Oxygen

Knights of the Frozen Throne Card Reveal: Bearshark and Hadronox

26 posts in this topic

grNgHki.jpg

Bearshark and Hadronox were just revealed!

If you've missed any of the previously revealed cards, feel free to check them out on our Knights of the Frozen Throne expansion hub.

Bearshark

636367040553987117.png

(Image is a courtesy of Hearthpwn)

Houndmaster should probably be renamed to Bearsharkmaster because it curves out just perfectly into an Elusive minion that's going to be difficult to remove. Since hunters don't use spells to buff their own minions, Elusive isn't actually going to be a downside. This seems like it'll make for a solid addition to any hunter deck.

Hadronox

ODvRYua.png

(Image is a courtesy of Hearthpwn)

The current rendition of Ramp druid runs 5 to 6 Taunt minions, but plays very greedy with cutting long-time staples of the class such as Druid of the Claw. Could this fit the deck? I don't know; Hadronox requires you to have drawn your few Taunters and played them, something Ramp doesn't always get to do by nature. Ramping this minion is actually pretty bad because its Deathrattle simply won't trigger then. Let's see if another Taunt minion ends up being printed for druid; otherwise, I can't say this card will be popular.

Share this post


Link to post
Share on other sites
5 hours ago, Oxygen said:

Elusive isn't actually going to be a downside

One word: Dinomancy. Bearshark is literally unplayable in any decent hunter deck, because they all run Dinomancy.

1 minute ago, KingMe said:

This is about the same combo that I was thinking when I saw it. 

Add a spoon of Yogg-Saron, Hope's End for more flavour!

Share this post


Link to post
Share on other sites
1 minute ago, positiv2 said:

One word: Dinomancy. Bearshark is literally unplayable in any decent hunter deck, because they all run Dinomancy.

Dinomancy decks can't run it (Thank god) but Midrange would welcome it due to it's offensive pressure. He is also a new ingredient for Build A Beast. I like him.

4 minutes ago, positiv2 said:

Add a spoon of Yogg-Saron, Hope's End for more flavour!

Ah yes, I love the taste of BM in the morning. lol 

Share this post


Link to post
Share on other sites
1 hour ago, Oxygen said:

I forgot about that Dino, damn! though, does Dino even get run in aggro/midrange?

Dinomancy doesn't see play in any strong hunter decks, but then again, there are no strong hunter decks.

Anyway, Hunter has a strong 3-cost slot already, so Bearshark will have to compete with cards like Kill Command and Eaglehorn Bow to see play.

Share this post


Link to post
Share on other sites
2 hours ago, positiv2 said:

Dinomancy doesn't see play in any strong hunter decks, but then again, there are no strong hunter decks.

Anyway, Hunter has a strong 3-cost slot already, so Bearshark will have to compete with cards like Kill Command and Eaglehorn Bow to see play.

Sure, but those don't qualify as 3-*drops*, which, only animal companion really fulfills right now. Huffer rarely lives, too, making it less consistent for Houndmaster. 

Share this post


Link to post
Share on other sites
10 hours ago, Oxygen said:

Sure, but those don't qualify as 3-*drops*, which, only animal companion really fulfills right now. Huffer rarely lives, too, making it less consistent for Houndmaster. 

Depending on what else is released I might run him over Animal Companion.  As much as I like the card, as you pointed out, it's consistency has proven to be an issue from time to time. 

Share this post


Link to post
Share on other sites

Bearshark might see play simply because it is such a strong card to houndmaster.  Plus it is a pretty decent card to use with zombeast.  It seems solid all and all, especially since hunter lacks a strong 3 drop.  Probably stronger then rat pack.

 

Hadronox probably won't see play, stats be weak and the effect is a death rattle.  If you are in a position where you need taunts that late in the game your opponent will just ignore your 9 drop and kill you.  Like it is actually pretty horrifyingly bad.

Edited by VaraTreledees

Share this post


Link to post
Share on other sites
7 minutes ago, Strongpoint said:

Hm Bearshark looks like a card  for 2 mana 2/3 meta, while Rat Pack is for 2 mana 3/2 meta

We are currently in a 2/3 Meta so......... Manbearpig is in. :D

Share this post


Link to post
Share on other sites
On 28/07/2017 at 0:06 AM, KingMe said:

We are currently in a 2/3 Meta so......... Manbearpig is in. :D

There's nothing stronger, let's be honest. Manbearpig has the best of every world.

Share this post


Link to post
Share on other sites
11 hours ago, Blainie said:

There's nothing stronger, let's be honest. Manbearpig has the best of every world.

I agree. Hunter is towards the top of my list for decks to play and Manbearpig will be in x2. 

Share this post


Link to post
Share on other sites
46 minutes ago, KingMe said:

I agree. Hunter is towards the top of my list for decks to play and Manbearpig will be in x2. 

FACELESS MANIPULATOR FOR X4

  • Like 1

Share this post


Link to post
Share on other sites
1 minute ago, Blainie said:

FACELESS MANIPULATOR FOR X4

That might not be a bad thing especially with Build-a-Bear. 

