Jump to content

Every New Card from the Saviors of Uldum Reveal Stream

Recommended Posts


Every card from the next expansion has now been revealed - including a new neutral legendary with an incredible effect for singleton decks.


Update: this article contains the 29 cards revealed on stream - for the rest of the expansion, including the 19 cards revealed after the livestream, check out our Saviors of Uldum Expansion Hub

That's all, folks - the final card reveal stream for Saviors of Uldum has wrapped up, with 29 new cards revealed in total! The remaining 19 have been added to the official card library, which means all 135 cards of the new expansion have been unveiled. Let the theory-crafting begin.

The standout card is Zephrys the Great, a new Neutral Legendary for singleton decks with an effect unlike anything we've ever seen in Hearthstone.

Zephrys the Great

The "perfect card" is exactly what it sounds like. When you play Zephrys, it will check out how the game is going for you and offer you three cards from the Basic and Classic sets to choose from depending on your situation. Based on what we saw on the reveal stream, it's pretty smart when it comes to figuring out what you might need.

We also saw the last of the Quests left to be revealed, this time for Hunter: Unseal the Vault! Swarm the board with minions, and you'll get Ramkahen Roar, a Savage Roar on demand.

Unseal the Vault33be06779528c4c31374a9f81a3b9275624221a8


There are plenty more surprising and eyebrow-raising cards in amongst those revealed today, so check them all out below. 

That's it for reveal season! Saviors of Uldum comes out on August 6th. Be sure to check in during the next week and beyond as we'll be posting plenty of decks and guides to help you get started with the new set. Check out our main expansion hub for everything we know so far - it will be updated with the full set shortly.

1 - gR52NQ6.png2 - TSF9AZW.png3 - 6yd2FGP.png4 - zCoWox5.png5 - Hq1RuYw.png6 - trqP7tu.png7 - H8mwyd7.png8 - ItbP3tQ.png9 - oSzibsR.png10 - BlF7i1k.png11 - DNXKBLV.png12 - hRVSMr6.png13 - fTQa8aq.png14 - 5djnGth.png15 - z5WCrVh.png16 - u05xZf9.png17 - X512uwY.png18 - 1t7q2jc.png19 - RC11i31.png20 - HJwyqLp.png21 - geSSUqL.png22 - ujMAn3W.png23 - jcFrFYF.png24 - yneDk9a.png25 - 9iUlgZV.png26 - QSkQFRM.png27 - AQscEon.png

Share this post

Link to post
Share on other sites

Interesting.    Feels like Hunter quest is "Win More" territory, if you've played 20 minions (even spawner ones), you're probably already winning/losing the game.     Possible it'll swing the match but it's a heavy "maybe" and takes a card and turn 1 cast out of your deck.

Most underrated card: Golden Scarab.    This is my pick for "it'll be Everywhere (but especially hunter)."    3 mana for a 2/2 beast isn't great, but discovering a (next turn) 4 cost card is very good; keep in mind how much the secret discovery 2/2 was used by mage decks, this one isn't constrained to secrets and it comes cheaper and on curve.

  • Like 1

Share this post

Link to post
Share on other sites

Right, let's see:

Zephrys, we'll have to see how it turns out with the myriad possibilities Hearthstone offers, this will entirely depend on how well-coded the discovery algorithm behind him is. 11/10 concept though, really original card.

Hunter quest has an insane effect, but it'll reasonably only be completed around turn 7 while sacrificing turn one, which might really not be such a good idea against another aggro deck... We'll see. Solid, if very one-dimensional card

Mischief Maker... Nah. Zoo can certainly give away a card but wants to kill you before any combo hits and other decks would run the risk of giving away a way too valuable card in an attempt to disrupt combos... Good idea, but won't see any serious play.

Sandstorm Elemental is basically a Maelstrom Portal that ensures a 2/2 body, but with 1 overload (and unable to take advantage of a spell damage totem). Not bad as early anti-aggro card.

Mogu Fleshshaper, myeah... You'd need 4 minions on the board for it to be worth it. Will depend on the meta, I guess. Fouls up the evolve pool, which is its own bag of snakes.

Vessina... Holy *filtered* this is a premium card, that easily complements or replace Bloodlust in board-centric Shaman games.

Clever Disguise, hello Quest enabler! Come to momma!

Desert Hare... Nope, Microtech Controller is just better, especially in this mech meta.

Swarm of Locusts... Difficult to evaluate. On one hand, you need an empty board to get the full value out of it (not a good place for Hunter), on the other it synergizes with completing/exploiting the reward of the quest or a hyena really well.

