Zadina

Fal'dorei Strider: Kobolds & Catacombs

18 posts in this topic

34343-lone-champion-reveal-kobolds-catac

This Epic Rogue minion looks like it can fit into any kind of Rogue deck!

German streamer Baumgott revealed this card on her brand new YouTube channel. Here is a screencap from the video:

97bd7f55e9a50724752479e2c015f3c7.png

Although slightly on the slow side, this card is quite powerful. Even on its own, a 4-mana 4/4 is a decent tempo option. Combined with the abundance of card draw that Rogue has at its disposal, you can get value from it very fast and it also increases your card pool by three.

Therefore, it's a good option for Miracle Rogue. It can also fit well into both Tempo and even Mill Rogue. It's also a terrific counter versus Priest, which is one of the strongest classes of the current meta. 

The only objection I personally have with Fal'dorei Strider is that most Rogue decks, that are currently played, are more or less fleshed out. Miracle Rogue (and Rogue in general) has adequate card draw and a good 4-mana minion in Sherazin, Corpse Flower; Mill Rogue is already annoying enough to deal with, without having to think about the 4/4 Spiders; and lastly, Tempo Rogue is already a powerful deck and the Spiders cannot benefit from Prince Keleseth. Can a single or two copies of Fal'dorei Strider take another card's position in these decks? Probably yes, especially after the new Hearthstone Year begins.

Check the schedule for week 2 of the card reveals, which will start tomorrow. And remember that our Kobolds & Catacombs hub contains all the revealed cards from the upcoming expansion.

Share this post


Link to post
Share on other sites

As a person with some miracle rogue experience, I think this card will make the cut, unless there are better midrange options in the remainder of the set. 

If this card is like Beneath the Grounds, draw a card after 4/4 is summoned, it is just insane. Even if not,  it is a 4/4 in the middle of your miracle turn, which is good, thinking it doesn't require mana and you can just keep drawing with Gadgetzan Auctioneer and a bunch of cheap spells.

Long story short; this card is good, and it wil see play.

Share this post


Link to post
Share on other sites

It's identical to Beneath the Grounds except is your deck instead of opponent one.

The difference is this a little stronger because has a body and isn't a spell that means... Shadowstep

Keleseth already dead just shadowstep this thing instead of him and autoplay a full board of 4/4 for 0 mana

Share this post


Link to post
Share on other sites

So can someone help clarify. Is this a 4/4 spider for your opponent when drawn like the old ambush cards? Or does it summon it for you?

Share this post


Link to post
Share on other sites

Giving up tempo now for maybe tempo later is really bad for tempo decks.  They work on a snowball effect, this will be deceptively bad in tempo rogue me thinks.  As a long time miracle player, I can say with confidence that this will be solid in miracle, however, miracle has a plethora of good 4 drops all ready, xaril, sherrazin, prince V.  This simply might not make the cut, or ran as a 1 of.  Also, this isn't going to be strong enough to bring miracle back.

Share this post


Link to post
Share on other sites
7 minutes ago, SMOrcMan said:

So can someone help clarify. Is this a 4/4 spider for your opponent when drawn like the old ambush cards? Or does it summon it for you?

For you, so it works the opposite way as Beneath the Grounds/Ambush.

Share this post


Link to post
Share on other sites

Guys wait a minute, the text is slightly different from beneath the grounds / Ambush!  Here it says cast this when drawn and it has a mana cost of 4, so does it perhaps spend your mana to do it? (Ambush! is 0 mana and says when u draw this u summon a 4/4 spider) Because then if you are turn 6 and draw this u only have 2 mana left.

Can soemone clarify this?

Edited by Breadd

Share this post


Link to post
Share on other sites

I was about to ask the same, it's annoying that it has a mana cost of 4 (maybe for other reasons. Edit: -> See next post from Hanz39).

But I don't think that it will actually cost mana because simple thing: Opponent plays something that lets you draw cards during his/her turn (Coldlight Oracle, Naturalize), that would mean it will not be cast unless left 4 mana unused during you last turn or it can't really need mana :D

Maybe it will be powerful, but still nothing really impressive in this new set.

Edited by Caldyrvan

Share this post


Link to post
Share on other sites
3 minutes ago, Breadd said:

yeah but still it says cast this and not just summon when draw...

Because the rest of the card text says "draw a card" this is because you draw this, summon it then you draw a card as you would have done normally, otherwise this thing would be your draw for the turn making it absolutely unplayable :) And you could draw another one of these summoning another then draw your regular card etc.

Edited by Caldyrvan

Share this post


Link to post
Share on other sites
7 hours ago, VaraTreledees said:

Giving up tempo now for maybe tempo later is really bad for tempo decks.  They work on a snowball effect, this will be deceptively bad in tempo rogue me thinks.

True, but Tempo Rogue doesn’t really have anything great in the 4-slot apart from saronite. And it’s only a small initial tempo drop. I think it could work.

