L0rinda

Druid Nerf Announcement Seemingly Imminent.

70 posts in this topic

f4THS6O.jpg

Ben Brode has suggested that there will be an upcoming nerf to Druid.

In a short, but precise Tweet, Game Director Ben Brode says that there will be more information later in the week.

Placeholder for tweet 904399898258190336

Although there is always dislike for the top tier decks, the dislike for Druid on social media since the start of  Knights of the Frozen Throne has been up there with the highest ever.

At the recent HCT Summer Playoffs, each of the 77 competitors brought Druid in their lineup. Any Druid nerf will need to be handled carefully however. It seems very likely that if Druid is taken down too far, then Priest will replace it as an overwhelmingly strong deck.

With that in mind it seems likely that Druid will still be left as a powerful class. My own thought is that nerfing Spreading Plague alone might be enough to give Aggro a way to beat Druid again, and stop the dominance.

This would be an unpopular option with some, as Ultimate Infestation is perceived to be the problem card, but I feel that if Aggro can keep Druid in check, then that problem would not leave people feeling powerless to do anything about.

Share this post


Link to post
Share on other sites
10 minutes ago, Valhalen said:

I  don't play Hearthstone, but I'm curious. Why is the Druid so hated?

It's hated this expansion because it is the strong class that feels unfair to play against a lot of the time.

Share this post


Link to post
Share on other sites

I hope two things: first, that if they nerf druid, they don't leave it unplayable as they did with quest rogue; second, that if they nerf druid, they don't make a pirate meta again.

  • Like 1

Share this post


Link to post
Share on other sites
2 minutes ago, Synesthesy said:

I hope two things: first, that if they nerf druid, they don't leave it unplayable as they did with quest rogue; second, that if they nerf druid, they don't make a pirate meta again.

Quest rogue isn't the only thing that has gotten nerfed to oblivion, RIP Hunter Class

  • Sad 1

Share this post


Link to post
Share on other sites
52 minutes ago, Valhalen said:

I  don't play Hearthstone, but I'm curious. Why is the Druid so hated?

I'm not sure if you're aware with the basic mechanics of Hearthstone, like getting mana each turn and the way turns work. Depending on that this explanation might either totally confuse you or be understandable:

 

Druids have a "ramp" option, this means they can spend their turn on mana to gain more mana the next turns. They can do this more often than once depending on their current cards and turn. This might mean that by turn 5, you have 5 mana while the druid has 9 or even 10.

 

While that has been "fair" in the past, because the druid skips their entire turn for a more favorable later turn, KFT turns things a bit too painful with catch-up mechanisms. So while the druid loses boardcontrol and is set back on health compared to the opponent, their massive lead in mana and powerful cards can turn things around too fast in KFT. Their late-game cards are extremely high value so ramping up to those cards quick enough can alleviate their early-game disadvantage a bit too fast.

 

So what I think Blizzard is considering nerfing is either the ramp cards themselves (Say, make them cost 1 mana more) or nerf the end-game cards. The latter is a lot more work while the former also affects later expansions and even wild.

 

So that's a rough position blizzard is in. Maybe they'll just nerf one or two late game cards slightly so that it only affects this expansion while making sure priests don't get the upper hand.

  • Thanks 1

Share this post


Link to post
Share on other sites
1 hour ago, Valhalen said:

I  don't play Hearthstone, but I'm curious. Why is the Druid so hated?

Jade Golem decks in my experience, not sure how it goes at higher levels though. 

Share this post


Link to post
Share on other sites

Yeah, nerf Druid.

I just spent quite a lot of dust to have at least one Tier 1 deck.

If they nerf this now - hey, I just dump a few thousand dust in the next deck.
Maybe they won't nerve this...

Luckily I have an unlimited supply of dust. Oh, wait...

  • Sad 1

Share this post


Link to post
Share on other sites

I am totally ok with nerfing new powerful cards but I really hope they will not mess around with the basic/classic cards.

Balancing is always a hard job, no matter which game. But here they mostly "balance" to keep ppl happy and paying. That means the balancing is not always balanced :D

No idea how often I lost games I thought I have won to Bloodreaver Gul'dan will they nerf it next ? :D

Oh wait, Warlock is still not really strong, leave it ;)

Edited by Caldyrvan

Share this post


Link to post
Share on other sites
1 hour ago, WedgeAntilles said:

Yeah, nerf Druid.

I just spent quite a lot of dust to have at least one Tier 1 deck.

If they nerf this now - hey, I just dump a few thousand dust in the next deck.
Maybe they won't nerve this...

Luckily I have an unlimited supply of dust. Oh, wait...

