Sigrid Skills, Kit and Mindscapes
Introduction — Sigrid
Sigrid is an S-Rank Ice Attack Agent in Zenless Zone Zero. Our Sigrid guide and best builds cover everything you need to know about Sigrid's best builds, including skills, drive discs, team compositions and more. To learn more about Sigrid, use the tabs above to switch between her build information and team compositions.
Sigrid is one of the available members of the Airspace Patrol Department (A.P.D.) Faction in Roscaelifer.
Glory guides us onward!
This thing's called an air fryer...? You can bake without an open flame?
A container that can generate high temperatures...
It reminds me of Researcher Norma's hat... Hmm, maybe I'll stuff some dough in there next time and see what happens.
Sigrid's kit is currently based on beta information and remains subject to change before release, so her kit may be adjusted.
Banner Availability & How to Pull Sigrid
Sigrid is currently unreleased but will be available on the Exclusive Channel in Version 3.1.
Sigrid's Strengths & Weaknesses
Very Strong Burst Potential
High Survivability During Combos
Easy to Build
Complex Rotation and Combo Management
Dependence on Stun Windows
Hard to Play
Sigrid's Core Passives
[Basic Attack] Phase 4, [EX Special Attack], [Assist Follow-Up], [Chain Attack], [Ultimate], and [Dodge Counter] are considered [Draw-Fire Stance];
When Sigrid uses any [Draw-Fire Stance] in combat, if not currently in [Sky Patrol Gunstance], she enters [Sky Patrol Gunstance] and gains 1 use of [Basic Attack: Holster Stance], storable up to 1 time;
In combat, while in [Sky Patrol Gunstance], when Sigrid uses any [Draw-Fire Stance], she can refresh [Sky Patrol Gunstance] and gains 1 use of [Basic Attack: Holster Stance], storable up to 1 time;
The duration of [Sky Patrol Gunstance] decreases as [Basic Attack: Holster Stance] phases increase: at Phase 1/2/3, the duration is 8/7/6s respectively;
When [Sky Patrol Gunstance] ends, [Basic Attack: Holster Stance] phase decreases by 1, down to a minimum of Phase 1;
When activating or refreshing [Sky Patrol Gunstance], Sigrid's CRIT Rate increases by 66% and her ATK increases by 330, lasting 8s; on repeated triggers, the duration is extended by 8s, up to a maximum of 40s;
When Sigrid's attacks hit enemies in a Stunned state, the Stun DMG Multiplier dealt to the target increases by 20%.
Triggers when your squad has an [Assist] or [Stun] character:
When triggered, your DMG dealt increases by 30%;
When your attacks hit enemies afflicted with Contamination, your DMG dealt increases by 15%
Sigrid's Skills
Basic Attacks
Press
to activate:
Launch up to 4 Slashes forward, dealing Ice DMG;
The 4th hit of [Basic Attack: Frosty Spearhead] is considered a [Draw Stance];
While in [Sky Patrol Gunstance] with available [Basic Attack: Gun Retraction] charges, hold
to activate:
Activates the corresponding [Basic Attack: Gun Retraction] based on the current branch stage, dealing Ice DMG;
[Basic Attack: Gun Retraction] has three stages. Each use advances the stage count. After activating Stage 3 of [Basic Attack: Gun Retraction], the stage count resets;
If Sigrid is attacked during the charge Stance of Stages 1 or 2 of [Basic Attack: Gun Retraction], she will Block with her shield. Upon a successful Block, the incoming attack DMG is negated, the [Sky Patrol Gunstance] state is refreshed, and one [Basic Attack: Gun Retraction] charge is granted. After a successful Block, press
to activate [Basic Attack: Gun Retraction] at the corresponding stage;
[Basic Attack: Gun Retraction] used after [Basic Attack: Piercing Frost Tip] retains the current stage count of [Basic Attack: Piercing Frost Tip];
DMG received during this skill is reduced by 60%;
Anti-Interrupt level is increased during this skill;
Character is invulnerable during Stage 3 of [Basic Attack: Gun Retraction].
Dodge Attacks
Press
to activate:
A quick dash dodge;
Character is invulnerable while using this skill.
Press
during a dodge to activate:
Perform a forward slash, dealing Physical DMG.
Press
during a Perfect Dodge to activate:
Condenses ice at the spear tip to unleash a powerful counter against enemies ahead, dealing Ice DMG;
A Dodge Counter: Parting Shot used after Basic Attack: Frostbite Spearhead retains the number of stages of Basic Attack: Frostbite Spearhead;
This skill is considered a Draw Stance;
Character is invulnerable while using this skill.
Assist
When the active character is launched, press
to activate:
Dash forward with freezing force, dealing Ice DMG.
Character is invulnerable while using this skill.
When the on-field character is about to be attacked, press
to activate:
Parries the enemy's attack, dealing massive Daze.
Character is invulnerable while using this skill.
