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Covenant Signature and Class Ability Upgrades in Shadowlands

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A detailed preview of Covenant Signature and Class abilities and their upgrades.

 Since last Blizzard previewed Covenant Signature and Class abilities, Shadowlands Alpha went live, so we're looking at the individual abilities and their upgrades in more detail. Of note are especially their cooldowns and upgrades, since they caused some controversion in the WoW community. Blizzard's initial design philosophy on Covenants was that they are impactful and switching between them will be difficult, similar to Aldors and Scryers.

What Are Covenants?

Covenants are ruling powers that control Shadowlands and you earn their favor in exchange for various powers for your character. Each Covenant provides you with two upgradable abilities:

  • A generic one available to all members of a Covenant (Covenant Signature Ability);
  • A class-specific ability (Covenant Class Ability).

DISCLAIMER: Note that Shadowlands Alpha is still early in development and the abilities will change throughout testing. We are not sure how to obtain the upgrades at this time and if they are intended for open-world gameplay, as some are obviously themed after Torghast (Darksight Orbs Darksight Orbs Scouring Rags of Torghast Scouring Rags of TorghastCragsman's Fable Cragsman's Fable).

Covenant Signature Abilities

Kyrian

  • Summon Steward - Call your steward to bring you a Phial of Serenity that can be consumed to restore 15% health and remove all Curse, Disease, Poison, and Bleed effects. Your Steward additionally offers access to a selection of useful amenities, each once per day. (5 min cooldown)

By default, the steward can change your talents, tell one of your friends how great they are, and you can sell items to him.

sOVpEGY.jpg

Summon Steward Upgrades

  • Flail of Merkur Flail of Merkur - Your Steward's Phial of Serenity refreshes the cooldown of Elysian Decree.
  • Haven's Breath Haven's Breath - Your Steward's Phial of Serenity refreshes the cooldown of Weapons of Order.
  • Kyrian Warhelm Kyrian Warhelm - Your Steward's Phial of Serenity refreshes the cooldown of Spear of Bastion.
  • Give Compliment Give Compliment - Have your steward give a compliment to a friend!
  • Phial of Light Phial of Light - Your Steward's Phial of Serenity now restores an additional 40% of your health.
  • Phial of Pain Phial of Pain - Your Steward's Phial of Serenity increases damage and healing by 40% for 15 sec.
  • Bottomless Chalice Bottomless Chalice - Your Steward also provides Phials of Serenity for your allies.
  • Parliament Stone Parliament Stone - Your Steward cheers you on, increasing your movement speed by 35%.
  • Strigidium Strigidium - Your Steward can now assist you in combat.
  • Darksight Orbs Darksight Orbs - Your Steward can now hunt for materials within Torghast.

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Venthyr

  • Door of Shadows Door of Shadows - Wend through the shadows, appearing at the targeted location. (35 yd range, 1.5 sec cast, 60 sec cooldown)

Door of Shadows Upgrades

  • Open Doors Open Doors - Doorof Shadows has an instant cast time.
  • Touch of the Unseen Touch of the Unseen - Door of Shadows heals you for 20% of your maximum health.
  • Horrid Nightmares Horrid Nightmares - Door of Shadows causes nearby enemies to run in fear for 1 sec.
  • Bathe in Shadow Bathe in Shadow - Killing an enemy reduces the remaining cooldown of Door of Shadows by 6 sec.
  • Dark Rush Dark Rush - Door of Shadows increases your movement speed by 12% for 5 sec.
  • Prompt Exeunt Prompt Exeunt - Divine Steed removes the cast time of Door of Shadows for 5 sec.
  • Enduring Gloom Enduring Gloom - Door of Shadows grants you a shield that absorbs [ 40% of Total Health ] Physical damage, based on your maximum health. Lasts 8 sec.

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Necrolord

  • Fleshcraft Fleshcraft - Form a shield of flesh and bone over 4 sec that absorbs damage equal to 20% of your maximum health for 2 min. Channeling near a corpse claims their essence to grow the shield, up to 50% of your maximum health. This is most effective against powerful enemies. (10 yd range, 4 sec cast, 2 min cooldown)

Fleshcraft Upgrades

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Night Fae

  • Soulshape Soulshape - Turn into a Vulpin, increasing movement speed by 30%. You may reactivate Soulshape to teleport 10 yds forward. Lasts 12 sec, or indefinitely while in a rest area. (Instant, 1.5 min cooldown)

Alternatively, the ability can turn you into a Wyvern, a Gryphon, a Hippogryph, a Wolfhawk, a Feathered Drak, a Wolf, a Moose, a Bear, a Raptor, a Nightsaber, an Owlcat, a Stag, a Dragon Turtle, a Cobra, a Hyena, a Tiger, a Lion, a Crane, a Teroclaw, a Unicorn, a Moth, a Runestag, increasing movement speed by 30%. You may reactivate Soulshape to teleport 10 yds forward. Lasts 12 sec, or indefinitely while in a rest area.

Soulshape Upgrades

  • Field of Poppies Field of Poppies - When Soulshape ends, you reduce the attack speed and cast speed of nearby enemies by 20% for 15 sec.
  • Sylvari Mantle Sylvari Mantle - When Soulshape ends, you are concealed until you move.
  • Stay on the Move Stay on the Move - Defeating an enemy reduces Soulshape's cooldown by 1.0 sec.
  • Wild Hunt's Charge Wild Hunt's Charge - While out of combat, your Soulshape's teleport becomes a charge, stunning your target for 2 sec and ending your Soulshape.
  • Horn of the Wild Hunt Horn of the Wild Hunt - Soulshape increases the movement speed of allies within 40 yds by 10%.
  • Wild Hunt's Charge Wild Hunt's Charge - Charges to your enemy, stunning them for 2 sec and ending Soulshape.
  • Ethereal Shape Ethereal Shape - Soulshape reduces damage you take by 15%.

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Covenant Class Abilities

Only the Kyrian Covenant upgrades are available for certain classes in the game files for now as of Shadowlands Alpha 9.0.1 Build 34003.

xCZfj7n.jpgDeath Knight

KyrianShackle the Unworthy Shackle the Unworthy - Admonish your target for their past transgressions, reducing the damage they deal to you by 5% and dealing [ 175% of Attack Power ] Arcane damage over 14 sec. While Shackle the Unworthy is active on an enemy, Rune spending attacks reduce its cooldown by 4 sec. (Instant, 30 yd range, 60 sec cooldown)

Upgrades

  • Eyes of the Unceasing Eyes of the Unceasing - Reduce the cooldown of Shackle the Unworthy by 10 seconds.
  • Reinforced Manacle Reinforced Manacle - Shackle the Unworthy reduces enemy damage dealt to you by an additional 10%.
  • Darkhelm of Nuren Darkhelm of Nuren - Shackle the Unworthy causes enemies within 10 yards of your target to tremble in fear, stunning them for 5 sec.
  • Hateforged Cilice Hateforged Cilice - Shackle the Unworthy also increases your damage dealt to the target by 20%.
  • Twisted Hellchoker Twisted Hellchoker - Shackle the Unworthy charms the target, causing them to fight alongside you for until cancelled.

VenthyrSwarming Mist Swarming Mist - A heavy mist surrounds you for 8 sec, increasing your Dodge by 10%. Deals [ 20% of Attack Power ] Shadow damage every 1 sec to enemies within 10 yds. Every time it deals damage you gain 3 Runic Power, up to a maximum of 15 Runic Power. (1 Runes, Instant, 60 sec cooldown)

NecrolordAbomination Limb Abomination Limb - Sprout an additional limb for 12 sec, dealing [ 45% of Attack Power ] Shadow damage every 2 sec to nearby enemies. If an enemy is further than 8 yds from you, they are pulled to your location. (Instant, 2 min cooldown)

Night FaeDeath's Due Death's Due (Replaces Death and Decay Death and Decay) - Corrupts the targeted ground, causing [ 39.6% of Attack Power ] Shadow damage over 10 sec to targets within the area. Enemies damaged deal 1% reduced damage to you, up to a maximum of 15% and their power is transferred to you as an equal amount of Strength. While you remain within the area, your Necrotic Strike  Heart Strike will hit up to 3 additional targets. Scourge Strike and Clawing Shadows will hit all enemies near the target.(1 Runes, Instant, 30 yd range, 30 sec cooldown)

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mwRh6Ou.jpgDemon Hunter

KyrianElysian Decree Elysian Decree - Place a Kyrian Sigil at the target location that activates after 2 sec. Detonates to deal [ 120% of Attack Power ] Arcane damage and shatter up to 3 Lesser Soul Fragments from enemies affected by the sigil. (30 yd range, Instant, 60 sec cooldown)

Upgrades

VenthyrSinful Brand Sinful Brand - Brand an enemy with the mark of the Venthyr, reducing their melee and casting speeds by 30% and inflicting [ 400% of Attack Power ] Shadow damage over 8 sec. Activating Metamorphosis applies Sinful Brand to all nearby enemies. (Instant, 30 yd range, 60 sec cooldown)

Necrolord: NYI (not yet implemented)

Night FaeThe Hunt The Hunt - Charge to an enemy, inflicting [ 250% of Attack Power ] Nature damage and rooting them in place for 3 sec. The target is marked for 60 sec, increasing your Fury from Demon's Bites / Shears against them by 50%. You may reactivate The Hunt every 30 sec to teleport behind the marked target, ignoring line of sight.

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5ZeXc6C.jpgDruid

Kyrian: Kindred Spirits Kindred Spirits - Form a bond with an ally. Every 60 sec, you may empower the bond for 10 sec, granting you an effect based on your partner's role, and granting them an effect based on your role. (2% of Base Mana, 2.5 sec cast, 40 yd range)

  • Balance/FeralKindred Empowerment - Energize your bonded partner, granting them 1 primary stat for every 50 damage you deal.
  • GuardianKindred Protection - Protect your bonded partner, redirecting 40% of damage they take to you, unless you fall below 20% health.
  • RestorationKindred Focus - Focus on your bonded partner, replicating 50% of all healing you deal onto them.

