Seed Skills, Kit and Mindscapes
Introduction — Seed
Seed is an S-Rank Electric Attack Agent in Zenless Zone Zero. Our Seed guide covers everything you need to know about Seed's best builds, including skills, drive discs, team compositions, and more. To learn more about Seed, use the tabs above to switch to our build information for Seed or her team compositions.
Seed is a member of the Obol Squad faction alongside Soldier 11, Trigger, and Orphie & Magus.
"Proxies are like... our 'kindred spirits.' Just like four-leaf clovers and canola flowers."
"While Seed Sr. was asleep, I made quite a few modifications to him."
"I think... I gave him stealth capabilities in the latest update."
"How did I do it, you ask? I just made some adjustments and tweaks by feel."
Banner Availability & How to Pull Seed
Seed is not currently available on any Banners. Seed was last available to be pulled in Version 2.2.
Seed's Strengths & Weaknesses
While Seed's Additional Ability limits her team options, there are also plenty of Attack Agents you could play with her.
Powerful Electric DPS Agent.
Great for players who want to play double-attack meta.
Allows you to utilise older Attack Agents that you may not play any more.
Has only one additional ability activation condition, limiting team possibilities.
Energy generation issues since you will not really play the other Attack Agent, which will generate less decibels than they usually do.
Requires her S-Rank signature W-Engine to reach proper amount of CRIT Rate.
Seed's Core Passives
The Attack teammate with the highest initial ATK is considered Seed's Vanguard.
When the Vanguard unleashes an EX Special Attack, Seed gains Onslaught status, increasing Seed's ATK by 1000 and CRIT DMG by 30%. When Seed unleashes an EX Special Attack, the Vanguard gains Direct Strike status, increasing the Vanguard's ATK by 1000 and CRIT DMG by 30%.
When Direct Strike and Onslaught are both active, Seed and the Vanguard simultaneously gain Besiege status, increasing DMG dealt by 25%.
Onslaught, Direct Strike, and Besiege buffs can all take effect when the character is the current active character. When switching to inactive, the buffs remain until the character goes off-field or 3s after the switch. When the character returns to being the active character, the buffs re-activate.
Upon entering the battlefield with a Vanguard, Seed immediately gains Onslaught status and Besiege status, while the Vanguard immediately gains Direct Strike status and Besiege status.
Direct Strike and Onslaught status last for 40s, and repeated triggers refresh the duration.
When the Vanguard consumes Energy as the active character or when Seed consumes Energy, for every 1 point of Energy consumed, Seed recovers 0.5 points of Steel Charge.
When another Attack Character is in your squad:
When Seed deals DMG as the active character, restore 2 Energy to the Vanguard. This effect can trigger once every 1s.
Seed's Basic Attack: Falling Petals - Slaughter, Basic Attack: Falling Petals - Downfall, and Ultimate: Clockwork Garden - Bloom! deal 30% increased DMG and ignore 25% of enemy Electric RES.
Seed's Skills
Basic Attacks
Press
to activate:
Perform up to 4 attacks forward, dealing Physical DMG for the first two hits and Electric DMG for the third and fourth hits.
When attacked between the retreat of the 3rd hit to before the 4th hit, triggers an automatic dodge.
After the 4th hit of a Basic Attack, Dodge Counter, Quick Assist, or Assist Follow-Up, hold or press
to activate:
Summon the mech to perform a charged punch attack, dealing massive Electric DMG.
When Steel Charge reaches 120, gain one chance to quickly activate Basic Attack: Falling Petals - Slaughter by holding
. This effect expires when Steel Charge is less than 120 or after using the method above to activate Basic Attack: Falling Petals - Slaughter once.
Does not accumulate Steel Charge on hit.
Character is invulnerable while using this skill.
Seed has Steel Charge, which she can accumulate by hitting enemies with her skills.
Steel Charge has a maximum value of 150, and an initial value of 60. Upon reaching 120 Steel Charge and triggering Basic Attack: Falling Petals - Slaughter or Ultimate: Clockwork Garden - Bloom!, press or hold
to consume 60 Steel Charge and unleash Basic Attack: Falling Petals - Downfall First Form, then automatically consume 60 Steel Charge to follow up with Basic Attack: Falling Petals - Downfall Second Form.
