Damien

N'Zoth Reno Warlock Wild

12 posts in this topic

This thread is for comments about our N'Zoth Reno Warlock Wild deck.

Share this post


Link to post
Share on other sites

Book Wyrm doesn't seem like a great recommendation given that (unless I'm being dumber than usual) there's only one dragon in the deck.

  • Like 1

Share this post


Link to post
Share on other sites

Yeah, this part :

Quote

Against Shaman specifically, Book Wyrm is a key card and should be chosen from Netherspite Historian in almost all cases. Book Wyrm has numerous targets in the deck such as Thunder Bluff Valiant, Mana Tide Totem, and Flametongue Totem.

looks totally out of place given deck plays neither Book wyrm nor Historian. Stop The Copypasta!

Share this post


Link to post
Share on other sites
On 10/19/2016 at 0:52 PM, Chacal said:

Book Wyrm doesn't seem like a great recommendation given that (unless I'm being dumber than usual) there's only one dragon in the deck.

Will put in a note about this. Thanks!

Share this post


Link to post
Share on other sites
4 hours ago, Guest kestheguest said:

Can we get some guidance on how to use kazakus?

You usually want stuff that fits your current situation the best. Generally, if you are against aggro decks, you want 1- or 5-cost potion, against control you want almost always 10--cost. Against aggro you usually want to pick FelbloomStonescale Oil or Netherbloom. Against control you want   Kingsblood (unless you have already dug too deep)Ichor of Undeath and Netherbloom. Possibly Heart of Fire if you are behind on board or the opponent has a minion you need to get rid of (such as Ragnaros the Firelord). If you have a solid board, Goldthorn is fine as well.

Share this post


Link to post
Share on other sites
On 1/12/2017 at 1:02 AM, positiv2 said:

You usually want stuff that fits your current situation the best. Generally, if you are against aggro decks, you want 1- or 5-cost potion, against control you want almost always 10--cost. Against aggro you usually want to pick FelbloomStonescale Oil or Netherbloom. Against control you want   Kingsblood (unless you have already dug too deep)Ichor of Undeath and Netherbloom. Possibly Heart of Fire if you are behind on board or the opponent has a minion you need to get rid of (such as Ragnaros the Firelord). If you have a solid board, Goldthorn is fine as well.

I disagree.  Reno lock doesn't need 10 mana cost cards to win control match ups.  It keeps you from being able to hero power, which is very important, on top of that, you either out value them in the short term with your insane card advantage or just grind them to dust under jaraxxus (both of which 10 mana cost potions can be very detrimental too).  If your game plan is to just out value them and win through attrition early with your hero power, the 5 mana potion with some combination of resurrect, extra health and summoning a demon is very strong, the AoE, sheep, and damage ones can also be good depending on board state.  If you plan to grind them out using jaraxxus, a 5 mana armor and AoE can be very strong, either that or armor + one of the value ones, depending on the match.  The 10 mana potions can be very situationally useful against N'zoth decks however.  If you know you can't kill them via attrition early, a 10 mana AoE or sheep spell can swing the board on the N'zoth turn to your advantage, and will often outright win you the game, unless your in danger of just fatiguing out (Also most N'zoth decks don't run as much burst as other decks making the armor less important overall).

Edited by VaraTreledees

Share this post


Link to post
Share on other sites
4 hours ago, VaraTreledees said:

I disagree.  Reno lock doesn't need 10 mana cost cards to win control match ups. 

While renolock does not need it, big stuff in control matchup is always welcome. You can almost always afford to play 10 mana spell.

4 hours ago, VaraTreledees said:

It keeps you from being able to hero power

Well, with 10-cost Kingsblood, you draw as many cards as you would with 5-cost Kingsblood + tap. You pay 3 extra mana but you also improve the other part of the potion, and you take 2 less damage. That's more than okay.

Share this post


Link to post
Share on other sites
On 2/18/2017 at 2:38 AM, positiv2 said:

Well, with 10-cost Kingsblood, you draw as many cards as you would with 5-cost Kingsblood + tap. You pay 3 extra mana but you also improve the other part of the potion, and you take 2 less damage. That's more than okay.

Or you could draw one less card, take 2 more damage and get an entire additional effect, like a 5/5 or +4 health for all your minions (while also having 3 mana to play with).  I am not sure why you would ever pick a 10 mana draw three in warlock.  You generally have such a huge hand it is awkward to even set up a turn where you can draw three without overdrawing, on top of that, if you are going for a 10 mana cost potion, the game is probably going to drag on for a while, and warlocks have a serious problem with fatiguing out in the more grindy games.  Plus, against like reno mage, or control warrior you really want the armor potion so you can jaraxxus and not die to their burst, a 10 mana cost potion makes it really hard to set up a turn where you can jarraxus, because you would generally want to play a 10 mana potion before you jaraxxus since you can't hero power with it, which is a big deal when you are losing a 6/6.

