Jump to content
FORUMS
Sign in to follow this  
Stan

Shadowlands Alpha 9.0.1 Build 33978 Mounts: Part 1

Recommended Posts

G9scqLF.jpg

It's time to look at the first batch of mounts coming in the Shadowlands expansion. The initial preview features Ardenweald stags, automation lions, Vicious War Spiders, and new Winged Lion mounts.

Ardenweald Stag Mount

ardenwealdstagmount4-1.jpgardenwealdstagmount1.jpgardenwealdstagmount2var.jpgardenwealdstagmount4.jpg

Ardenweald Stag Mount 2

ardenwealdstagmount24.jpgardenwealdstagmount21.jpgardenwealdstagmount23.jpgardenwealdstagmount22-1.jpg

Automaton Lion

automatonlion1.jpgautomatonlion2.jpgautomatonlion3.jpgautomatonlion4.jpg

Automaton Lion 2

automatonlion5.jpgautomatonlion6.jpgautomatonlion7.jpgautomatonlion8.jpg

Vicious War Spider (Alliance)

Vicious War Spider (Alliance).jpg

Vicious War Spider (Horde)

Vicious War Spider (Horde).jpg

Winged 2 Lion Mount

Winged 2 Lion Mount 1.jpgWinged 2 Lion Mount 2.jpgWinged 2 Lion Mount 3.jpg

4z99v04.jpg?1

Latest Shadowlands News

Classes Leveling
All Covenant Class Abilities Allied Races No Longer Require Grinding Reputation to Exalted
Shadowlands Class Changes Death Knights and Demon Hunters Start at Level 8 in Shadowlands
AOE Ability Changes in Shadowlands Exile's Reach Starting Zone (Official Preview)
Frost Mage Winter's Chill Changes: April 10th First Level 50 in 12 Hrs 16 Minutes on Shadowlands Alpha
Hunter Stable Size Increased in Shadowlands Flying Available at Level 25 in Shadowlands
Datamining Level Requirements for Unlocking Talents in Shadowlands
Runeforging Updates: New Death Knight Runes Quest Interface Improvements Coming in Shadowlands
Shadowlands 9.0.1 Build 33978 Misc
Shadowlands 9.0.1 Build 33978 Creature Models Dying in the Shadowlands
Development Updates Icecrown Skybox Updated for Shadowlands
Initial Shadowlands Developer Update Controller Support Coming in Shadowlands
Shadowlands Development Update Notes: April 9th PvP
Interviews PvP Vendors Return in Shadowlands
No Titanforging / Warforging / Corrupted Items in Shadowlands: Ion Hazzikostas Interview Zone Previews
Lore Interview with Lead Narrative Designer Steve Danuser Bastion & Kyrian Covenant Preview
  • Like 1

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym
      Yes, it seems Pepe really does get everywhere, as even an ad for the game itself has him hidden in one of the shots! Another very appropriately named player, WiseKnows, spotted the little fellow in the opening shot of the town.

