Robin Skills, Kit, and Mindscapes
Robin is an Ether Defense Agent in Zenless Zone Zero. Check out our Robin page for the latest updates on her build!
Introduction — Robin
Robin is an S-Rank Ether Defense Agent in Zenless Zone Zero. Our Robin guide and best builds cover everything you need to know about Robin's best builds, including skills, drive discs, team compositions and more. To learn more about Robin, use the tabs above to switch to our build information for Robin or her team compositions.
Robin comes from Honkai Star Rail and is one of the available members of the Unknown Realm Faction alongside Kafka.
Robin's Strengths & Weaknesses
TBD
TBD
Robin's Core Passives
When Robin uses certain skills, she grants all squad members a [Robin Shield] equal to a set percentage of her initial Max HP, lasting 15s. When a character gains [Robin Shield] again, the shield value stacks and its duration is extended, up to a maximum of 60s. The shield value cannot exceed 8% of Robin's initial Max HP.
Each time a squad member gains [Robin Shield], their DMG is increased by 25% for 15s. Repeated triggers refresh the duration.
Using [Special Attack: Step Up] triggers a Quick Assist. After switching out, Robin enters the [Off-Field Guard] state for 60s. While in [Off-Field Guard], Robin gains [Entry Points] when her Aftershock is triggered, up to a maximum of 120 points.
When Robin has 100 or more [Entry Points], she can be manually switched in via her [Entry Skill]. Switching in automatically consumes 100 [Entry Points] to activate the [Entry Skill] and ends the [Off-Field Guard] state.
When Robin uses her [Entry Skill], she gains 1 [Buff Enhance Point], up to a maximum of 1.
Upon entering the [Off-Field Guard] state, if Robin has a [Buff Enhance Point], she consumes 1 [Buff Enhance Point] to further increase the DEF bonus provided by [Off-Field Guard] and its cap by 25%.
Each time a squad member triggers Maim, Robin recovers 15 Energy.
Triggers when another character in your squad is an [Armorer] or [Stun] Character:
Upon entering the battlefield, gain 1 [Buff Enhance Point]. In Domain Mode, this effect can trigger once every 180s.
Robin's Skills
Basic Attacks
Press
to activate:
Unleashes up to 3 attacks forward, dealing Ether DMG;
Dodge Attacks
Press [icon_dash] to activate:
A quick dash dodge.
Character is invulnerable while using this skill.
Press
during a dodge to activate:
Perform an attack forward, dealing Ether DMG.
Press
during a Perfect Dodge to activate:
Swing the staff to attack enemies in front, dealing Ether DMG.
Character is invulnerable while using this skill.
Assist
When at 100 or more [Entry Points], switching this character on field or holding
consumes 100 [Entry Points] to activate:
Unleashes an Energy blast at enemies in front, dealing massive Ether DMG.
Activating this skill counts as activating a [Quick Assist].
Provides all squad members with a [Robin Shield] equal to 4% of this character's initial Max HP, lasting 20s.
When the active character is launched, press
to activate:
Swing the staff to attack enemies in front, dealing Ether DMG.
Character is invulnerable while using this skill.
When the on-field character is about to be attacked, press
to activate:
Parries the enemy's attack, dealing massive Daze.
Character is invulnerable while using this skill.
Press
after a Defensive Assist to activate:
Swing the staff to attack enemies in front, dealing Ether DMG.
Character is invulnerable while using this skill.
When you or the on-field character is about to be hit by certain enemies' Control Skills, press
to activate:
Engage in a power clash with the monster. If successful, neutralize the enemy's Control Skill and deal Ether DMG.
Character is invulnerable while using this skill.
After using a Counter Assist, press
to activate [Assist Follow-Up], which automatically triggers:
Deals massive Ether DMG;
Character is invulnerable while using this skill.
Press
after other squad members activate a Counter Assist to activate:
Fire a powerful laser forward, dealing massive Ether DMG.
Character is invulnerable while using this skill.
Special Attacks
Press
to activate:
Leaps high into the air and unleashes an Energy Blast around her, dealing massive Ether DMG.
During skill activation, Anti-Interrupt level increases, and DMG taken is reduced by 40%.
After activation, triggers a Quick Assist. After switching out, Robin enters the [Off-Field Guard] state for 60s. Repeated triggers refresh the duration. Also grants all squad members a [Robin Shield] equal to 2% of Robin's initial Max HP, lasting 15s.
While Robin is in the [Off-Field Guard] state, she can only be switched in via [Chain Attack], [Entry Skill], or [Counter Assist]. Switching her in ends the [Off-Field Guard] state.
While [Off-Field Guard] is active, all squad members gain bonus DEF: when Robin's initial Max HP exceeds 16,000, every 1,000 additional HP grants 80.00 DEF, up to a maximum of 800.00 DEF. This effect lasts for another 15s after Robin's [Off-Field Guard] state ends.
While Robin is in the [Off-Field Guard] state, this skill triggers automatically when another active character in the squad lands any attack on an enemy:
Swings her staff to attack forward, dealing Ether DMG;
Character is invulnerable while using this skill;
Upon activation, gains 20 [Entry Points] and grants all squad members a [Robin Shield] equal to 3% of Robin's initial Max HP, lasting 15s;
[Special Attack: Aftershock] counts as an Aftershock and can be triggered at most once every 8s.
When activating [Special Attack: Aftershock], if Energy is at least 40, it is upgraded to [EX Special Attack: Enhanced Aftershock]:
Continuously consumes a total of 40 Energy to fire a powerful laser forward, dealing massive Ether DMG;
Robin's heavy attacks deal additional DMG equal to 55.00% of her Max HP;
Character is invulnerable while using this skill;
Upon activation, gains 20 [Entry Points] and grants all squad members a [Robin Shield] equal to 6% of her initial Max HP, lasting 15s;
[EX Special Attack: Enhanced Aftershock] counts as an Aftershock.
Chain Attacks
When a Chain Attack is triggered, select the character to activate:
Fires a powerful laser forward, dealing massive Ether DMG.
Character is invulnerable while using this skill.
When Decibel Rating is at Maximum, press
to activate:
Channels powerful energy through song to unleash a devastating blast, dealing massive Ether DMG.
Character is invulnerable while using this skill.
Upon activation, converts 40% of each squad Agent's [Robin Shield] into their own HP.
Robin's Mindscapes
Each time Robin consumes [Enhance Buff Points], all squad members gain 20% Laceration DMG for 60s. Repeated triggers refresh the duration. When consuming [Enhance Buff Points], Robin gains 1 stack of [Feather Defense]. When the on-field character takes DMG, Robin consumes 1 stack of [Feather Defense] to make them briefly Invulnerable.
When Robin triggers an [Aftershock], DMG dealt by all squad members ignores 12% of the enemy's RES for 15s. Repeated triggers refresh the duration. Squad members with [Robin Shield] gain increased Anti-Interrupt level.
Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2
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Changelog
- 27 Oct. 2026: Guide added.
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Written by Lily. Someone who has played an unreasonable amount of Zenless Zone Zero since its launch. Finding enjoyment from its lore, gameplay and characters. Usually spends multiple hours chasing scores in Deadly Assault simply for the love of the game.
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