Severian Skills, Kit, and Mindscapes
Attack
Introduction — Severian
Severian Lowell is an S-Rank Wind DPS Agent in Zenless Zone Zero. Our Severian guide and best builds cover everything you need to know about Severian's best builds, including skills, drive discs, team compositions and more. To learn more about Severian, use the tabs above to switch to our build information for Severian or her team compositions.
Severian Lowell belongs to the Metropolitan Order Division Faction, a division of the New Eridu Public Security, alongside other characters such as Cissia.
"You mean that demo... uh, Commissioner Lowell? Wait, wait... He's not
around, is he? You sure? ...Okay, I'll just say it out! I've never once seen him
smile! He's a real, genuine, absolute demon lord!" —Cissia
"Everyone says, 'Commissioner Severian Lowell is a role model for all Public
Security officers.' But to me... Okay, this might sound ridiculous, but he's not
my role model. Huh? What if 'he would come home at the time he said he would'? He
still wouldn't be, either!" —Seth Lowell
"Krampus has his information on file. Uh, isn't this a bit of an overkill...? I
get that we should 'avoid conflict with this individual,' but did they really
need to put it in the biggest font, red text, bolded, and repeated three times?" —Phoenix
Severian Character Demo
Banner Availability & How to Pull Severian
Severian is currently unreleased but will be available on the Exclusive Channel in Version 3.3.
Severian's Strengths & Weaknesses
Easy to play and a Strong DMG dealer.
Automatic dodges make taking DMG rare.
Has multiple Drive Disc options.
Large AoE.
Can be paired with multiple Stun and Support Agents.
Often requires CRIT Rate W-Engines to reach 100% CRIT Rate for the full benefit of his Additionaly Ability.
Mindscapes might feel underwhelming.
Severian's Core Passives
Severian's CRIT DMG increases by 60%, and his DMG increases by 25%. If there is another Wind character in the squad, his DMG increases by an additional 30%.
When Severian uses Basic Attack: Swift Edge just before being hit by an enemy attack, he can dodge the attack. If he dodges it with any of the first three hits of his Basic Attack, he automatically launches Basic Attack: Raging Whirlwind. If he dodges it with the 4th hit, that Basic Attack's DMG Multiplier and Daze Multiplier are increased to match Basic Attack: Raging Whirlwind.
When Severian enters the battlefield, he gains 2 stacks of Shadowflash. This effect can trigger once every 180s in Investigation Zone mode.
When Severian has Shadowflash and is not invulnerable, if he is hit by a non-Control Skill enemy attack that he fails to actively dodge or parry, he consumes 1 stack of Shadowflash to automatically dodge the attack and launch Basic Attack: Raging Whirlwind.
Successfully dodging an enemy attack with Basic Attack: Swift Edge, automatically dodging an enemy attack with Shadowflash, or directly dodging an enemy attack all count as a Perfect Dodge.
Shadowflash can stack up to 2 times. If Severian gains Shadowflash while already possessing maximum stacks, he gains 1 stack of Windborne instead, and the next Basic Attack: Swift Edge is enhanced to Basic Attack: Raging Whirlwind.
Each time Severian performs a Perfect Dodge, he gains 1 stack of Windborne. While Severian has Windborne and is in combat, press
to switch him from off-field to on-field and launch an Entry Skill.
Severian gains Flow by hitting enemies with certain skills or triggering a Perfect Dodge. Flow is capped at 150 points.
When Flow reaches 100 points, hold
to consume 100 Flow and launch Basic Attack: Azure Wind's Shadowhunt.
When another character in your squad is a Support or Stun character, or shares the same faction:
For every 1% CRIT Rate Severian has, his ATK increases by 8.5. This effect is capped at 100% CRIT Rate.
Severian's Skills
Basic Attacks
Press
to activate:
Launches up to 4 attacks forward, dealing Wind DMG.
When the 4th attack hits an enemy, it accumulates 20 Flow.
The 4th attack can dodge enemy attacks upon the moment of activation. Upon successfully dodging an enemy attack, this Basic Attack's DMG Multiplier and Daze Multiplier are increased to those of Basic Attack: Raging Whirlwind, and an additional 15 Flow is accumulated.
Character is invulnerable during the 4th attack.
When Severian uses a Dash Attack, Dodge Counter, or Dodge: Spontaneity during a Basic Attack combo, it does not interrupt the Basic Attack combo count.
Automatically activates when Severian is attacked at the moment he launches the first three attacks of his Basic Attack, or when he has Shadowflash and is hit by a non-Control Skill enemy attack while not invulnerable:
Dashes forward, dealing massive Wind DMG to enemies in an area ahead.
Upon activating this skill, accumulates 15 Flow. Upon hitting an enemy, an additional 20 Flow is accumulated.
Hold
while activating this skill to quickly launch Basic Attack: Azure Wind's Shadowhunt. When the final hit of Basic Attack: Azure Wind's Shadowhunt is unleashed, it accumulates 20 Flow.
