Zankou Skills, Kit, and Awakenings
Introduction — Zankou
Zankou is an S-Rank Incantation Gas character in Neverness to Everness. Our Zankou guide and best builds cover everything you need to know about her, including skills, Awakenings, weapons, gear, team compositions, and more. To learn more about Zankou, use the tabs above to switch to our build information for Zankou or their team compositions guide.
Zankou's Strengths & Weaknesses
Great damage both on and off-field
A versatile DPS, able to act as both a Main DPS and Sub DPS
Incredibly useful in Break teams, especially with a single dupe
Without her signature arc, she loses a lot of her potential
Gameplay revolves around buff uptime, and the timing to use Soulcross is rather strict.
Zankou's Character Upgrade Materials
| Ascension Level | Materials |
|---|---|
| Level 20 |
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| Level 30 |
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| Level 40 |
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| Level 50 |
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| Level 60 |
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| Level 70 |
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Zankou's Skill Upgrade Materials
| Ability to Max Level | Materials |
|---|---|
| Basic Attack Redirect Skill Ultimate Support Skill |
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| Passive Skill 1 |
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| Passive Skill 2 |
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| Life Skill |
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Zankou's Skills
Wields her blade and performs up to 5 consecutive attacks while in Reality Form, dealing Incantation DMG. Pulls in targets within range on the 5th instance of Basic Attack. Gains the Hunt buff for the attack's duration.
Wields her blade to pull the silk and performs up to 4 consecutive attacks while in Illusion Form, dealing Incantation DMG and inflicting 1 stack of Heartwrench on hit. Pulls in targets within range on the 3rd instance of Basic Attack. Each Nightmare Waltz attack spreads up to 4 DoT effects from the target to all enemies in the area, including the original target. Gains the Delusion buff for the attack's duration. The DMG dealt by Nightmare Waltz counts as Follow-up Attack DMG.
Hold Basic Attack during the 1st or 2nd stage of Wildfire while in Reality Form to trigger Flickering Shadow, dealing Incantation DMG.
Hold Basic Attack during the 1st or 2nd stage of Nightmare Waltz while in Illusion Form to trigger Moonfall, dealing Incantation DMG. Inflicts 1 stack of Heartwrench on hit. The DMG dealt by Moonfall counts as Follow-up Attack DMG.
Press Basic Attack while airborne to plunge, dealing 1 instance of Incantation DMG in an area upon impact. Increases DMG based on fall height by up to 100%.
Press Basic Attack after a Critical Dodge to deal Incantation DMG and reduce Break.
Skill/Break Multipliers
Wildfire 2nd Instance DMG Ratio: 70.4%
Wildfire 3rd Instance DMG Ratio: 115.5% + 36.6% + 70.6%
Wildfire 4th Instance DMG Ratio: 136.3% + 49.4% + 45.6% + 104.3% + 20.6%
Wildfire 5th Instance DMG Ratio: 72.8% *2 + 25.2% *2 + 192.9% + 126.7%
Flickering Shadow DMG Ratio: 31% *3 + 342.4%
Plunge Attack DMG Ratio: 114.7%
Voidstep DMG Ratio: 349.8%
Nightmare Waltz 1st Instance DMG Ratio: 36.6%
Nightmare Waltz 2nd Instance DMG Ratio: 52.2% + 47.4% + 100.2%
Nightmare Waltz 3rd Instance DMG Ratio: 73.8% *2 + 25% *2
Nightmare Waltz 4th Instance DMG Ratio: 146.9% *2 + 269.9%
Moonfall DMG Ratio: 45% + 60.8% + 61.4% + 130.1% *2
Heartwrench Single DMG Ratio: 3%
Heartwrench DMG Trigger Interval: 1s
Heartwrench Duration: 30s
