Serpentshrine Cavern Raid Guides

Last updated on Aug 31, 2020 at 00:56 by Sellin 1 comment

Serpentshrine Cavern is one of two raids that make up Tier 5 and includes one of World of Warcraft's most infamously buggy raid bosses, Lady Vashj. Serpentshrine Cavern is a 25-player raid instance that can be found in the heart of the Coilfang Reservoir in Zangarmarsh. To enter Serpentshrine Cavern you must complete an attunement quest chain that will send you through some of the game's most challenging content. Check out our Serpentshrine Cavern Attunement guide to be able to quickly navigate through the quest chain!

1.

Overview

Serpentshrine Cavern is a 25-player, 6-boss raid located in Zangarmarsh and is a part of the second tier of content available as a part of Phase 2 of The Burning Crusade Classic.

2.

Serpentshrine Cavern Attunement

Before you are able to zone into Serpentshrine Cavern you will need to complete the attunement for the raid. Listed below is our in-depth guide on the attunement quest chain and how to complete it.

3.

Serpentshrine Cavern Entrance Location

Serpentshrine Cavern's entrance is located inside of the Coilfang Reservoir in Zangarmarsh. This area is in the middle of the map on the Northern side in the water.

Coilfang Reservoir structure

You will need to swim toward the middle of the lake until you come across the structure in the picture above. After that swim down and you will see a pipe opening, shown below, to swim through. Swim through to the other side to emerge with the summoning stone in front of you.

Coilfang Reservoir structure

The instance portal is hidden behind a large waterfall in the center of the Reservoir. When you have completed the attunement quest you will be able to interact with a panel near the waterfall disabling the wall of water and allowing you to walk into the instance portal.

4.

Serpentshrine Cavern Trash Mobs

Serpentshrine Cavern is filled with trash mobs that can be quite dangerous if not managed correctly. Below we will include the most deadly mobs and how you should handle each of them.

4.1.

Coilfang Hate-Screamer

  • Silence IconSilence
  • Sonic Scream IconSonic Scream

Coilfang Hate-Screamers can be found along the way to the first boss and are by far the most important mob to kill in these early trash packs. The Silence IconSilence ability will silence everyone within 30 yards of the mob, rendering them unable to cast, and also deals large damage with Sonic Scream IconSonic Scream. Focusing down the Hate-Screamer is a high priority as the other mobs found in these packs can easily be tanked and ignored. Just make sure to pay attention to where the mobs are facing as the Coilfang Beast-Tamers found in the same pack can cleave!

4.2.

Underbog Colossus

  • Acid Geyser IconAcid Geyser
  • Atrophic Blow IconAtrophic Blow
  • Frenzy IconFrenzy
  • Initial Infection IconInitial Infection
  • Serpentshrine Parasite IconSerpentshrine Parasite
  • Spore Quake IconSpore Quake
  • Toxic Pool IconToxic Pool

Underbog Colossi can be found patrolling all throughout the instance and are very dangerous, so it is extremely important to keep track of them to ensure you do not have to fight them while dealing with another trash pack. The Underbog Colossus is unique in that each colossus will have a random pair of abilities; the possible combinations include:

  • Frenzy IconFrenzy and Atrophic Blow IconAtrophic Blow — This is easy to deal with; just ensure your Hunters are casting Tranquilizing Shot IconTranquilizing Shot or your Druids are casting Soothe Animal IconSoothe Animal to remove the Frenzy.
  • Acid Geyser IconAcid Geyser and Serpentshrine Parasite IconSerpentshrine Parasite — Acid Geyser targets an individual and will deal a large amount of damage to them and any allies within an 8-yard radius so it is crucial that the person targeted by this ability gets away from the rest of the group. The Serpentshrine Parasite will deal massive damage (about 2,000 every 2 seconds) to a target and after 10 seconds will spawn a mob that you have to kill quickly before it attacks another player, infecting them with the same debuff.
  • Spore Quake IconSpore Quake and Initial Infection IconInitial Infection — with this combo the best way to handle it is by simply out-ranging the Quake and making sure someone dispels the Infection as soon as possible as it deals more damage the longer the debuff is active.
4.3.

Greyheart Tidecaller

  • Arcane Lightning IconArcane Lightning
  • Poison Shield IconPoison Shield
  • Water Elemental Totem IconWater Elemental Totem

The Greyheart Tidecaller has three abilities, all of which are important to handle correctly. The most important of their abilities is summoning a Water Elemental Totem; the Water Elemental spawned by this totem will despawn if you kill the totem. It is important to focus the totem itself and not the Water Elemental. Poison Shield IconPoison Shield is a buff that the Greyheart Tidercaller will cast on themselves and it must be purged as quickly as possible. Arcane Lightning IconArcane Lightning deals a moderate amount of damage and silences everyone hit by it, so spreading helps mitigate this effect.

4.4.

Greyheart Nethe-Mage

  • Arcane Destruction IconArcane Destruction
  • Arcane Lightning IconArcane Lightning
  • Arcane Volley IconArcane Volley
  • Blink IconBlink
  • Cone of Cold IconCone of Cold
  • Fire Destruction IconFire Destruction
  • Fireball IconFireball
  • Frost Destruction IconFrost Destruction
  • Frostbolt IconFrostbolt
  • Rain of Fire IconRain of Fire
  • Scorch IconScorch

Much like the Underbog Colossus mentioned earlier, there are different types of Greyheart Nether-Mages. They use either Arcane, Frost, or Fire spells. They deal a considerable amount of damage regardless of what school of magic they end up with and it is crucial to either interrupt them or Polymorph IconPolymorph them. The Nethermage will give itself a buff that corresponds with the school of magic it is using and it is important that this debuff is dispelled or spellstolen by your own Mages for a damage increase. These debuffs are as follows: Arcane Destruction IconArcane Destruction for Arcane, Frost Destruction IconFrost Destruction for Frost, and Fire Destruction IconFire Destruction for Fire.

4.5.

Serpentshrine Lurker

  • Poison Bolt Volley IconPoison Bolt Volley
  • Rancid Mushroom

The Serpentshrine Lurkers can be quite difficult to deal with when handling other mobs as well, but they are able to be Banish IconBanished. Doing so makes things considerably easier and it is typically best to leave the Lurker Banished until the rest of the trash pack is dead. Poison Bolt Volley IconPoison Bolt Volley deals massive damage to the raid and should be dispelled from your raid members as quickly as possible. Rancid Mushroom spawns mushrooms in the room that will explode and do a large amount of damage to anyone in range, so try to avoid them as soon as you see them spawning.

5.

Bosses in Serpentshrine Cavern

6.

Changelog

  • 31 Aug. 2021: Guide added.
Show more
Show less