Aleco

Grumble, World Shaker Reveal: Kobolds & Catacombs

12 posts in this topic

veHNqbB.jpg

The newest Legendary Shaman minion has me shaking in my boots. Is this the card that will put Elemental Shaman over the top?

Chinese Hearthstone streamer Snowkiss has revealed the Legendary Shaman minion from K&C. This bad boy appears to pack quite the punch - my mind is already racing with potential combos and synergies for Grumble, World Shaker:

grumble.png

Card image courtesy of Hearthpwn.com

Elementals have plenty of powerful Battlecry triggers which Grumble could play for a second time. Kalimos, Primal Lord, Servant of KalimosBlazecaller, and Jade Spirit immediately come to mind as potent synergies for the shaker of worlds. Grumble could also be used to double down of Jade cards such as Jade Chieftain and Aya Blackpaw, or could even be used to recycle the Battlecry triggers of the old gods. All of this on a 7/7 for 6 mana? Sign me up!

Is this the card that Elemental Shaman has been waiting for? Let us know what you think about Grumble in the comment section, and check out our Kobolds and Catacombs hub for more information on the upcoming set.

  • Like 2
  • Thanks 1

Share this post


Link to post
Share on other sites

Ha! That is the very first card from K&C I like.

And I really like it, because elementals are fun to play and they are so nicely colorful :)

A minion with good stats for it's mana cost? that's something new in K&C and a big party Battlecry. No strings attached, no randomness. Keeping up the hope can't hurt, I guess :D

Even though Kalimos, Primal Lord is a good minion, I think they are trying to make up for the trash like Unite the Murlocs and Moorabi :D

Edited by Caldyrvan

Share this post


Link to post
Share on other sites

I like this quite a bit. A lot of elementals have really strong battlecries, on top of benefiting from having one of their kin played during the last turn, giving you more fuel. And its stats feel appropriate. Fire Elemental says hi. 

Share this post


Link to post
Share on other sites

Definitely a good card, but does/will. Deck exist to use it?  Jade and elemental shaman obviously have synergy with it, but this card probably isn't enough to push them over the top alone.  I could been this in token shaman maybe.  Getting good use out on f those evolved battle cry's.  However, I am not overly optimistic.  A 6 Mana 7/7 that trades tempo for value is an iffy proposition, and i am not sure how often you will realistically get to use his effect.  Especially when, if you have a decent sized board, you are winning anyways, plus a 6 Mana 7/7 isn't strong enough on stats alone.  Strikes me as a win more card that can throw the game easily for you.  Definitely fun and has potential.

Share this post


Link to post
Share on other sites

Loss in tempo? well, if you simply play it without a plan on turn 6, but on later turns you can attack with your minions then easily return 3 battlecry elementals (even weaker ones are worth it), play a Fire Plume Harbinger and play them all again in the same turn. Or maybe you have already reduced this bad boys' cost with a Harbinger.

  • Like 1

Share this post


Link to post
Share on other sites

The effect is insane. Not only could it enable some disgusting value on elemental and jade decks, but honestly this could enable some crazy combos.

It's kinda funny, because you lose tempo at first, but your opponent knows that at any point you could just flood the board again.

How long can this go on + evolve turns into a 3 mana combo that gives you four 5-drops. There certainly is room for degeneracy with a card like that around... I wonder if it's far too situational, how often will you actually be allowed to pull an insane scenario like that off? After all you often find yourself shadowstepping for very little value, and the spell is a lot more flexible than a 6 mana minion. 

Probably the most interesting card revealed so far.

Share this post


Link to post
Share on other sites

I don't like this kind of card, trading tempo for value is not that good imho... But at least is (6) 7/7 that is good. Yes, I can refresh my minions and gain their battlecry back (it works outside elemental decks too), and if I play it high turn I can summon up to 4 minions the same turn. It's not trash, but I don't know if it is enough.

Share this post


Link to post
Share on other sites

wait, is it just me that thinks this card is too much value for its mana cost. even just bouncing one good battlecry card already seems like crazy value out of this 6 mana 7/7

 

I like the mechanic I just think it's too cheap.

