Introduction to Pilgrim's Traverse in FFXIV
This page aims to prepare you for the Deep Dungeon Pilgrim's Traverse and provide you with generalized information alongside access to specific guides for completing the content in both group and solo instances.
Introduction to Pilgrim's Traverse
Pilgrim's Traverse is will be released in patch 7.35. The information below is based on both the format of prior Deep Dungeons, and information revealed in Live Letters. Aspects of this guide will be updated and information will change as players learn more about the content once it releases.
Pilgrim's Traverse is the fourth Deep Dungeon players will encounter, with 100 floors and a level cap of 100. All players will begin at level 91 when starting on Floor 1, and level 100 when starting on Floor 21. You must complete the quest Endwalker in order to unlock the duty, as well as have completed the first 50 floors of Palace of the Dead.
Known differences to previous Deep Dungeons
Taking on feedback from previous Deep Dungeons and with the intent of changing up the formula, Pilgrim's Traverse differs from prior dungeons in unique ways.
- In previous Deep Dungeons, players could only restart from Floor 1 or Floor 31 if they suffered a party wipe. In Pilgrim's Traverse, players are now able to restart from Floor 51 or Floor 71 in the event of a party wipe on later floors.
- Weekly Challenge Log entries will be added to Pilgrim's Traverse, for clearing floors 20, 30, 50, 70, and 100.
- Votives will cause special effects to occur on the next floor if interacted with, with these able to be both positive and negative in nature, such as health regeneration for the entire party or hiding the map of the floor.
- Similar to Magicite from Heaven on High or Demiclone Generators from
Eureka Orthos, players will be able to find Juniper Incense inside
Silver Coffers, allowing players to summon and gain support from Feo Ul for the current floor.
- Similar to Eureka Orthos, an additional boss appears on Floor 99.
- New to Pilgrim's Traverse, the Floor 99 boss can be challenged in a separate 1-4 player trial. The boss can also be powered up by giving specific 'Offerings', up to 8 of each of the 5 types for a total of 40, with rewards increasing with offerings. These offerings can be found in the Accursed Horde, and can also be traded on the Marketboard.
Rewards for Clearing Pilgrim's Traverse
Clearing a floorset inside Pilgrim's Traverse rewards players with gil, experience, and Allagan Tomestones of Poetics at all levels. Players at the current level cap are also awarded both the capped and uncapped tomestones currently available.
Upon reaching floor 100, a interactable object can be found. Interacting with this will give all players an as-yet unnamed item, which can be exchanged for accessories or housing items at the appropriate vendor in Il Mheg.
Various Titles will be available from clearing Pilgrim's Traverse.
- Unknown: Clear floor 30 of Pilgrim's Traverse.
- Unknown: Clear floor 100 of Pilgrim's Traverse.
- Unknown: While wearing the four purchasable Accessories, speak with a specific NPC. This also awards a mount.
- Unknown: Clear floor 100 of Pilgrim's Traverse solo, having started from floor 1 and not recorded a single KO.
Consumables
- Q: What food should I use?
- A: Use the highest item level food available, as it gives the most Vitality. As of patch 7.35, this
food is HQ i740
Mate Cookie or equivalent.
- A: Use the highest item level food available, as it gives the most Vitality. As of patch 7.35, this
food is HQ i740
- Q: What healing potions should I use?
- A: Using a
Hyper-potion is recommended as it will restore the most amount of HP.
- A: Using a
- Q: Should I use damage potions?
- A: Damage-increasing Tinctures can be used for a dps boost as necessary. The cheapest HQ Tinctures you can currently buy will be the ones for the current raid tier most of the time, as they have the highest supply. As of patch 7.35, these are Grade 3 Gemdraught Tinctures.
- Q: Is there anything else I need to know about consumables?
- A: Pilgrim's Potions have their own 15s recast timer. However, all other potions mentioned above share the same recast timer. As damage Tinctures have a 4m30s recast, this means you will be unable to use a healing potion until that timer is done, so be aware of this if you plan to use one.
Pilgrim's Potions and how to farm them quickly
Pilgrim's Potions are an item that can only be used inside Pilgrim's Traverse. They give the user a health regeneration effect for 30 seconds, and have a 15 second cooldown, allowing them to be permenantly in effect if necessary. These potions are extremely helpful in party runs, but are required for survival in solo runs, especially on jobs with few or no other ways of healing.
20 Pilgrim's Potions can be bought with 1 Illumed Aetherpool Glass Fragment from the
appropriate vendor in Il Mheg. Fragments can rarely be found inside
Bronze Coffers in Pilgrim's Traverse. You also get a guaranteed one after the floor 30 boss.
In order to farm Fragments efficiently, you should enter the dungeon on floor 21 with either a matched party, or a fixed party of four players. From here, defeat the floor 30 boss as quickly as possible in order to obtain the guaranteed drop, though be sure to open any Bronze Coffers you find along the way. Upon clearing the floorset, delete the save file and re-enter, repeating as needed.
If you wish to attempt a solo clear of Pilgrim's Traverse in order to obtain the achievement and the Unknown title, you should ideally have at least 200 Pilgrim's Potions before beginning.While you may find yourself needing more potions than this across the entire run, you will be picking up more Fragments along the way that can be exchanged for pots between floorsets.
How to quickly farm Aetherpool
Players will be restricted to the use of an
Illumed Aetherpool Arm
and
Illumed Aetherpool Armour
while inside Pilgrim's Traverse. In addition to gaining levels, players must enhance these items as
they progress through the dungeon by opening
Silver Coffers, up to the cap of +99 for each item.
