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Knights of the Frozen Throne Card Reveal - Ticking Abomination

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The first card since the initial annoucement for Knights of the Frozen Throne has been revealed by C4mlann earlier this morning.

Let's take a look at the first KotFT card officially revealed by C4mlann.

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(Image is a courtesy of Hearthpwn)

Blizzard kicks off the reveal with a card that seems unplayable in all currently popular decks, and subpar in arena. Although some players have suggested silence priest as a potential target, Ticking Abomination is actually detrimental to play without a form of silence in hand, unlike other popular silence targets. The caveat here is that since this is one the first card revealed, we don't actually know what's in store. Might there be a way to transfer Deathrattle effects to enemy minions? Will KotFT control decks play no minion before turn 5? One potential use for this one might lie in "forcing" your opponent to trigger your own Deathrattle effects with a high value card, but we'll have to wait and see. We might even see something that gives Deathrattle effects Lifesteal, the expansion's new mechanic, for some minion-based healing.

For more information, please check out our guide to the new Hearthstone expansion.

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Certainly an odd ability. I imagine though we'll see some clever uses with this. Stacking your field with deathrattles and nuking your own board to trigger them, like a bunch of nerubian eggs. I can imagine some clever combinations with him but not sure many competitive ones

yet.....

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Honestly I don't see much redemption for this card barring some VERY odd interaction cards.    Play this card, give it to your opponent somehow (ability or creature entire), then kill it to 5 damage to their minions?    That's a very unwieldly 3 card combo.     And silence priest has much safer, better choices to work with as it is.   

Hopefully this isn't their answer to the "Deathrattle minions are too small for priest quest to be useful" problem, where the newer beefier deathrattle cards all have a killer drawback.

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Evolve shamans will enjoy getting that from evolving Stonehill Defender...

Hungry Dragon had same stats, tribal tag and way less severe downside and yet it wasn't played. I fail to see how this one can find its place in any deck barring some very silly synergies 

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It's the DR version of Hungry Dragon an overstated card with a drawback aka a card with no use like the dragon was

Is less punishing than dragon if you use it on a empty board, can be used in a deck with little minions just to soak some fireball but honestly I can't think a good use is even bad in silence priest because the plant is 4/8 with no drawback for 3 mana, nobody uses that dragon no one will use this unless there is a way to make use of that DR somehow with other new cards

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Unless there's some awesome cards that interact with this, it will never see play and be a measly 40 dust if you crack it open and don't care about collecting cards.

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The most important question here is: Who the heck stuffed dynamite into that poor Abomination?!

Edited by Taan

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21 minutes ago, Taan said:

The most important question here is: Who the heck stuffed dynamite into that ppor Abomination?!

I suspect goblin engineer death knights.    That's a thing right?

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17 minutes ago, Migol said:

I suspect goblin engineer death knights.    That's a thing right?

Their hunger for destruction and death didn't change during the transformation - they were already bloodthirsty little so-and-so's!

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Would it be good if it had Taunt? Would it be too good? 

Anyway, I could see some card mechanics make it into a strong card, but because we are early in the reveals and nothing indicates that such mechanic will come, the card is unlikely to see much play.

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7 minutes ago, Demenzel said:

What's if u could give him lifesteal.... with full board you can get 24 life poins

Sadly not, unless you somehow could trigger the lifesteal deathrattle WITHOUT killing the minion.

It must work kind of like poison, that only works if the minion/weapon/whatever deals the damage.

If killed, the minion does not count as "dealing the damage of its deathrattle", therefore more often than not just no.

This release is almost insulting by the fact they had us waiting weeks for reveals and reward is a thing that (so far) only serves to troll RNG and certain adventure bosses.

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In a way, its very existence is a large blow to the Evolve shaman.   They already had to be wary of 1-drops turning into Doomsayer, now a 3 drop can turn into this bullseye.

That's about the only constructed impact I see it having tho :/

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I could see him being good-ish if they incorporated something like Card Swap like in Yu-Gi-Oh way back in the day. Even then though it's a bit excessive for a 5 damage AOE. I guess we will have to wait see what else Ben & Co have in store. 

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Could this fit into an OTK-Zombie Chow-Auchenai Priest deck?

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My vote for this card is some kind of super cheesy N'Zoth, the Corruptor combo.  Like get a Spiritsinger Umbra to stick, play N'Zoth, trigger all of your death rattles twice (Props if you also get a Baron Rivendare to stick in wild for even more triggers).  I am sure SOMEONE will come up with an OTK combo using that.  But barring some stupid broken synergies in the next x pac, or a near minionless control deck, I don't really see this seeing any sort of competitive play.