Blizzard is not doing this out of an economic motivation, but it will certainly drive players in a similar situation to you to possibly buy packs with $$$

Share this post


Link to post
Share on other sites

If they nerf cards you take back full dust there is no reason to complain for that.

Btw druid need a nerf to the ground treatment since like 9/10 of the people i match play some kind of druid either aggro jade 10 mana cards ... need heavy nerf to stop this druid spam before all other class get completely wiped from the game, right now is just 1 class with a ton of viable decks and some classes with absolutely no deck viable (rogue, warlock)

Moving Innervate to wild will be the best thing they could ever do to fix it once for all, also ultimate need a nerf because right now is 10 mana battlecry: win the game, and is kinda too much for a single card that can be dropped at turn 5 with ease.

Skulking Geist is now a must play in every deck to destroy druid decks a little but is a 6 mana card they have already 10 mana when you drop it so is not even that good if you already lost the game from all the stuff they dropped for free while you wait to drop it and remove idols and 20 hp from his deck, making skulking a 1-3 mana card woulda have really more helpful to stop druid domination

 

Share this post


Link to post
Share on other sites
7 minutes ago, Hanz39 said:

If they nerf cards you take back full dust there is no reason to complain for that.

 

If they nerf Jade-Druid that he isn't Tier 1 any longer - do I get my dust for Fandral Staghelmback too?

No?

Well, seems like I could have reasons for complaining...

 

  • Sad 1

Share this post


Link to post
Share on other sites
13 minutes ago, WedgeAntilles said:

If they nerf Jade-Druid that he isn't Tier 1 any longer - do I get my dust for Fandral Staghelmback too?

No?

Well, seems like I could have reasons for complaining...

 

I know your question is rhetoric and made in spite. However, I'd like to clarify to anyone else that nerfing cards does not always yield a return in dust. Of course, decks built around one or two cards that get nerfed will not get their dust returned either, only those nerfed cards have a chance to get your dust returned.

 

And I agree with a few posts above that dabbling and nerfing long-standing cards (Basic/classic etc) is really not a nice thing to happen. But if Blizzard deems it mandatory, it will happen regardless (They'll try to avoid it but if not possible then to hell with it).

 

Buzzard, azure drake, ragnaros, charge minions (or minions that affect charge) for warrior for example, among other nerfs and buffs to classic/basic cards do happen.

 

 

I feel your pain if you have a few decks built around specific cards and then have the entire deck get crushed because you no longer have those cards. Truly an awful feeling :(

  • Like 1

Share this post


Link to post
Share on other sites

Players always start to complain when a deck/class gets to strong, others when cards get nerfed. Sometimes they complain for good reasons. sometimes not. I agree that druid is a little to strong atm, but a nerf should still be done carefully.

But right now we can just be patient until they reveal what they will do with druid, hopefully it will make more people happy than angry :)

Share this post


Link to post
Share on other sites

Doesn't seems Fandral is a Jade card to me, it works with any druid deck and exist way before jade was invented.

I crafted Krul to try Demon deck (make warlock playable Blizz someday we still wait from Reno times) nobody will give me back the dust but I was aware that i was throwing my dust doing so.

Now is clear as sun that druid need a brutal nerf because when you play 10 matches and find 9 druids need a brutal treatment otherwise we keep this mono class meta until a new release and it makes no sense.

If in competitive play 100% of players use druid even Blizzard have to hurry up and fix it before it become a joke with coin toss matches with same decks

Share this post


Link to post
Share on other sites
3 hours ago, WedgeAntilles said:

Yeah, nerf Druid.

I just spent quite a lot of dust to have at least one Tier 1 deck.

If they nerf this now - hey, I just dump a few thousand dust in the next deck.
Maybe they won't nerve this...

Luckily I have an unlimited supply of dust. Oh, wait...

They always give the option to disenchant cards for full value when they're changed so you won't lose anything

Share this post


Link to post
Share on other sites
39 minutes ago, Mknissan said:

They always give the option to disenchant cards for full value when they're changed so you won't lose anything

Sure I will, since I had to craft several cards especially for the deck.

Cards I would have never crafted if not for Druid-Jade decks.

If (only if) Jade-Druid stops being a Tier 1 deck ALL THESE CARDS I crafted for the deck are useless for me. Not just the specific cards they changed.

 

And Hanz39, I don't know where you got your figures, but all stats I see (be that from my own games, be it from statistics from different websites) show not nearly 90% off all decks being Jade-Druids.

On how many games are the 90% based?

 

And your reference to competitive play (again, based on how many tournaments? 1? Wow, great...) - a vast majority had Pirate Warrior in their deck list. Or - earlier on - Midrange Shaman.