In order to farm Aetherpool efficiently, you should enter the dungeon on
floor 21 with either a matched party, or a fixed party of four players, and open
as many
Silver Coffers as possible. Upon clearing the floorset, delete the
save file and re-enter, repeating as needed.
You can exchange 10 aetherpool from both your Arm and Armour for an Illumed Aetherpool Glass Fragment at the appropriate vendor. You can then exchange three Grips (total 30/30 Aetherpool) for an i750 Illumed Weapon, allowing you to glamour the appearance of low level Illumed Atherpool Arms to regular weapons outside of Pilgrim's Traverse. By later trading in your Illumed weapon, plus an additional six Grips (total 90/90 Atherpool), you can obtain an i755 weapon, allowing you to glamour the appearance of high level Illumed Atherpool Arms to regular weapons outside of Pilgrim's Traverse.
Soloing Pilgrim's Traverse
While clearing Pilgrim's Traverse with a full party of four players is usually faster, safer and easier than entering alone, clearing the dungeon by yourself from beginning to end is not only possible, but rewards players with a rare title, Unknown, upon clearing floor 100 with no deaths on a run that started from floor 1.
Clearing Pilgrim's Traverse solo relies entirely on a player's individual skill, and can therefore be a welcome change of pace for those who are used to the standard eight player content of Savage and Ultimate raids. However, it is easy for some players to become frustrated or burnt out when attempting to clear, and being able to take a break for as long as needed before returning to the same save file and picking up where you left of is important to keep in mind if you find yourself struggling.
Choosing a Job to attempt a Solo Clear with
As of before the release of this content, it is expected that the difficulty of this content will match that of other deep dungeons, with some jobs being easier or harder to achieve this feat with. For example, Tanks and Healers will find it harder to stay on pace when progressing through later floorsets, as their damage output is lower than that of DPS jobs which will result in more time taken per floor.
It is currently unknown whether the dungeon will function like Eureka Orthos, where the majority of the enemies often deal minimal amounts of unavoidable damage to players, with the difficulty instead coming from unforgivingly lethal avoidable mechanics. It is currently believed to function more like previous dungeons, with incoming damage being higher and survivability being important.
The jobs listed below are likely to be the main standouts at both ends of the difficulty scale for soloing Pilgrim's Traverse.
- Samurai
- Samurai excels at consistent high damage, able to dash from enemy to enemy
in floors and utilise its powerful offensive kit to quickly progress the dungeon.
With
Second Wind and
Bloodbath at its disposal alongside their fast killtimes, it can end up requiring fewer healing potions than other jobs to clear. As of Dawntrail 7.05, the ability to follow up every
Midare Setsugekka with a
Kaeshi: Setsugekka, while also being able to hold each
Kaeshi: Setsugekka for up to 30 seconds, has made the job an even stronger pick for Pilgrim's Traverse offensively, while the healing and sustained mitigation added to
Tengentsu has made it much safer to play.
- Samurai excels at consistent high damage, able to dash from enemy to enemy
in floors and utilise its powerful offensive kit to quickly progress the dungeon.
With
- Machinist
- Machinist excels at kiting and burst damage, as well as highly useful crowd
control in the form of
Head Graze,
Leg Graze and
Foot Graze.
Peloton is also an extremely valuable skill for navigation through the floors, as the extra movement speed allows you to traverse floors faster. It also has an extra mitigation tool compared to the other physical ranged dps in
Dismantle, making it even safer.
- Machinist excels at kiting and burst damage, as well as highly useful crowd
control in the form of
- Summoner
- Summoner, like Machinist, excels in kiting and burst damage. Unlike
Machinist and most other jobs, it has no gauge it needs to build or resources
it needs to manage beyond
Fester charges, and can simply chain pull enemies rather than wait for cooldowns to come back before initiating. It also has a strong survivabiltiy tool with
Radiant Aegis.
- Summoner, like Machinist, excels in kiting and burst damage. Unlike
Machinist and most other jobs, it has no gauge it needs to build or resources
it needs to manage beyond
- Red Mage
- Red Mage is a very balanced job to take into Pilgrim's Traverse, with good burst
and access to healing in the form of
Vercure as well as the ability to
Sleep mobs in an emergency.
- Red Mage is a very balanced job to take into Pilgrim's Traverse, with good burst
and access to healing in the form of
- Astrologian
- Astrologian has the lowest personal dps of all jobs in the game, due to
being designed around gaining a significant amount of its power from
feeding teammates raid buffs such as its cards and
Divination in eight-player raids. As such, it is the hardest job to clear Pilgrim's Traverse with, and needs to make full use of both pomanders and strategies like intentionally stepping on Landmines in order to clear floors fast enough to have a chance of completing each floorset.
- Astrologian has the lowest personal dps of all jobs in the game, due to
being designed around gaining a significant amount of its power from
feeding teammates raid buffs such as its cards and
Changelog
- 07 Aug. 2025: Guide added.
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Stella is a long-time FFXIV player who started in 2018, and has become a Mentor for The Balance in the years since. She enjoys large-scale content such as Eureka and Save the Queen areas and raids, and can be found on Twitter, Youtube and Twitch, as well as Discord (EshEhdAfah). After several previous tiers of raiding casually, she has cleared Anabaseios Savage week 1, completed four out of five Ultimate raids, and taken to challenging herself by using unorthodox, high-speed builds for certain jobs in older ultimates in Party Finder.
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