Press
after a Defensive Assist to activate:
Swing the spear upward, then slam it down with a heavy attack, dealing massive Ice DMG;
This skill is considered a Spear Draw Stance;
Character is invulnerable while using this skill.
Special Attacks
Press
to activate:
Lunge forward with three consecutive thrusts, dealing Ice DMG.
Anti-Interrupt level is increased while using this skill.
When Energy is sufficient and not in the [Sky-Patrol Spearstance] state, press
to activate:
Launch a powerful series of forward thrusts, dealing massive Ice DMG;
When hit by an enemy attack during the skill's thrusts, Sigrid uses her shield to Block. A successful Block negates the attack's DMG, refreshes the [Sky-Patrol Spearstance] state, and grants one opportunity to activate [Basic Attack: Spear-Draw Stance]; press
after a successful Block to activate the corresponding hit of [Basic Attack: Spear-Draw Stance];
This skill is considered a [Spear-Draw Stance];
Character is invulnerable while using this skill.
When Energy is sufficient and in the [Sky-Patrol Stance] state, press
to activate:
Launch a powerful series of forward thrusting strikes, dealing massive Ice DMG;
If Sigrid is struck by an enemy attack during the thrusting strikes, she will Block with her shield. Upon a successful Block, the incoming attack DMG is negated, the [Sky-Patrol Stance] state is refreshed, and an opportunity to use [Basic Attack: Rifle-Retract Form] is granted. Press
after a successful Block to use the corresponding sequence of [Basic Attack: Rifle-Retract Form];
This skill is considered a [Rifle-Draw Form];
Character is invulnerable while using this skill.
Chain Attacks
When a Chain Attack is triggered, select the character to activate:
Launch a powerful Pierce at enemies ahead, dealing massive Ice DMG;
Gain the [Tempered] effect, increasing DMG dealt by subsequent [Basic Attack: Gun Stow] by 25%, lasting 50s;
When this skill hits an Elite or Boss-Rank enemy in a Stunned state for the first time, the current [Basic Attack: Gun Stow] stage count is recorded and reset, entering [Formation Break] state. This effect can trigger at most once per Stun;
During [Formation Break] state, the duration of [Sky Patrol Stance] does not decrease, and holding
allows continuous use of [Basic Attack: Gun Stow] Stages 1 through 3;
After using [Basic Attack: Gun Stow] Stage 3, [Formation Break] state ends and the [Basic Attack: Gun Stow] stage count is restored;
This skill is treated as [Gun Draw];
During [Formation Break] state, [Basic Attack: Gun Stow] hitting Stunned enemies will not open the Chain Attack window;
Character is invulnerable while using this skill.
When Decibel Rating is at Maximum, press
to activate:
Channels the power of extreme cold to unleash a devastating series of dashes forward, dealing massive Ice DMG;
This skill is considered a Draw;
Character is invulnerable while using this skill.
Sigrid's Mindscapes
When the 3rd hit of [Basic Attack: Gun Retraction] is triggered, enter or refresh [Sky Patrol Gunstance] and gain one opportunity to trigger [Basic Attack: Gun Retraction]; excess [Basic Attack: Gun Retraction] opportunities cause the next [Basic Attack: Gun Retraction] to deal an extra 100% DMG; Sigrid's own ATK increases by 22%.
[Draw Stance] and [Basic Attack: Holster Stance] deal Ice DMG that ignores 24% of the target's DEF; the duration of the [Sky Patrol Gunform] effect is extended by 2s;
Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2
Each time [Aerial Gunstance] refreshes, increase the DMG dealt by 20% for 8s. Repeated triggers can extend the duration by 8s, up to a maximum of 40s.
Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2
[Basic Attack: Gun Draw] The first hit on an enemy in the 1st/2nd/3rd stage deals an additional 150%/150%/200% DMG.
Changelog
- 03 Jul. 2026: Guide updated.
- 26 Jun. 2026: Guide created.
Written by Jaymo, a longtime gamer who spends way too many hours exploring open worlds, grinding in MMOs, and pulling for his favorite gacha characters. He covers news and guides for all kinds of games, and just likes helping people enjoy them more. You can find him hanging out on Twitch or chatting in Discord (jaym0).
- ZZZ Players Say Starlight Billy Feels More Frustrating Than Challenging
- Norma’s Weirdest ZZZ Teams Are Already Clearing Deadly Assault
- ZZZ Players Face a Tough Pull Choice With Remielle Dan So Close
- Celebrate ZZZ’s 2nd Anniversary With Free Polychromes Before 3.1
- Zenless Zone Zero’s Norma is Pure Bangboo Chaos in a Nutshell
- ZZZ Players Are Already Comparing Norma to Dialyn Before Her Release
- ZZZ’s Norma Trailer Gives Eous a Horror-Comedy Nightmare Before July 8
- ZZZ’s New Detective Event Sends Players After Polychromes on July 3