VenthyrRavenous Frenzy Ravenous Frenzy - For 20 sec, Druid spells you cast increase your damage, healing, and haste by 2%, stacking. If you spend 1.5 sec idle, the Frenzy overcomes you, consuming 3% of your health per stack, stunning you for 1 sec, and ending. (Instant, 3 min cooldown)

NecrolordAdaptive Swarm Adaptive Swarm - Command a swarm that heals [ 240% of Spell Power ] or deals [ 150% of Spell Power ] Shadow damage over 12 sec to a target, and increases the effectiveness of your periodic effects on them by 20%. Upon expiration, travels to a new target within 25 yards, alternating between friend and foe up to 3 times. (Instant, 40 yd range, 25 sec cooldown)

Night FaeConvoke the Spirits Convoke the Spirits - Call upon the Night Fae for an eruption of energy, channeling a rapid flurry of 16 Druid spells and abilities over 4 sec. You will cast Moonfire, Wrath, Regrowth, Rejuvenation, Thrash, Rake, Shred, and Ironfur on appropriate nearby targets, favoring your current specialization.

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q7doEXc.jpgHunter

KyrianResonating Arrow Resonating Arrow - Fire a resonating arrow to the target location that fills the area with echoing anima for 10 sec. The effect causes your attacks to ignore line of sight to enemies in the area, and you have 30% increased critical strike chance against them. (Instant, 40 yd range, 60 sec cooldown)

VenthyrFlayed Shot Flayed Shot - Fire a shot at your enemy, causing them to bleed for [ 250% of Attack Power ] Shadow damage over 20 sec. Each time Flayed Shot deals damage, you have a 15% chance to gain Flayer's Mark, causing your next Kill Shot to be usable on any target, regardless of their current health. (10 Focus, Instant, 40 yd range, 30 sec cooldown)

NecrolordDeath Chakram Death Chakram - Throw a deadly chakram at your current target that will rapidly deal [ 50% of Attack Power ] Shadow damage up to 7 times. Each time the chakram damages a different target, its damage is increased by 15% and you generate 3 Focus. (Instant, 40 yd range, 45 sec cooldown)

Night Fae: NYI

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7wIwdXG.jpgMage

KyrianRadiant Spark Radiant Spark - Conjure a radiant spark that causes [ 76% of Spell Power ] Arcane damage instantly, and an additional [ 29.6% of Spell Power ] damage over 8 sec. The target takes 10% increased damage from your direct damage spells, stacking each time they are struck. This effect ends after 4 spells. (2% of Base Mana, 1.5 sec cast, 40 yd range, 30 sec cooldown)

Upgrades

  • Anima-Flecked Topaz Anima-Flecked Topaz - Reduce the cooldown of Radiant Spark by 5 seconds.
  • Scroll of the Arcane Meditator Scroll of the Arcane Meditator - Radiant Spark’s initial damage is increased by 100%.
  • Winged Curio Winged Curio - Extend the duration of Radiant Spark by 4 seconds.
  • Long-Forbidden Words Long-Forbidden Words - Radiant Spark can be cast instantly and interrupts spellcasting.
  • Urael's Finality Urael's Finality - After hitting an enemy with Radiant Spark, the damage of your 4th subsequent direct damage spell against that target is increased by an additional 600%.
  • Wizard's Prayer Wizard's Prayer - 800% of the damage dealt by Radiant Spark is returned as healing to the mage's party.

VenthyrMirrors of Torment Mirrors of Torment - Conjure 3 mirrors to torment the enemy for 20 sec. Whenever the target casts a spell or ability, a mirror is consumed to inflict [ 75% of Spell Power ] Shadow damage and their movement and cast speed are slowed by 15%. The final mirror will instead inflict [ 198% of Spell Power ] Shadow damage to the enemy, Rooting and Silencing them for 4 sec. (4% of Base Mana, 1.5 sec cast, 40 yd range, 1.5 min cooldown)

NecrolordDeathborne Deathborne - Transform into a powerful skeletal mage for 20 sec. While in the form of a skeletal mage, your Frostbolt, Fireball, and Arcane Blast hit up to 2 enemies near your target and your spell damage is increased by 10%. (5% of Base Mana, 1.5 sec cast, 3 min cooldown)

Night FaeShifting Power Shifting Power - Draw from the ground beneath you for 6 sec, dealing [ 60% of Spell Power ] Nature damage every 2 sec to nearby enemies. While channeling your Mage ability cooldowns are reduced by 3 sec every 2 sec. (5% of Base Mana, 6 sec cast, 15 yd range, 45 sec cooldown)

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ZMekBle.jpgMonk

KyrianWeapons of Order Weapons of Order (10% of Base Mana, Instant, 2 min cooldown) - For the next 30 sec, your Mastery is increased by 15%. Additionally,

  • Brewmaster: Keg Smash cooldown is reset instantly and enemies hit by Keg Smash take 5% increased damage for 8 sec, stacking up to 5 times.
  • Mistweaver: Essence Font cooldown is reset instantly and heals nearby allies for  [ 240% of Spell Power ] health on channel start and end.
  • Windwalker: Rising Sun Kick cooldown is reset instantly and your Rising Sun Kick reduces the cost of your Chi Abilities by 1 for 5 sec.

Upgrades

  • Haven's Breath Haven's Breath - Your Steward's Phial of Serenity refreshes the cooldown of Weapons of Order.
  • Anima-Tinged Weapon Oil Anima-Tinged Weapon Oil - Increase the Mastery granted by Weapons of Order by an additional 10%.
  • Maw-Darkened Slippers Maw-Darkened Slippers - Jumping or Rolling while under the effects of Weapons of Order will shoot a bolt of Radiant energy at a nearby enemy, dealing Arcane damage.
  • Forgotten Armor of Order Forgotten Armor of Order - Weapons of Order increases Armor by 50%.
  • Balancing Stave Balancing Stave - The mastery effect of Weapons of Order also affects critical strike, haste, versatility, and leech ratings.
  • Cragsman's Fable Cragsman's Fable - Weapons of Order does not incur a cooldown for the first 2 minutes of any Torghast floor.

Venthyr: NYI

Necrolords: NYI

Night Fae: NYI

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eBNZSM3.jpgPaladin

KyrianDivine Toll Divine Toll - Instantly cast Holy Shock, Avenger's Shield, or Judgment on up to 5 targets within 30 yds (based on your current specialization). (15% of Base Mana / 30 % of Base Mana, Instant, 30 yd range, 60 sec cooldown)

Upgrades

  • Ember of the Carillon Ember of the Carillon - Reduce the cooldown of Divine Toll by 10 seconds.
  • Sonorous Shards Sonorous Shards - Divine Toll no longer has a mana cost.
  • Belt of the Mawsworn Avenger Belt of the Mawsworn Avenger - Divine Toll is automatically cast when Avenging Wrath is cast, and again when it expires.
  • Cacopony Core Cacopony Core - Divine Toll increases the caster’s Stamina by 5% for each target hit. This effect lasts for 30 sec.
  • Big Clapper Big Clapper - Casting Divine Toll also instantly stuns all enemies within 30 yards.
  • Soul's Tolls Soul's Tolls - Divine Toll has a chance to instantly kill enemy targets.

Venthyr: Hallow the target area, dealing [ 1,200% of Spell Power ] Shadow damage split among enemies and restoring [ 1,320% of Spell Power ] health split among injured allies over 12 sec. The land remains filled with anima, causing [ 300% of Spell Power ] Shadow damage to all enemies over 60 sec. You gain the benefits of Consecration while within the area. (30 yd range, 1.5 sec cast, 4 min cooldown)

Necrolords: NYI

Night Fae: NYI

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UN7XOSU.jpgPriest

KyrianBoon of the Ascended Boon of the Ascended - Draw upon the power of the Ascended for 10 sec, granting you access to Ascended Nova, replacing:

  • Discipline/Holy: Smite with Ascended Blast, and increasing movement speed by 50%.
  • Shadow: Mind Flay with Ascended Blast, and increasing movement speed by 50%.

Upon expiration, releases an Ascended Eruption: Explode for [ 150% of Spell Power ] Arcane damage to all enemies and [ 200% of Spell Power ] healing to all allies within 15 yds, increased by 3% for each stack of Boon of the Ascended. (1.5 sec cast, 3 min cooldown)

Upgrades

  • Torch of Humility - Your next Boon of the Ascended lasts for 30 sec.
  • Faithstone Faithstone - Your self-healing from Boon of the Ascended is increased by 100%.
  • Second Chorus Second Chorus - The cooldown of Boon of the Ascended is reduced by 30 sec.
  • Feathered Fetters Feathered Fetters - The damage and healing of Boon of the Ascended's effects are increased by 300%, but you cannot move for its duration.
  • Glorious Prayer Glorious Prayer - Boon of the Ascended heals you for 100% of your health. Ascended Eruption restores 100% of your Mana.

VenthyrMindgames Mindgames - Assault an enemy's mind, dealing [ 200% of Spell Power ] Shadow damage and briefly reversing their perception of reality. For 5 sec, the next [ 400% of Shadow Spell Power ] damage they deal will heal their target, and the next [ 400% of Shadow Spell Power ] healing they deal will damage their target. Reversed healing and damage restores up to 4% mana. (1.5 sec cast, 40 yd range, 45 sec cooldown)

NecrolordsUnholy Nova Unholy Nova - An explosion of dark energy heals allies within 15 yds for [ 150% of Spell Power ] and infects enemies with Unholy Transfusion. (0.5% of Base Mana, Instant, 60 sec cooldown)

  • Unholy Transfusion: Deals [ 200% of Spell Power ] Shadow damage over 15 sec. Enemies who damage this target are healed for [ 20% of Spell Power ].