 

Share this post


Link to post
Share on other sites
43 minutes ago, KingMe said:

That might not be a bad thing especially with Build-a-Bear. 

 

Build-a-manbearpig?

  • Like 1

Share this post


Link to post
Share on other sites
12 hours ago, KingMe said:

No, Faceless Manipulator might work in the new Hunter because he'll have some cool targets with Build-a-Bear. 

Ahh, I see - so you can double up on the best combos your deck builds. That could have some serious board impact!

Share this post


Link to post
Share on other sites
On 7/30/2017 at 11:01 AM, Blainie said:

Ahh, I see - so you can double up on the best combos your deck builds. That could have some serious board impact!

This set is getting me more and more amped up. The possibilities are becoming more and more as each card is revealed. :D 

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Damien
      This thread is for comments about our Elemental Mage Guide.
    • By Vlad
      This thread is for comments about our Secret Hunter guide.
    • By Starym
      We have a huge "in the works" update from the Hearthstone dev team, showing off some of the features coming in the next months for the game. From general information like them being pleased about the state of the Standard meta, to potential Wild changes, new Classic cards, an extended "intro" period for new players with 25 additional ranks and extra rewards (that are skippable), plans for improvements to in-game tournaments, a tweaking of the Welcome Bundle and more.
      We're also getting a preview for this year's Hallow's End and an upcoming new Paladin hero!
      September 18 (source)
      Welcome to Hearthstone’s first In the Works update. Here we’re giving you a brief look at what’s coming in the next few months for Hearthstone—game updates and events, esports, and more!
      There’s a lot to talk about, so read on to find out what’s in store.
      Game Updates
       
      The State of the Meta We’ve seen the meta-game start to stabilize in the wake of The Boomsday Project’s release. Decks like Odd Warrior, Odd Paladin, Token Druid, Tempo Mage, Taunt Druid, Zoo Warlock, Quest Rogue, Secret Hunter, Even Paladin, Deathrattle Hunter, and Even Warlock, have all been top performers.
      While those decks stand out from the pack slightly, there are effective decks from every class. Evolve Shaman and Combo Priest have both seen success, for example.
      Overall we’re happy with the excellent diversity of decks we’re seeing at all levels of Ranked Play.
       
      Cards to Watch Giggling Inventor is hugely popular and shows up in a lot of decks. We intended for Giggling Inventor to be powerful because we’ve found that having powerful neutral Taunt minions tends to make games more interesting. We’ve seen that with cards like Sludge Belcher and Tar Creeper in the past. Cards that fulfill this role need to be strong to get that job done, but there’s a line where they might be too good. 
      We aren’t planning any changes to Giggling Inventor for now, but we’re keeping an eye on it in the meantime. We’d like to know what you think.
       
      Wild Balance There’s been an ongoing discussion within the team regarding how Wild should play. Right now, Wild feels somewhat like Standard but with an elevated power level and a vast library of cards. Should Wild live up to its name more, where we allow really crazy and powerful combos to happen, even in the early game? Generally, it’s harder for any one strategy to be dominant in Wild since everything is so powerful and everyone has access to so many tools, but do we want those strategies to exist? We know that there are players who would prefer to have a mode that offers that kind of gameplay.
      There’s also the point to consider that the reason to have multiple modes in Hearthstone is for them to play differently, so there are downsides to trying to put the reins on Wild too much. But we also recognize that there might be decks like Naga Sea Witch that become too prevalent and simply aren’t fun to play against.
      We’d love to hear your opinions about what you want from Wild. What do you think of how it is now, and what’s the role you see for it in the future of Hearthstone?
       
      New Classic Cards If you’ve been playing Hearthstone for a while, then you already know that with each new Hearthstone year, we’ve chosen certain cards to rotate out of the Standard format. Some of those cards have been part of the Classic format, which is usually an evergreen part of the Standard format.
      A few of the cards that left Standard were Class cards, but we want each Class to have a roughly equal number of cards available in the Classic set. To accomplish that, we’re adding four all-new cards to fill the gap.
      Here are the new Class cards being added to the Classic set. You’ll be able to craft them or open them in Classic card packs next month:
       

      When designing these cards we are thinking about new players’ first experiences playing Hearthstone.  They should be relatively straightforward while still creating some exciting moments. They also give players a chance to see and play with cards that they don't own. At the same time it’s important that they aren’t so powerful that they limit future design or cause problems (since they’ll be in Standard for longer than 2 years.)
      Looking forward, we expect more cards to join the Hall of Fame. There are also still some gaps in Classic where neutral Legendary cards joined the Hall of Fame, so we’re considering adding some new cards to the Classic set in the future.
       
