Jump to content
FORUMS
Zadina

Rise of Shadows is the First Expansion of the Year of the Dragon

Recommended Posts

4DHHQ214AUKJ1552007403092.jpg

The leaks were correct and the name of the new expansion is Rise of Shadows. It's a good mix of old and new as we see familiar faces and mechanics joined with new stuff like Twinspell, Lackeys and Schemes!

Launching worldwide on April 9, Rise of Shadows is Hearthstone’s newest expansion, featuring 135 new cards and a host of game improvements which were revealed when the Year of the Dragon was announced. Dave Kosak is here to introduce us the new expansion.

He hints about the next expansions of the Year of the Dragon bringing us to the "ancient depths".

Rise of Shadows is about Rafaam gathering an evil gang, his target being the city of Dalaran. What is his purpose, though? It remains to be revealed in the rest of the year, since the Year of the Dragon expansions will all be interlinked.

Hearthstone's nine classes are pitted against each other. On the one side, we have the League of Evil, whose leader is Arch-Villain Rafaam, a new Warlock Legendary minion. Warlocks are obviously part of the bad guys crew with Rogues, Shamans, Priests and Warriors joining them.

HOJUJU6Z0KJ71552003846004.pngd910085fc5987dbdc8fbc7cb38f6b29bf35eb7b2

The Defenders of Dalaran are the good guys and they are made up of Druids, Mages, Paladins and Hunters.

667HPQXNBJNT1552096034728.pngC7E504LZUZ6U1552096034736.png

1cca5b4a7a119e6310b6e31769c468c4ad100e8c

 

The League of Evil doesn't operate on its own. After all, its masterminds are busy scheming and plotting; they need some muscle for the everyday bad-guy stuff, they need Lackeys! Lackeys are small 1/1 minions with strong Battlecries. Lackeys will not be limited to Rise of Shadows, as we will see them in the next expansions. They are token minions, only generated from other cards - they are not collectible.

T54EH4BVENNN1552003846576.pngF816G59DYM5C1552003846486.png

IQ1TJ8BPZ9BM1552003846370.pngTJUUUL78FRDF1552003846307.png

D744R7STGVBA1552003846196.png

We mentioned "scheming" in the previous paragraph. Schemes are cards that grow in power the longer they stay in your hand. It hasn't been determined if there is a limit to how much these cards can grow.

5FXG08YT41K11552004671128.png

The new Keyword for this expansion is Twinspell. Once you cast a spell with this Keyword, a second copy of the spell is added to your hand. The copy doesn't have Twinspell.

4U0NOCWLTFR01552003846038.png

Older mechanics will also return. You might remember Forbidden cards from Whispers of the Old Gods. With The Fortune Teller being present in both WotOG and Rise of Shadows, it's only natural that we see Forbidden again.

2L4NJ7861X0O1552003846339.png

Speaking of The Fortune Teller, her actual name is Madame Lazul and she is an alternative Priest hero you can get from one of the pre-purchase options. There are three pre-purchase bundles for Rise of Shadows. The Standard Bundle costs 49.99 $/€ and contains 50 Rise of Shadows card packs, the Jewel of Lazul card back and a random RoS Legendary card. The 79.99 $/€ priced Bundle includes 80 packs, the Jewel of Lazul card back, the Madame Lazul Priest hero and a random Rise of Shadows Golden Legendary card. Lastly, the Shadow Bundle will be available only during the first week of the expansion: for 9.99 $/€ you can get 9 Rise of Shadows card packs and an Arena ticket.

The solo Adventure content will be released a month after Rise of Shadows, so somewhere in May.

*Images for Kalegcos and EVIL Miscreant are a courtesy of Hearthpwn.

  • Like 2
  • Thanks 1

Share this post


Link to post
Share on other sites

Wait, wait a goddamn minute.