Night Fae: NYI

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uIbfLI0.jpgRogue

KyrianEchoing Reprimand Echoing Reprimand - Deal [ 60% of Attack Power ] Arcane damage to an enemy, extracting their anima to Aethercharge a combo point. Damaging finishing moves that consume the same number of combo points as your Aethercharge deal damage as if they consume 7 combo points. Awards 3 combo points. (30 Energy, Instant, Melee range, 45 sec cooldown)

Upgrades

VenthyrSlaughter Slaughter - Slaughter the target, causing [ 95.47% of Attack Power ] Physical damage. The target's anima mixes with your lethal poison, coating your weapons for the next 5 minutes. Slaughter Poison deals Shadow damage over 12 sec. and steals 15% of healing done to the target. Awards 2 combo points. (50 Energy, Instant, Requires Melee Weapon & Stealth, Melee Range)

NecrolordsSerrated Bone Spike Serrated Bone Spike - Embed a bone spike in the target, dealing [ 60% of Attack Power ] Physical damage every 5 sec until they die. Attacking with Serrated Bone Spike causes all of your active bone spikes to fracture and strike your current target, increasing initial damage by 100% per spike. (10 Energy, Instant, 30 yd range, Requires One-Handed Melee Weapon)

Night Fae: NYI

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FnMBADa.jpgShaman

KyrianVesper Totem Vesper Totem - Summon a totem at the target location for 30 sec. Your next 3 damage spells or abilities will cause the totem to radiate [ 50% of Spell Power + 50% of Attack Power ] Arcane damage to up to 6 enemies near the totem, and your next 3 healing spells will heal up to 6 allies near the totem for [ 100% of Attack Power ] health. Casting this ability again while the totem is active will relocate the totem. (10% of Base Mana, Instant, 40 yd range, 60 sec cooldown)

Upgrades

VenthyrChain Harvest Chain Harvest - Send a wave of anima at the target, which then jumps to additional nearby targets. Deals [ 45% of Spell Power ] Shadow damage to up to 5 enemies, and restores [ 120% of Spell Power ] health to up to 5 allies. For each target critically struck, the cooldown of Chain Harvest is reduced by 5 sec. (2.5 sec cast, 40 yd range, 1.5 min cooldown)

Necrolords: NYI

Night Fae: NYI

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aDGAku4.jpgWarlock

KyrianScouring Tithe Scouring Tithe - Deal [ 100% of Spell Power ] Arcane damage instantly, and [ 144% of Spell Power ] over 18 sec. If the enemy dies while affected by Scouring Tithe, you generate 5 Soul Shards. If they survive, Scouring Tithe's cooldown is refreshed. (2% of Base Mana, 2 sec cast, 40 yd range, 40 sec cooldown)

Upgrades

  • Tome of Taking Tome of Taking - Reduce the cooldown of Scouring Tithe by 6 seconds.
  • Tithing Dish Tithing Dish - If an enemy dies while under the effects of Scouring Tithe, they instantly grant 25 Phantasma to all players.
  • Indebting Word Indebting Word - Increase Scouring Tithe’s periodic damage by 75%.
  • Languishing Soul Detritus Languishing Soul Detritus - Increase the duration of Scouring Tithe by 200%.

VenthyrImpending Catastrophe Impending Catastrophe - Call forth a cloud of chaotic of anima that travels to the target enemy, dealing [ 100% of Spell Power ] Shadow damage to enemies in its path. When the anima reaches the target it explodes, inflicting a random Curse and dealing [ 261% of Spell Power ] Shadow damage over 12 sec to all nearby enemies. (4% of Base Mana, 2 sec cast, 30 yd range, 60 sec cooldown)

NecrolordsDecimating Bolt Decimating Bolt - Hurl bolts of decimating magic at your target, dealing [ 800% of Spell Power ] Shadow damage and increasing the damage of your next 3 Incinerates, Drain Souls, or Shadow Bolts by 250%. Decimating Bolt's damage, and the bonus to Incinerate, Drain Soul, or Shadow Bolt both increase as your target's health decreases. (4% of Base Mana, 2.5 sec cast, 40 yd range, 45 sec cooldown)

Night Fae: NYI

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xhDjFT4.jpgWarrior

KyrianSpear of Bastion Spear of Bastion - Throw a Kyrian spear at the target location, dealing [ 200% of Attack Power ] Arcane damage instantly and an additional [ 216% of Attack Power ] damage over 4 sec. Enemies hit are tethered to Spear of Bastion's location for the duration. Generates 25 Rage.  (25 yd range, Instant, 60 sec cooldown)

Upgrades

  • Kyrian Warhelm Kyrian Warhelm - Your Steward's Phial of Serenity refreshes the cooldown of Spear of Bastion.
  • Elysian Shoulderwrap Elysian Shoulderwrap - Increase Spear of Bastion's periodic damage by 50%.
  • Stonepiercer Signet Stonepiercer Signet - Increase the duration of Spear of Bastion by 50%.
  • Ancient Prolegomenon Ancient Prolegomenon - Casting Spear of Bastion also applies 5 stacks of Sunder Armor to the target, reducing their armor by 25% for 30 sec.
  • Soulcarved Vow Soulcarved Vow - The damage effect of Spear of Bastion lasts forever.
  • Spearheads of Eternity Spearheads of Eternity - The instant damage dealt by Spear of Bastion is increased by 100% each time it is cast, up to a maximum of 800%, after which it returns to its base damage again and repeats the cycle.

VenthyrCondemn Condemn (Replaces Execute Execute) - Condemn a foe to suffer for their sins, causing [ 255% of Attack Power ] Shadow damage. Only usable on enemies who are above 80% health or below 20% health. The primary target is weakened, preventing [ 200% of Attack Power ] damage they would deal to you. If your foe survives, a portion of the Rage spent is refunded. Generates 20 Rage. (20 Rage, Instant, Requires Melee Weapon, Melee range, 6 sec cooldown)

NecrolordsConqueror's Banner Conqueror's Banner - Brandish the banner of the Necrolords for 2 min, increasing your movement speed by 10% and causing Mortal Strike, Raging Blow, and Shield Slam  to grant you Glory. Killing an enemy grants 2 stacks of Glory. Reactivating this ability plants the banner in the ground, granting 20% maximum health and 50% attack speed to you and 4 allies within 15 yds of the banner. Lasts 2 sec per Glory, up to 30 sec. (Instant, 2 min cooldown)

Night Fae: NYI

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4z99v04.jpg?1

Latest Shadowlands News

Classes Leveling

All Covenant Class Abilities

Shadowlands Class Changes

AOE Ability Changes in Shadowlands

Frost Mage Winter's Chill Changes: April 10th

Hunter Stable Size Increased in Shadowlands

 

 

 

 

 

Allied Races No Longer Require Grinding Reputation to Exalted

Death Knights and Demon Hunters Start at Level 8 in Shadowlands

Exile's Reach Starting Zone (Official Preview)

First Level 50 in 12 Hrs 16 Minutes on Shadowlands Alpha

Flying Available at Level 25 in Shadowlands

Level Requirements for Unlocking Talents in Shadowlands

Quest Interface Improvements Coming in Shadowlands

Datamining Misc

Runeforging Updates: New Death Knight Runes

Shadowlands 9.0.1 Build 33978

Shadowlands 9.0.1 Build 33978 Creature Models

Shadowlands 9.0.1 Build 33978 Mounts: Part 1

Dying in the Shadowlands

Icecrown Skybox Updated for Shadowlands

Controller Support Coming in Shadowlands

 

Development Updates PvP

Initial Shadowlands Developer Update

Shadowlands Development Update Notes: April 9th

PvP Vendors Return in Shadowlands

 

Interviews Zone Previews

No War/Titanforging or Corrupted Items in Shadowlands: Ion Hazzikostas Interview

Lore Interview with Lead Narrative Designer Steve Danuser

Bastion & Kyrian Covenant (Official Preview)

Bastion Zone Screenshots

 

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Some OBVIOUS tweaks are needed.

For example: Door of Shadows grants you a shield that absorbs [ 40% of Total Health ] Physical damage, based on your maximum health. Lasts 8 sec.  Door of Shadows is on a 60 second cooldown.    That means tanks tanking a boss (or engaged in world pvp) could do a 1 ft teleport every 60 seconds to get a powerful shield.      That's a bit nuts, especially since you can do various acts/upgrades to lower that 60 seconds even further or adds a heal.

On the other side of the equation, Fleshcrafting seems way too janky in its current form.    Needing corpses to function at all is going to create issues.     If it's mathematically worth taking for some class to get the stat buffs, you're looking for trash mobs to drag to boss areas to absorb mid fight?    Blizzard seems to love their corpse mechanics but unless they're going to give DKs/Warlocks the ability to "Summon corpse hill" its not really ever going to be viable.  