Edited by VaraTreledees

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The problem with this card is that there are very few decks in Hearthstone (if any) that don't want to play early game minions. Because of the nature of Hearthstone's combat, even control decks can play minions as early-game removal, and we've been getting some good ones lately too. So whereas this kind of design might be good in other card games, I don't think it fits Hearthstone right now, unless some really spell-heavy control decks come up. 

As far as triggering your own deathrattles go, it's not very good for that either, as you basically can't use any deathrattles that make minions, or at least if you do you have some serious hoops to jump through. 

If a minion gets printed that deals all damage dealt to itself to your opponent... like Axe Flinger, only better... then maybe we're talkin' about something. But again, with combat in hearthstone being the way it is, I think such a minion would be too strong, unless its cost and stats were prohibitive.

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4 hours ago, KingMe said:

Unless my order is off, No because Auchenai Soulpriest would die before she got her effect off. 

Aw, that sucks. Good point though.

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2 hours ago, Blainie said:

Aw, that sucks. Good point though.

Going off my previous thought, Emperor Thaurissan means you can play  Embrace the Shadow + N'Zoth, the Corruptor on the same turn.  So, you can use Mirage Caller to make a third  Zombie Chow, find someway to get Spiritsinger Umbra to stick (Or emperor T getting double discounts on embrace, nzoth and umbra) and you have an OTK combo.  I mean it is a stupid ridiculous combo, but it is pretty funny.

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7 minutes ago, VaraTreledees said:

Going off my previous thought, Emperor Thaurissan means you can play  Embrace the Shadow + N'Zoth, the Corruptor on the same turn.  So, you can use Mirage Caller to make a third  Zombie Chow, find someway to get Spiritsinger Umbra to stick (Or emperor T getting double discounts on embrace, nzoth and umbra) and you have an OTK combo.  I mean it is a stupid ridiculous combo, but it is pretty funny.

Trump did make an OTK Hunter using Angry Chicken so anything is possible. ;) 

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12 hours ago, KingMe said:

Trump did make an OTK Hunter using Angry Chicken so anything is possible. ;) 

You make it sound like the chicken isn't a good card! How dare you?

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On 24/07/2017 at 8:38 PM, Migol said:

In a way, its very existence is a large blow to the Evolve shaman.   They already had to be wary of 1-drops turning into Doomsayer, now a 3 drop can turn into this bullseye.

That's about the only constructed impact I see it having tho :/

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The evolve part of the current shaman meta is kinda cool, but bloodlust being meta is horrible imo, anything that weakens that deck is a positive in my book.

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      Fixed a bug where Shenanigans would not transform Soul Fragments into Bananas. Fixed a bug where Wicked Stab could be upgraded by cards that temporarily increase mana. Fixed a bug where Shan’do Wildclaw would not lay flat on the board. Fixed a bug where Defender would not play its VO when summoned by Noble Sacrifice. Fixed a bug where golden Soul of the Forest would not summon golden Treants. Fixed a bug where golden Ancestral Spirit would not summon a golden minion. Fixed a bug where golden Grave Rune would not summon golden minions. Fixed a bug where golden Primal Talisman would not summon golden minions. Fixed a Battlegrounds bug where Y’shaarj’s Battlegrounds Hero Power would not take its newly summoned minion into account when deciding which warband attacked first. Fixed a Battlegrounds bug where Baron Rivendare was causing visual issues when in a warband with golden Kaboom Bot. Fixed a Battlegrounds bug where Galakrond’s Greed was missing a tooltip for Discover. Fixed a Battlegrounds bug where Come One, Come All! Was missing a tooltip for Discover. Fixed a Battlegrounds bug where Avatar of N’Zoth was missing a tooltip for Deathrattle. Fixed a Battlegrounds bug where Sprout It Out! Was missing a tooltip for Taunt. Fixed a Battlegrounds bug where Hero Powers for Aranna Starseeker, Infinite Toki, Millhouse Manastorm, Nozdormu, and Tess Greymane were missing a tooltip for Refresh. Fixed a Duels bug where Diamond cards would only be Diamond in appearance for the first game of a run. Fixed a Duels bug where Lone Champion and minions summoned by Gift of Luminance were not buffed by Hold the Line. Updated the description of the Roguish Maneuvers Hero Power in Duels to be more accurate. Fixed a bug with Book of Mercenaries Guff where A Party of Adventurers will cast Against All Odds, even if they have board control. Fixed a bug where one of Lady Katrana Prestor’s emotes was showing incorrect text. Searching “Refund” in the Collection will now populate with cards eligible for a dust refund. Pressing and holding on the Rewards Track page arrows will now flip through the pages quickly. Fixed a bug where if a player disconnected from a ranked match, they’d get a message stating they won their last ranked game upon relogging.  


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