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Three Rogue Cards & Archivist Elysiana Are Getting Nerfed

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Rogue is taking a big hit this week with three of its cards getting nerfed. Archivist Elysiana's mana cost will also be increased by one.

Almost two months after Rise of Shadows' release, Team 5 decided it was time to tone down Rogue a little bit. EVIL Miscreant is losing one health, dropping to 4, while Raiding Party will have its mana cost increased by 1. Moreover, Preparation is going to lose some of its power, as it will now decrease your next spell's cost by 2 instead of 3.

Archivist Elysiana has also been a problematic card from week 1, since it made matches quite longer than expected. In their previous communication(s) about it, Hearthstone devs had said that they were considering nerfing the card only in tournaments, but it seems they decided to take a more standard approach.

The patch with the nerfs will be applied this Wednesday, May 22.

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After evaluating game data and working through internal and external feedback on the most popular decks currently in the meta, we’re looking to address the power level and overall pervasiveness of Rogue decks, alongside a specific interaction with Archivist Elysiana. Look for these changes in an update slated for May 22.

We chose to focus primarily on Rogue in this update due to seeing the meta stabilize around the class’s most popular decks. Currently, if you want to build a deck that is strong against Rogue, you have just one reasonable option: Warrior. If you compare Rogue to Warrior, however, you’ll find that the latter class has a wide variety of good and bad matchups, which makes it unlikely that it’ll overtake Rogue in popularity in the current meta.

While we recognize that there are other powerful and popular decks (like Token Druid, Conjurer Mage, and Mech Hunter), we decided to not address them in this update because they all have varied matchups. If any of these decks were to emerge as the new prominent strategy, there are plenty of decks available to combat them, which would allow the meta to continue shifting.

As always, we’ll be evaluating the results of these changes over the coming weeks and look forward to your feedback. Read on for details on these changes, our thought process around them, and our goals for each of the cards we adjusted.

 

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Upcoming Card Changes:

 

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  • EVIL Miscreant - Now has 4 Health. (Down from 5)
    • EVIL Miscreant is meant to be a value-generating card that creates future swing turns, but having 5 Health on this minion means Rogue players sacrifice very little to set up those turns. We expect that EVIL Miscreant will continue to be a great option for Rogue decks, just at a power level that is more in line with other available cards.

 

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  • Raiding Party – Now costs 4 mana. (Up from 3)
    • Rogue already excels at drawing cards, so having another powerful option that offers consistent results has resulted in Rogue games that play out a little too similarly than we think is fun. We’re making this change to better represent the power level of drawing from a very specific subset of cards.

 

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  • Preparation – Now reads: The next spell you cast this turn costs (2) less.
    • All changes we make to the Basic and Classic sets are aimed at ensuring Hearthstone’s long-term health. Preparation is currently seen as such a powerful card that it appears in nearly all Rogue deck archetypes. That said, the change we’ve landed on is a small one. While we do want the card’s power to decrease, we also think it’s important for Preparation to remain a reasonable option, since it fits the Rogue class fantasy so well.
    • Preparation is regularly used to reduce the cost of cards like Sap or Eviscerate, and those interactions will remain unchanged. Reducing the cost of your next spell by 2 as opposed to 3 opens our design options up a little more to create higher cost Rogue spells without having to balance so closely around the assumption that they’ll be cast alongside Preparation.

 

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  • Archivist Elysiana – Now costs 9 mana. (Up from 8 )
    • Our goal here was to preserve the feeling and power level of Archivist Elysiana when it comes to general use, while making much more difficult to play her multiple times in the same game. Shaman will still be able to replay Elysiana through Shudderwock, but this is not as common or problematic as what we’ve seen in control Warrior decks. Now, playing Elysiana alongside cards like Baleful Banker or Youthful Brewmaster should be a less consistent strategy.

 

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As with previous card changes, once these changes are live, players will be able to disenchant the updated cards for their full Arcane Dust value for two weeks.

(source)
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I have my doubts about the nerf to EVIL Miscreant having much of an effect. The main use of it is in combo with Waggle Pick or Shadowstep. 5 or 4 life points are unlikely to change that much, the real value is obviously in its battlecry, not body. Well, maybe people will get it back in hand a little sooner... we'll see.

And I'm still waiting for Dr. Boom, Mad Genius to get the multiple nerfs it deserves for so long ☹️

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EVIL Miscreant nerf is ok. Trouble with 5 hp was that you usually had a hard time removing it on turn 3 or 4 without using way too many resources, before it was bounced back. Preparation nerf seems unnecessary with Raiding Party cost increased by 1. Shouldn't have touched prep imho.