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      Interviews and Collector's Edition:
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      More Classes for the Dracthyr Race in The War Within (New) Stacking XP Buff From Warbands in War Within (New) More Classes for the Dracthyr Race in The War Within (New) Warbands: Account-Wide Everything in The War Within War Within Warbands Feature Preview (Official) New Character Select Screen in The War Within New "All Crab" Arachnophobia Accessibility Setting in War Within Alpha Spellbook Revamp in War Within Alpha Dungeons and Raids
      New Dungeons and Loot Item Levels in The War Within Season 1 Nerub'ar Palace Raid Bosses and Item Level of Rewards War Within Season 1 Nerub'ar Palace Tier Sets Sneak Peek Nerub'ar Palace Raid Environments and Enemies (War Within Alpha) Heroic Raid Week Returns With Nerub'ar Palace in War Within Season 1! Mounts
      Mole Mounts in the War Within (New) War Within Dynamic Flight Preview (Official) (New) The War Within Season 1 Vicious Mounts Preview Gladiator Mounts in The War Within Season 1&2: Gold/Silver Armored Fel Bat Delver's Dirigible: Customizable Mounts from the Delves Story
      Important Lore Character Dies in the War Within? The Fate of Dalaran in The War Within Pre-Patch Event New Alleria, Anduin, and Xal'atath Models in The War Within The World
      Earthen Racials in The War Within (New) War Within Zone Screenshots A Look at the Earthen Allied Race
    • By Staff
      We have a detailed explanation of one of the big changes to professions in the upcoming expansion. Inspiration is being removed and replaced by Concentration, which is an actual resource you'll be spending to improve your crafting. You will automatically gain Concentration over time, and you can refund it in other ways a well. Check out all the details below. 
      (Source)
      Greetings members of the Artisan’s Consortium!
      As we reveal much of the content coming in The War Within, we’d like discuss a new system we’re cooking up for professions.
      Inspiration
      We added Inspiration in Dragonflight to try and capture the fantasy of critical hits while crafting. If you weren’t quite capped out on your gear and specializations for a given craft, or if you weren’t using max quality reagents to guarantee that max quality item, Inspiration was a way to get that lucky crit. It could save you some money (by using lower-quality reagents) and you could craft a better item than you would otherwise.
      That was the hope at least, but it ended up (understandably) becoming a situation where crafters take this luck-based system, tell their customers that they would recraft an item an indeterminate number of times, and summarily charge a specific price per recraft until their Inspiration struck.
      So we’re making changes, because:
      There’s a lack of decision making and agency for the crafter. There’s a lack of clarity for customers who just want items made. It’s based heavily in RNG, which was never the goal of the Professions revamp. In The War Within, we’re removing Inspiration. In its place, we have a new ability for crafters to utilize.
      Concentration
      Concentration is a resource, and you’ll have a separate pool of Concentration for each crafting profession.
      It represents your ability to heavily focus on your recipes and exceed your normal capabilities. You choose when you want to Concentrate using a button in the crafting window, empowering your next craft(s). Doing so will cause the craft to automatically reach the next level of quality, no questions asked.
      However, such heavy focus can take a toll, costing you some of your profession’s Concentration resource. The cost is determined by how far away you are from crafting that next quality tier and is modified by a few variables such as Profession Specializations, Finishing Reagents, and whether you are crafting consumables, reagents, or actual equipment.
      For example, if you’re incredibly close to being able to craft a max-quality sword, you won’t need to Concentrate too hard to finish that project. However, if you’re just barely able to craft that same sword at quality 3, you will likely have to devote most of your Concentration to craft it at quality 4.
      For those who want to focus on ingenious breakthroughs when concentrating, we also have a new stat to support your endeavors. This is Ingenuity, which gives you a chance to refund the Concentration spent on a craft. The more Ingenuity you have, the higher your chance to get that full refund. Outside of these Ingenuity-fueled refunds, Concentration will also automatically regenerate over time when you aren’t sitting at its cap.
      Our goal is to provide crafters with a more deterministic way to accomplish the original objectives and intent behind Inspiration. You can use it to shore up a lack of skill, gear, or max-quality reagents while still making higher-quality crafts. Maybe you just want to save some money by using lower-quality reagents in a craft you can otherwise guarantee at maximum quality. Either way, we want to give crafters more agency over their crafting, provide more room for decision-making in the professions ecosystem, and provide a resource that you can use without having to give your customers a full statistical breakdown.
      Please note that much of this system is currently being implemented, and will become available for testing in future builds of the War Within Alpha.
      Thank you very much!
    • By Staff
      Blizzard have posted the very first War Within Alpha development notes! We have a whole lot of class changes for Druids, Evokers, Monks, Paladins and Warriors, as well as many profession changes, UI improvements and more.
      Alpha, April 18 (Source)
      NEW ZONES AND DELVES
      Isle of Dorn NEW DUNGEONS
      Cinderbrew Meadery The Rookery CHARACTER LEVEL
      Developers’ note: With each phase, we encourage players to make a new template character and avoid using their previous characters as they could potentially be in a broken state. After making a new template character, make sure to talk to Questzertauren and he will prepare you for any available content.
      Level 70 Character Template Maximum Level: 73 CLASSES
      Developer’s note: Hero Talents can be accessed either naturally by leveling (first point is granted at 71) or can be boosted by interacting with the Questzertauren npc in Orgrimmar and Stormwind which will immediately boost you to level 71 and also grant you all 10 Hero Talent points. Please note: Doing this will give you a permanent debuff that will reduce your damage done (so you do not overpower content due to having a larger amount of talent points than intended). Additionally, this process is not reversible, so if you’d like to experience the natural flow of progression, you’ll need to make a new character. Additionally, as this is Alpha, there are a few callouts we wanted to make in regards to the readiness of Hero Talents. Several Hero Talents trees have not had their new visual effects or audio added. These trees are using placeholder assets for now and will be updated over the course of Alpha. Power tuning of these abilities is still in the early passes and will be ongoing. There might be abilities that are labeled as NYI - these are Not Yet Implemented and will likely be a little bit prone to bugs until they’re fully implemented. The User Interface frame for Hero Talents is still being polished and is missing a few bits of art, animation, and other small changes. The following Hero Talents are available for playtesting in Public Alpha 1: DEATH KNIGHT Deathbringer (Blood/Frost) Rider of the Apocalypse (Frost/Unholy) San’layn (Unholy/Blood) DEMON HUNTER Aldrachi Reaver (Havoc/Vengeance) DRUID Druid of the Claw (Feral/Guardian) Elune’s Chosen (Balance/Guardian) Keeper of the Grove (Balance/Restoration) Wildstalker (Feral/Restoration) EVOKER Chronowarden (Augmentation/Preservation) Flameshaper (Devastation/Preservation) Scalecommander (Devastation/Augmentation) HUNTER Dark Ranger (Marksmanship/Beast Mastery) Pack Leader (Beast Mastery/Survival) Sentinel (Survival/Marksmanship) MAGE Frostfire (Frost/Fire) Spellslinger (Frost/Arcane) Sunfury (Arcane/Fire) MONK Conduit of the Celestials (Mistweaver/Windwalker) Master of Harmony (Mistweaver/Brewmaster) Developer’s note: Master of Harmony will be accessible in the Hero Talent Tree, but there will be a handful of talents that are not fully implemented. Shado-Pan (WIndwalker/Brewmaster) PALADIN Herald of the Sun (Holy/Retribution) Lightsmith (Holy/Protection) Templar (Retribution/Protection) PRIEST Oracle (Holy/Discipline) Voidweaver (Discipline/Shadow) ROGUE Trickster (Subtlety/Outlaw) SHAMAN Farseer (Restoration/Elemental) WARLOCK Diabolist (Destruction/Demonology) Hellcaller (Destruction/Affliction) Soul Harvester (Demonology/Affliction) WARRIOR Colossus (Protection/Arms) Mountain Thane (Protection/Fury) Slayer (Fury/Arms) DRUID Developer’s note: A core aspect of the druid fantasy is that they have 4 specializations with a variety of magical and physical powers. We want the class tree to embody druids’ ability to invest in the powers of other specializations for useful utility and defensive power. We kept the central design of there being four main sections, one for each spec. You can invest in the Guardian section to access their powerful damage resistance, or the Restoration section to unlock self-healing. Further, the talents in the bottom half of the tree are divided into “physical” and “magical” halves that you can access by investing in either Feral / Guardian or Restoration / Balance sections. More details can be found in the Feedback: Druid Updates 1 thread. New Talent: Oakskin – Survival Instincts and Barkskin reduce damage taken by an additional 10%. New Talent: Fluid Form – Shred and Rake can be used in any form and shifts you into Cat Form. Mangle can be used in any form and shifts you into Bear Form. Wrath and Starfire shifts you into Moonkin Form, if known. New Talent: Ursoc’s Spirit – Stamina in Bear Form is increased by 10%. New Talent: Instincts of the Claw – Shred, Swipe, Rake, Mangle, and Thrash damage increased by 5/10%. New Talent: Lore of the Grove – Moonfire and Sunfire damage increased by 5/10%. Rejuvenation and Wild Growth healing increased by 3/5%. New Talent: Starlight Conduit – Wrath, Starsurge, and Starfire damage increased by 5%. For non-Balance, Starsurge’s cooldown is reduced by 4 seconds and its mana cost is reduced by 50%. Heart of the Wild now reduces the global cooldown of affected Balance cast-time spells. Cat Form now increases the range of auto-attacks and melee abilities by 3 yards. Swiftmend has been removed from the talent tree and is now baseline for Restoration Druids. Improved Swipe has been removed from the talent tree and its benefit added to Swipe by default. Moonkin Form has been removed from the talent tree and is now baseline for Balance Druids. Feline Swiftness is now a 1 point talent that increases movement speed by 15%. It’s position is moved to gate 1 under Rake. Thick Hide is now a 1 point talent that reduces damage taken by 4%. Natural Recovery is now a 1 point talent that increases healing received by 4%. It no longer increases healing done. Astral Influence is now a 1 point talent that increases the range of all your spells by 5 yards. It no longer increases auto attack or melee ability range. Primal Fury now also increases Critical Strike damage of Mangle by 20%. Ursine Vigor is now a 1 point talent that increases Stamina and armor in Bear Form by 15% for 4 seconds. Guardian Druid improved Bear Form Stamina bonus decreased to 10% (was 20%). Lycara’s Teachings is now a 2 point talent that grants 3/6% of various secondary stats. Forestwalk is now a 1 point talent. It’s bonus increases your movement speed and healing received by 8% for 6 seconds. Well-Honed Instincts is now a 1 point talent, its effect can occur once every 120 seconds. Gale Winds / Incessant Winds choice node removed. Tireless Pursuit removed. Balance Developer’s note: Our top goals for Balance Druid in The War Within are to ease some of the constraints on their rotation, open up a greater variety of builds and play styles, and tune their balance and