Character is invulnerable while using this skill.
With enough Flow, hold
to consume 100 Flow and activate:
Dodges backward and charges up, then continuously darts around the field while unleashing slashes, dealing massive Wind DMG to enemies in an area in front.
The backward dodge can dodge enemy attacks. Successfully dodging an enemy attack triggers Vital View and accumulates 15 Flow.
Character is invulnerable while using this skill.
Dodge Attacks
Press
to activate:
A quick dash dodge.
When Dodge: Windshift triggers a Perfect Dodge, it accumulates 15 Flow. This effect can trigger once every 0.5s.
Character is invulnerable while using this skill.
Press
during a dodge to activate:
Launches an attack forward, dealing Wind DMG.
When Dodge: Windshift triggers a Perfect Dodge, press
to activate:
Launches a quick slash forward, dealing Wind DMG.
If switched off-field immediately after triggering a Perfect Dodge with Dodge: Windshift, this skill is activated automatically.
Character is invulnerable while using this skill.
After dodging backward, hold
to activate:
Provokes the enemy.
Assist
When the active character is launched, press
to activate:
Dashes forward quickly, unleashing claw strikes and slashes at enemies ahead to deal Wind DMG.
Character is invulnerable while using this skill.
When the on-field character is about to be attacked, press
to activate:
Parries the enemy's attack, dealing massive Daze.
Character is invulnerable while using this skill.
Press
after a Defensive Assist to activate:
Unleashes slashes, claw strikes, and cannon fire against enemies in sequence, dealing Wind DMG.
Character is invulnerable while using this skill.
When Severian has Windborne and is in combat, press
to switch him into battle and activate:
Unleashes a powerful slash against enemies ahead, dealing Wind DMG.
Activating this skill is considered activating a Quick Assist.
This skill is not counted as a heavy attack.
Character is invulnerable while using this skill.
Special Attacks
Press
to activate:
Unleashes slashes and stabs forward, dealing Wind DMG.
With enough Energy, press
to activate:
Unleashes a combination of slashes, claw strikes, and cannon fire forward, dealing massive Wind DMG and gaining 1 stack of Shadowflash.
Hold
to continuously consume Energy before the cannon attack, and repeatedly launch wind blades that deal Wind DMG to enemies.
When reaching the maximum amount of Energy consumed, gains an additional stack of Shadowflash.
Character is invulnerable while using this skill.
Chain Attacks
When a Chain Attack is triggered, select the character to activate:
Performs a series of attacks forward, dealing massive Wind DMG.
After using this skill, accumulates 35 Flow.
Character is invulnerable while using this skill.
When Decibel Rating is at Maximum, press
to activate:
Unleashes multiple rapid slashes in succession, dealing massive Wind DMG.
After using this skill, accumulates 100 Flow.
Character is invulnerable while using this skill.
Severian's Mindscapes
When Severian uses a Chain Attack, the accumulated Flow increases to 50.
When Severian switches in through Entry Skill: Clear Out, the skill is replaced with a Chain Attack. The entry type is not changed, and it is treated as a non-heavy attack. This effect can trigger once every 60s.
Each time Severian uses Basic Attack: Azure Wind's Shadowhunt, he gains 1 stack of Windborne.
When Severian's attacks hit a target, they ignore 15% of the target's Wind RES.
When Severian enters the battlefield, he recovers 150 Flow. In Investigation Zone mode, this effect can trigger once every 180s.
When Severian triggers a Perfect Dodge or uses Basic Attack: Azure Wind's Shadowhunt, his PEN Ratio increases by 20% for 25s.
Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2
When Severian enters combat or switches on-field, his ATK increases by 10% for 30s. Repeated triggers reset the duration.
When Severian uses Basic Attack: Raging Whirlwind or Basic Attack: Azure Wind's Shadowhunt, his Decibel Generation Rate increases by 10% for 15s.
Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2
Severian's max Flow increases to 180, and the Flow gained when entering the battlefield increases to 180.
The additional DMG Multiplier of the final hit of Basic Attack: Azure Wind's Shadowhunt is increased by a fixed 350%.
Upon using the final hit of Basic Attack: Azure Wind's Shadowhunt, Severian gains Windrise: Accumulates 5 Flow per second for 5s. Repeated triggers reset the duration.
Changelog
- 08 Nov. 2026: Updated Drive Discs, W-Engines, Mindscapes, Playstyles, Teams.
- 19 Oct. 2026: Updated Teams Section.
- 13 Sep. 2026: Severian Lowell Guide Created.
Written by Mistsplitter Reforged, a day one player of Genshin Impact and Zenless Zone Zero, and a Guide Maker on Youtube, striving to provide helpful content and useful tips. Spends time collecting characters and enjoying what the games have to offer. Make sure to check out their YouTube guides!
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