Glad they left Dr. Boom, Mad Genius untouched. He's fine.

Archivist Elysiana nerf to 9 mana is stupid and here's why: Elysiana will still see play in Control Warrior and Control Shaman. Nerfing it to 9 mana doesnt make any difference in any matchup other than control mirrors; these are the only matches Elysiana usually has any impact on, it's a dead draw against most other decks, some niche situations excluded. 9 mana means it cannot be Baleful Bankered or Youthful Brewmastered on the same turn it is played. Unless you start 2nd and got the coin and saved it, which you totally will from now on, cause you dont need to use the coin in a control mirror for much else. So the player who goes 2nd can safely play Elysiana twice, the player going first can only play it twice if the opponent doesnt find a way to remove it on his turn. Going 2nd in a control mirror therefor is a huge advantage and neither player has any influence on whether or not he's going first or second. What can you do other than adding Azalina Soulthief to your deck to make a copy of your opponents coin? Seriously, dont do that. Good luck with your 7 mana 3/3 dead draw in any other matchup.

Solution? Make Elysiana cost 10 mana, so neither player in a control mirror can use it twice. Doesnt matter if it's 9 or 10 mana otherwise. You dont usually play Elysiana on turn 9 and you dont usually have any 1 mana card to play alongside (other than Earth Shock).

Edited by LiqaMadeeq
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34 minutes ago, LiqaMadeeq said:

Archivist Elysiana nerf to 9 mana is stupid and here's why: Elysiana will still see play in Control Warrior and Control Shaman. Nerfing it to 9 mana doesnt make any difference in any matchup other than control mirrors; these are the only matches Elysiana usually has any impact on, it's a dead draw against most other decks, some niche situations excluded. 9 mana means it cannot be Baleful Bankered or Youthful Brewmastered on the same turn it is played. Unless you start 2nd and got the coin and saved it, which you totally will from now on, cause you dont need to use the coin in a control mirror for much else. So the player who goes 2nd can safely play Elysiana twice, the player going first can only play it twice if the opponent doesnt find a way to remove it on his turn. Going 2nd in a control mirror therefor is a huge advantage and neither player has any influence on whether or not he's going first or second. What can you do other than adding Azalina Soulthief to your deck to make a copy of your opponents coin? Seriously, dont do that. Good luck with your 7 mana 3/3 dead draw in any other matchup.

Well, using Archivist with Baleful Banker and Youthful Brewmaster is a much less consistent strategy now, since you now only have a 50/50 chance of actually being able to do it. Also, if you're holding onto the Coin all game in a Control mirror, that takes up an important slot in your hand that could be used for other cards, like the Mechs you get off of Omega Assembly and Delivery Drone. Control decks already have a hard time keeping their hand size at or below 9 cards in a mirror match, so I think holding onto yet another dead card until you reach Fatigue is a serious detriment to your gameplan. And again, if you can't consistently pull off this strategy anymore, I doubt it's worth putting the combo in your deck.

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14 hours ago, Monlyth said:

Well, using Archivist with Baleful Banker and Youthful Brewmaster is a much less consistent strategy now, since you now only have a 50/50 chance of actually being able to do it. Also, if you're holding onto the Coin all game in a Control mirror, that takes up an important slot in your hand that could be used for other cards, like the Mechs you get off of Omega Assembly and Delivery Drone. Control decks already have a hard time keeping their hand size at or below 9 cards in a mirror match, so I think holding onto yet another dead card until you reach Fatigue is a serious detriment to your gameplan. And again, if you can't consistently pull off this strategy anymore, I doubt it's worth putting the combo in your deck.

I usually run Youthful Brewmaster in Control Warrior and I still will. I prefer Brewmaster over Banker because you can bounce a Dyn-o-matic back into your hand to replay it vs Token Druid or basically any Rogue. The combo will therefor still be intact, even though it will only work in 50% of the matches now.

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Awesome, 3300 dust ?

10 x Evil Miscreant = 400 dust

1 x Raiding Party = 100 dust

1 x Preparation gold = 1600 dust

3 x Preparation = 1200 dust

 

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Just now, WedgeAntilles said:

Awesome, 3300 dust ?

10 x Evil Miscreant = 400 dust

1 x Raiding Party = 100 dust

1 x Preparation gold = 1600 dust

3 x Preparation = 1200 dust

 

Prep gold ok, 3rd prep ok, but normal preps will still be used if the right deck pops up.... And it will, sooner or later. 2 mana discount is horrible with lots of high cost spell designed with prep in mind like sprint or vanish, but it will still be good as combo activator and enabler on less expensive spell like eviscerate or 4 mana raiding party; this expecially until auctioner will be sent to hof. Interaction with vancleef and other miracle cards is still intact. The card is no way dead.