resource generation. Learn more here 1. New Talent: Greater Alignment – Celestial Alignment lasts 40% longer. During Celestial Alignment, Solar Eclipse increases Nature damage done by an additional 5% and Lunar Eclipse increases Arcane damage done by an additional 5%. New Talent: Stellar Amplification – Starsurge increases the damage the target takes from your periodic effects and Shooting Stars for 5 seconds. Reapplying this effect extends its duration, up to 20 seconds. New Talent: Harmony of the Heavens – Starsurge or Starfall increase your current Eclipse’s Arcane or Nature damage bonus by an additional 1%, up to 5%. New Talent: Touch the Cosmos – Casting Wrath in an Eclipse has an 8% chance to make your next Starsurge free. Casting Starfire in an Eclipse has a 10% chance to make your next Starfall free. Umbral Embrace has been redesigned – Wrath and Starfire have a 20% chance to cause the next Wrath or Starfire you cast in Eclipse to become Astral and deal 100% additional damage. Now a 1 point talent. New Talent: Umbral Inspiration – Consuming Umbral Embrace increases the damage of your Moonfire, Sunfire, Shooting Stars, and Starfall by 20% for 5 seconds. Astral Smolder has been redesigned – Wrath and Starfire have a 45% chance to cause their targets to languish for an additional 80% of their damage dealt over 6 seconds. Astral Communion has been redesigned – Maximum Astral Power increased by 20. Entering Eclipse grants 12 Astral Power. Nature’s Grace has been redesigned – When Eclipse ends or when you enter combat, enter a Dreamstate, reducing the cast time of your next 2 Starfires or Wraths by 20% and increasing their damage by 50%. All ability damage increased by 6%. Wrath, Starfire, and Shooting Stars damage increased by an additional 15%. Wild Mushrooms damage increased by an additional 25%. Astral Power generation reduced: Wrath: 6 (was ? Starfire: 8 (was 10) New Moon: 10 (was 12) Half Moon: 20 (was 24) Full Moon: 40 (was 50) Fury of Elune: 40 / 2.5 per tick (was 48 / 3 per tick) Celestial Alignment duration reduced to 15 seconds (was 20 seconds). Incarnation: Chosen of Elune duration reduced to 20 seconds (was 30 seconds). Mastery: Astral Invocation value reduced by 17%. Aetherial Kindling now extends during of active Sunfires and Moonfires by 3 seconds (was 4 seconds). Orbital Strike damage reduced by 25%. Umbral Intensity now increases Starfire’s damage as well as its area-of-effect damage scaling – Solar Eclipse increases the damage of Wrath by an additional 20/40%. Lunar Eclipse increases the damage of Starfire by 20/40% and the damage it deals to nearby enemies by an additional 15/30%. Waning Twilight is now a 1 point talent increasing damage you deal to targets with 3 or more of your periodic effects by 6%. Balance of all Things now increases Critical Strike chance by 10/20%, decreasing by 1/2% every second. Denizen of the Dream damage increased by 50%. Friend of the Fae has been removed. Denizen of the Dream moved to Friend of the Fae’s location. Positions of Aetherial Kindling and Lunar Shrapnel swapped. Orbit Breaker and Sundered Firmament are now a choice node where Orbit Breaker was. Primodial Arcanic Pulsar has been removed. Feral Developer’s note: Our top goals for Feral Druid in The War Within are to slow down its rotation a little to make Energy usage more tactical and to bring more clarity to playing the spec. We’re also trying to restore more of Tiger Fury’s identity and excitement, and simplifying some talent functionality to free up more choice in where you spend points. Many of these changes will read as nerfs – the goal is to build a healthy rotation and talent balance and buff damage to make that rotation competitive. Learn more here 1. New Talent: Resourceful Hunter – Leech increased by 2%. Versatility increased by 2%. New Talent: Coiled to Spring – If you generate a combo point in excess of what you can store, your next Ferocious Bite or Primal Wrath deals 10% increased direct damage. Developer’s note: This will only trigger during Berserk if you generate a combo point in excess of five while you already have 3 stacks of Overflowing Power. New Talent: Savage Fury – Tiger’s Fury increases your Haste by 8% and Energy recovery rate by 20% for 6 seconds. Mastery: Razor Claws has been redesigned – Now increases damage of Cat Form bleed and other periodic abilities. Predator has been redesigned – No longer causes Tiger’s Fury’s cooldown to be reset when a target dies with one of your bleeds active. Tiger’s Fury lasts 5 additional seconds. Your combo point-generating abilities’ direct damage is increased by 40% of your Haste. Taste for Blood has been redesigned – No longer scales with number of bleeds on a target. Ferocious Bite damage increased by 15% and an additional 15% during Tiger’s Fury. Raging Fury has been redesigned – No longer increases Tiger’s Fury duration from spending combo points. Tiger’s Fury lasts 5 additional seconds. All ability damage increased by 8%. The direct damage of Shred, Rake, Swipe / Brutal Slash, and Thrash increased by an additional 10%. Berserk duration reduced to 15 seconds (was 20 seconds). Incarnation: Avatar of Ashamane duration reduced to 20 seconds (was 30 seconds). Berserk no longer increases the damage of Shred and Rake. It now increases all ability and auto-attack damage by 10%. Sabertooth now increases damage Ferocious Bite’s primary target takes from all of your Cat Form periodic damage by 3% per combo point spent for 4 seconds (instead of 5% damage dealt by all Rips on all targets). Tireless Energy now increases passive Energy generation by 8%/15% (was 10%/20%) and total Energy by 20/40 (was 30/60). Primal Wrath Energy cost increased to 30 and its direct damage increased by 50%. Tear Open Wounds now consumes 6 seconds of Rip damage during Berserk. Moonfire in Cat Form with Lunar Inspiration duration increased to 18 seconds and overall damage reduced by 10%. Moment of Clarity now increases the rate that Omen of Clarity triggers by 30% (was 50%). Berserk: Heart of the Lion now reduces Berserk’s cooldown by 60 seconds (was reduces cooldown by 0.5 seconds per combo point spent). Berserk: Frenzy now causes enemies to bleed for 135% of all direct damage dealt by combo point generating abilities (was 100%). Soul of the Forest restores 2 Energy per combo point spent (was 3 Energy). Apex Predator’s chance to trigger on a single target is reduced, but its chance to trigger in area-of-effect increases at a faster rate. The following talents have been removed: Dire Fixation Protective Growth Rampant Ferocity Relentless Predator Taste for Blood moved to Relentless Predator’s old location. Infected Wounds moved to Taste for Blood’s old location. Restoration Developer’s note: In The War Within, we’d like to reduce active keybinds, increase the base power of Rejuvenation, and offer some new Heart of the Wild gameplay. With the removal of Adaptive Swarm, we’re opting to replace it with some new Heart of the Wild synergy that both increases the uptime of the effect and enables the Druid to focus on the hybrid gameplay further for its duration. Learn more here 1. New Talent: Dream of Cenarius – While Heart of the Wild is active, Wrath and Shred transfer 150% of their damage and Starfire and Swipe transfer 100% of their damage into healing onto a nearby ally. New Talent: Call of the Elder Druid – When you shift into a combat shapeshift form or cast Starsurge, you gain Heart of the Wild for 10 seconds, once every 60 seconds. New Talent: Thriving Vegetation – Rejuvenation instantly heals for 15/30% of its periodic healing and Regrowth’s duration is increased by 3/6 seconds. New Talent: Prosperity – Swiftmend now has 2 charges. Rejuvenation healing increased by 30%. Grove Guardian’s healing reduced by 15%. Wild Synthesis Wild Growth healing reduced by 15%. Verdant Infusion now extends the duration of heal over time effects by 8 seconds (was 12 seconds). Nurturing Dormancy is now capped at 4 second extension (was 6 seconds). Abundance now increases the Critical Strike chance of Regrowth by 8% and decreases its mana cost by 8% per stack (was 5%). Flourish has moved to a choice node with Photosynthesis Invigorate has moved to a choice node with Embrace of the Dream. Soul of the Forest and Heart of the Wild added to Personal Resource Display. The following talents have been removed: Adaptive Swarm Unbridled Swarm Luxuriant Soil EVOKER Evokers now start at level 10 (was level 58). Evokers now unlock the talent pane immediately after choosing a specialization in the Forbidden Reach, and they no longer learn “temporary” talents as they complete the Forbidden Reach experience. Several base spells that were previously learned at level 58 are now learned at level 10. Mass Return is now learned at level 38. Fury of the Aspects is now learned at level 48. Devastation Developer’s note: Devastation Evoker can generate very high threat at the start of a pull due to a combination of their Mastery: Giantkiller and the burstiness of spells like Fire Breath and Pyre (particularly when used with Dragonrage and Charged Blast). As a result, we’re reducing the threat these spells generate. Fire Breath threat generated reduced by 50%. Pyre threat generated reduced by 30%. Preservation Developer’s note: In this update, our goal was to incorporate Lifespark (Season 1 set bonus for Preservation) into the talent tree and expand talent options by improving the pathing of the tree. We also wanted to keep the flavor of the left side of the tree being Green, the middle being Red, and the right being Bronze. New Talent: Lifespark – Reversion healing has a chance to grant you instant cast Living Flame and increase its damage/healing by 50%. New Talent: Titan’s Gift – Essence Burst increases the effectiveness of your next Essence ability by 25%. Life-Giver’s Flame is now a 1 point node (was 2). Its position has been relocated at the bottom middle of the tree. Grace Period is now a 1 point node (was 2). Its position has been relocated as a capstone below Timeless Magic. Font of Magic and Power Nexus have been relocated to the middle center of the tree. Cycle of Life has been relocated as a capstone at the bottom left of the tree. MONK Developer’s note: Our main goals for the Monk Class tree are to introduce more optionality, refresh the cappers, and add a few new pieces of utility (such as an Enrage dispel), while still cutting down on overall keybind requirements. To accomplish this, we’ve added choice nodes to most active options that offer a passive option or changed pathing to allow more skipping of these spells. More details can be found in the Feedback: Monk Updates 1 thread. New Talent: Crashing Momentum – Targets you Roll through are snared by 40% for 5 seconds. New Talent: Bounding Agility – Roll and Chi Torpedo travel a small distance further. New Talent: Wind’s Reach – The range of Disable is increased by 5 yards. The duration of Crashing Momentum is increased by 3 seconds and its snare now reduces movement speed by an additional 20%. New Talent: Ancient Arts – Reduces the cooldown of Paralysis by 8/15 seconds and the cooldown of Leg Sweep by 5/10 seconds. New Talent: Jade Walk – While out of combat, your movement speed is increased by 15%. New Talent: Pressure Points – Paralysis now removes all Enrage effects from its target. New Talent: Energy Transfer – Successfully interrupting an enemy reduces the cooldown of Paralysis and Roll by 5 seconds. New Talent: Quick Footed – The duration of snare effects on you is reduced by 20%. New Talent: Spirit’s Essence: Transcendence – Transfer snares targets within 10 yards by 70% for 4 seconds when cast. New Talent: Peace and Prosperity – Reduces the cooldown of Ring of Peace by 5 seconds and Song of Chi-Ji’s cast time is reduced by 0.5 seconds. New Talent: Swift Art – Roll removes a snare effect once every 30 seconds. New Talent: Celestial Determination – While your celestial is active, you cannot be slowed below 90% normal movement speed. New Talent: Martial Instincts – Increases your Physical damage done by 2/4% and Avoidance increased by 2/4%. New Talent: Healing Winds: Transcendence – Transfer immediately heals you for 15% of your maximum health. New Talent: Chi Proficiency – Magical damage done increased by 2/4% and healing done increased by 