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Grumble, World Shaker Reveal: Kobolds & Catacombs

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The newest Legendary Shaman minion has me shaking in my boots. Is this the card that will put Elemental Shaman over the top?

Chinese Hearthstone streamer Snowkiss has revealed the Legendary Shaman minion from K&C. This bad boy appears to pack quite the punch - my mind is already racing with potential combos and synergies for Grumble, World Shaker:

grumble.png

Card image courtesy of Hearthpwn.com

Elementals have plenty of powerful Battlecry triggers which Grumble could play for a second time. Kalimos, Primal Lord, Servant of KalimosBlazecaller, and Jade Spirit immediately come to mind as potent synergies for the shaker of worlds. Grumble could also be used to double down of Jade cards such as Jade Chieftain and Aya Blackpaw, or could even be used to recycle the Battlecry triggers of the old gods. All of this on a 7/7 for 6 mana? Sign me up!

Is this the card that Elemental Shaman has been waiting for? Let us know what you think about Grumble in the comment section, and check out our Kobolds and Catacombs hub for more information on the upcoming set.

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Ha! That is the very first card from K&C I like.

And I really like it, because elementals are fun to play and they are so nicely colorful :)

A minion with good stats for it's mana cost? that's something new in K&C and a big party Battlecry. No strings attached, no randomness. Keeping up the hope can't hurt, I guess :D

Even though Kalimos, Primal Lord is a good minion, I think they are trying to make up for the trash like Unite the Murlocs and Moorabi :D

Edited by Caldyrvan

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I like this quite a bit. A lot of elementals have really strong battlecries, on top of benefiting from having one of their kin played during the last turn, giving you more fuel. And its stats feel appropriate. Fire Elemental says hi. 

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Definitely a good card, but does/will. Deck exist to use it?  Jade and elemental shaman obviously have synergy with it, but this card probably isn't enough to push them over the top alone.  I could been this in token shaman maybe.  Getting good use out on f those evolved battle cry's.  However, I am not overly optimistic.  A 6 Mana 7/7 that trades tempo for value is an iffy proposition, and i am not sure how often you will realistically get to use his effect.  Especially when, if you have a decent sized board, you are winning anyways, plus a 6 Mana 7/7 isn't strong enough on stats alone.  Strikes me as a win more card that can throw the game easily for you.  Definitely fun and has potential.

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Loss in tempo? well, if you simply play it without a plan on turn 6, but on later turns you can attack with your minions then easily return 3 battlecry elementals (even weaker ones are worth it), play a Fire Plume Harbinger and play them all again in the same turn. Or maybe you have already reduced this bad boys' cost with a Harbinger.

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The effect is insane. Not only could it enable some disgusting value on elemental and jade decks, but honestly this could enable some crazy combos.

It's kinda funny, because you lose tempo at first, but your opponent knows that at any point you could just flood the board again.

How long can this go on + evolve turns into a 3 mana combo that gives you four 5-drops. There certainly is room for degeneracy with a card like that around... I wonder if it's far too situational, how often will you actually be allowed to pull an insane scenario like that off? After all you often find yourself shadowstepping for very little value, and the spell is a lot more flexible than a 6 mana minion. 

Probably the most interesting card revealed so far.

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I don't like this kind of card, trading tempo for value is not that good imho... But at least is (6) 7/7 that is good. Yes, I can refresh my minions and gain their battlecry back (it works outside elemental decks too), and if I play it high turn I can summon up to 4 minions the same turn. It's not trash, but I don't know if it is enough.

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wait, is it just me that thinks this card is too much value for its mana cost. even just bouncing one good battlecry card already seems like crazy value out of this 6 mana 7/7

 

I like the mechanic I just think it's too cheap.

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Pretty interesting. If you play this on turn 7 with a board of elementals and on turn 8 play them all, ozruk could potentially be very powerful.

This card also kind of counters Doomsayer, in that you can return your board back to your hand. On top of that, Grumble is an elemental as well; you can play your elementals again for full value.

If you have a Fire Plume Harbinger out, you can reduce all your elementals to 0 for a HUGE evolve turn.

All in all, I think this card will probably see play in Evolve Shaman, and might even help Elemental Shaman see some sort of off-meta.

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20 minutes ago, Shine said:

this card is too much value for its mana cost.

Nah. It is a good card, a game sealer in the right circumstances; but it is only really effective if you're ahead on the board already. Played on an empty board as a 6 mana 7/7 it isn't much of a threat.

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Don't plan too much on evolve, this and devolve gladly leave in april, we already get enough new random stuff in K&C.I think the card is just fine. Its' stats for its' mana cost are good but it's not too cheap because at first the ability is a disadvantage. And the possible value can be great but you have plan for it. Maybe, even though it costs "only" 6 mana you may need additional mana in the same turn to get value out of it or at least not losing tempo.

Even for some more simple thing it's great, save a totem as well sometimes. Keep the Wrath of Air Totem in your hand where it's safe for your next turn to have guaranteed spell damage you might need. Play a Volcano then drop your 1 cost minions. (edit: actually with Volcano the totem would give +1 spell damage but soaking 2 of the volcanos' damage as well, might not be that what you want, but depends on what's on the board)

Overall I think it's a pretty nice Legend, it's not too weak (if played correctly) and it's not to strong or overpowered.

Edited by Caldyrvan

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