"Chef Nomi" is being portrayed as a good guy?    For serious?    He should be the hidden boss!

edit: Also isn't Kobold Lackey a bit too stronk?    1 mana for 2 damage is already a decent -spell-, adding a 1/1 body (and since it's a battlecry it gets around "untargetables" for that matter) seems like some real power creep

 

Edited by Migol
  • Like 3

Share this post


Link to post
Share on other sites

I hate the fact that this time the alternate hero is both a cool one and one of a class where I don't own any alternate hero 😞 I don't want to spend that much!!!

 

However, the mage's dragon seems very very strong, while for Rafaam I was expecting something stronger... It isn't that good at all...

Edited by Synesthesy
  • Thanks 1

Share this post


Link to post
Share on other sites
47 minutes ago, Synesthesy said:

I hate the fact that this time the alternate hero is both a cool one and one of a class where I don't own any alternate hero 😞 I don't want to spend that much!!!

 

However, the mage's dragon seems very very strong, while for Rafaam I was expecting something stronger... It isn't that good at all...

Hakkar, the Soulflayer + Rafaam is a pretty damn powerful combo.    There's some RNG to it but generally legendaries are a decent thing to bet on.

Share this post


Link to post
Share on other sites
11 hours ago, Migol said:

Also isn't Kobold Lackey a bit too stronk?    1 mana for 2 damage is already a decent -spell-, adding a 1/1 body (and since it's a battlecry it gets around "untargetables" for that matter) seems like some real power creep

I agree. Same holds for most other Lackeys too. This makes me wonder if maybe Lackeys will be non-collectible cards, so you can't put them straight into your deck, but can only obtain them in-game from other cards (such as EVIL Miscreant)?

Share this post


Link to post
Share on other sites
Just now, Smorod said:

I agree. Same holds for most other Lackeys too. This makes me wonder if maybe Lackeys will be non-collectible cards, so you can't put them straight into your deck, but can only obtain them in-game from other cards (such as EVIL Miscreant)?

They are incollectibles. As you can see, they have no colored gems on them, meaning, they are just tokens.

  • Thanks 1

Share this post


Link to post
Share on other sites

Looks pretty interesting so far.

Rafaam might definitly be interesting for newer players, who want to try out all those whacky legendaries. For me personally he doesn't look very good. I still think that from all random cards you can get, legendaries are the worst ones, since they are often very dependent on the rest of your deck (and cost a lot of mana).

From all the flavour going on I'm really looking forward to the singleplayer-content.

Edited by Taan

Share this post


Link to post
Share on other sites

Rafaam may be fun for new players.

In constructed decks he is horribly bad.

Why? Because if there would be great decks consisting of only legendaries those decks would be played.

Even if you can choose the "perfect" legendaries for a deck, there is no way you can make a great deck.

How can a deck consisting of RANDOM legendaries be decent then? -> It can't be.

The dragon seems strong. Or can be strong, especially if there are several possibilities to get him as a 1/1 minion or something like that. (Without battlecry then of course), like you had the chance with Barnes. (But if you need to cast a spell to get a copy of him into the field he looses the potential.)

 

  • Like 1

Share this post


Link to post
Share on other sites
33 minutes ago, WedgeAntilles said:

Rafaam may be fun for new players.

In constructed decks he is horribly bad.

Why? Because if there would be great decks consisting of only legendaries those decks would be played.

Even if you can choose the "perfect" legendaries for a deck, there is no way you can make a great deck.

How can a deck consisting of RANDOM legendaries be decent then? -> It can't be.

The dragon seems strong. Or can be strong, especially if there are several possibilities to get him as a 1/1 minion or something like that. (Without battlecry then of course), like you had the chance with Barnes. (But if you need to cast a spell to get a copy of him into the field he looses the potential.)

 

Well Elise Starseeker was played in warrior in the past, and she creates the Golden Monkey token. This Rafaam does that immediately, without the whole map thing, so maybe it'll be played too, who knows?

Share this post


Link to post
Share on other sites
1 minute ago, NoahMcGrath said:

Well Elise Starseeker was played in warrior in the past, and she creates the Golden Monkey token. This Rafaam does that immediately, without the whole map thing, so maybe it'll be played too, who knows?