      Source.
      And you can see him for yourself in the video below (it's at the very beginning).
    • By Starym
      Update: The Holy Priest mana regen nerf was incorrectly labeled and Blizzard have corrected it (from a 65% to a 60% reduction).
      The recent class tuning arrived in hotfix form, and we also have some Sepulcher and dungeon fixes as well here at the end of the week.
      June 24 (Source)
      Classes
      Druid Guardian [With realm restarts] Mangle and auto attack damage increased by 10%. Developers’ note: Vengeance Demon Hunter and Guardian Druid have fallen behind in damage, particularly in single target. Our intent with these changes is to improve their performance in single-target without unduly impacting AOE environments. Demon Hunter Vengeance [With realm restarts] All damage and healing abilities increased by 3%. [With realm restarts] Fracture and Shear damage increased by 20%. [With realm restarts] Auto attack damage increased by 10%. Developers’ note: Vengeance Demon Hunter and Guardian Druid have fallen behind in damage, particularly in single target. Our intent with these changes is to improve their performance in single-target without unduly impacting AOE environments. Warlock Affliction [With realm restarts] All ability damage increased by 5%. Developers’ note: We’re seeing Affliction falling behind a bit in various content and feel a straight increase to their damage is warranted. Destruction [With realm restarts] (4) Set Bonus: Blasphemy no longer grants Rain of Chaos. [With realm restarts] Chaos Bolt damage increased by 5% in PvE combat. [With realm restarts] Incinerate damage increased by 20%. [With realm restarts] Immolate damage increased by 20%. [With realm restarts] Conflagrate damage increased by 10% in PvE combat. Developers’ note: In order to address Destruction’s excess soul shard generation issues, we’re removing the ability for the Blasphemy to grant Rain of Chaos. This will prevent their shard generation from getting out of control and rein in their AOE output. However, this will have some effect on Destruction’s single-target damage and to help counter the impact we’re increasing the damage of several single-target spells in the Destruction toolkit. This is a big shift so we’ll be monitoring feedback closely and will adjust in the future if needed. Dungeons and Raids
      Sepulcher of the First Ones Halondrus Fixed an issue causing players to be unable to pick up Earthbreaker Charge immediately after recovering from the effects of Podtender (Dreamweaver Soulbind). The Necrotic Wake Fixed an issue causing Destruction Warlock’s Rain of Fire to not proc Rain of Chaos or trigger Blasphemy while fighting on the necropolis. Player versus Player
      Developers’ note: We have been monitoring PvP balance over Season 3 and are making the following adjustments. We look forward to continue to watch how the rest of the PvP season progresses. Druid Balance (2) Set Bonus: Fixed an issue where Celestial Pillar would break players from stealth. Hunter [With realm restarts] Craven Strategem (Runecarving Power) now reduces the cooldown of Feign Death by 5 seconds in PvP combat (was 15 seconds). Developers’ note: The short cooldown of Feign Death from Craven Strategem can be frustrating to play against, especially for classes whose primary damage comes from damage over time effects. We are changing the cooldown reduction from Craven Strategem to address this. Mage [With realm restarts] Flow of Time (Conduit) effectiveness reduced by 50% in PvP combat. [With realm restarts] Netherwind Armor (PvP Talent) now reduces the chance of suffering a critical strike by 10% (was 15%). Developers’ note: Mage survivability has continued to be higher than we would like, so we are targeting some of their defensive tools to address that while keeping the overall feel of Mage gameplay intact. Monk Mistweaver [With realm restarts] Renewing Mist now heals for an additional 25% in PvP combat (was 10%). [With realm restarts] Enveloping Mist now heals for an additional 10% in PvP combat. [With realm restarts] Chrysalis (PvP Talent) now reduces the cooldown of Life Cocoon by 45 seconds (was 30 seconds). Developers’ note: Mistweavers are continuing to have a difficult time responding to burst damage reliably, as they regularly have to open their primary school in order to catch up. Increasing healing over time effects and having Cocoon available more frequently is intended to provide them with better tools to respond to burst damage more reliably. Paladin Retribution [With realm restarts] Templar's Vindication (Conduit) now causes Templar's Verdict to deal an additional 15% damage (was 30%) in PvP combat. [With realm restarts] Shield of Vengeance damage reduced by 40% in PvP combat. Absorption amount unchanged. Developers’ note: Retribution Paladin burst damage has scaled higher than we’d like, outpacing survivability and counterplay. We are looking to address some of those bigger swing moments without affecting their overall toolkit. Priest Holy [With realm restarts] Mana regeneration reduced by 65% 60% in PvP combat (was 60%). [With realm restarts] Holy Word: Chastise now incapacitates enemy players for 3 seconds (was 4 seconds). [With realm restarts] Censure (Talent) now causes Holy Word: Chastise to stun enemy players for 3 seconds (was 4 seconds). [With realm restarts] Ray of Hope (PvP Talent) cooldown is now 90 seconds (was 60 seconds). Developers’ note: Holy Priests have been outperforming other healers, and we are looking to reduce the power of commonly picked talents and mana efficiency to better fit within other spec representation and performance. Shadow [With realm restarts] Shadow Word: Pain damage increased by 15% in PvP combat. [With realm restarts] Vampiric Touch damage increased by 10% in PvP combat. Developers’ note: Shadow Priest has not received as much benefit from its set bonus as other specializations in PvP, so we are increasing parts of their consistent damage to help their overall performance. Rogue Outlaw [With realm restarts] Float Like a Butterfly (PvP Talent) now reduces the cooldown of Evasion and Feint by 0.5 seconds per combo point spent (was 1 second). Developers’ note: The uptime of defensive abilities for Outlaw has been a point of frustration due to less opportunity for enemies to capitalize on gaps of defensive cooldowns. This is intended to address that, while keeping the feel of Outlaw intact. Warlock [With realm restarts] Dark Pact (Talent) now provides an absorb shield based on 300% of health sacrificed in PvP combat (was 250%). [With realm restarts] Essence Drain (PvP Talent) now causes the target to deal 9% less damage to the Warlock per stack. [With realm restarts] Essence Drain (PvP Talent) now stacks up to 4 times (was 5). [With realm restarts] Gateway Mastery (PvP Talent) now reduces the time between how often players can take your Demonic Gateway by 30 seconds (was 15 seconds). Affliction [With realm restarts] Soul Leech grants an absorb shield based on 12% of damage dealt in PvP combat (was 8%). Developers’ note: In 9.2.5 we removed the PvP talent Demon Armor and changed Gladiator’s Echoing Resolve to no longer interact with interrupt effects, which impacted Affliction Warlocks with their spell casts being a single school. With the combination of these changes, Affliction Warlocks’ defensives have been lower than we’d like even after our stamina increase to their base kit, so we are targeting to equip them with better survival tools in PvP. Warrior [With realm restarts] The amount of Mastery granted by Conqueror's Banner (Necrolord Ability) reduced by 33% in PvP combat. Fury [With realm restarts] Crushing Blow (Raging Blow from Reckless Abandon (Talent)) now deals 20% reduced damage in PvP combat. Developers’ note: Overall Fury damage has scaled higher than we’d like in Season 3 especially with their set bonus. We are intending to bring down some of the moments of volatility while still maintaining the high consistent damage that fulfills the fantasy of a Fury Warrior.
    • By Starym
      Here's a cool little slice of WoW you may not have known about or have forgotten, as players have been running into Glumdor, the ogre that steals player weapons and beats them up with those same weapons! The very appropriately named Knows_all_secrets recently ran into the ogre and shared their experience on reddit, where others then took up the mantle to see whether Glumdor really stole all kinds of weapons, including legendaries, and even made some damn funny memes out of it!
      However, the uniqueness doesn't end at simple steaking, as it's not just a visual effect, since the stolen weapon's special effects (like the disorient effect from Dark Edge of Insanity) also trigger on the player while the ogre wields it!
      After the initial post, we then have the other players taking a look, starting with the usual suspects being tested out:
        