  • Sad 1

Share this post


Link to post
Share on other sites

Pretty interesting. If you play this on turn 7 with a board of elementals and on turn 8 play them all, ozruk could potentially be very powerful.

This card also kind of counters Doomsayer, in that you can return your board back to your hand. On top of that, Grumble is an elemental as well; you can play your elementals again for full value.

If you have a Fire Plume Harbinger out, you can reduce all your elementals to 0 for a HUGE evolve turn.

All in all, I think this card will probably see play in Evolve Shaman, and might even help Elemental Shaman see some sort of off-meta.

Share this post


Link to post
Share on other sites
20 minutes ago, Shine said:

this card is too much value for its mana cost.

Nah. It is a good card, a game sealer in the right circumstances; but it is only really effective if you're ahead on the board already. Played on an empty board as a 6 mana 7/7 it isn't much of a threat.

Share this post


Link to post
Share on other sites

Don't plan too much on evolve, this and devolve gladly leave in april, we already get enough new random stuff in K&C.I think the card is just fine. Its' stats for its' mana cost are good but it's not too cheap because at first the ability is a disadvantage. And the possible value can be great but you have plan for it. Maybe, even though it costs "only" 6 mana you may need additional mana in the same turn to get value out of it or at least not losing tempo.

Even for some more simple thing it's great, save a totem as well sometimes. Keep the Wrath of Air Totem in your hand where it's safe for your next turn to have guaranteed spell damage you might need. Play a Volcano then drop your 1 cost minions. (edit: actually with Volcano the totem would give +1 spell damage but soaking 2 of the volcanos' damage as well, might not be that what you want, but depends on what's on the board)

Overall I think it's a pretty nice Legend, it's not too weak (if played correctly) and it's not to strong or overpowered.

Edited by Caldyrvan

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Vlad
      This thread is for comments about our Secret Hunter deck list guide.
    • By Damien
      This thread is for comments about our Pirate Warrior Deck List Guide.
    • By Damien
      This thread is for comments about our Silver Hand Paladin Deck List Guide.
    • By Damien
      This thread is for comments about our Dungeon Run guide for Kobolds and Catacombs.
    • By Zadina

