Jump to content
FORUMS
Sign in to follow this  
Aleco

Disguised Toast's Card Reveal: Dollmaster Dorian

Recommended Posts

36706-holy-water-reveal-the-witchwood.jp

One of the most popular members of the Hearthstone community has revealed one of the most exciting cards from the entire set.

 

Popular streamer Disguised Toast has revealed a new Neutral Legendary minion on his Youtube channel:

 

d895bcd62626ef57d502e85bc6739bc5.jpg

Screencap taken from the video

 

I know I've been saying this about several Legendaries in this expansion, but I'm incredibly eager to get my hands. I highly encourage you to check out Disguised Toast's video where he showcases it in action so you can see why this card is so exciting. The design on it is absolutely phenomenal for a wide variety of reasons:

  • It has a clearly a powerful effect, but that effect is balanced out a bit by the fact that it provides valuable information to your opponent.
  • Summoning 1/1 copies of a card is typically associated with combos or powerful Deathrattles and Battlecries, but since the copies are summoned on draw it forces some very unique deck building restrictions decisions. This positions Dollmaster Dorian as more of a value card than a "pure" combo card.
  • He is especially potent with minion-based card draw effects (such as Sense Demons into Voidlord, as noted by Toast in the video), and drawing cards is just about the most fun thing you can do in Hearthstone.

I view this card as much more of a late game, psuedo-miracle card than something you plop down on turn 5 and hope for the best. The obvious thing to do would be to hold on to this bad boy until turn 9 where you combo it into an Elven Minstrel, but I have little doubt that there will be much more creative ways to take advantage of this card's powerful effect than that. What kinds of synergies will you try to build with this card? A "Big EZ" deck with The Lich King and Ysera? A Deathrattle focused deck? Let us know in the comment section, and be sure to check out our Witchwood Hub for more information on the upcoming expansion.

  • Thanks 1

Share this post


Link to post
Share on other sites

This makes the new Shaman-Epic "Bogshaper" even more exciting.

Oh and I totally agree with Aleco, great design! Also: great artwork and cool flavour ;)

Share this post


Link to post
Share on other sites

Just when you thought Barnes was awful!

At least this can "fizzle" by drawing spells, comes out a turn later, and only summons stuff at the start of your next turn, assuming no draw... but it's got this weird, late-game thing where you can play it and draw cards on the same turn. Oof. I don't know about this; whether it's good or bad, it's super tied to RNG, and I can't like this.

Share this post


Link to post
Share on other sites

Must be a good use of this.

Should be a fun one to play around with. Though after spending some time pondering Turn 8 Dorian-howling commander shenanigans I’m now just going to be stuck with nightmares of aggro paladins just going Turn 8 Dorian-Divine Favor.

Share this post


Link to post
Share on other sites

If this can't put Y'shaarj into play for 4 mana it's not Barnes - it's not even close to Barnes. 

You can't save up specific minions to combo with this, you have to draw them. 

If you build your deck around getting crazy hits off this minion, you have to first draw him and then have ways to draw cards and then get the specific minions you want. 

This card is capable of doing crazy things for sure, but it's not as inherently problematic as Barnes. 

  • Like 2

Share this post


Link to post
Share on other sites

I don't get the comparison to Barnes, asside from both summoning 1/1s.  With very few exceptions you just plop Barnes on turn 4 and something magical happens.  This requires a lot of set up.  I also don't buy the sense demon synergy.  That seems like fantasy land to me.  8 Mana and you have to draw both sense demon and dollmaster before your void Lords.  You also probably don't want 2 sense demons either.  I could see it with some sort of dead man's hand combo, or miracle rogue using it and gang up after you go through your entire deck.  But those just seem memey and not a real strategy.

  • Like 1

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Zadina
      Right before the news for the upcoming PvE Adventure hits, Blizzard announced some much needed balance changes.
      Two card buffs from the May update will be reverted, while three more cards will be nerfed in an update coming next week.
      In May, we had the first card buffs in Hearthstone's history. In an occasion like that, it was certain that some of these buffs would be hit or miss. While there were definitely some misses, some of these biffs hit harder than expected and thus they will now will be reverted. These cards are Extra Arms, which will go back to costing 3 mana, and Luna's Pocket Galaxy going back to 7 mana.