Share this post


Link to post
Share on other sites

O blizzard, pleae tell me mill rogue is making a comeback. I'd be so happy

  • Confused 1

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Zadina
      A new series of posts in the official forums will shed some light into the inner workings of the Hearthstone team. Welcome to Tavern Talk!
      In this first installment, three questions are answered. The first has to do with additional rewards for players who have earned a Golden Hero with every class. Unfortunately, no extra rewards are planned since the team wants new features or rewards to be obtainable by 10% or more of the playerbase.
      Then, we have an update on the new player experience. Team 5 wants to add additional ranks above rank 25 for new players, so they can mostly face each other in their first steps in the ranked ladder. You will be able to only progress forward in these ranks, similarly to what already happens from rank 25 to 20.
      Lastly, we have a double question about using alternate card art and reprinting cards. The team doesn't like the idea of alternate card art, since it makes sense that players associate and remember a specific card from its art. Reprinting cards is something that has been discussed already and it's something they might do in the not-so-near future after careful consideration.
      Jesse Hill
      Ever wondered what goes on behind the closed doors of the tavern? Ava and the crew’s antics aside, the Hearthstone development team works hard on a myriad of tasks to bring you the game you know and love so well. More than that, we also make the time to read about the different issues and questions the community brings to light each day. Welcome to Hearthstone Tavern Talk, where we’ll share with you answers to some of the questions we see in our community!
      Are there any additional rewards for players who have achieved a Golden Hero in every class?
      Usually when we add new features or rewards we like to make something that can be obtained by 10% or more of our players. Only very few of our players have the 9 Golden Heroes, and we feel that’s already pretty awesome by itself.
      Do you have any changes planned for the new player experience?
      We have some small ladder changes that we would like to do at some point, specifically targeted at new players when they first enter the game. The change will add some additional ranks above rank 25 that new players can play through before having to play more invested players. There will only be forward advancement through those ranks, so even if they lose, no one will be able to drop back down.
      What are your thoughts on alternate card art or reprints of cards from earlier sets?
      Alternate card art is something we have avoided because players almost always use art to recognize a card and instantly know what it does. Good gameplay is very important to us so we have avoided adding multiple pieces of art for a single card.
      Reprints are something that we have discussed in the past, but we would want to do so only after careful consideration. We don’t have any specific plans for this in the near future.
      See you at the next edition of Hearthstone Tavern Talk!
      (source)
    • By Zadina
      Choose Your Champion returns for the HCT Summer Championship 2018 with the promise of free Witchwood packs!
      Apart from the games of the championship itself, picking a favourite champion and following his progress has to be one of the most intense experiences while watching the Hearthstone Championship Tour!
      Sixteen players are going to battle it out in the Blizzard Arena in California for their share of a $250,000 prize pool and a spot at the World Championship finals. The tournament will take place from June 28 to July 1st. Here are the groups, each featuring a champion from four different regions:
      Group A Group B Group C Group D Rase A83650 Jinsoo Leaoh Viper BloodTrail Rugal killinallday XiaoT Nalguidan Turna Glory Tansoku YuYi Dog BunnyHoppor The voting happens on this site. Make sure you have chosen your champion until June 27 at 11.59 PDT. If you want to make a more informed choice, the decklists for each players have been published here.

      You will receive a free Witchwood pack just for participating in the voting and you can win up to 4 packs in total, depending on the performance of the player you've picked. Good luck!
    • By Zadina
      This is the second time this Brawl appears.
      The trend of Tavern Brawls themed after Death Knight Hero Powers continue: last week we had Rise of the Zombeasts, now we have Shadow Reflection.
      In this constructed Brawl, you can craft a deck of any size with cards from your collection. The rest of the deck will consist of Shadow Reflections. Decks consisted of 30 cards (and thus with no Shadow Reflections) can still work, given that Odd Paladin has reportedly been successful (and a total fun breaker).
      Judging from the previous time this Brawl was around, Aggro and OTK decks seems to be more favoured. Some decks that had success were Aggro Mage or Ice Lance Mage, Combo Priest with Radiant Elemental, Hunter with Mechwarper and Metaltooth Leaper and Quest Rogue. This time around a new Warrior deck, which mostly relies on Bring It On!, has surfaced to counter all the Priest Mind Blast madness.
      Good luck and have fun!
    • By positiv2
      This thread is for comments about our Togwaggle Druid guide.
    • By positiv2
      This is a list of Questions for Hearthstone sorted by their category. Any feedback and suggestions are very welcome.
      Hearthstone Common Questions
      Constructed
      Should I play Standard or Wild in Hearthstone? Economy
      Can Hearthstone daily quests be completed in Practice mode? Is there a way to trade cards with other players in Hearthstone? What are the rewards from Hearthstone Ranked Chests? What Hearthstone packs to buy? Where to get cards in Hearthstone? Where to spend gold in Hearthstone? Where to start in Hearthstone? Which Hearthstone cards to disenchant? Tavern Brawl
      When is Tavern Brawl open in Hearthstone? Technical
      Can Hearthstone be played offline? How do I multibox in Hearthstone? Other
      Are there achievements in Hearthstone? What decides who goes first in Hearthstone? Where to change card back in Hearthstone? Which Hearthstone class is the best?