Pilots the mech to fire sweeping shots and perform a jumping smash, dealing massive Electric DMG.
Does not accumulate Steel Charge on hit.
Character is invulnerable while using this skill.
Dodge Attacks
Press
to activate:
A quick dash dodge.
Character is invulnerable while using this skill.
Press
during a dodge to activate:
Throw steel wheels forward, dealing Physical DMG.
Press
during a Perfect Dodge to activate:
Unleash a barrage of lasers at enemies in front, dealing Electric DMG.
Character is invulnerable while using this skill.
Assist
When the active character is launched, press
to activate:
Unleash a barrage of lasers at enemies in front, dealing Electric DMG.
Character is invulnerable while using this skill.
When the on-field character is about to be attacked, press
to activate:
Parries the enemy's attack, dealing massive Daze.
Character is invulnerable while using this skill.
Press
after a Defensive Assist to activate:
Unleash continuous floating turret attacks at enemies ahead, dealing Electric DMG.
Character is invulnerable while using this skill.
Special Attacks
Press
to activate:
Throw a steel wheel that traces a curved path, dealing Electric DMG.
With enough Energy, press
to activate:
Enter flight mode, where Seed can move in four directions, and unleash a continuous barrage of missiles, dealing massive Electric DMG.
Hold
to extend the barrage duration while continuously consuming Energy.
During flight, release
to trigger EX Special Attack: Raining Iron Petals - Away.
Upon consuming 60 Energy points in one flight, automatically trigger Basic Attack: Falling Petals - Slaughter.
Character is invulnerable while using this skill.
During EX Special Attack: Raining Iron Petals, release
to activate:
Unleash rapid cannon fire, dealing Electric DMG.
Does not accumulate Steel Charge on hit.
Character is invulnerable while using this skill.
Chain Attacks
When a Chain Attack is triggered, select the character to activate:
Summons her mech for protection, then launches cannon shots and a barrage of missiles, dealing massive Electric DMG.
Character is invulnerable while using this skill.
When Decibel Rating is at Maximum, press
to activate:
Seed will pilot the mech personally, raining down missiles and a meteor shower of rockets, then performing a jumping smash, dealing massive Electric DMG.
After using this skill, accumulate 60 Steel Charge.
Does not accumulate Steel Charge on hit.
Character is invulnerable while using this skill.
Seed's Mindscapes
When Seed's Steel Charge reaches 100, Basic Attack: Falling Petals - Downfall can be triggered, and the total Steel Charge consumed is reduced to 100. The amount of Steel Charge required to gain one chance to quickly release Basic Attack: Falling Petals - Slaughter is reduced to 100. Accumulate an additional 40/20 Steel Charge when entering the battlefield/using Ultimate. Increases Basic Attack: Falling Petals - Downfall CRIT DMG by 30%.
When Besiege is active for an Agent, that Agent's DMG ignores 20% of DEF. When activating EX Special Attack: Raining Iron Petals, after consuming a total of 60 Energy, Seed can continue consuming Energy to extend the duration of the skill until the button is released or a total of 120 Energy is consumed. For every 5 Energy consumed by EX Special Attack: Raining Iron Petals, the following Basic Attack: Falling Petals - Slaughter's DMG increases by 5%.
Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2
When Seed's Besiege status buff is active, her Decibel Generation Rate increases by 10%, and Ultimate DMG increases by 20%.
Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2
Seed's CRIT DMG increases by 50%.
When using Basic Attack: Falling Petals - Slaughter, fires 3 additional laser beams, each dealing 165% of ATK as DMG. This effect can trigger once every 3s.
Changelog
- 24 Mar. 2026: Updated build and teams.
- 13 Oct. 2025: Updated for 2.3.
- 03 Sep. 2025: Guide updated.
- 26 Aug. 2025: Guide updated with the latest changes.
- 25 Jul. 2025: Page added.
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Written by Jaymo, a longtime gamer who spends way too many hours exploring open worlds, grinding in MMOs, and pulling for his favorite gacha characters. He covers news and guides for all kinds of games, and just likes helping people enjoy them more. You can find him hanging out on Twitch or chatting in Discord (jaym0).
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