Octosari... Pretty terrible card, the only place it could be expoitable is as some weird finisher in an all-out dump everything on the board ASAP aggro deck in a damned-if-you-kill-it-damned-if-you-don't way, but otherwise... It will occasionally (graphical description of sexual violence) Big Mage over on a bad Conjurer's Calling, which I actually look forward to see.

Subdue, or single-target Shrink Ray for 2. Pretty decent, will mostly depend on whether there are decks relying on few huge threats running around.  

Ancestral Guardian. Not bad, decent Arena card, probably too weak for constructed.

Golden Scarab, or Jeweled Scarab strikes back. Meh...

Dune Sculptor is a very powerful card, which will complement Cyclone Mage nicely.

Crystal Merchant... It rewards you for completing your quest, but is a liability in the late-game as it'll rush you to fatigue... Dunno.

Oasis Surger is decent on its own, and just insane with the druid quest.

Ancient Mysteries is pretty much an auto-include in an mage deck with secrets.

Worthy Expedition is a Quest support card. If Quest Druid takes off, it'll be in there for sure.

Candletaker... Pack filler.

Bug Collector... Pack filler.

Neferset Trasher, hello beauty! Zoo welcomes you with open arms!

Serpent Egg might see some play in zoo. It's not bad, but nothing to write home about either.

Temple Berzerker seems decent, it starts slowly as a 1/2, but comes back as a 3/1. Not bad for 2 mana.

Sandhoof Waterbearer, pretty solid card.

Beaming Sidekick... Meh...

Injured Tol'vir, good arena card, might even see play in priest in some form. 

Sinister Deal, meh... If Tekahn sees play, sure, but otherwise not worth the spot in your deck.

Holy Ripple, pretty good anti-aggro in the early game. Solid card, will include.

Penance, see Holy Ripple.


PS: you guys are still missing a bunch of cards, by the way.



  • Like 1
  • Thanks 1

Share this post

Link to post
Share on other sites
11 hours ago, Lemon1 said:

Ramkahen Roar, a Savage Roar on demand.

It's not just a Savage Roar on demand. It's a repeatable, cheaper and permanent Savage Roar. Remains to be seen if we can build a deck to activate it fast enough. 20 is a lot of minions to summon. The good thing is that the same cards which allow you to complete the quest will take benefit of the new hero power.

10 hours ago, Migol said:

keep in mind how much the secret discovery 2/2 was used by mage decks, this one isn't constrained to secrets and it comes cheaper and on curve.

Well, Arcane Keysmith does not only discover the secret, it also places it directly on the battlefield, so it was understandably more expensive.

Personally I'm impressed by Sandstorm Elemental (nice way to deal with Token Druid and Murloc Shaman, and even Zoo Warlock and Mech Hunter in certain circumstances), Worthy Expedition and Injured Tol'vir (will fit nicely in Heal Priest). Vessina (amazing in Overload Shaman, as seen live yesterday), Clever Disguise (as a quest activator), Oasis Surger (awesome when quest is completed) also look powerful and will definitely see play. Holy Ripple may be played for the Priest quest too. Candletaker (can't wait to hear her!) and Temple Berserker look good as value-for-the-mana cards, especially the later as reborn minions are hurt so it will be reborn as 3/1 directly.

Crystal Merchant is a better Nat Pagle, not sure if it will be good enough to see play though. Ancient Mysteries will be good in Mana Cyclone decks, but I'm not sure about Secret Mage, in the end the discount is only 1 mana and you don't know what you'll get. Sinister Deal looks decent, as we often wish for a specific lackey, on the other hand it doubles the costs of said lackey, so I'm not sure.

I'm utterly confused by Mischief Maker, clearly it's intended as a combo breaker but it will be a dead card in 99% of the games and a dead card until the last turn in the remaining 1% - I can't see who would play it. I'm also skeptical about Octosari, an 8-mana minion with no immediate effect on the board, and 8 cards is a lot and you are pretty likely to overdraw. Would combo nicely with Curio Collector though (and Shadowfiend in Wild). But really I hope this won't be the first legendary card I open. I'd prefer Zephrys, no kidding.

Share this post

Link to post
Share on other sites
41 minutes ago, Keizoku said:

PS: you guys are still missing a bunch of cards, by the way.

These are the cards which have been exhibited in the live stream yesterday. The cards which went straight to the library are not listed. You can find them on Blizzard's site on the top of this page. Maybe Lemon will make an article for them later, or maybe not, I guess it depends whether he has something to say about any of these cards.


Share this post

Link to post
Share on other sites

Not very spectacular looking, but that Beaming Sidekick seems very strong. 1 mana for 1/4 stats, it will see a lot of play in aggro imo.