I am not sure I understood you correctly. Maybe my bad english or we are referring to different cards.

But Elise has nothing to do with Rafaam?

Elise adds a (very useful) card to your deck.

Rafaam replaces every card in your deck with a random one, lots of them useless.

  • Confused 2

Share this post


Link to post
Share on other sites
22 minutes ago, WedgeAntilles said:

I am not sure I understood you correctly. Maybe my bad english or we are referring to different cards.

But Elise has nothing to do with Rafaam?

Elise adds a (very useful) card to your deck.

Rafaam replaces every card in your deck with a random one, lots of them useless.

There are 2 Elises in hearthstone. Elise Starseeker and Elise the Trailblazer

Elise the Trailblazer is from Un'Goro.

Elise Starseeker is from the League of Explorers (where Rafaam first appeared) and she shuffles a Map to the Golden Monkey into your deck, and the map shuffles the Golden Monkey into your deck. The Golden Monkey has the same effect as Arch-Villain Rafaam. Elise Starseeker was played in control warrior because of the Golden Monkey battlecry, which replaced all the useless cards you had left late game with (generally) useful ones.

Since the effect of replacing your hand and deck with random legendaries was considered good in the past, i believe Arch-Villain Rafaam has a chance of being played in constructed.

Share this post


Link to post
Share on other sites

Chef Nomi is the legendary noone will hope to open in their packs for this expansion. Battlecry: if you're dead summon a board full of 6/6 with no ability.

the lackeys seems very powerful so all the cards related to them will be pretty much good.

For the schemes i suspect they have some like Greater Emerald Spellstone so whatever class get that will be the new 'Hunter'

Share this post


Link to post
Share on other sites
1 hour ago, Hanz39 said:

Chef Nomi is the legendary noone will hope to open in their packs for this expansion. Battlecry: if you're dead summon a board full of 6/6 with no ability.

Yea, I really don't understand how useful Chef Nomi would be in this expansion, nor in future expansions. Just seems to be a very meme-y card.

I haven't played Hearthstone in a good while but I will definitely keep an eye out. But right now I am too busy with MTG Arena, especially with War of The Spark on the horizon!

Share this post


Link to post
Share on other sites
2 hours ago, WedgeAntilles said:

The dragon seems strong. Or can be strong, especially if there are several possibilities to get him as a 1/1 minion or something like that. (Without battlecry then of course), like you had the chance with Barnes. (But if you need to cast a spell to get a copy of him into the field he looses the potential.)

 

You can jusy play him (her?) and play a big spell with it. Normally big value minions which doesn't have taunt are bad tempo cards, because if your opponent is already ahead on board, they do nothing (Ysera is the bext example, and how The Lich King was chosen over her ). With this guy though, you can play a free Blizzard or Flamestrike to make sure you don't lose all that tempo, and you just don't lose the game on spot. And if your opponent does not have an immediate answer to Kalecgos, value and tempo gain is just insane. I believe it can be a core part of a new control mage archetype with Hex Lord Malacrass and Jan'alai, the Dragonhawk as late game value tools. A pure attrition deck. Only thing missing right now is a good neutral heal and maybe some mid game value cards (Antique Healbot and Sludge Belcher, anyone?)

Share this post


Link to post
Share on other sites
20 hours ago, Migol said:

edit: Also isn't Kobold Lackey a bit too stronk?    1 mana for 2 damage is already a decent -spell-, adding a 1/1 body (and since it's a battlecry it gets around "untargetables" for that matter) seems like some real power creep

 

So far I think it's ok. You have to play the Miscreant first, which is a 3 mana 1/5 (not really good, a silenced tar creeper). It gives you RANDOM lackey's, so you don't get to pick the lackey that fits your current situation. You still have to play the lackey again for another 1 mana each to gain the (possible useful) effect. So if you played Miscreant on turn 3, you still have to wait a turn (or use coin) to play an useful lackey.