2/4%. New Talent: Lighter Than Air – Roll causes you to become lighter than air, allowing you to double jump to dash forward a short distance once within 5 seconds. New Talent: Flow of Chi – You gain a bonus effect based on your current health. Above 90% health: Movement speed increased by 5%. This bonus stacks with similar effects. Between 90% and 35% health: Damage taken reduced by 5%. Below 35% health: Healing received increased by 10%. New Talent: Rushing Reflexes – Your heightened reflexes allow you to react swiftly to the presence of enemies, causing you to quickly lunge to the nearest enemy within 10 yards after you Roll. New Talent: Transcendence: Linked Spirits – Transcendence now tethers your spirit onto an ally for 1 hour. Use Transcendence: Transfer to teleport to your ally’s location. Tiger Tail Sweep has been redesigned – Increases the range of Leg Sweep by 4 yards. Now a 1 point talent. Elusive Mists has been redesigned – Reduces all damage taken by you and your target while channeling Soothing Mists by 6%. Now a 1 point talent. Chi Wave has been redesigned – Every 15 seconds, your next Rising Sun Kick or Vivify releases a wave of Chi energy that flows through friends and foes, dealing Nature damage or healing. Bounces up to 7 times to targets within 25 yards. Summon White Tiger Statue has been redesigned – Invoking Xuen, the White Tiger also spawns a White Tiger Statue at your location that pulses damage to all enemies ever 2 seconds for 10 seconds. Ironshell Brew has been redesigned – Increases your maximum health by an additional 10% and your damage taken is reduced by an additional 10% while Fortifying Brew is active. Escape from Reality has been redesigned – After you use Transcendence: Transfer, you can use Transcendence: Transfer again within 10 seconds, ignoring its cooldown. Fatal Touch has been redesigned – Touch of Death increases your damage by 5% for 30 seconds after being cast and its cooldown is reduced by 90 seconds. Now a 1 point talent. Clash has moved to the Class tree. Improved Roll is now baseline for all Monk specializations. Fortifying Brew cooldown is now 2 minutes for Mistweaver and Windwalker. Many talents have changed positions. The following talents are now 1 point: Save Them All Bounce Back Resonant Fists Grace of the Crane Fast Feet The following talents have been removed: Improved Roll Improved Vivify Ferocity of Xuen Hasty Provocation Eye of the Tiger Close to Heart Generous Pour Resonant Fists Dampen Harm and Summon Black Ox Statue have been removed for Windwalker and Mistweaver. Summon White Tiger Statue and Summon Jade Serpent Statue have been removed for Brewmaster and Windwalker. Mistweaver Developer’s note: Mistweaver is seeing a few updates including their class 2-set Chi Harmony bonus and the removal of Essence Font. We’re also adding a talent to help Mistweavers who are focused on melee to gain more value out of their Mastery stat. Essence Font’s removal will have a few outcomes, the most important of which to address will be melee Mistweavers in raid healing scenarios.
      We’re hoping the removal of Clouded Focus and consequent tuning of Vivify and Enveloping Mist will help Soothing Mist fill the gaps for them, but there are some realities around planting and casting that may feel worse than Essence Font did. Our goal here is to make the risk/reward feel worth it here through tuning, but we’re going to continue looking at this as we iterate in The War Within. Learn more here. New Talent: Crane Style – Rising Sun Kick now kicks up a Gust of Mist to heal 2 allies within 40 yards. Spinning Crane Kick and Blackout Kick have a chance to kick up a Gust of Mist to heal 1 ally within 40 yards. New Talent: Deep Clarity – After you fully consume Thunder Focus Tea, your next Vivify triggers Zen Pulse. New Talent: Chi Harmony – Renewing Mist applies Chi Harmony to its initial target, increasing their healing taken from you by 50% for 8 seconds. Zen Pulse has been redesigned – Renewing Mist’s heal over time has a chance to cause your next Vivify to also trigger a Zen Pulse on its target and all allies with Renewing Mist, healing them increased by 5% per Renewing Mist active, up to 50%. Jadefire Stomp no longer casts Essence Font, its cooldown is reduced to 15 seconds (was 20 seconds), and now casts Gusts of Mist on each ally healed. Gust of Mist healing increased by 20%. Jade Bond now increases the healing of Yu’lon’s Soothing Breath by 300% (was 40%). Invigorating Mist healing increased by 8%. Vivify healing increased by 9%. Vivify now costs 3% base mana (was 3.4%). Developer’s note: We are increasing the effectiveness of baseline Vivify with the removal of the Clouded Focus talent. Burst of Life’s icon has been changed. Various talents have changed locations. The following talents have been removed: Essence Font Upwelling Font of Life Clouded Focus Windwalker Developer’s note: Our updates for Windwalker in The War Within are intended to address a few issues the specialization struggled with throughout Dragonflight. These points of focus for us were the power levels of the Haste and Mastery stats falling behind other options, Jadefire Stomp’s usability, and the Touch of Death gameplay focus. Other areas that we are also looking at are resource bloat, evening out their rate of auto-attacks, and adding more pronounced thematics through both gameplay and visuals. Learn more here 3. New Talent: Acclamation – Rising Sun Kick increases the damage your target receives from you by 4% for 12 seconds. Multiple instances may overlap. New Talent: Flurry of Xuen – Your spells and abilities have a chance to activate Flurry of Xuen, unleashing a barrage of deadly swipes to deal Physical damage in a 10 yard cone. Invoking Xuen, the White Tiger activates Flurry of Xuen. Developer’s note: This ability is still being implemented and will be added in the subsequent Public Alpha build. New Talent: Martial Mixture – Blackout Kick increases the damage of your next Tiger Palm by 10%, stacking up to 12 times. New Talent: Courageous Impulse – The Blackout Kick! effect also increases the damage of your next Blackout Kick by 175%. New Talent: Energy Burst – When you consume Blackout Kick!, you have a 100% chance to generate 1 Chi. New Talent: Gale Force – Targets struck by Strike of the Windlord are sent reeling from its impact, causing them to become vulnerable to your attacks for 10 seconds. Your abilities have a 100% chance to affect the target a second time at 10% effectiveness as Nature damage while they are vulnerable. New Talent: Dual Threat – Your auto attacks have a 20% chance to instead kick your target dealing Physical damage and increasing your damage dealt by 5% for 5 seconds. New Talent: Momentum Boost – Fists of Fury’s damage is increased by 100% of your Haste and Fists of Fury does 10% more damage each time it deals damage, resetting when Fists of Fury ends. Your auto attack speed is increased by 60% for 8 sec after Fists of Fury ends. New Talent: Ordered Elements – During Storm, Earth, and Fire, Rising Sun Kick reduces Chi costs by 1 for 5 seconds and Blackout Kick reduces the cooldown of affected abilities by an additional 1 second. Activating Storm, Earth, and Fire resets the remaining cooldown of Rising Sun Kick and grants 2 Chi. New Talent: Sequenced Strikes – You have a 100% chance to gain Blackout Kick! after consuming Dance of Chi-Ji. New Talent: Revolving Whirl – Whirling Dragon Punch has a 100% chance to activate Dance of Chi-Ji. New Talent: Knowledge of the Broken Temple – Whirling Dragon Punch grants 4 stacks of Teachings of the Monastery and its damage is increased by 20%. Teachings of the Monastery can now stack up to 8 times. New Talent: Singularly Focused Jade – Jadefire Stomp’s initial hit now strikes 1 target, but deals 500% increased damage and healing. New Talent: Communion With Wind – Strike of the Windlord’s cooldown is reduced by 10 seconds and its damage is increased by 20%. New Talent: Brawler’s Intensity – The cooldown of Rising Sun Kick is reduced by 1 second and the damage of Blackout Kick is increased by 10%. New Talent: Combat Wisdom – Every 15 seconds, your next Tiger Palm also casts Expel Harm and deals 100% additional damage. Replaces Expel Harm. Glory of Dawn has been redesigned – Rising Sun Kick has a chance equal to 100% of your Haste to trigger a second time, dealing Physical damage and restoring 1 Chi. Rushing Jade Wind has been redesigned – Strike of the Windlord applies Mark of the Crane to all enemies struck and summons a whirling tornado around you, causing Physical damage over 8 seconds to all enemies within 8 yards. Jadefire Stomp has been redesigned – Strike the Ground fiercely to expose a path of jade for 30 seconds that increases your movement speed by 20% while inside, dealing Nature damage to up to 5 enemies and restores health to up to 5 allies within 30 yards caught in the path. Up to 5 enemies caught in the path suffer additional damage. Inner Peace has been redesigned – Increases maximum Energy by 30. Tiger Palm’s energy cost reduced by 5. Mastery: Combo Strikes is now 20% more effective. Touch of Karma is now baseline for Windwalker. Whirling Dragon Punch now deals additional damage to the first target struck and its damage is reduced beyond 5 targets. Expel Harm no longer generates Chi for Windwalker. Flying Serpent Kick no longer deals damage. Mark of the Crane now only applies to the primary target of each strike. Teachings of the Monastery now stacks up to 4 times (was 3). Thunderfist now always generates 4 stacks of Thunderfist and additional stacks of Thunderfist per each additional target struck. Transfer the Power no longer stacks from Rushing Jade Wind, but now stacks from Spinning Crane Kick. Crane Vortex now increases the damage of Spinning Crane Kick by 15/30% (was 10/20%). Spinning Crane Kick now cancels from using other spells or abilities, but no longer prevents auto-attacks for its duration. Empowered Tiger Lightning’s effect is now baseline for Xuen, the White Tiger. Invoker’s Delight now increases Haste by 20% while active (was 33%). Xuen’s Bond now decreases the cooldown of Invoke Xuen, the White Tiger by 0.2 seconds (was 0.1 second) per Combo Strikes activation. Dance of Chi-Ji’s chance to trigger reduced by 25%. Tiger Palm Energy cost increased to 60 (was 50). Chi Burst no longer generates Chi for Windwalker. Many talents have changed positions. Drinking Horn Cover and Spiritual Focus are now a choice node together. The following talents are now 1 point: Touch of the Tiger Hardened Soles The following talents have been removed: Power Strikes Fatal Flying Guillotine Skyreach Serenity Forbidden Technique Widening Whirl Bonedust Brew Attenuation Dust in the Wind Flashing Fists Open Palm PALADIN Multiple applications of Greater Judgment may overlap. This also functions with Retribution’s multiple stack application. Glyph of the Luminous Charger now only works while Crusader Aura is active. Holy Developer’s note: Our goals are to replace Light of the Martyr with a passive spell but keep the same thematic sacrifice theme, move more of their throughput from Beacon of Light into their baseline spells, and redesign Blessing of Summer to feel more specific to their role. Learn more here. New Talent: Bestow Light – Light of the Martyr’s health threshold is reduced to 70% and increases Holy Shock’s healing by an additional 5% for every 5 seconds Light of the Martyr is active, stacking up to 3 times. While below 70% health, the light urgently heals you every 1 second. Light of the Martyr has been redesigned – While above 80% health, Holy Shock’s healing is increased 20%, but creates a heal absorb on you for 30% of the amount healed that prevents Beacon of Light from healing you until it has dissipated. Blessing of Summer has been redesigned – Bless an ally for 30 seconds, causing 20% of all healing to be converted into damage onto a nearby enemy and 10% of all damage to be converted into healing onto an injured ally within 40 yards. Beacon of Light now transfers 15% of healing done (was 25%). Barrier Faith now transfers 20% of healing into its absorb (was 25%). Word of Glory healing increased by 25%. Light of Dawn healing increased by 20%. Holy Shock healing increased by 20%. Tyr’s Deliverance healing decreased by 15%. Sacrifice of the Just now reduces the cooldown of Blessing of Sacrifice by 15 seconds (was 60 seconds). Blessing of Sacrifice now transfers 30% of damage taken (was 20%) for Holy. Fixed an issue that caused Tyr’s Deliverance’s healing to not be affected by some modifiers, such as Avenging Wrath. Barrier Faith is now on a choice node with Holy Prism. Tyr’s Deliverance and Reclamation have changed positions in the tree. Light’s Hammer has been removed. Retribution Developer’s note: Our initial goal is to explore how we can make secondary stats more appealing to Retribution, to allow a natural progression of scaling throughout an expansion. Due to the nature of many talents offering guaranteed critical hits, it was difficult for us to make Critical Strike a stat that felt valuable. To address this, we’ve reworked and rebalanced these talents to not automatically crit. They will instead gain value when you do crit, such as increasing their critical strike damage.