Heartwrench Stack Limit: 10 stacks
DMG bonus granted by Hunt: 25%
Crit DMG bonus for DoTs granted by Delusion: 25%
Reality Form: Basic Attack Cycle Energy: 35
Illusion Form: Basic Attack Cycle Energy: 28
| Attack | Break Values | Total Break |
|---|---|---|
| Wildfire 1st Instance DMG Ratio | 0.159 + 0.276 | 0.435 |
| Wildfire 2nd Instance DMG Ratio | 0.355 | 0.355 |
| Wildfire 3rd Instance DMG Ratio | 0.582 + 0.184 + 0.355 | 1.121 |
| Wildfire 4th Instance DMG Ratio | 0.686 + 0.248 + 0.229 + 0.526 + 0.104 | 1.793 |
| Wildfire 5th Instance DMG Ratio | 0.366 *2 + 0.127 *2 + 0.971 + 0.638 | 2.595 |
| Flickering Shadow DMG Ratio | 0.16 *3 + 1.77 | 2.25 |
| Plunge Attack DMG Ratio | 0.4 | 0.4 |
| Voidstep DMG Ratio | 2.5 | 2.5 |
| Nightmare Waltz 1st Instance DMG Ratio | 0.121 | 0.121 |
| Nightmare Waltz 2nd Instance DMG Ratio | 0.173 + 0.157 + 0.331 | 0.661 |
| Nightmare Waltz 3rd Instance DMG Ratio | 0.244 *2 + 0.083 *2 | 0.654 |
| Nightmare Waltz 4th Instance DMG Ratio | 0.486 *2 + 0.893 | 1.865 |
| Moonfall DMG Ratio | 0.147 + 0.199 + 0.201 + 0.426 *2 | 1.399 |
| Heartwrench Single DMG Ratio | 0 | 0 |
Switches to Illusion Form after successfully casting Sanguine Dash while in Reality Form. Enables an enhanced Sanguine Dash for a set time after the 4th or 5th stage of Wildfire, Flickering Shadow, or Voidstep. Inflicts Heartwrench on targets hit and triggers Disarray, reducing massive Break of enemies in a large area. Delays the removal of the Reality Form Hunt effect when switching to Illusion Form with Sanguine Dash. Prevents the form switch if the skill is interrupted before it is complete.
Switches to Reality Form after successfully casting Soulcross while in Illusion Form. Enables an enhanced Soulcross shortly before Illusion Form ends. Deals massive DMG to enemies in a large area, inflicts Heartwrench on targets hit, and triggers Oblivion, activating Bloodfeast Reverie.
Grants Illusion Form for a set duration. Ends Illusion Form and returns Zankou to Reality Form when Soulcross or Bloodfeast Reverie is successfully cast, when its duration expires, or when Zankou leaves the field. Delays the removal of the Illusion Form Delusion effect when switching to Reality Form with Soulcross. Counts all DMG dealt by Soulcross and its enhanced version as Follow-up Attack DMG. Prevents the form switch if the skill is interrupted before it is complete.
Skill/Break Multipliers
Enhanced Sanguine Dash DMG Ratio: 52.6% *4 + 139.9%
Soulcross DMG Ratio: 26.4% *2 + 53.6% *4 + 332.8%
Enhanced Soulcross DMG Ratio: 39.6% *2 + 80.2% *4 + 499.4%
Illusion Form Duration: 8s
Delays the removal of Hunt: 8s
Delays the removal of Delusion: 8s
Enhanced Soulcross Trigger Window: 3s before Illusion Form ends
Enhanced Sanguine Dash inflicts Heartwrench: 5 stacks
Enhanced Soulcross inflicts Heartwrench: 5 stacks
Enhanced Sanguine Dash Break: 6
Reality Form: Redirect Skill Cycle Energy: 6
Illusion Form: Redirect Skill Cycle Energy: 19
| Attack | Break Values | Total Break |
|---|---|---|
| Sanguine Dash DMG Ratio | 0.12 *4 + 0.32 | 0.8 |
| Enhanced Sanguine Dash DMG Ratio | 0.9 *4 + 2.4 | 6 |
| Soulcross DMG Ratio | 0.101 *2 + 0.205 *4 + 1.277 | 2.299 |
| Enhanced Soulcross DMG Ratio | 0.101 *2 + 0.205 *4 + 1.277 | 2.299 |
Casts Inferno Flamenco if Bloodfeast Reverie is inactive.
Prioritizes Bloodfeast Reverie if it is active. Counts DMG dealt by Bloodfeast Reverie as Follow-up Attack DMG and inflicts Vile Ash on enemies in a large area. Enables one enhanced Inferno Flamenco to be cast without consuming Ultimate Energy within a limited time after successfully casting Bloodfeast Reverie. Removes this cast opportunity when the time limit expires.