Edit: I just checked the HCT EU SUmmer Playoffs.

Even there isn't a 100% Druid-Play.

Seriously dude, where do you get your numbers from? Out of thin air? Quite hard to discuss if one party just makes up numbers.

 

Maybe Jade-Druid is a little too strong atm, that is a possibility.

But since Tier 1 decks have become horribly expensive it is just not possible for me (F2P Player) to craft several of them - in the hope that one of them won't get nerfed. And if I loose the one I have (after investing a lot of dust) that would realy suck.

Edited by WedgeAntilles

Share this post


Link to post
Share on other sites

I agree, with the release of more expansions in a short time it became nearly impossible to keep up with tier 1 decks (except for those playing for so long that they have tons of dust or do not mind to spend hundreds of $ / € per expansion.

I doubt they will nerf druid to the ground (as some demand :D ) and there is no need to do that. Just a bit to bring druid back in line.

And again I have to say I really hope they will not do something like "Move Innervate to Wild". but I have the feeling they will keep nerfing and moving cards to wild from the basic and classic set, so people have to rely more and more on the newest expansions to play standard and therefor make even long time players pay again/more.

Edited by Caldyrvan

Share this post


Link to post
Share on other sites
2 hours ago, Caldyrvan said:

And again I have to say I really hope they will not do something like "Move Innervate to Wild".

I think this would cause such an upset from Druid players... I hope they'll consider something a bit more creative and less impactful than move a staple card out of the game.

Share this post


Link to post
Share on other sites

I'll be happy with a Spreading Plague nerf. The harder they hit it, the better imo.

Wouldn't mind innervate being changed to refill 2 already existing mana crystals either. This at least stops bullshit like turn 1 flappy bird.

Share this post


Link to post
Share on other sites

Expecting them to change UI to 5 mana and claim that it counts as a nerf because it gives you a worse minion off medivh.

Nah, I honestly expect them to just move Innervate to HoF and maybe change plague to 6 mana. This would probably be enough for aggro decks to keep Jade Druid in check, and Aggro Druid to not just blow people up on turn one with broken innervate turns(although there's a chance it will actually be enough to kill the archetype).

Share this post


Link to post
Share on other sites

No idea what you all have with Innervate. It was fine in the past and will be. The problem is the synergy with cards of new expansion. Yesterday I had a game against a druid who played 2x Vicious Fledgling on turn 1. I could remove one but the other was my death. Who cares?... that happens not every game, I would rather nerf the stupid Fledgling 

When I think about Spreading Plague I'm not so sure they will nerf exactly this because as opponent you know he can have this card and play around it, If you feed the druid with a ton of small minions it's your fault not the druids' or the fault of a card :)

Share this post


Link to post
Share on other sites
8 hours ago, Dustintime said:

I watched disguised toast on his stream last night play 14 druids in a row...

Nuff said

Let's talk about some real numbers, shall we?

I have played 151 games in the last week (I was on vacation and had a lot of time...) with Jade-Druid decks.

Ranked games.

30% of these games were against Druid. The majority of those were Jade-Druid, but not all.

Around 1/4 or 1/3 were Aggro-Druid.

That leads us to less then 1/4 of all games against Jade-Druid.

 

Not quite the 90% or 100% you guys like to make up.

 

Share this post


Link to post
Share on other sites

The interesting question is: will Innervate be targeted with some change? There are good arguments for both yes and no. I am more inclined to yes, since they have nerfed vanilla and classic cards in the past (like Force of Nature) or they have removed them from Standard. I think removing Innervate from Standard is a little too extreme. If my memory doesn't fail me, Blizzard had sort of admitted quite a long time ago (when the game was less than a year old) that they see 0 mana cards causing problems in the future. A little after that they made Soulfire and Hunter's Mark cost 1 mana. Will they make Innervate work like The Coin?

I will have to agree with L0rinda that if they target one of the new cards, it will be Spreading Plague and not Ultimate Infestation. The latter is only broken when it's used earlier than turn 10. Ramping is what makes UI overpowered and that goes back to my hypothesis in the previous paragraph that Innervate might be targeted in some way.

When I saw the KoFT card reveals and during the first week of the new expansion, I thought that the new expansion wasn't that impactful and it was only slightly better than TGT. Apart from Druid and the new Highlander Priest, I didn't see any new decks. On the contrary, the ones that still dominated - like Jade Druid, Murloc Pala and Pirate Warrior - had cards from MSG and Un'goro. That's why I think that the Jade mechanic should also be looked upon somehow.