Share this post

Link to post
Share on other sites

So, Zephyrs, great idea, original design, great addition for wild highlander decks, all too well.

How good it is in standard though? Lets see, there will probably be no singleton decks in this meta as none of the classes really support it. Singleton legendaries are underwhelming for a rough requirement and there are no other strong cards really.  Zephyr looks strong on paper, but in decks, it won't be as shiny. 

Assume that you just have it in your deck, and you play it at the very end, like Archivist Elysiana or Chef Nomi. It won't be any different than these two cards in power level, and they not meta defining or anything like that.

All in all, my rating for this card, for standard is 6.5-7.0/10.0

Share this post

Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      In the Year of the Pheonix post, we learned more about the Ranked mode overhaul in Hearthstone and Blizzard has now put together a general matchmaking FAQ which hopefully helps answer the most common questions.

      Rank Mode Changes
      The existing ladder in Ranked Mode has been replaced with a new league system. The system has five leagues each made up of 10 ranks. You will start each season at Bronze 10 and slowly make your way to Bronze 1 before graduating to the Silver League and above. Each league also has rank floors at rank 10 and rank 5 where you won't go down in ranks when losing matches. New players will have their own league that runs from ranks 40-1. 
      Stars & Bonuses
      You need to gain 3 starts to be promoted from Gold 10 to Gold 9 for example. You will gain one star for each match you win and lose one for a loss.  Based on your performance in the previous season, you will be rewarded with a star bonus which acts as a multiplier on the starts you get from each win.
      Ranked Rewards
      They've also reworked rewards that you earn at the end of each season or Ranked Play. Reward chest can now contain card packs from the latest expansions, Rare, and even Epic cards based on the rank you achieve. There are also brand new first-time rewards to help new players.