      New Player Experience Improvements Even at Rank 25, competition in the Tavern can be fierce, especially if you’ve never played Hearthstone before. We’d like to ease new players into the fray a little more gently, so we’re taking some steps toward improving the new player experience. Here’s what newcomers to the Hearthstone tavern can expect to find:

       
      New players will start at Rank 50. Ranks 50 through 26 will be for new players only, and just like ranks 25 through 20, you can’t lose Stars while ranking up. Once a player achieves Rank 25, they’ll never drop below that rank again. We hope this gives players who are new to Hearthstone a little more time to get used to the Tavern, and we’ll also be giving them a few free gifts along the way to help them get up to speed. If you’re an experienced player making an additional account, there will be an option to skip the New Player Experience (and some loot, so consider carefully!) so you can get back into the competition faster. There are a few more details that we’ll provide in the future, but that’s the gist of it!
       
      In-game Tournaments Update Earlier this year we talked about adding a new feature to Hearthstone that would make it easier to organize tournaments for Fireside Gatherings and private events. The team has been working on this feature for some time, and it was originally slated to arrive this year. Unfortunately, In-game Tournaments are now on hold, so we wanted to take this opportunity to explain why.
      We have a lot of plans to improve many features of Hearthstone, including its social experience, and In-game Tournaments are an important part of that. Tournaments can serve many different audiences, but the implementation we’d arrived at catered to a very specific audience of players. Instead of broadening Hearthstone with an exciting new way to play, it felt “tacked on”, and wasn’t integrating well into the larger Hearthstone experience.
      Ultimately, we were forced to conclude that we needed to think about how and where we want to improve Hearthstone’s overall social experience before we can tackle adding a satisfying and robust implementation of In-game Tournaments that all players can enjoy. As developers, sometimes we have to make the difficult decision to step away from a design that isn’t working. We no longer felt that the end result would deliver on everyone’s expectations or the high standards we have for Hearthstone.
      As a result, while we want to revisit In-Game Tournaments at a later date, the feature is on hold for the foreseeable future.
       
      Fireside Gatherings If you’ve never attended a Fireside Gathering, or organized one of your own, you’re missing one of the most fun ways to enjoy Hearthstone with friends! They’re more fun than ever—including private events in your own home—so drop by the Fireside Gatherings site and check it out.
      Innkeepers are soon going to have even more options to spice up their events. It was already possible to experience Fireside Brawls (Tavern Brawls that can only be experienced at Fireside Gatherings), and now they’ll have a whole menu of Brawls to choose from to offer their attendees. In addition to the rotating monthly Fireside Brawl, Innkeepers will be able to select one additional Fireside Brawl from a curated library of brawls that their patrons will have access to during their Fireside Gathering. 
       
      Esports The 2018 HCT Fall Championship is coming mid-October! Watch it live on stream or live in-person at the Blizzard Arena in Los Angeles.
      It’s going to be a thrilling event to witness, and if you can be there live, it gets even better! You’ll get to meet Hearthstone developers, enjoy pick-up tournaments on-site, snap up cool stuff like Hearthstone and Blizzard Arena merchandise and earn the Thrill of Victory card back just for attending!
      You can get your tickets here. Get them fast before they sell out as seating is limited!
       
      Welcome Bundle’s Roaring Return Okay, it never left, but it IS getting a majestic make-over. It will still offer 10 Classic card packs at a very low price (great time to try to pick up those new Classic Class cards!), but instead of a random Class Legendary card, it will now include one of six Legendary dragons from the Classic set: Alexstrasza, Deathwing, Malygos, Nozdormu, Onyxia, or Ysera!

       
      There’s even better news! What could be better than dragons, you ask? Even if you’ve purchased the Welcome Bundle before, you’ll be able to grab this one too!

       
      Upcoming Game Events
       
      Hallow’s End
      The Headless Horseman returns for another spooktacular Hallow’s End event starting October 17! Just like last year, the Tavern will be decked out in horrific fashion, the dual Class Arena returns, and you’ll face the Headless Horseman in the Tavern Brawl. In the spirit of the season, we’re tossing a few more treats in the bag this year, and we’ll let you know all about them as the Headless Horseman’s return draws nigh.

       
      Hallow’s End also marks the arrival of a friendly new Paladin Hero who will be available for purchase as a part of a special deal!
       


      And that’s what’s In the Works for Hearthstone! Thanks for joining us, and we look forward to hearing what you think, so let us know on social media, or in the comments below.
      New Paladin Hero, new Classic cards, an improved new player experience with more loot and more!
    • By Zadina
      It's all about repeat Tavern Brawls and Unstable Portals, as last week we had the Too Many Portals! brawl and this week we have another brawl utilising the same Mage spell.
      This is the second time we see this Tavern Brawl, as it was originally released two years ago. You pick your class and choose seven cards for your deck. The rest of the deck will be filled with Unstable Portals. The pool of your mulligan will consist of the seven cards that you have picked.
      Traditional Mage cards like Mana Wyrm and Flamewaker can be helpful in this Brawl. Rogue also has the tools to cheat out free spells with Counterfeit Coin and Preparation. Lastly, decks with the Barnes and Y'Shaarj, Rage Unbound combo seem popular this time.
      Next week we will have a new Tavern Brawl, as part of the Days of the Frozen Throne event!