Mists of Pandaria Classic Enhancement Shaman Spell Summary
On this page, we present you with all spells and procs that you need to understand as a Enhancement Shaman in Mists of Pandaria Classic.
Enhancement Shaman Spells, Cooldowns and Abilities
This page will list the relevant skills for an Enhancement Shaman, and explain what they do. It is recommended that you read through this page in order to have a basis for the various topics that are discussed throughout the rest of this guide.
New abilities for Enhancement Shamans in Mists of Pandaria Classic
Stormlash Totem is a new totem which will cause allies to deal additional
Nature damage with their attacks for 10 seconds. This is a good raid damage increase,
especially when used in coordination with raid cooldowns and Haste increasing abilities
such as
Bloodlust.
Ascendance is a new DPS cooldown which causes
Stormstrike and
white melee attacks to deal Nature damage for 15 seconds, making them deal more
damage through ignoring the armor of the target.
Healing Tide Totem is a new off-healing cooldown which heals your raid
group significantly over 10 seconds. As it is a totem, it does not require channeling
and you can keep dealing damage while it is active.
Damage Abilities for Enhancement Shamans
Dual Wield allows Enhancement Shamans to dual wield,
greatly increasing their DPS potential through auto-attacks and more
Maelstrom Weapon
procs.
Feral Spirit is a powerful cooldown that summons wolves which pursue
and stun enemies and heal you and themselves with their attacks.
Flame Shock deals damage-over-time to its target. This has the added
usefulness of preventing Rogues and Druids from staying
in stealth while it is active.
Fire Nova causes your
Flame Shock debuffed targets to explode
for damage around themselves. Since it has a very short 4-second cooldown, it can
do massive area damage once enough Flame Shocks are spread by the
Lava Lash
talent.
Stormstrike deals high damage and increases your chance to critically
hit the target with your spells for 15 seconds.
Lava Lash is a straightforward rotational damage ability.
Lightning Bolt deals damage to a single target from range. You will be
using this spell often with
Maelstrom Weapon, which reduces its cast and
allows your swing timer to continue if you finish the cast before your next swing.
Chain Lightning is similar to
Lightning Bolt in that you will
want to cast it with
Maelstrom Weapon stacks, but does area damage and
has a small cooldown.
Earth Shock deals damage and slows the melee attack speed of its target.
Useful for its damage, which uses the
Stormstrike debuff, and against melee
enemies if you cannot avoid their attacks.
Frost Shock deals damage and slows its target by 50% for 8 seconds.
This makes it useful when chasing or fleeing from enemies.
Unleash Elements has different effects depending on your active weapon
imbues. Enhancement gets
Unleash Wind from
Windfury Weapon on the
main-hand and
Unleash Flame from
Flametongue Weapon on the off-hand.
Lava Burst is excellent for caster Shamans, but not so much for Enhancement,
making it only be used in niche situations.
Primal Strike is used at low levels for extra melee damage.
Healing Spells for Enhancement Shamans
Healing Rain is an area heal which you can place on the ground for 10-seconds
or up to 30 with a full
Conductivity (post-nerf) extension. While it can
do great healing, it does require 6 injured players to stand within it for the full
duration, making it more situational than most area heals.
Healing Surge casts very quickly and does decent healing but costs a
huge amount of Mana, so make sure to only use it as an emergency heal or with
Maelstrom Weapon.
Chain Heal is one of the best area-of-effect heals in the game due to
its high healing, lack of cooldown, and smart-heal properties, which will cause
it to jump to the most injured targets in range, regardless of the group they are
on. Due to its high cast time, try to use it with
Maelstrom Weapon, if
needed.
Totems for Enhancement Shamans
A Totem is instantly placed on the ground near you when you cast it,
does not move, and generally has a single digit of health unless Glyph of Totemic Vigor
is used, allowing it to be destroyed by your enemies with any single-target ability.
Their effects only apply to your 5-player party, even when you are in a raid group.
Every Shaman Totem has a specific niche role to fill and a distinct
ability. There are four types of Totems: Air, Earth, Water, and Fire, and you can
have only one Totem of each element placed at a time, which will be replaced if
you cast a new Totem of the same element unless you have the Totemic Persistence
talent.
Totemic Recall allows you to destroy your current totems in order to
recover 25% of their Mana cost. You can use this to avoid pulling patrols with
your totems, to recover some Mana when moving to a new place, and even just to
recover some Mana for free when your totems are about to expire!
