Damien

Hybrid Hunter Standard

9 posts in this topic

This thread is for comments about our Hybrid Hunter Standard deck.

Share this post


Link to post
Share on other sites

I was looking forward to this deck's Karazhan update as Hybrid hunter was one of my first decks that I made, together with Ramp druid for poor people, so it's one of the few decks I play as soon as they are updated. Nice!

1 person likes this

Share this post


Link to post
Share on other sites

Whenever I see a Hybrid Hunter deck, an .mp3 file starts playing in my head, and I hear Sottle from Americas Summer Preliminaries (fabulous hair), saying "if your Hunter deck plays 2 Call of the Wild, 2 Savannah Highmane, it doesn't really matter what the other 26 cards are."

I'm actually pretty curious behind the double Tracking no Barnes configuration, because with such a creature-reliant and consistent beatdown plan, investing mana in card selection doesn't sound great. And Barnes is a very low on the opportunity cost. Not running Savannah Highmane? That's ambitious, but I agree the amount of Hex had increased (around my rank 10, huehuehue). If there was a secret plan at Complexity Gaming HQ to revolutionize Hunter using a 5 mana 5/5, then you have my applause, because it looks to me like a good idea. And that particular choice explains both Tracking and Barnes' absence.

Enjoying the rest of tech. Dire Wolf Alpha is great, what bothered me the most is that Kindly Grandmother is always in desperate need for a pump to actually do something. That's a solved problem.

One more thing - have you considered Scavenging Hyena at all? That card has been floating around me for a while, and it doesn't sound exactly terrible.

Share this post


Link to post
Share on other sites
10 hours ago, Paracel said:

One more thing - have you considered Scavenging Hyena at all? That card has been floating around me for a while, and it doesn't sound exactly terrible.

It seems like Hyena would be hit by every spell the non-present Highmane would have taken.

Share this post


Link to post
Share on other sites

@ParacelScavenging Hyena is a win-more card. You already have to have a board, which reduces it to slightly situational card as you can't play it on an empty board. Additionally, you won't be trading as much with this deck as you would with midrange hunter, which means the Scavenging Hyena will be buffed less often. 

Share this post


Link to post
Share on other sites

Yeah, I get it about Hyena now. And the Beast count is somewhat low. What drew my attention to it is that I've found Unleash the Hounds to be underperforming a lot and I'd want to change that.

About trading - I can't agree with your statement. The amount of stuff you want to kill doesn't change, but you get to play more dudes and pumps, which naturally promotes trading. A lack of early game interaction is what I feel to be Hunter's problem, and Hybrid build tries to fix it.

Share this post


Link to post
Share on other sites

I imagine you would simply just play a Highmane rather than the Hyena if you wanted to.

Share this post


Link to post
Share on other sites

They would both act as big bodies that eat up exactly the same removal. Because you have no Highmane in the deck, Hyena will take the saps, the fireballs, the poly, the hex, whatever. 

If Hyena doesn't live long enough to get buffed at all, it basically just becomes a weak 2 drop. It sounds like you're hoping to combine it with Unleash though, so it just turns into a less sticky Highmane with no deathrattle.

Just seems like Highmane would do exactly what the Hyena would, unless your opinion has no removal to deal with a 10+ attack Hyena.

Share this post


Link to post
Share on other sites

Your content will need to be approved by a moderator

Guest
You are commenting as a guest. If you have an account, please sign in.
Reply to this topic...

×   You have pasted content with formatting.   Remove formatting

  Only 75 emoticons maximum are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

Loading...

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan

      Two more cards from Knights of the Frozen expansion were revealed and Blizzard communicated why there was just a single card reveal before that. The cards are Ice Breaker and Plague Scientist.
      Three card reveals were scheduled for today and the reveal for the second and third card was delayed and the reason is that those reveals were all with partners that couldn't make it happen today due to various reasons.
      Blizzard (Source)
      We originally had a few more card reveals for today, but the card reveals were all with partners and they unfortunately couldn't happen today due to a variety of issues. But good news! There will be two more card reveals tonight, so please look forward to them. There will also be more card reveals happening every day this week! The first card that was revealed is the Ticking Abomination and here are the next two:
      Shaman's Ice Breaker
      Ice Breaker will synergize well with Frost Shock and we'll have to see Freeze effects of other cards first to determine its usefulness and full potential. Ice Breaker will be good for minion removal combined with Glacial Shard. For now, the card looks better than Shatter.

      Picture is a courtesy of Hearthpwn
      Rogue's Plague Scientist
      Provides Rogues with much needed board clear (hard removal). Synergizes well with Tentacle of N'Zoth, Wild Pyromancer. On the other hand for Constructed, it competes with Vilespine Slayer and SI:7 Agent that both seem to be better choices.

      Picture is a courtesy of Hearthpwn
       
    • By Oxygen

      The first card since the initial annoucement for Knights of the Frozen Throne has been revealed by C4mlann earlier this morning.
      Let's take a look at the first KotFT card officially revealed by C4mlann.

       
      Blizzard kicks off the reveal with a card that seems unplayable in all currently popular decks, and subpar in arena. Although some players have suggested silence priest as a potential target, Ticking Abomination is actually detrimental to play without a form of silence in hand, unlike other popular silence targets. The caveat here is that since this is one the first card revealed, we don't actually know what's in store. Might there be a way to transfer Deathrattle effects to enemy minions? Will KotFT control decks play no minion before turn 5? One potential use for this one might lie in "forcing" your opponent to trigger your own Deathrattle effects with a high value card, but we'll have to wait and see. We might even see something that gives Deathrattle effects Lifesteal, the expansion's new mechanic, for some minion-based healing.
      For more information, please check out our guide to the new Hearthstone expansion.
    • By Vlad
      This thread is for comments about our Destruction Warlock PvP guide for Legion.
    • By Damien
      This thread is for comments about our Inarius Skeletons Necromancer build guide.
    • By Zadina

      A new Tavern Brawl has been introduced this week by Ahune the Frost Lord himself.
      In this Brawl, you will play as either Uther or Jaina. They both have premade decks and Uther is reportedly slightly better than Jaina, which is interesting since Mage usually dominates in Tavern Brawls.
      Here is Uther's deck:
      Jaina uses a Reno deck, minus the Reno:
      Both heroes are immune to damage and they cannot be healed nor keep armor. The only way to damage them is by killing the Ragnaros? minions. These are 1/4 minions and there is one of them at each side of the board. They cannot attack and upon death they deal 4 damage to the opponent of the current player. This means that you can kill both minions (the one on your side and the one on your opponent's side) and your opponent will take all the damage. Moreover, once a Ragnaros? dies, a new one will appear thus making it possible to kill multiple of them in one turn.

      Some tips you should know:
      If the game reaches the fatigue stage, in the next round the enemy that has the least amount of health will automatically die and their opponent will be crowned as the winner. At the moment, Ice Block and Eye for an Eye seem to be bugged and they are not working as intended. This will be fixed soon. Bomb Squad and Ancient Curse deal no actual damage to you, so don't be afraid! This is the 110th Brawl and it's part of the Frost Festival. If you want to find out more about the Frost Festival, check our main article on it.