Lighter banner

Lighter Skills, Kit and Mindscapes

Last updated on Mar 03, 2026 at 22:33 by Jaymo
Stun
Aleks Le EN Voice Actor
Takahashi Hiroki JP Voice Actor

Introduction — Lighter

Lighter is an S-Rank Fire Stun Agent in Zenless Zone Zero. Our Lighter guide covers everything you need to know about Lighter's best builds, including skills, drive discs, team compositions, and more. To learn more about Lighter, use the tabs above to switch to our build information for Lighter or his team compositions.

Lighter is the Champion of the Sons Of Calydon Faction. Other members include: Caesar King, Burnice White, Lucy, Pulchra, and Piper Wheel.

Is anyone up for challenging the undefeated Champion?

You may not have the skill to defeat me, but could you not bleed so much?

I know, fainting at the sight of blood isn't very impressive for The Champion.

Or is this your way of bringing us both down?

Banner Availability & How to Pull Lighter

Lighter is not currently available on any Banners. Lighter was last available to be pulled in Version 1.7.

Lighter's Strengths & Weaknesses

V Strengths
  • +One of the best option for both Fire and Ice teams.
  • +Does not need to be on-field to gain Morale.
  • +Shreds Fire and Ice RES as well as buffing Fire and Ice DMG.
  • +Pauses the Stun meter for 3 seconds, allowing your DPS to deal more damage for a longer period of time.
  • +Easy to play.
X Weaknesses
  • -Works less with Burst oriented Agents.
  • -Requires his W-Engine to easy hit the 270 Impact cap.
  • -Less efficient when used without any Fire or Ice Agent in the team.

Lighter's Core Passives

Core Passive: Accelerant
Lv. 7

Lighter automatically gains Morale over time, at a rate of 2.9 points per second. For each point of Energy consumed by any squad member, Lighter recovers an additional 0.26 Morale, up to a maximum of 100. When Morale reaches 80, the next time Lighter switches into battle he immediately launches a Quick Assist. Once Morale is 80 or higher, executing the 5th hit of his Basic Attack puts Lighter in the Morale Burst state, enhancing the power of the startup light punch, jab combo, and the Finishing Move of the 5th hit of his Basic Attack. When a skill hits an enemy with its power increased, it will continuously consume Morale. With every 10 points of Morale consumed, Lighter's Impact increases by 2%, up to a maximum increase of 20%, and lasting 6s.
In the Morale Burst state, Lighter will no longer automatically gain Morale over time. If his Morale is exhausted during a startup light punch or jab combo, he will automatically follow up with a more powerful Finishing Move.
In the Morale Burst state, when startup light punches or jab combos hit enemies, the target's Ice RES and Fire RES are reduced by 15%, lasting 30s.
In the Morale Burst state, when the Finishing Move hits an enemy, it applies the Collapse effect on the target, extending its Stunned duration by 3s. The Collapse effect can trigger only once on the same target before they recover from Stun.
When the Finishing Move of the 5th hit of his Basic Attack hits an enemy, when he switches off field, or when his Morale runs out, Lighter will leave the Morale Burst state, keeping any unspent Morale.

Additional Ability: Fighting Spirit

When another character in your squad is an Attack character or shares the same Faction:
While under the Morale Burst state, when the 5th hit of Lighter's Basic Attack hits an enemy, all squad members gain a stack of Elation, stacking up to 20 times and lasting 30s. Repeated triggers reset the duration. For each stack of Elation, an Agent's Ice DMG and Fire DMG increase by 1.25%.
When obtaining Elation, if Lighter's Impact exceeds 170, every additional 10 points of Impact will increase the buff effect provided by each stack of Elation by an extra 0.25%. When any squad member launches a Chain Attack, it will refresh the duration of all squad members' Elation. Elation can increase the Ice DMG and Fire DMG of Agents by a maximum of 75%.

Lighter's Skills

Basic Attacks


Basic Attack: L-Form Thundering Fist

Press or hold Basic Attack to activate:
Perform up to five forward strikes, dealing Physical DMG and Fire DMG.
During the 3rd hit of the Basic Attack, drag the stick, and repeatedly press or hold Basic Attack to unleash a series of melee follow-up attacks. Release the stick to follow up with the 4th hit of the Basic Attack.
While performing the startup light punch in the 5th hit of the Basic Attack, drag the stick and repeatedly press or hold Basic Attack to keep alternating between the light punch and 4th hit of the Basic Attack. Release the stick to follow up with the subsequent jab combo.
Continue repeatedly pressing or holding Basic Attack to extend the duration of the jab combo.
When you stop pressing or holding Basic Attack, or when the combo reaches its maximum duration, launches a Finishing Move forward. Lighter is invulnerable during the Finishing Move.
During the 5th hit of the Basic Attack, Lighter takes 40% less DMG.
While in the Morale Burst state, Anti-Interrupt Level is increased during the 5th hit of his Basic Attack, and the DMG reduction effect is increased to 80%.

Dodge Attacks


Dodge: Shadowed Slide

Press Evade to activate:
A quick dash dodge.
Character is invulnerable while using this skill.
Press Evade while the character is attacking to activate:
Perform a quick shuffle dodge in the direction of the stick.
This skill will not interrupt the combo count for Basic Attacks.
Character is invulnerable while using this skill.