      Two more cards from Standard are also getting nerfed in the August 26 update. Mage will suffer another big loss, as Conjurer's Calling will now cost 4 mana (up from 3).

      Another much needed nerf is that of Dr. Boom, Mad Genius. The 7-mana 7/7 (infinite 7s) meme started from the original card will be no more, as the cost of this heavily used Hero card will be upped to 9.

      Finally, a lot of Wild players can breathe out in relief as Barnes' cost will be increased to 5 mana, up from 4. I am not sure if this will be enough to alleviate the frustrations of the Wild community with the Legendary minion, but at least it's a step to the right direction.

      You can read about Blizzard's thinking behind these nerfs in the official blog post.
    • By Zadina
      In this new Brawl, all minions work like Nightmare Amalgam.
      This means that all minions count as Elementals, Mechs, Demons, Murlocs, Dragons, Beasts, Pirates and Totems!
      Since this a Constructed Tavern Brawl, you want to build your deck carefully. It's  clever to focus on synergies of a specific Tribe (Murloc, Pirate and Mech/Magnetic decks being the most successful ones so far) but you can also create some busted combos if you mix and match.
      Key cards for each type of Tribe include:
      Elementals: Lesser Ruby Spellstone, Frost Lich Jaina Mechs: Galvanizer, Mechwarper, Magnetic cards Demons: Ectomancy, Sacrificial Pact, Sense Demons Murlocs: Murloc Warleader, Underbelly Angler, Old Murk-Eye - basically anything that has Murloc written on it Dragons: Duskbreaker, Wyrmrest Agent, Drakonid Operative, Twilight Guardian Beasts: Crackling Razormaw, Master's Call, Scavenging Hyena, Revenge of the Wild Pirates: Ship's Cannon, Patches the Pirate Totems: Thing from Below, Totemic Surge, Splitting Axe Some Tribe combinations favour specific classes (like Elemental for Mages and Beasts for Hunters and Druids) or are strictly restricted to them (Totems and Demons), while classes like Shaman enjoy the freedom of being decent for various deck styles.
      Don't forget to grab your Hungry Crab, Golakka Crawler and a board clear - you are going to need them! Menagerie cards will also buff nicely your entire board.
    • By Zadina
      Mike Donais appeared yesterday on his daughter's stream, where he played some games and talked about various topics. He may also have inadvertently made a major reveal about two upcoming nerfs.
      A private message from Jared Noel, a former member of Hearthstone Analytics at Blizzard, appeared on stream. It was mentioned in it that changes would be made Conjurer's Calling and Extra Arms. The former will be increased to 4 mana, while the latter - even though it was one of buffed cards from The Boomsday Project - will be reverted to 3 mana.

      Now, Mike may have been replying "yes" to anything said above, but judging from his reaction this chat log wasn't meant to be shown on stream.
       
      The previous day from the stream, the Hearthstone developer had revealed that there will be an announcement on balance changes this week.
      mdonais
      Hopefully they are prioritizing a nerf patch before the Single Player Content patch
      Yep, we will give more info on balance changes this week hopefully. (source)
      During the stream, Donais also talked about a lot of other issues like card balance and Wild balance in particular, Arena changes, card design and more. Some interesting tidbits are that for Arena, they will revisit the old system, where you could see powerful cards and weak cards in the same pick - without this necessarily being a permanent change. There's also talk about upgrading Priest's board clears - one of the class's main weaknesses - since the team doesn't want to reprint the same cards.
    • By Damien
      This thread is for comments about our Dono's Top 50 Legend Taunt Warrior Deck.
    • By Damien
      This thread is for comments about our Robot Wizard's Top 50 Legend Highlander Zoo Warlock Deck.
×
×
  • Create New...