Edited by VaraTreledees

Share this post


Link to post
Share on other sites
13 hours ago, VaraTreledees said:

Or you could draw one less card, take 2 more damage and get an entire additional effect, like a 5/5 or +4 health for all your minions (while also having 3 mana to play with).  

You do get an additional effect even if you take 10 mana potion, so not sure what you mean. Additionally, the other effect is much more powerful.
3 mana is not that good for this deck, as you will have played the small proactive minions the the early game, and a lot of cards that cost 3 mana or less are situational/clear, such as Doomsayer or Demonwrath.

13 hours ago, VaraTreledees said:

I am not sure why you would ever pick a 10 mana draw three in warlock.  You generally have such a huge hand it is awkward to even set up a turn where you can draw three without overdrawing, on top of that, if you are going for a 10 mana cost potion, the game is probably going to drag on for a while, and warlocks have a serious problem with fatiguing out in the more grindy games.

If you have a Kingsblood potion in hand, you just don't tap as much. Simple as that.
Besides, I already said Kingsblood shouldn't be taken if you dug too deep.

13 hours ago, VaraTreledees said:

Plus, against like reno mage, or control warrior you really want the armor potion so you can jaraxxus and not die to their burst, a 10 mana cost potion makes it really hard to set up a turn where you can jarraxus, because you would generally want to play a 10 mana potion before you jaraxxus since you can't hero power with it, which is a big deal when you are losing a 6/6.

You can win against reno mage even without Infernals. What I noticed is that control warriors play Grommash Hellscream much less that they used to and go for anti-aggro tools instead. This means you should not be afraid of Death's Bite + Grommash Hellscream that much, and should probably go for a value or removal tool, such as Mystic Wool, just like you said, or Felbloom. If you are able to get one of these, you usually win even without Lord Jaraxxus.
If you have armor and play Lord Jaraxxus, you lose all the armor.

Share this post


Link to post
Share on other sites

I have been playing this style of deck for the past two months and was wondering, in light of the release of Un'Goro, if there are better early game AoE options for Renolock.  Granted this is a singleton deck which makes its inconsistency high, but as of now I am getting ran over by either Quest Rogue and Quest Mill Rogue.  I was kind of thinking about using something like Bloodbloom in conjuction with Twisting Nether, but given the fact that that deck runs so many one-drops particularly Patches, the 1/1 pig, and the 2/1 pirate all with charge, you either hope that their draws are horrid beyond belief or you concede.  Maybe there are some thought on a purely anti-aggro build...? 

Share this post


Link to post
Share on other sites
22 hours ago, Guest madbeatz said:

I have been playing this style of deck for the past two months and was wondering, in light of the release of Un'Goro, if there are better early game AoE options for Renolock.  Granted this is a singleton deck which makes its inconsistency high, but as of now I am getting ran over by either Quest Rogue and Quest Mill Rogue.  I was kind of thinking about using something like Bloodbloom in conjuction with Twisting Nether, but given the fact that that deck runs so many one-drops particularly Patches, the 1/1 pig, and the 2/1 pirate all with charge, you either hope that their draws are horrid beyond belief or you concede.  Maybe there are some thought on a purely anti-aggro build...? 

I run Deathlord in place of Mind Control Tech and it works quite well for me, though I played it around rank 13 since Un'goro, so your experience may vary if you are around rank 5 or so. If doesn't work (well enough) for you, let me know.

Share this post


Link to post
Share on other sites

Your content will need to be approved by a moderator

Guest
You are commenting as a guest. If you have an account, please sign in.
Reply to this topic...

×   You have pasted content with formatting.   Remove formatting

  Only 75 emoticons maximum are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Oxygen

      Professor Putricide has been revealed by DDaHyoNi.
      If you've missed any of the previously revealed cards, feel free to check them out on our Knights of the Frozen Throne expansion hub.
      Bring it On!