      Source: Clueing_4_Looks.        Source: uberfuhrer1.

      Source: taegha.
      He keeps the weapon for around 7 seconds, same as Disarm, with a 30 second cooldown, so it's not that common, and there are other mobs in the game that do the same, but the comment is unique! But if you thought Glumdor was just a brute, think again! He can even control the Guardian's own staff, opening a portal and everything!

      Source: Mexxy.
      Then we have a bit of a higher effort entry, with one of the more classic weapons ever:
      And finally, the peak of the meme:

      If you're looking to try this out in-game, Glumdor can be found at 44.9 72.3 in Blade's Edge Mountains.
    • By Stan
      Dragonflight Alpha may be just around the corner! Blizzard has updated the "WoW Vendor 3" branch with what appears to be the first external build accessible to testers like CPU & GPU manufacturers.
      Vendor builds are intended for manufacturers so they can test hardware stability. The client was updated from Patch 9.2.5 Build 43741 to Patch 10.0.0 Build 44351.
      (us) BuildConfig: aaf21f0 → 0c6e7ec! (us) CDNConfig: f278188 → d95c79f! (us) BuildId: 43741 → 44351! (us) VersionsName: 9.2.5.43741 → 10.0.0.44351! Another branch named "WoW Dev" received 3 encrypted Dragonflight builds so far.
      Build Number When? Patch 10.0 Build 43342 (Encrypted) April 22, 2022 Patch 10.0 Build 44167 (Encrypted) June 14, 2022 Patch 10.0 Build 44275 (Encrypted) June 21, 2022 When do you think Dragonflight Alpha will start? We hope for next week!
    • By Staff
      Blizzard provided some insight into the infamous Planet Cracker bug that occurred during Mythic Halondrus, and how they fixed it.
      The Halondrus bug started on June 10 and affected Planet Cracker.  The QA team immediately started to investigate but was unable to reproduce the bug. Over the last week, one of the engineers tracked down the underlying cause as a very niche and previously undiscovered bug in the hotfix system itself. The bug made an unrelated hotfix unintentionally cause player clients to read an erroneous visual "occluder" in the Halondrus playspace. (Source)
      We’re still investigating the other reported visual issues with the encounter and will update this thread as we receive further information.
      After weeks of this being a top priority for our encounter and QA teams, we’ve solved this and fixed it.
      Some background
      Starting on June 10, in a portion of the Halondrus encounter, multiple abilities began disappearing or rendering inconsistently. While we rolled out some partial fixes a few days later, a number of issues have lingered for the past two weeks, understandably frustrating players attempting the Halondrus encounter.
      It’s unusual for a bug like this to take so long to overcome. The first step we take when any bug is reported is to have our QA team investigate and reproduce the bug. Figuring out steps to reproduce a bug is essential, both for understanding what’s causing it and to make it so that we can correctly test the eventual fix. With the Halondrus issues, we ran into an immediate challenge: none of our QA testers or engineers were able to reproduce the bug following the same steps that were causing visuals to misbehave on live realms. That’s extremely unusual, and we spent some time trying to gather more information and test different theories, while applying some quick partial fixes.
      Over the last week, guided by the curious case of a single engineer who was able to reliably reproduce the issue (when no one else could), we tracked down the underlying cause as a very niche and previously undiscovered bug in our hotfix system itself. This bug made an unrelated hotfix unintentionally cause player clients to read an erroneous visual “occluder” (an invisible volume usually used to tell the engine that it doesn’t need to render whatever is on the other side of it, to optimize performance) in the Halondrus playspace. The reason internal tests didn’t easily reproduce the issue was-- the actual game data was correct.
      The Current Situation
      We have now developed a process to both clean up the bad hotfix data and fix the issue that made this possible in the first place. That fix was deployed earlier today.
      We sincerely apologize for how long this took to fix. It was a top priority for the team the entire time, but turned out to be almost unique in coming from an underlying cause that took far longer to track down than we ever expected.
×
×
  • Create New...