      You can find more details here and check out the FAQ below for more information.
      Blizzard (Source)
      Hey everyone! We put together a general matchmaking FAQ here for our new ranked system to help answer questions you may have.
      For general description of this new system, please refer to our Year of the Phoenix blog.
      If you want to learn some basic concepts of matchmaking, here is our previous blog about matchmaking in Battlegrounds.
      Q: How does matchmaking work for each season?
      A: There are two matchmaking pools: matchmaking by rating (aka. MMR) and by rank.
      When your star bonus multiplier is bigger than 1, or you are in Legend rank, you are (generally) in the first matchmaking pool; when your star bonus drops to 1, you are in the second pool.
      Q: Why are there two matchmaking pools?
      A: Since each player starts at the bottom of the ladder at start, we want fair matches for everyone (aka. win-rate close to 50%). At that time, your progression on ladder is protected by your star bonus, thus your net expected gain will be positive through the ladder. Once other players run out of star bonuses, matching by rank will allow for good players, or players who want to push themselves a bit, to be able to progress to a higher rank.
      In short, having two matchmaking pools helps players progress in the ladder without having to grind as much, while still making most matches fair.
      Q: If I “tank” my MMR at certain rank floor, will I be matched with easier opponents next season because you are matchmaking by MMR at the start?
      A: No, in general you won’t. At the start of the season we will recover your MMR to certain threshold if it is dropped below that value, which is based on what your rank is in the previous season. Therefore, there would be no benefits to intentionally tank your MMR.
      Q: How many stars bonuses do I get at the start of the season?
      A: It depends on your current MMR and the rank you reached from your previous season, whichever gives a higher value. Generally, the minimal initial star bonuses you get for each rank floor you reached are:
      Best Rank Minimal Initial Star Bonuses Bronze 10 2 Bronze 5 2 Silver 10 2 Silver 5 3 Gold 10 4 Gold 5 5 Platinum 10 6 Platinum 5 7 Diamond 10 8 Diamond 5 9 Legend 10 As you can see, every player starts with at least two stars bonuses.
      Q: Do you reset MMR each season?
      A: No, we do not.
      Q: Will the value of my previous season’s MMR be exactly same as the new season?
      A: Technically no, although the change will be very small and the “value order” will be kept (Player A whose MMR is larger than player B in the last season will still be ordered as such). Mathematically, a re-normalization process takes place at the start of each season to keep the distribution in a nice bell-shaped curve.
      Q: If I missed one season, will I lose my star bonuses when I return?
      A: No, you won’t.
      Q: If I missed multiple seasons, will I lose star bonuses when I return?
      A: Based on how long you are absent, there will be some small decay applied to your MMR. Therefore, you may (or may not) lose some star bonuses.
      Q: Where do the win steak bonuses end?
      A: Diamond 5.
    • By Damien
      This thread is for comments about our Jambre's Rank 4 Legend Highlander Galakrond Rogue Deck.
    • By Damien
      This thread is for comments about our PapaJason's Top 50 Legend Reno Mage Deck.
    • By Stan
      Update 17.0 came with a few bugs that need fixing, so Blizzard outlined a hotfix schedule for the next two weeks.
      Blizzard (Source)
      We are currently in the process of putting out a few hotfixes for issues introduced after the 17.0 update. Please note that these fixes take place on the server side, so you should not need to download anything if you’ve updated to 17.0.
      We’ve identified and fixed an issue that could cause the game to fail to offer some eligible players the Returning Player Experience. Affected players should now receive the appropriate quest line when logging into Hearthstone. Whizbang the Wonderful will no longer offer decks with cards that have moved to the Hall of Fame. Kingsbane will now correctly be destroyed and shuffled into your deck when it reaches 0 durability. Living Roots, when disenchanted, now properly gives the amount of dust of a common instead of an epic. However, its gem rarity will not be updated until Monday (3/30). Invoke cards will now no longer appear from cards that generate other cards. Clever Disguise will now correctly function as intended when played. This coming Monday (3/30), we’re planning to deploy a data-only patch that addresses a couple more issues:
      Darkness Awaits will no longer be incorrectly marked as collectible in the Collection. Basic cards will no longer be incorrectly earned from Arena rewards. Living Root’s gem rarity will be corrected from Epic to Common. There are several known issues that will self-resolve on 4/7 when the Demon Hunter and Ashes of Outland unlock:
      Felfin Navigator will correctly appear in the Battlegrounds minion pool. The Battlegrounds Perks button will correctly function as intended when clicked. The new Priest cards will correctly appear in the Arena card pool. Demon Hunter Initiate cards will no longer be granted by completing Galakrond’s Awakening Chapters. Hallucination and Blink Fox will work correctly when played against Demon Hunter in Practice Mode. Curious Glimmerroot will no longer cause client crashes when played against Demon Hunter in Practice Mode. The Search Bar in the Collection will correctly function as intended, and will no longer jump to the top of the screen. Additionally, there are a few Boomsday Project Puzzles that can no longer be completed now because of card changes introduced in 17.0. We’re planning to deploy a fix for Boomsday Project Puzzles on April 9.
      We are investigating several other reports and will keep you posted as we know more. We’d like to thank everyone for their patience while we get some of these bugs squashed!
    • By Stan
      Update 17.0 came with free decks for returning players. Blizzard defines a returning player as one who had not logged into the game for four months as of March 17, meaning if you logged into Hearthstone between November 18, 2019 and now, you don't qualify as a returning player and won't receive the Class Deck.
      Blizzard (Source)
      As our new Returning Player Experience went live along with the 17.0 update, we’ve found a few places where we think we can clarify the process and what you can expect.
      To expand upon the eligible time period, we’ve defined a returning player as one who had not logged into Hearthstone for four months as of March 17th, so your last login to Hearthstone needed to be before 11/18/2019 to qualify. If you logged in on or between 11/18/2019 to 3/17/2020, you would not qualify as a returning player and receive the Class Deck.
      If you’re a returning player who has not logged in since before 11/18/2019, to earn your free deck
      Log into Hearthstone and be presented with a new Legendary Quest line, which is made up of three total quests. In the first quest, you will face three bosses made specifically for the quest line. In the final two quests, you will play 30 cards then deal 100 damage to an enemy hero. Upon completing the third and final quest, you will be able to select your free Class Deck once you return to the main menu. If you’re a new player and have not completed the new player ranks,
      Log into Hearthstone and complete the tutorial and the Starter Quest line You will need to graduate from the New Player Ranks (Ranks 50-26) Upon completing these quests, you will be able to select your free Class Deck once you return to the main menu. If you have played Hearthstone before, but either did not complete the tutorial or the New Player Ranks, you will need to do both before receiving the free Class Deck. Note that there’s also a chance you’ll see the Returning Player quests and need to complete those as well.
      As a final note, it is possible that you may not see the deck in your deck list if you did not have an open deck slot when you chose your free Class Deck. If this happens, don’t worry! You will still receive all of the cards from that deck. If you would like to delete one of your existing decks, you can then navigate to this page and use our deck list. From here, copy the deck code, and you can then add the deck to your deck list from within Hearthstone.
      We hope this helps to clarify the experience for everyone! In addition, we are going to keep investigating any potential issues with the returning player decks, and we will provide updates as we learn anything new.
      EDIT 1: Quick update: the team has indeed identified an issue that we know is affecting some players. We're currently investigating the steps needed to fix it. I may not have an update again until tomorrow, but I'll let everyone know what to expect as soon as I know more.
  • Create New...