      One of the sources of frustration we’ve seen when it comes to the Retribution spec tree is that there is a large amount of friction between Single Target and AoE builds, leaving very little wiggle room for any sort of hybridization. We’ve done some restructuring to alleviate some of this tension, to create more room to explore hybrid type builds for when the scenarios might call for it. Learn more here 2. New Talent: Burn to Ash – When Truth’s Wake critically strikes, its duration is extended by 2 seconds. Your other damage over time effects deal 30% increased damage to targets affected by Truth’s Wake. Righteous Cause has been redesigned – Each Holy Power spent has a 6% chance to reset the cooldown of Blade of Justice. Art of War has been redesigned – Your auto attacks have a 20% chance to reset the cooldown of Blade of Justice. Critical strikes increase this chance by an additional 10%. Divine Hammer has been redesigned – Divine Hammers spin around you, consuming a Holy Power to strike enemies within 8 yards for Radiant damage every 2.2 seconds. While active, your Holy Power generating abilities recharge 75% faster, and increase the rate at which Divine Hammer strikes by 15% when they are cast. Deals reduced damage beyond 8 targets. Now a 2 min cooldown. Damage increased by 300%. Divine Hammer base periodic decreased to 2.2 seconds (was 3 seconds) Period scales with Haste. Final Reckoning has been redesigned – Now increases the damage taken from your single target Holy Power spenders by 30%. Increases the damage taken from your other Holy Power spenders by 15%. Vengeful Wrath has been redesigned – Hammer of Wrath deals 50% increased damage to enemies below 35% health. Vanguard of Justice has been redesigned – Templar’s Verdict and Divine Storm cost 1 additional Holy Power and deal 20% increased damage. Templar Strikes has been redesigned: Charge cooldown increased by 15%. Templar Slash, 2nd part of combo, overrides Templar Strike for 5 seconds (was 4 seconds). Crusader Strike becomes a 2-part combo: Templar Strike slashes an enemy for damage and gets replaced by Templar Slash for 5 seconds. Templar Slash strikes an enemy for damage, and burns them for 50% of the damage dealt over 4 seconds. Truth’s Wake effect is now added to Wake of Ashes baseline. Highlord’s Judgment has been renamed to Highlord’s Wrath. Mastery: Hand of Light has been renamed to Mastery: Highlord’s Judgment – Now also causes Judgment to have a chance to blast the target with the Light, dealing Holy damage. Highlord’s Wrath has been redesigned – Mastery: Highlord’s Judgment is 50/100% more effective on Judgment and Hammer of Wrath. Judgment applies an additional stack of Greater Judgment if it is known. Adjudication has been redesigned – Critical Strike damage of your abilities increased by 5% and Hammer of Wrath also has a chance to cast Highlord’s Judgment. Blades of Light has been redesigned – Crusader Strike, Judgment, Hammer of Wrath, and damaging single target Holy Power abilities now deal Holystrike damage and your abilities that deal Holystrike damage deal 5% increased damage. Divine Arbiter now has an additional effect – Highlord’s Judgment and Holystrike damage abilities grant you a stack of Divine Arbiter. Searing Light now has an additional effect – Highlord’s Judgment and Radiant damage abilities have a chance to call down and explosion of Holy Fire. Blessed Hammer from Adjudication now spawns from the target of your Hammer of Wrath. Execution Sentence now causes the enemy to suffer 20% of the damage dealt during its time after it expires (was 30%). Execution Sentence damage no longer counts as a damage over time effect. WARRIOR Developer’s note: The Warrior class talent tree has been significantly reorganized to allow for more player choice and build diversity in Warrior builds, as well as improve access to utility abilities like Storm Bolt and Shockwave. Rage generation for all Warrior specs in Dragonflight has been higher than we’re happy with so we’ve removed or reduced the power of several Rage-generating effects. With tuning, this will introduce more tactical gameplay around when to use Rage spenders and make those spenders more impactful. More details can be found in the Feedback: Warrior Updates 1 thread. Significant re-arrangement of many talents on the Warrior tree. Berserker Rage now auto-learned at level 12. Thunder Clap base Rage cost reduced to 20 (was 30). Slam damage normalized across all specializations (Arms-only Slam damage bonus removed), and damage increased by 200%. Blood and Thunder no longer increases Rage cost or damage of Thunder Clap. Crackling Thunder also increases damage of Thunder Clap by 10%. Frothing Berserker now refunds 10% Rage for Arms and Fury, and 25% Rage for Protection. Shockwave no longer generates Rage on cast. Champion’s Spear generates 10 Rage on cast (was 20). Thunderous Roar no longer generates Rage on cast. Thunderous Words now causes Thunderous Roar’s Bleed effect to increase damage targets take from all the Warrior’s bleed effects, rather than passively increasing it all the time. The following talents have been removed: Titanic Throw Sonic Boom Arms Developer’s note: In Dragonflight, Arms Warriors were most impacted by Rage over-generation, and combined with Arms having several mechanics that interact with Rage spend (Tactician, Anger Management, and Test of Might) led to certain builds dominating for most of the expansion and led to Arms rotation being overwhelmed by ability resets. To address this, in The War Within, Arms is receiving significant Rage generation and Rage cost adjustments as to make Rage management interesting for Arms. Many Arms talents have also seen significant changes, with the aim to give Arms Warriors more choices for their builds and rotation based on their preferences and the content they are playing, as well as more control over how and when they generate additional Rage. Learn more here. Moderate re-arrangement of several talents on the Arms tree. New Talent: Finishing Blows – Overpower generates 8 Rage when used on a target below 35% health. Barbaric Training has been redesigned for Arms – Now grants 20% damage and 10% critical damage to Slam and Whirlwind. Storm of Swords has been redesigned – Now grants Whirlwind a 30% chance to make your next Whirlwind cost 100% less Rage. Rage generated from auto-attacks reduced by 16%. Whirlwind base Rage cost reduced to 20 (was 30). Rend base Rage cost reduced to 20 (was 30). Ignore Pain Rage cost reduced to 20 (was 40). Cleave damage increased by 5%. Whirlwind damage reduced by 33%. Collateral Damage’s damage bonus now applies to Cleave as well as Whirlwind. Unhinged now will cast Mortal Strike on your target if valid, falling back to a random target. Warlord’s Torment no longer triggers from Colossus Smash. Duration of Recklessness buff increased by 50% and bonus Rage generation reduced to 25% (was 100%). In for the Kill’s Haste bonus now lasts as long as Colossus Smash does. Improved Overpower increases number of Overpower charges by 1. Dreadnaught no longer increases number of Overpower charges. Strength of Arms no longer causes Overpower to generates 8 Rage when used on a target below 35% health. Tactician chance to reset cooldown of Overpower per Rage spent reduced to 1% (was 1.3%). Deft Experience increase to Tactician’s chance to reset cooldown of Overpower per Rage spent reduced to 0.5% (was 0.6%). Valor in Victory’s Versatility bonus increased to 2% (was 1%). Battlelord no longer generates Rage when triggered. Skullsplitter now accelerates Rend’s Bleed baseline. Ravager is now a choice node with Bladestorm. All existing Bladestorm sub-talents updated to work with both Ravager and Bladestorm. Bladestorm no longer generates Rage on cast. The following talents have been removed: Tide of Blood Reaping Swings Fury Developer’s note: In Dragonflight, the Fury talent tree allowed for players to specialize heavily in either Raging Blow or Bloodthirst, to the point of eliminating one or the other from their rotation. We think Fury works best when all the core rotational abilities see regular use, so we have made several changes to the Fury tree and abilities to ensure that both Raging Blow and Bloodthirst remain valuable for Fury Warriors in all builds, while maintaining build choice and rotational diversity for Fury Warriors with the return of Bladestorm to the Fury tree and the addition of a choice of Enrage effects. Learn more here 1. Fury Warriors now learn Defensive Stance by default. Moderate re-arrangement of several talents on the Fury tree. New Talent: Powerful Enrage: Enrage increases the damage your abilities deal by an additional 15% and Enrage’s duration is increased by 1 second. On a choice node with Frenzied Enrage. Bladestorm is now a choice node with Ravager. All existing Ravager sub-talents updated to work with both Ravager and Bladestorm. Wrath and Fury now increases the chance for Improved Raging Blow to reset Raging Blow’s cooldown by 10% while Enraged. Deft Experience no longer reduces Bloodthirst’s cooldown, instead it now increases Bloodthirst’s chance to trigger Enrage by 2% per point. Tenderize no longer increases the duration of Enrage. Frenzied Flurry has been removed, its effects have been added to Single-Minded Fury. The following talents have been removed: Raging Armaments Annihilator Storm of Swords Developer’s note: Annihilator and Sword of Swords provided an option for Fury players who wanted a lower “actions per minute” playstyle. However, we’re not happy with how they changed which abilities warriors used in their rotations. We are instead providing Powerful Enrage as a new option for a slower playstyle that synergizes with Fury’s rotation and flavor. Protection Whirlwind base Rage cost reduced to 20 (was 30). Whirlwind damage reduced by 33%. Rend base Rage cost reduced to 20 (was 30). DYNAMIC FLIGHT
      440+ Flying Mounts will feature Dynamic Flight active abilities, faster speeds, and new animations in The War Within. Known Issue: Dragonriding talent panel is not available outside of Dragon Isles. To access the talents, paste this command into the chat box: /run DragonridingPanelSkillsButtonMixin:OnClick() ITEMS
      The item levels of leveling gear have been adjusted to be rewarded at an appropriate item level through level 70. Developer’s note: With this adjustment the leveling content should feel easier for all players as the items being rewarded will be a higher item level. All leveling items will follow this high item level cadence except for heirlooms. Heirlooms still have the advantage of increasing their item level as the wielder levels. In general, this should make leveling a more fluid and pleasant experience! The sell value of the Elegant Canvas Brush has been reduced to 100 gold. PLAYER VERSUS PLAYER
      DRUID Call of the Elder Druid has been removed from PvP talents and is now a Restoration Druid talent. PALADIN Holy Barrier Faith is now 50% more effective in PvP combat (was 100%). PROFESSIONS
      Developer’s note: We added Inspiration in Dragonflight to try and capture the fantasy of critical hits while crafting. If you weren’t quite capped out on your gear and specializations for a given craft, or if you weren’t using max quality reagents to guarantee that max quality item, Inspiration was a way to get that lucky crit. It could save you some money (by using lower-quality reagents) and you could craft a better item than you would otherwise.
