or Frothing Berserker. Generally, it is not worth keeping, as those archetypes are not too popular these days, though if you face the same opponent two times in a row and you know that they run one of these, you can keep it. 

Against control, keeping Naturalize is not really that great, as you want to use it on your own Hadronox rather than your opponent's minions, and so throwing it away is the better choice most of the time.

Lesser Jasper Spellstone is a fantastic tool against aggro decks and should always be kept in your opening hand in those matchups. Against control, keep it only against board-centric decks, especially those that rely on getting one or two big minions out of hand, though as these are not really that common, you can mulligan the Spellstone away when facing control in hope of draw, ramp or combo pieces.

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