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11 hours ago, Synesthesy said:

Prep gold ok, 3rd prep ok, but normal preps will still be used if the right deck pops up.... And it will, sooner or later. 2 mana discount is horrible with lots of high cost spell designed with prep in mind like sprint or vanish, but it will still be good as combo activator and enabler on less expensive spell like eviscerate or 4 mana raiding party; this expecially until auctioner will be sent to hof. Interaction with vancleef and other miracle cards is still intact. The card is no way dead.

I played a miracle rogue deck, but haven't done quite a while.

I do not know if I'll want to play this deck again. If yes I can just recraft the card -> 0 dust lost.

But if I never play this kind of deck -> lots of dust gained.

And there is always the possibilitie to find the card again. It is a standard card after all, and we get a pack each week.

Chances aren't that bad that in 1-2 years I'll get another "free" copy of it.

 

If you do not need the card right now, you are always better off dusting every copy you own. "Worst" case: You recraft it in the future, but like I said, you have lost absolutly nothing then :)

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4 hours ago, WedgeAntilles said:

And there is always the possibilitie to find the card again. It is a standard card after all, and we get a pack each week.

Chances aren't that bad that in 1-2 years I'll get another "free" copy of it.

You can't count on it. I'm playing this game for 10 months now, I have opened 119 Classic card packs, and I own exactly 0 Preparation. It's an epic card after all, and I'm still missing 48 of these (I have not crafted any yet). Hell, I'm still missing both copies of Inner Fire, and it's a common card.

5 hours ago, WedgeAntilles said:

If you do not need the card right now, you are always better off dusting every copy you own. "Worst" case: You recraft it in the future, but like I said, you have lost absolutly nothing then ?

Completely correct. I did that for Equality when it got nerfed a few months ago (and picked one copy since then, so definitely a good move) and I may do it again for Archivist Elysiana as I am not playing her anyway. As you said, worst case, we can craft the missing cards later at no additional cost.

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6 hours ago, WedgeAntilles said:

And there is always the possibilitie to find the card again. It is a standard card after all, and we get a pack each week. 

Chances aren't that bad that in 1-2 years I'll get another "free" copy of it. 

 

If you do not need the card right now, you are always better off dusting every copy you own. "Worst" case: You recraft it in the future, but like I said, you have lost absolutly nothing then ?

I have found that this is quite never the case with epic cards. Epic have a drop rate too low to count on finding one or two again. This is why I never dust epic and/or legendaries. I play wild so I have more reasons, but with card like prep, it is true in standard too.

If it were a rare or common, I would agree with you. However, I need to say that I don't own any mana wyrm since their nerf.

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      Duels Updates
      When the 21.0 patch goes live on July 27, all players’ Duels ratings will be reset and the pool of eligible cards you can use to build your 15-card start deck will be updated as follows:
      (NEW) United in Stormwind Wailing Caverns Mini-Set Forged in the Barrens The Darkmoon Races Mini-Set Madness at the Darkmoon Faire Scholomance Academy (NEW) Kobolds & Catacombs Journey to Un’Goro One Night in Kharazan Whispers of the Old Gods Curse of Naxxramas Legacy (Basic/Classic) Core NEW PASSIVE TREASURES
      Party Replacement At the start of your turn, summon a 2/2 Adventurer with a random bonus effect.
      Inspiring Presence After you play a Legendary minion, reduce the cost of a random minion in your hand by (1).
      Greedy Gains Your minions have +2/+2 but cost (2) more (up to 10).
      Meek Mastery Your Neutral minions cost (1) less and have +1/+1.
      Legendary Loot At the start of the game, equip a random Legendary weapon.
      Deathly Death! After a friendly Deathrattle minion dies, destroy the minion with the lowest Health.
      Ooops, All Spells! At the start of the game, destroy all minions in your deck. Your spells cost (1) less and gain +2 Spell Damage.
      BANNED CARDS & BUCKETS
      The following cards have been banned from between-game card buckets and will not be Discoverable:
      Final Showdown              Lost in the Park Defend the Dwarven District       Sorcerer's Gambit            Rise to the Occasion        Seek Guidance  Find the Imposter            Command the Elements The Demon Seed             Raid the Docks  Other Banned cards:
      Unstable Evolution is banned from card buckets but will still be Discoverable. Maestra of the Masquerade is banned from deckbuilding, card buckets, and will not be Discoverable. Seven new designer card buckets have been added as well:
      Furious Fel (Demon Hunter) AHHHH RATS!!!! (Hunter) Fire!!! (Mage) SI:7 (Rogue) ARRRRRRG! (Warrior) Auction House (Neutral) Live to Win (Neutral) Smart buckets have also been updated to include the two new card sets, and two previously missed card sets: Legacy (Classic/Basic) and Demon Hunter Initiate. Lastly, you’ll be able to find United in Stormwind cards in Duels card buckets after the patch goes live and before the expansion launches.
      Arena Rotation