Air Totems for Enhancement Shamans
Capacitor Totem stuns enemies standing 8 yards around the totem for 5
seconds after a 5 seconds period from when it was dropped.
Grounding Totem will redirect to itself any harmful spell cast at a
nearby party member which is great to handle problematic spells in PvP, such as
Counterspell.
Earth Totems for Enhancement Shamans
Earth Elemental Totem creates an Earth Elemental that taunts and
generates threat on nearby enemies. Due to its relatively high health, it can
serve as an emergency tank for you and your group.
Tremor Totem removes Fear, Charm, and Sleep effects from your group for
its 6 second duration. This makes it invaluable in fights with Fear effects or in
PvP.
Earthbind Totem slows nearby enemies, making it easier to flee or kite.
Water Totems for Enhancement Shamans
Healing Stream Totem heals a single player (or two with the
Rushing Streams
talent) for a small amount every few seconds. Considering it also grants damage
reduction when
Glyph of Healing Stream Totem is used, it is a great short
cooldown to use whenever damage is happening.
Fire Totems for Enhancement Shamans
Fire Elemental Totem creates a Fire Elemental that scales with your Spell
Power when cast (thus allowing for the use of pure Spell Power gear in a pre-pull
min-max situation) and deals significant single-target and area-of-effect damage,
making it great for contributing damage to your group or while soloing.
Magma Totem deals small amounts of area-of-effect damage to nearby
enemies very frequently. Since it has no cooldown, you can use it for extra
damage, especially against multiple enemies.
Searing Totem deals a small amount of single-target damage to nearby
enemies. It deals less single-target damage than
Magma Totem but is
also cheaper and available at a lower level.
Utility Spells for Enhancement Shamans
Spirit Walk is now a baseline ability which increases movement speed
and breaks slows and roots when used.
Wind Shear interrupts your target for 3 seconds on a 12-second cooldown
with a 25-yard range, making it one of the best interrupts in the game.
Hex is a crowd control spell similar to
Polymorph but it
does not heal the target or break instantly upon any damage, while also letting
the target slowly move around. It is a Curse effect, making it harder to be dispelled
by some classes.
Bloodlust /
Heroism grant a huge amount of Haste for 40
seconds to the Shaman's raid group and can only also be brought by
Mages, making it a strong reason to bring at least one Shaman to a group.
Shamanistic Rage doubles as a Mana and defensive cooldown, which gets
better alongside your gear due to the Mana return being based on your Attack Power.
Water Shield creates a shield on yourself which provides passive Mana
regeneration and extra bursts of Mana whenever you are hit. This is great in all
types of content, but especially so if you are being consistently hit for the
extra Mana returns while soloing and leveling.
Lightning Shield grants you a buff that causes damage to melee attackers
when they hit you.
Windfury Weapon is a weapon imbue that grants your melee abilities a
20% chance to activate three extra auto attacks with added attack power instantly.
This is the best main-hand imbue in most scenarios.
Flametongue Weapon is a weapon imbue that increases your Spell Damage
and causes each hit to deal additional Fire damage. This will be your off-hand imbue
of choice.
Ghost Wolf boosts your running speed by 40% but can only be used outdoors.
You can learn it at an early level, making this is an important movement skill
for leveling Shamans.
Reincarnation allows you to return to life after dying, as long as
its 30-minute cooldown is ready. You can use it to recover from mistakes.
Ancestral Spirit brings the target back to life, but can only be
used while out of combat.
Ancestral Vision can be used to resurrect all nearby allies with a
single spell cast.
Purge removes two buffs from its (enemy) target. You will typically
be using it to remove heals-over-time, shields, and buff effects.
Astral Recall recalls you to your set
Hearthstone location,
with a cooldown of 15 minutes. This is pretty handy for quickly traveling the world.
Water Walking allows you or another friendly player to move over
water for 10 minutes. Taking any damage will cancel the effect, but you can still
use it to quickly move through certain parts of the world.
Water Breathing removes your or another friendly player's need
for breathing while underwater for 10 minutes. This is generally useless, but
can save you sometimes when doing underwater quests or gathering.
Far Sight grants you vision over an area, allowing you to detect enemy
players without actually putting yourself in danger.
Bind Elemental is used to crowd control elemental enemies.