Dash Attack: Charging Slam

Press Basic Attack during a dodge to activate:
Rapidly strikes enemies in front, dealing Physical DMG.

Dodge Counter: Blazing Flash

Press Basic Attack during a Perfect Dodge to activate:
Strike enemies in front, dealing Fire DMG.
Character is invulnerable while using this skill.
After using the skill, press or hold Basic Attack to immediately follow up with the 5th hit of the Basic Attack.

Assist


Quick Assist: Blazing Flash - Guard

When the active character is launched, press Switch to activate:
Strike enemies in front, dealing Fire DMG.
Character is invulnerable while using this skill.
After using the skill, press or hold Basic Attack to immediately follow up with the 5th hit of the Basic Attack.

Defensive Assist: Swift Break

When the on-field character is about to be attacked, press Switch to activate:
Parries the enemy's attack, dealing massive Daze.
Character is invulnerable while using this skill.

Assist Follow-Up: Charging Slam - Stab

Press Basic Attack after a Defensive Assist to activate:
Strike enemies in front, dealing Fire DMG.
Character is invulnerable while using this skill.
After using this skill, press or hold Basic Attack to immediately follow up with the 5th hit of the Basic Attack.

Special Attacks


Special Attack: V-Form Sunrise Uppercut

Press Special Attack to activate:
Strikes enemies in front with an uppercut, dealing Fire DMG.
Anti-Interrupt level is increased while using this skill.
Press Special Attack during a shuffle dodge to activate:
Strike forward with a series of punches, dealing Fire DMG.
This skill will not interrupt the combo count for Basic Attacks.
Anti-Interrupt level is increased while using this skill.

EX Special Attack: V-Form Sunrise Uppercut - Full Distance

With enough Energy, press EX Special Attack to activate:
Leaps into the air with a powerful uppercut, striking enemies in front and dealing massive Fire DMG.
Press EX Special Attack again during this skill to spend additional Energy to perform a powerful follow-up attack, dealing massive Fire DMG.
Character is invulnerable while using this skill.
After using this skill, press or hold Basic Attack to follow up with the 4th hit of the Basic Attack.
With enough Energy, press EX Special Attack during the shuffle dodge to activate:
Strike forward with a powerful punch combo, dealing massive Fire DMG.
This skill will not interrupt the combo count for Basic Attacks.
Character is invulnerable while using this skill.
After using this skill, press or hold Basic Attack to immediately follow up with the 5th hit of the Basic Attack.

Chain Attacks


Chain Attack: V-Form Scorching Sun

When a Chain Attack is triggered, select the character to activate:
Unleashes a powerful strike at enemies in front in a small area, dealing massive Fire DMG.
Character is invulnerable while using this skill.

Ultimate: W-Form Crowned Inferno

When Decibel Rating is at Maximum, press Ultimate Attack to activate:
Unleashes a powerful strike in a large area around, dealing massive Fire DMG.
Character is invulnerable while using this skill.

Lighter's Mindscapes

M1
"The Champion"

Among the debuffs imposed by Core Passive: Accelerant, the Collapse effect increases Stun duration by 5s, while further reducing Ice RES and Fire RES by 10%. The more powerful Finishing Move that follows when Lighter's Morale is completely exhausted during a startup light punch or jab combo deals 30% increased DMG.

M2
"Red Scarf"

When applying Collapse via Core Passive: Accelerant to enemies, the target's Stun DMG Multiplier increases by 25%. The increase to Ice DMG and Fire DMG provided by Elation from Additional Ability: Fighting Spirit increases to 120% of the original.

M3
"Mercenary Leader"

Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2

M4
"Sunglasses"

When Lighter is off-field, the Energy Regen for the on-field character is increased by 10%. Upon entering the Morale Burst state, Lighter restores 4 Energy for off-field characters. This effect can trigger once every 18s.

M5
"Decision Maker"

Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2

M6
"Survivor"

Lighter's Morale recovery efficiency is increased to 200% of its original value. When Lighter lands a heavy strike on enemies during a Basic Attack, Dodge Counter, Special Attack, EX Special Attack, Quick Assist, Assist Follow-Up, Chain Attack, or Ultimate, it will trigger the Blazing Impact effect, dealing 250% of ATK as Fire DMG. This effect can trigger once every 8s on each enemy. If Lighter's Impact exceeds 170 points, each additional point will further increase the multiplier of Blazing Impact by 5%, up to a maximum increase of 500%. The more powerful Finishing Move that follows when Lighter's Morale is completely exhausted during a light punch or jab combo will trigger an additional activation of Blazing Impact when hitting an enemy, ignoring the effect's cooldown.

Changelog

  • 03 Mar. 2026: Updated build and teams.
  • 13 Oct. 2025: Updated for 2.3.
  • 03 Sep. 2025: Updated for 2.2.
  • 15 Jul. 2025: Updated for 2.1.
  • 03 Jun. 2025: Updated for 2.0.
  • 15 May 2025: Updated for Rerun.
  • 22 Apr. 2025: Updated for 1.7.
  • 08 Feb. 2025: Updated for 1.5 Phase two.
  • 16 Dec. 2024: Updated.
  • 27 Nov. 2024: Build updated.
  • 22 Nov. 2024: Strengths and Weaknesses added.
  • 12 Nov. 2024: Lighter build updated.
  • 25 Oct. 2024: Skills added.
  • 24 Sep. 2024: Page added.
Show more
Show less