      When United in Stormwind launches on August 3, the Arena will include cards from the following sets:
      United in Stormwind Forged in the Barrens Wailing Caverns Mini-Set Madness at the Darkmoon Faire Darkmoon Races Mini-Set The Witchwood Saviors of Uldum Rastakhan's Rumble Core Book of Heroes Illidan – Coming August 10

      After regaining his freedom, Illidan was eager to prove himself once and for all. But even as he journeyed far from his homeland and joined forces with new allies, the thirst for power never left him. It was only a matter of time before it interfered with his judgment, resulting in more dire consequences than ever before…Defeating all 8 bosses in this linear adventure will reward 1 Demon Hunter pack, containing only Demon Hunter cards from Standard.
      United in Stormwind Rewards Track & Tavern Pass
      When the Rewards Track refreshes when United in Stormwind launches, all players will automatically be granted any unclaimed rewards on both the free track and the Tavern Pass track (if purchased), and a completely new Rewards Track of unlockable loot will take its place.

      The Forged in the Barrens Tavern Pass will expire with the launch of United in Stormwind and a new Tavern Pass will be made available for purchase—offering a host of brand-new cosmetic rewards and XP boosts.

      Learn more about the United in Stormwind Rewards Track and Tavern Pass here.
      As a reminder, Battlegrounds Perks are now available as a standalone purchase, separate from the Tavern Pass.
      New Cosmetic Coins
      Two new Cosmetic Coins are being added with United in Stormwind, the Stormwind coin and the Lordaeron coin. The Stormwind coin is obtainable by completing the first 90 levels of the Rewards Track with the Tavern Pass. The Lordaeron coin is obtainable by collecting 135 unique United in Stormwind cards.

      Keep in mind that United in Stormwind will have a 35-card Mini-Set that will make it easier to reach both the 25 total United in Stormwind Legendary cards for the Archbishop Benedictus Diamond card reward and the 135 total United in Stormwind cards for the Lordaeron Cosmetic Coin. We’ll have more information to share about the United in Stormwind Mini-Set in the coming months.
      Bug Fixes & Game Improvements
      Fixed a bug where Shenanigans would not transform Soul Fragments into Bananas. Fixed a bug where Wicked Stab could be upgraded by cards that temporarily increase mana. Fixed a bug where Shan’do Wildclaw would not lay flat on the board. Fixed a bug where Defender would not play its VO when summoned by Noble Sacrifice. Fixed a bug where golden Soul of the Forest would not summon golden Treants. Fixed a bug where golden Ancestral Spirit would not summon a golden minion. Fixed a bug where golden Grave Rune would not summon golden minions. Fixed a bug where golden Primal Talisman would not summon golden minions. Fixed a Battlegrounds bug where Y’shaarj’s Battlegrounds Hero Power would not take its newly summoned minion into account when deciding which warband attacked first. Fixed a Battlegrounds bug where Baron Rivendare was causing visual issues when in a warband with golden Kaboom Bot. Fixed a Battlegrounds bug where Galakrond’s Greed was missing a tooltip for Discover. Fixed a Battlegrounds bug where Come One, Come All! Was missing a tooltip for Discover. Fixed a Battlegrounds bug where Avatar of N’Zoth was missing a tooltip for Deathrattle. Fixed a Battlegrounds bug where Sprout It Out! Was missing a tooltip for Taunt. Fixed a Battlegrounds bug where Hero Powers for Aranna Starseeker, Infinite Toki, Millhouse Manastorm, Nozdormu, and Tess Greymane were missing a tooltip for Refresh. Fixed a Duels bug where Diamond cards would only be Diamond in appearance for the first game of a run. Fixed a Duels bug where Lone Champion and minions summoned by Gift of Luminance were not buffed by Hold the Line. Updated the description of the Roguish Maneuvers Hero Power in Duels to be more accurate. Fixed a bug with Book of Mercenaries Guff where A Party of Adventurers will cast Against All Odds, even if they have board control. Fixed a bug where one of Lady Katrana Prestor’s emotes was showing incorrect text. Searching “Refund” in the Collection will now populate with cards eligible for a dust refund. Pressing and holding on the Rewards Track page arrows will now flip through the pages quickly. Fixed a bug where if a player disconnected from a ranked match, they’d get a message stating they won their last ranked game upon relogging.  


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