On the other hand, with Druid being banned in almost all games in this weekend's EU playoffs, I thoroughly enjoyed most games. The games were long enough to be challenging for the players and not boring for the viewers, they offered some good highlights and overall the matches seemed well balanced and - what's more important for Blizzard, I guess - enjoyable to watch. By promoting a class that gets instantly banned, Blizzard created the perfect tournament meta (lol).

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Zadina
      Many players - initially from Korea, but then from all regions - have received a survey about Hearthstone and the latest expansions. One of the questions of the survey asks players how likely they would be to to play the card game within the next 30 days, if there were no Blizzard sponsored tournaments.
      The question has made a lot of people nervous, given that Heroes of the Storm esports were recently axed and the game will go in maintenance mode in the near future. The climate is already heavy with the latest WoW expansion not being received that greatly and all the rumours about Activision meddling into Blizzard. The recent news about two Activision Blizzards CFOs leaving the company and Bungie (the developer of Destiny 2) jumping ship from Activision only managed to spark the rumours that things aren't going that well for Blizzard. Hearthstone also saw its game director and public face, Ben Brode, leave this year - along with other notable Hearthstone devs.
      Significant changed to the structure of the Hearthstone Championship Tour were announced less than two months ago, so Hearthstone esports have a future for 2019 at least. Of course, the conspiracy lovers immediately pointed out that HotS devs promised that HGC would continue in 2019, only to announce its cancellation less than a month afterwards.

      The full survey was shared on Reddit by u/HelixFossil89.
      It is important to put this matter into perspective without panicking. First of all, this was a single question in a 35-question survey about the game in general and Rastakhan's Rumble in particular. The conductors of the survey obviously want to get the general opinion of their playerbase on major issues. Just because they asked this particular question, it doesn't necessarily mean they are considering axing Hearthstone esports.
      Second, there is no indication that Hearthstone isn't doing well. Sure, it may have lost some players but it probably still is Blizzard's second best earner. Its competition has definitely not managed to thwart it and the latest balance changes - while they weren't exactly successful in creating a healthy meta - were received with excitement and positivity by most of the community.
      On the other hand, Blizzard has spent quite a lot of money on the Hearthstone professional scene and perhaps there is a limit of how much they can keep throwing at it. There is also the matter that even though Hearthstone has been successful as an esport, it has managed that without being taken totally seriously - even by its own players. The 2019 plans also seem a bit vague-ish, although it should be noted that the January qualifiers are well underway.
    • By Zadina
      This brand new Tavern Brawl challenges you to build a deck with cards from 2 Wild expansions and 2 Standard ones.
      Specifically, you will need to construct a deck using only cards from Goblins vs Gnomes, The Grand Tournament, The Witchwood and The Boomsday Project. We remind you that this month is dedicated to Wild mode with a new Wild Bundle and thematic Tavern Brawls being available.
      Newer players or players that don't have a lot of Wild cards in their collection can pick a Class and a single card and the game will autofill a deck for them with cards they don't have!
      If you don't have cards from GvG and TGT, but still want to make your own deck, Baku the Mooneater and/or Genn Greymane are your best bets. Odd Rogue and Odd Paladin are performing well and Even Shaman is also a decent choice.
      If you have all the cards needed, then it's a great opportunity to show off your Mech power. Mech Hunter and Mech Paladin are absolute beasts, with the Mechs from GvG and The Boomsday Project synergising perfectly.
      This is a very interesting Tavern Brawl, since it creates a whole new meta on its own and it satisfies the players who are asking for yearly/monthly rotations with a specific amount of random sets from all of Hearthstone's history. Sometimes, Tavern Brawls foreshadow future games modes so perhaps this is a small hint on something different being worked on!
    • By Starym
      Here comes another update, once again focusing on Arena balance as classes get the appearance rates of cards tweaked so everyone has a comparable win rate. We're seeing Hunters, Rogues and Warriors getting their rates nerfed, while Druids, Mages, Paladins, Shamans and Warlocks get theirs buffed. This is coming after the more comprehensive update last month that saw some bigger Arena changes, including the removal of Mind Control Tech.