Skill/Break Multipliers
Enhanced Inferno Flamenco DMG Ratio: 327.4% + 772%
Bloodfeast Reverie DMG Ratio: 120.5% *3 + 1037.5%
Enhanced Inferno Flamenco Follow-up Attack Window: 5s
Bloodfeast Reverie inflicts Vile Ash stacks: 5 stacks
Vile Ash Single DMG Ratio: 3%
Vile Ash DMG Trigger Interval: 1s
Vile Ash Duration: 30s
Vile Ash Stack Limit: 10 stacks
| Attack | Break Values | Total Break |
|---|---|---|
| Inferno Flamenco DMG Ratio | 0.744 + 1.756 | 2.5 |
| Enhanced Inferno Flamenco DMG Ratio | 0.744 + 1.756 | 2.5 |
| Bloodfeast Reverie DMG Ratio | 0.215 *3 + 1.854 | 2.499 |
| Vile Ash Single DMG Ratio | 0 | 0 |
Skill/Break Multipliers
| Attack | Break Values | Total Break |
|---|---|---|
| Stoked Flame DMG Ratio | 2.5 | 2.5 |
Zankou's Life Skills
Lv.1 - Increases all Volley Star characters' Serve by 10.
Lv.2 - Increases Tycoon Incentive Fund earnings from Volley Star Weekly Matches by 10%. (Up to the Tycoon Incentive Fund limit.)
Lv.3 - Increases all Volley Star characters' Spike by 10.
Lv.4 - Increases Tycoon Incentive Fund earnings from Volley Star Weekly Matches by 10%. (Up to the Tycoon Incentive Fund limit.)
Lv.5 - Increases all Volley Star characters' Receive by 10.
Lv.1 - Costs 1 additional City Stamina per Fight Club match to claim the corresponding rewards.
Lv.2 - Costs 1 additional City Stamina per Fight Club match to claim the corresponding rewards.
Zankou's Awakenings
These are simply listed in order of appearance inside the game. You can pick any one of these when you acquire dupes, and can freely switch between them at any time.
Allows Wildfire, Flickering Shadow, Voidstep, enhanced Sanguine Dash, and enhanced Soulcross to spread DoT effects upon Awakening. Grants Zankou Hunt and Delusion at all times. Keeps both buffs active without delayed removal and prevents them from being removed when Zankou leaves the field or switches forms. Removes them only when Zankou is defeated.
The DMG bonus granted to Zankou by Hunt increases to 40%. The DoT Crit DMG bonus granted to the whole team by Delusion increases to 50%.
Builds up Kindling whenever Zankou participates in a Cycle that triggers Scorch or Hexed, increasing the Final DMG dealt by the next Inferno Flamenco by 150%. Allows Kindling to accumulate even before Inferno Flamenco becomes available, up to 1 stack.
Hunt increases Zankou's Resistance to Interruptions by an additional 50%. Delusion restores HP equal to 4% of her Max HP per second.
Activates Bloodfeast Reverie immediately when Inferno Flamenco becomes available.
Applies the DMG Bonus from Kindling to Bloodfeast Reverie, which shares the same Kindling stacks with Inferno Flamenco.
Guarantees that the first Breakable target hit by enhanced Sanguine Dash enters the Broken state. Triggers only once per target per battle and does not affect bosses in Character Balance Mode.
Increases all allies' Break DMG by 300% while Zankou is on the team.
Increases the DMG dealt by the final hit of Oblivion to a single target by 12% for each DoT stack on that target, up to 240%. Calculates the DMG Bonus separately for each target when multiple targets are hit, based on the total number of DoT stacks on each target.
Zankou's Resonances
Resonances are bonuses unlocked when you acquire 3 and 6 copies of a character.
Increases the skill levels of Wildfire, Nightmare Waltz, Sanguine Dash, Soulcross, Inferno Flamenco, and Bloodfeast Reverie by 1. Increases the DMG Ratios of Bloodfeast Reverie and Inferno Flamenco by 20%.
Increases Zankou's ATK by 40% for 20s after she deals damage. This effect does not stack. Resets the duration when triggered again.
Grants an enhanced effect for 60s when a target afflicted with Scorch is defeated. Maxes out the target's Scorch stacks whenever Zankou inflicts DoTs on them during the enhancement. Refreshes the enhancement's duration whenever another target afflicted with Scorch is defeated.
Zankou Voice Actors
Zankou Guide & Best Builds
To learn all about Zankou's best weapons, gear and builds, check our dedicated Zankou build guide below:
Changelog
- 10 Sep. 2026: Synergies updated for Linko's release.
- 29 Aug. 2026: Updated for character release.
- 18 Aug. 2026: Initial build guide for Zankou added.
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