Destruction's End Dungeon Guide
Destruction's End is one of eight dungeons available at launch in Diablo Immortal, and is located within Zoltun Kulle's Library. Entering this dungeon requires your character to be at least Level 35 and will see you and your party members facing off against the Prime Evil of Baal to receive valuable Set items; read on to learn how to tackle this dungeon's challenges.
Destruction's End Overview
Destruction's End is located in Zoltun Kulle's Library. It is a two-phase dungeon that faces you off against a single boss, Baal, also split into two fight phases. Destruction's End is notable mostly for its encounter with one of the signature Prime Evils — Baal, The Lord of Destruction — as well as allying up with iconic characters like Tal Rasha and Zoltun Kulle. If you are not target farming specific set pieces, the low experience of this dungeon makes it hard to recommend.
Destruction's End Dungeon Statistics
- Average Dungeon Runtime: 5 minutes
- Reward: 15
- Required Level For Entry: 35
- Notable for: Low experience farming and loot potential. Sentimental value.
Destruction's End Dungeon Loot
- Hell I+: Set Boots) (
- Hell I+: Set Belt) (
- Hell II+: Set Neck) (
- Hell II+: Set Hands) (
- Hell IV+: Set Ring) (
Destruction's End Strategy Guide
Destruction's End only features a single boss fight, with numerous enforced pit stops along the way. If optimized loot and experience farming is your goal, this is not the dungeon to pick — you cannot chain fights together for proper Massacre bonuses, and you cannot split farm like some other dungeons. There is only an extra Treasure Chest reward if you finish off the dungeon within a timer, but that is not enough to offset the drawbacks. Still, if you are looking for particular set pieces, you might be forced to spend time here — so read on.
Both solo players and groups should simply accompany Zoltun Kulle on his way to join Tal Rasha, fighting through waves of monsters and bringing roadblocks down as they do. The dungeon randomizes the trash enemies it throws at you from an assortment between Volatile Crawlers, Demon Assault Troopers, Demon Archers, Fallen Grunts, Fallen Shaman, and Fallen Firestarters. Prioritize spellcasters like the Firestarters and the Shaman, which can cause more trouble than they are worth. Let the melee minions come to you as you cleave their superiors down. Several waves and one trivial ambush down this ever-eastward path, and you will join forces with Tal Rasha to finally face Baal.
The first phase of the Baal fight is rather simple, and requires you to take two of his health bars down. He will retaliate with frontal melee swipes that also release conal shockwaves, damaging characters further away from him. Baal also sends out icy missiles, and while they will home in on you, they are slow and can easily be dodged. You can dodge or tank these two abilities, depending on your confidence of your own survival. The ability you probably should avoid are the harder-hitting fireballs, spreading in an outward burst from Baal's location. Once you chip away the aforementioned two health bars, Baal teleports away.
After this phase, head south and down the cliff (your character will jump down automatically). As Zoltun Kulle catches up to you and takes the first fiery barrier down, the 3-minute timer to get a bonus Treasure Chest starts. It is important to note that enemies will beeline for Zoltun Kulle and interrupt his spellcasting, while you depend on him to take the barriers down. If you hope to get the bonus chest, you need to focus enemies down as quickly as possible. Interruptions will happen, but you do not want it happening more than once or twice.
Other than that, the second section is identical in structure — several enemy waves, topped off with an Overseer mini-boss at the final barrier. Note that if you kill the Overseer, his minions die along with him. If you finish this section before the timer hits 0:00, you will get the bonus Treasure Chest. Once again, past this final wall lies Baal.
The second phase of the Baal fight is a little more intense than the first. First, in order to be able to target him at all, you must destroy the Festering Appendages that surround him. Baal stuns you and knocks you back, and then the fight starts in earnest.
Some of the attacks will be the same as the first phase — the conal melee shockwaves and the missiles. Treat them as you did the first time around. On top of these, Baal will spawn additional Festering Appendages — kill some if they impede your progress, but mostly focus on Baal himself. Baal will also unleash two variations of fireball attacks.
- Baal can send out three waves of Fireball attacks raining from the sky, with very short delays between them. The Fireballs will be telegraphed through red circles on the ground, and can be dodged with careful side-stepping. Note that they explode into smaller projectiles upon impact, and steer clear of them. This is Baal's most dangerous attack.
- Baal can also channel a continuous, devastating fireball barrage. Thankfully, this one is easier to avoid if you simply pay attention to Tal Rasha. Tal Rasha will call out to you to stand beneath his shield, and through simple movement you can completely negate the damage from this attack. Ignore it at your own peril.
The process outlined above might repeat once or twice depending on how quickly you burn through Baal's health. Eventually you overcome him, and the dungeon ends.
Dungeons are an integral part of Diablo Immortal and are tied to daily quests, Contracts, Bounties, and the very finalization of your character's gear overall. Always make sure you have checked your Codex, since certain Dungeons will have extra rewarded for their completion at any given time. Dungeons are also the only place to obtain Sets — which, once completed, are a powerful addition to your endgame gear. But no two Dungeons drop the same pieces! Make sure to target-farm specific Dungeons for the set pieces you need.
- 01 Jun. 2022: Page added.
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