      We're also getting changes to Rumble Run in this update, featuring better synergy for your shrine with new cards picked, boss deck adjustments and the ability to re-pick the shrine you lost with. Check out the full details below:
      January 10 (source)
      This Hearthstone update mixes Rumble Run up for a refreshing new change, while also bringing in some updates to Arena buckets together with the cessation of December 2018’s dust refund. Read on for details!
      Arena Updates
      Following our Arena update last December, we have adjusted the appearance rate of each individual card available in Arena to ensure the overall win-rate of each class remains as close as possible to our ideal of 50%.
      Hunter, Rogue, and Warrior have had the average quality of their Arena picks lowered. Druid, Mage, Paladin, Priest, Shaman, and Warlock have had the average quality of their Arena picks raised. December Update
      The dust refunds that were available following our last update in December 2018 are no longer available as of this post.
      Rumble Run Changes
      Champions, rumblers, and trolls of all sizes! We’ve watched you spend a month punching faces in the Rumble Run, and we think there’s room for some changes based on how things have gone. Here’s what’s new with the Rumble Run.
      Weighted Card Rewards We’ve increased the possibility of synergistic cards for your shrine appearing more often. One of our primary goals with this mode was to showcase the nine troll champions and have you really get to know them. We wanted you to “live the dream” of fighting in the Gurubashi Arena, and to do so, we had to make sure that each Run had its own strong theme. Adjusting the card bucket offerings for decks and re-adding bonus buckets will help strengthen that experience.
      Boss Deck Adjustments One of our design goals with the Rumble Run was to provide huge, overpowered combat. Balancing at such a high power level is a challenge. When it works, it works great. You get epic, monumental combat against overwhelming odds. But when it doesn’t work, it feels random and swingy – like when the AI pulls an overwhelming combo. And since no one likes being repeatedly hit in the face with a club, we’ve pruned some of the power from the boss decks so that your Runs will play out more moderately. We have a lot of data about which bosses have the biggest body counts, and we’ve used that to target the worst offenders. Rumble Runs are now a little easier, but more importantly, they’ll feel a little more fair.
      Shrine Selection Changes In early builds of the Rumble Run, we allowed players to pick a class and shrine before playing. What we found was that playtesters immediately picked their favorite class, gravitated to a certain shrine, and played that shrine repeatedly.
      We had wanted to encourage players to try different shrines, especially to experiment with stuff they normally wouldn’t, so we put the current random shrine drafting in place. While that helped achieve our initial goal, it removed that feeling of mastery – the ability to choose a shrine and play with it until you feel you’ve mastered it or exhausted its possibilities.
      So we want to bring that back. With this update, whenever you lose, you can expect to always be offered the shrine you just lost with. The shrine that the boss used to beat you in your last run will also be offered, per the status quo.
      Some Final Rumble Ruminations
      We always prefer to experiment, try extreme ideas, and get feedback rather than play it safe. In true troll fashion, we went big with the Rumble Run and tried some different ideas to give this expansion a unique feel and to capture the thrill of stepping into an arena against known opponents for some superpowered brutality. It’s wallop or be walloped in there, for better or for worse.
      One of the things we experimented with—and heard great feedback on—was about the earlier pack rewards for the Rumble Run. Previous Hearthstone missions awarded packs via quests for completing content. For The Boomsday Project, we gave packs out without a quest to celebrate the launch of the expansion’s missions. This time around, we front-loaded the rewards and gave players three extra packs on launch day instead of during the Rumble Run. We felt that packs might be more interesting to people during the initial weeks of the expansion.
      As many of you have pointed out, this decision just made the missions feel especially un-rewarding. It’s always more gratifying to earn packs by competing a quest, rather than just being given them. To this end, we’re adding the new quest described above, and going forward, we’ll keep this feedback in mind for the launch of new single-player content.
      We had a ton of fun making mode and really appreciate the time that many of you took to write out thoughtful feedback. Everything we learn helps make future content better.
      And now, it’s back to the Rumble Run!
    • By Zadina
      This January is dedicated to the Wild format: apart from the Wild Open qualifiers taking place this month, you can now get a card Bundle with packs from previous expansions that are not usually available.
      The Wild Bundle contains 10 packs from each of the following expansions, that have rotated out of Standard: Goblins vs Gnomes, The Grand Tournament, Whispers of the Old Gods and Mean Streets of Gadgetzan. The Bundle costs 25 Euros or 25 USD.
      If you are interested in the Wild format - or perhaps you even want to complete in it, the Wild Open qualifiers will be taking place this January.
      Lastly, most Tavern Brawls are in Wild and this will continue being the case throughout this month.
    • By Stan
      It's been a while since we last heard of Ben Brode who left Blizzard in April 2018 to form the Second Dinner game development studio. In the latest update, we learn that Brode along with former Hearthstone developers are currently working on a Marvel game and the studio received $30 million in funding from Netease in China.
      Netease is currently co-developing Diablo: Immortal with Activision Blizzard. Here's the latest press release posted on the Second Dinner website. The company now has enough funds to expand and grow beyond its five co-founders.
      They also released a video talking about exciting news in the new office.