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Zadina

Holy Water Reveal: The Witchwood

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Another stealing tool for the master thief. And no, I am not talking about Valeera, but about Anduin of course!

Today's reveal schedule has been a mess, but I don't think anyone minds seeing more cards than originally intended. This interesting spell was revealed by Kripparrian on YouTube:

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Screencap from the video

So, yeah it's a 5 mana Shadow Bolt and Convert. Dealing 4 damage with 5 mana isn't exactly amazing and the latest expansions have brought some minions with a lot of health, like Grand Archivist. On the other hand, there are a lot of minions with nice effects, like Lord Godfrey, who have a small amount of health. You can also use Holy Water on your own minions, like Spiteful Summoner or a damaged Obsidian Statue, and replay them. Nevertheless, the card feels slow against Aggro in particular and in general to be honest, while the stealing part is gimmicky at best. It's not a terrible card, but it's not exceptional either.

What are your thoughts about this Priest spell? Be sure to check out our Witchwood expansion hub, where you can find all of the revealed cards gathered in the same page!

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This is straight up amazing. Use a few minions at worst to soften up a target, and then steal it? There are so many nice battlecries that can be used this way, not to speak of end of turn minions like The Lich King. It can be a great boon if you know how to work with it. Definitely a strong card against anything but aggro.

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Shadow Bolt is ok. Convert I don’t remember seeing any play, though I joined after it was first introduced. Combining two cards into one for the same mana is generally stronger than the two cards separately, but not sure that’s enough to make this good.

My guess is it’ll be too slow. Even in a control heavy meta, the removal is pretty weak and you have other more efficient ways of stealing enemy stuff.

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The problem with this card is resource exhaustion really isn't a good way to try to win control v control match ups.  Control decks have changed over the years from a plan of who can manage their resources better, to who has the fastest combo or the most insane value generation.  We no longer live in a meta were grinding your opponent out of resources is really a viable strategy.  This is one reason elemental decks were so bad.  This card is just far to fair to see any play.  Entomb, which was 10x better didn't even always see play in Reno decks in mean streets.  No way this makes the cut.

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I don't think it lines up well with what the game looks like right now, but I would bet money that if something like Azure Drake was still a staple this card would go to staple status as well. It's possible that the meta shakes out in its favour but I'm not holding my breath. Doesn't seem like a week one craft at least. 

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I suspect many players will find this card underwhelming when the fact they have to pay to play the copy sinks in. This can very much be likened to a "big" Death Coil, which, I'd probably rather not pay 4 mana for 3 damage.  Yes, you get to draw a specific card on top of not milling yourself slightly (is that even a reasonable concern to have?), but I assume you craft your deck with cards you want in your deck, not cards your opponent wants in their deck. Of course, you can always self tempo and kill your own minion, but... you're self tempo'ing for a copy of something you've played. It better be great.

3/10.

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Frankly I think this is being underestimated a bit.

In the current pool for example, this could be used to steal an opponent's Tar Creeper or SpellBreaker, two cards in a huge variety of decks that are almost never bad to have in hand.   In the witchwood, you add probable staples like Rotten Applebaum and clockwork automaton

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