      Our K&C guides should be coming along real soon!
      Blizzard surprised Europeans pleasantly by releasing the new expansion on Thursday, a few hours after the Americas release.
      Hearthstone latest expansion is now live in the Americas and in Europe. The patch, that added Kobolds & Catacombs to the live client, was released on Wednesday. The important part is that new cardbacks have been added, arena draft appearance rates have been adjusted and there are going to be daily login quests during the upcoming World Championship. Click below to view the patch notes:
      Blizzard Entertainment
      + Show- Hide   Don’t miss out! The Kobolds & Catacombs pre-purchase bundle will remain available until 11:59 p.m. PST December 6. This bundle includes 50 card packs at a special price and the For the Hoard! card back. Hearthstone’s newest Expansion, Kobolds & Catacombs, releases beginning December 7! Log in after release to receive 3 Kobolds & Catacombs card packs and a random Legendary weapon card, FREE! Kobolds & Catacombs introduces: Dungeon Run: FREE repeatable single-player experience where everything you need is provided! Legendary weapon collectible cards for ALL nine classes A new keyword: Recruit Two new card types: Spellstones and Unidentified Items In total, 135 new cards to add to your collection! Added three progressive Dungeon Run quests that each reward a Kobolds & Catacombs card pack*. Defeat Dungeon Run with all nine classes to acquire the Candle King card back! New daily quest – Spelunker: Defeat 5 Dungeon Run encounters. Reward: 1 Classic card pack. The Hearth and Home cinematic has replaced the previous Hearthstone cinematic.
      Added the following card backs: Azeroth is Burning – Acquired from a special promotion.
      Catacomber – Acquired from achieving Rank 20 in Ranked Play, December 2017
      Frostfire – Acquired from achieving Rank 20 in Ranked Play, January 2018
      Improved reconnection and UI for Friendly Challenges. A new Match Paused pop-up will display a countdown while waiting for opponent to reconnect. When a player reconnects, the turn timer will restart. The Game Menu will now display ‘End Game’ instead of ‘Concede’ and clicking it will tie the match. Arena
      Arena draft appearance rates have been adjusted. Note: Non-Basic Neutral Classic minions represent the baseline for draft appearance rates. Basic/classic neutral minion: .5x Non-basic/classic neutral minion: 1x Most recent set neutral minion: 2x Basic class minion: 2x Basic class spell: 3.5x Non-basic/classic class minion: 2x Non-basic/classic class spell/weapon: 3.5x Most recent set class minion: 4x Most recent set class spell/weapon: 7x As part of our ongoing efforts to improve Class balance in the Arena, we are making small, periodic appearance rate adjustments to specific Arena cards.   Bug Fixes Fixed a crash that could occur when attempting to spectate without closing the Arena welcome message. Canceling Malfurion the Pestilent will no longer cause Armor to become invisible. Attacks with Lifesteal will no longer create excessive animations while Auchenai Soulpriest and Bolf Ramshield are on the board. Multi-target effects with Lifesteal now apply their healing as a single large heal, rather than individually. All Lifesteal effects now use the same, standardized, visual and sound effects. Combo effects can no longer target non-interactable minions such as Sherazin, Seed. Brann Bronzebeard will no longer grant double Lifesteal to Corpsetaker. Blingtron’s Battlecry will now trigger weapon Deathrattles when it occurs twice due to Brann Bronzebeard. Minions destroyed by Frostmourne will now be displayed on its enchantment banner. Losing durability from Sword of Justice will no longer sometimes cause Lifesteal to trigger. Deathstalker Rexxar’s Battlecry no longer benefits from effects on an equipped weapon, such as Poisonous or Lifesteal. Unwilling Sacrifice’s random targeting will no longer select an enemy Spellbender that has intercepted an Unwilling Sacrifice. Granting a Deathrattle to Scavenging Hyena, then playing Terrorscale Stalker on it will no longer give it +2/+1. Resolved a crash that could occur when playing a Quest spell that triggers Counterspell. Cards transformed by Golden Kobold will no longer sometimes be revealed to your opponent. The animation for Frost Nova will no longer play multiples times while Moorabi is on the board. Hovering over a Quest in progress as your turn starts will no longer cause cards that provide progress toward completing it to lose class specific border colors. Replacing a Cursed Blade with a Cursed Blade will no longer remove the ‘cursed’ animation on the Hero portrait. Application of the Bolster buff will no longer be slightly delayed on an eligible minion that was played last onto a full board. Joust and other card reveal effects will now function correctly if your deck contains 60 cards. Tavern Brawl
      Shiftcon: Minions with a Yellow glow will no longer retain it when they shift into a new minion. Tag Team: Resolved an issue that could cause the match to end prematurely when swapping Heroes. Decks Assemble: Resolved a crash that could occur when the turn ends while your opponent controls Jeeves. Mobile
      [Mobile] Fixed a bug where card tooltips would sometime appear at the edge of the screen and get cut off on mobile devices [Android] Region selection on Android tablets will no longer sometimes be blank. (source)
      Kobolds & Catacombs also has a launch trailer. And... it's... glorious!
      Our Kobolds & Catacombs hub contains all 135 revealed cards and everything you need to know about the novelties of this expansion, such as the Dungeon Runs or the new Class Legendary Weapons. At the moment, our guide writers should be hard at work preparing new deck guides. We might even have guides for the Dungeon Runs. Lastly, our Arena tier lists are up-to-date.
      At any case, you can track any updates in our Hearthstone changelog, but we'll probably make a news post about them. For now, you can read Aleco's excellent set review for Kobolds & Catacombs.
      Good luck with your pack openings and feel free to share any amazingly good or bad openings you've had! Also, best of luck to those who'll brave the ladder or to those of you who choose to delve into the Dungeon Runs!