      That was the hope at least, but it ended up (understandably) becoming a situation where crafters take this luck-based system, tell their customers that they would recraft an item an indeterminate number of times, and summarily charge a specific price per recraft until their Inspiration struck. So, in The War Within, we’re removing Inspiration. In its place, we have a new ability for crafters to utilize: Concentration and a new stat: Ingenuity. Learn more about this change in the Professions Update: Concentration in The War Within feedback thread. New Ability: Concentration – Concentration is a resource that you have a separate pool of per crafting profession. It represents your ability to heavily focus on your recipes and exceed your normal capabilities. You choose when you want to Concentrate using a button within the crafting window, empowering your next craft(s). Doing so will cause the craft to automatically reach the next level of quality, no questions asked. New Stat: Ingenuity – You have a chance to have an ingenious breakthrough when you Concentrate on a craft, refunding all Concentration spent. ALCHEMY Alchemy is in a near-complete state, beyond some polish and tuning work that will likely happen in broad strokes across all professions. Most, if not all recipes should be able to be crafted and utilized, and the specialization tree should be largely reflective of the final experience; all subject to feedback of course. Your good friend Instructaur and his cohort can supply you with the training and materials needed to experiment, and the items you make should be functional and ready for testing. Some additional notes: Phials have been rebranded to be profession effects only, retaining the 30m extendable duration. Flasks make a return with 1h durations! As a quality of life bonus, you can now have phials and flasks active at the same time. Experimentation has been carried forward from Dragonflight but with some adjustments in effort to mitigate frustration while keeping with the theme. You now select which herb to experiment with, and can only discover recipes that utilize that particular herb. Experimentation now has two forms: A repeatable version that you can do with short lockouts (which can be bypassed with Formulated Courage), and a time-gated one that boasts a much higher chance at recipe discoveries. Transmutation has been significantly expanded with a system called Thaumaturgy. This is a side component of Alchemy that boasts extra complexity which allows you to regularly transmute a variety of reagents found on Khaz Algar into other forms. While this process is highly destructive, specializations and clever choices in your inputs will ultimately bring you closer to transmuting Blasphemite, the elusive and highly coveted meta gem that is sure to catch the eye of aspiring Jewelcrafting entrepreneurs. Please take a look at the Thaumaturgy specialization tab and experiment with this feature with and without specializations and let us know how it feels! Specializations now focus heavily on the herbs of Khaz Algar, so it is wise to evaluate the recipe list to determine which recipes appeal to you the most. Specializations for all herbs on a recipe contribute to the final rolls associated with them. As a reminder, recipe difficulty tuning will happen in a later pass but you can nonetheless engage with this mechanic to observe their impact on crafts. BLACKSMITHING Specializations are in and ready for players to dissect! Developer’s note: While the hookups aren’t fully implemented, I’m hoping the Everburning Forge Specialization catches player’s attention as a way to inject a helping of profession stats deterministically. ENCHANTING In this Alpha build, Enchanting has been enabled and can be trained by Professor Instructaur in Orgrimmar and Stormwind. Dragonflight enchantments worked well to provide players with choices and customization, so many of the available options will look familiar in The War Within. There is a new host of weapon enchants available, as well as the new Cursed ring enchants as selectable options. Weapon Oils have also made a return, and Enchanting has an additional set of fun consumables to market to other players! The vast majority of the enchants have been implemented, but some of them are still in progress. Developer’s note: None of the enchants have been tuned yet, a baseline tuning will be done in the near future. Some of the specializations include: Designated Disenchanter Master your fundamental disenchanting rituals, maximizing the quality of reagents you create when destroying items. You will gain +1 Skill per point in this Specialization when disenchanting. Supplementary Shattering Learn the art of shattering the magical essences of Khaz Algar, temporarily empowering your Resourcefulness, Multicraft, and Ingenuity. Additionally, your studies will grant you +1 Ingenuity per point in this Specialization. FISHING In this alpha build, the waters around Khaz Algar are populated with a single fish while we worked out a few updates to the ecosystem. However, fellow Anglers will notice a change in their Fishing Journal, namely Fishing Accessories! Your existing Fishing Gear from the past will lose all Fishing stats and converting them to Fishing Accessories will permanently exchange the combat stats for the proper Fishing-related bonuses. Developer’s note: We’re strictly looking out for any friction with this conversion, items we might have missed, or critical issues to fix before this is fully live. HERBALISM In this Alpha build, Herbalism has been enabled and can be trained by Professor Instructaur in Orgrimmar and Stormwind. Specializations for herbalism have been fully implemented, and in addition to some of the fan favorites, we also have some new abilities and bonuses that you can specialize into. Finally, herbs are growing all over the Isle of Dorn, including ones that have been affected by the magics present on Khaz Algar. As always, we appreciate your time and feedback! The base idea behind Herbalism specializations in The War Within is the same as Dragonflight, but there have been changes and additions to some of the bonuses. The Botany specialization now has a Mulching sub-specialization, which allows you to make potent magical mulch and learn to utilize your Green Thumb. Mulching allows you to consume some of the common herb, Mycobloom, to make a consumable Mulch that gives you a large Finesse bonus to the next herb you gather. Green Thumb, also learned from the Mulching tree, is an activatable cooldown that doubles the amount of herbs you receive from the next herb you gather. JEWELCRAFTING Dragonflight Jewelcrafters will feel right at home with the updates in War Within! A familiar lineup of recipes await your discovery, but with a variety of new cantrips and an updated set of gems. We felt that Jewelcrafting’s structure, particularly its vast array of gem choices, fit well under the new profession system and wanted bring that with us into the new expansion. Item quality has been removed from raw gems and there is only one tier instead of two. Enjoy the reclaimed inventory space! The same lineup of gem options and their associated stats has been carried forward. For reference: Amber: Stamina Emerald: Haste Onyx: Mastery Ruby: Critical Strike Sapphire: Versatility Weighted hybrid combinations of all of the above! Ordinary hybrid gem cuts are now entirely sourced through Specializations rather than distributed across various parts of the game, in any order you choose. Knowing your customers and the gaps in the market is critical for maximizing your profits – but eventually all invested Jewelcrafters will be able to acquire all of the gems as usual. LEATHERWORKING Leatherworkers, your profession is available to be trained by Professor Instructaur in Orgrimmar and Stormwind! The general structure of Leatherworking remains the same as in Dragonflight, crafting a variety of armor pieces for both Leather and Mail wearers. Leatherworkers will also find that they have a new market in reagents with the ability to craft Weapon Grip Wraps and Armor Banding that is used in the high-level crafts of other Professions. We’ve also removed the specialization that granted general Skill across the board, so it should be clearer what specializations you need to focus on if you want to get max quality with a particular recipe. The majority of the recipes are implemented, but a couple of the embellished pieces aren’t implemented. Please look for them to be fully functional in the near future! Developer’s note: None of the effects have been tuned yet. Values related to stats bonuses, damage, or healing are very likely to change as the Alpha moves forward. The majority of specializations are implemented as well, except for a couple of sub-specializations within the Learned Leatherworker tree. Some of the specializations include: Learned Leatherworker Master your Leatherworking fundamentals to increase your reagent efficiency, ability to Concentrate, general stitchwork, and production process. This specialization tree is all about increasing your secondary crafting stats and increasing the efficacy of their effects. Flawless Fortes Master the techniques of Khaz Algar to craft specialty items beyond that of standard armor. This specialization tree focuses on improving your crafting capabilities for embellished armor pieces, reagents, armor kits, and profession gear. QUESTS
      The War Within campaign chapters and local stories. USER INTERFACE AND ACCESSIBILITY
      Spellbook has been redesigned and moved to the same window as Talents and Specializations. Professions now has its own micromenu button. Mount Journal now has a button called Switch Flight Style that lets you switch between steady flight (normal flying) and Dynamic Flight. NEW OPTIONS Option to replace spiders with alternative creatures. This doesn’t affect gameplay or difficulty. Option under Accessibility > General > Arachnophobia Mode. Icon can be used to mark your player character for visibility. Option under Accessibility > General > Self Highlight. Highlight your character’s silhouette when blocked by objects in game. Option under Gameplay > Combat > Show Silhouette when Obstructed. OBJECTIVE TRACKER Updated Objective Tracker art. Minimize settings are now on a new top level quest tracker header. New animations on headers and objectives. Icons for in progress quests have been updated. Objective Tracker text size can be adjusted with Edit Mode. Developer’s note: This will only apply for headers and most text lines in the tracker. Added new 3D quest bangs and icons: Meta quests Repeatable quests Campaign trivial quests Flight map icons have been updated. Flightmaster icon and bang has been updated.
    • By Staff
      Warbands are pretty great and solve a lot of issues players have had in previous expansions, but "just" making most things account-wide and offering a separate bank, among other things, wasn't enough! 
      As MrGM found out, there's a new set of achievements aimed at helping players with alts, as each character you get to level 80 (the new maximum in the expansion) will give you a 5% experience boost for the next characters you level. The  Warband Mentors: The War Within set of achievements even stacks up to 5 times, so each subsequent character you get to 80 will increase the buff, all the way to 25%! The buff is Warband-wide, so any character you level after that will get the buff.

      Making it easier to level alts is always a welcome change, and this is really making us love Warbands even more! 
    • By Staff
      Here's another nice addition to the game coming in the new expansion, with some really interesting mole mounts being added! Keyboardturn found all their variations and their mount special animations as well, so let's take a look. 
      And here's the mount special:

      Unfortunately ground mounts are getting very out-classed with the Dynamic Riding feature, but we're still hoping for that rumored dynamic ground mounts feature! Perhaps these could dig down and move below ground?
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