      This card is quite the surprise, and the second in the set seemingly designed to punish spell-heavy/combo decks. Whether this is viable depends entirely on the meta at hand, of course, but there is intricate synergy at play here between Dirty Rat and Shield Slam; pull a minion out, thus avoiding the downside of reducing its cost, then slam it right in for a mighty 10 damage. Could it also be used to bait board swarms for an impending Brawl? I like it.
      Coldwraith

      Considering mages are very lacking in the 3-drop department, we may be looking at a new mage staple here, especially considering how popular Frostbolt and Primordial Glyph currently are. The revealed mage death knight card also seems to promote the use of Water Elemental, furthering your ability to get value out of the Freeze-related effect. Might Freeze mages even consider running this? Probably, since their game plan is all about... well, Freezing and drawing. Pretty cool card, if I may.
    • By Oxygen

      Naiman_hs just revealed Voodoo Hexxer.
      If you've missed any of the previously revealed cards, feel free to check them out on our Knights of the Frozen Throne expansion hub.
      Voodoo Hexxer

      Water Elemental's big sister, Voodoo Hexxer is very likely to find a place in any control-oriented shaman deck. Along the new weapon, it seems like the shaman class is being pushed towards Freezing. Stat-wise, Voodoo Hexxer is not all that great for cost, but it fulfills its purpose: it's hard to remove, it'll stall decks that rely on swarming, and even works against weapons. In control matchups, Voodoo Hexxer becomes a form of pseudo removal, especially when coupled with the aforementioned weapon.
    • By Oxygen

      Bearshark and Hadronox were just revealed!
      If you've missed any of the previously revealed cards, feel free to check them out on our Knights of the Frozen Throne expansion hub.
      Bearshark

      Houndmaster should probably be renamed to Bearsharkmaster because it curves out just perfectly into an Elusive minion that's going to be difficult to remove. Since hunters don't use spells to buff their own minions, Elusive isn't actually going to be a downside. This seems like it'll make for a solid addition to any hunter deck.
      Hadronox

      The current rendition of Ramp druid runs 5 to 6 Taunt minions, but plays very greedy with cutting long-time staples of the class such as Druid of the Claw. Could this fit the deck? I don't know; Hadronox requires you to have drawn your few Taunters and played them, something Ramp doesn't always get to do by nature. Ramping this minion is actually pretty bad because its Deathrattle simply won't trigger then. Let's see if another Taunt minion ends up being printed for druid; otherwise, I can't say this card will be popular.
    • By Stan

      Senior Designer Matt Place and Day9 will be revealing more Knights of the Frozen Throne cards on July 28 at 11 a.m. PDT. The reveal will be streamed on Facebook & Twitch.
      For more information about the Knights of the Frozen Throne expansion or card reveals, check out our hub in the Hearthstone section.
      If you're looking for a livestream in your language, the links below may be helpful.
      Language
      Name
      Link
      IT
      Spaziogames.it
      https://www.twitch.tv/spaziogames
      PL
      BlackFireIce
      https://www.twitch.tv/blackfireice
      PL
      MKRR
      https://www.twitch.tv/mkrr3
      DE
      C4mlann
      https://www.twitch.tv/c4mlann
      RU
      SilverName
      https://www.twitch.tv/silvername  
      FR
      GamersOrigin
      www.twitch.tv/hearthstonefr
      FR
      ArmaTeam
      www.twitch.tv/armatvhs
      ES
      OGSeries
      https://www.twitch.tv/ogseries
      ES
      Feelink
      https://www.twitch.tv/feelinkhs
      BR
      Ness
      https://www.twitch.tv/hearthstoneness
      KO
      Inven
      https://www.twitch.tv/teaminven
      (Source)
    • By L0rinda

      The Mage Legendary from Knights of the Frozen Throne has been revealed, and it is called Sindragosa. It is the seventeenth card to be revealed from the upcoming expansion.
      Sindragosa is an interesting card, and a difficult one to evaluate. It is also worth noting that it is a Dragon.

      Sindragosa provides plenty of value. It is a very slow minion, but we have recently seen with Medivh, the Guardian, that slow value is very playable in the correct deck. Value Mage has been a feature of the Journey to Un'Goro meta under various names, and there is no reason to believe that will change after Knights of the Frozen Throne is released. The main obstacle to it seeing play will be the competition from cards such as Archmage Antonidas and Medivh, and whether there are enough slots available in decks for multiple high Mana cards. 
      This is a card that we can expect to be tested on multiple live streams in the early days of the expansion. At the very least, it is another card that will allow people with smaller collections to play with some of the most powerful cards in the game. What Sindragosa's future is beyond that, is difficult to predict. Feel free to post your predictions in this thread!
      For a list of all of the cards spoiled so far, as well as all of the information about Knights of the Frozen Throne, check out our Knights of the Frozen Throne expansion hub.