 

So I think right now it's still pretty good and doesn't feel too strong. It depends on all the cards that still have to be revealed. And offcourse it might happen that you get exactly the 2 lackey's you need, but that's RNG for you.

  • Confused 1

Share this post


Link to post
Share on other sites
5 hours ago, Pandabuffel said:
On 3/14/2019 at 3:54 PM, Migol said:

 

So far I think it's ok. You have to play the Miscreant first, which is a 3 mana 1/5 (not really good, a silenced tar creeper). It gives you RANDOM lackey's, so you don't get to pick the lackey that fits your current situation. You still have to play the lackey again for another 1 mana each to gain the (possible useful) effect. So if you played Miscreant on turn 3, you still have to wait a turn (or use coin) to play an useful lackey.

 

So I think right now it's still pretty good and doesn't feel too strong. It depends on all the cards that still have to be revealed. And offcourse it might happen that you get exactly the 2 lackey's you need, but that's RNG for you.

Yeah I think they edited the post, it wasn't obvious that they were token creatures created by another card at first.     As it stands it's fine since it'll be at least turn 3 (with coin) before you see him

And I think the best Kalecgos play is simply playing him and a free spellbender (or just counterspell tho spellbender is the safer).     That makes it much, much harder for them to deal with him in one turn.    It will be very interesting to see what spells mage gains in this expansion, it's losing quite a bit with the rotation.    Whether Kalec is another worthless legendary or has a deck to build will probably depend on that

Edited by Migol

Share this post


Link to post
Share on other sites
On 3/15/2019 at 3:00 PM, NoahMcGrath said:

Well Elise Starseeker was played in warrior in the past, and she creates the Golden Monkey token. This Rafaam does that immediately, without the whole map thing, so maybe it'll be played too, who knows?

Yes and that was one of my favourite decks ever. But back in time the legendary pool was a lot better. There almost wasn't any bad legendaries, and surely not high cost low stat that exists nowaday when we have legendary 1/1.
This is why in Wild Elise isn't played anymore and old Control Warrior is dead (while there exists odd control warrior and fatigue dead hands warrior, both work in a very different way from old time Wallet Warrior and Elise based control or fatigue warrior).

Share this post


Link to post
Share on other sites

Rafaam is pretty bad, while yes original elise was good, most control warrior decks had strong fatigue plans, control warlocks generally don't (and they especially won't without guldan).  They really want to close out the game with either RIn, or Mr. J.  Plus, locks in general, play less "bad" cards compared to control warrior (IE useless cards in certain match ups).  

 

Evil miscreant seems pretty good value wise, but god awful for tempo.  Plus lackeys lack spell synergy, which is where rogues tend to like there cheap value generation (IE spare parts).  But we all know how well value rogue has worked in the past.  Unless rogues get some serious synergy with lackeys I don't see this seeing play.

 

Nomi is bad.  Like really bad.  Against aggro and control he is just awful, stats are bad and no real effect, and against control he can't be played until fatigue, which means you AND your opponent have drawn your entire deck, and all that was previously dead suddenly has a target.  Also, while it is true that value cards can be good in control mirrors, even ones that summon tons of creatures, Nomi is specifically for control decks with a fatigue plan, which tend to run far less threats like that. He is just a bad card.

 

The jeweler is a great tech card.  Not sure if it will see play (completely meta game dependent), but a relevant and powerful effect on an efficiently stated body is about the best you can ask for in a tech card.

 

Kalec is good, I like Kalec.  BIg body, a powerful effect, and generates a card?  Not to mention said card means his powerful effect is never dead?  IF control mage is a thing, Kalec will be a major part of it.

 

Hagatha's scheme seems pretty good for controls shaman (if such a deck exists).  Probably a tad slow for any shaman deck that isn't hard control or combo though, so I don't think this will see play in some of the more mid rangey style decks.  

Forbidden words seems a tad weak, in terms of mana > killing relevant things ratio, but it offers priests a very strong utility piece, and fills a niche they can have trouble filling (A shadow word pain that isn't dead in some matches, plus a way to deal with early game minions on top of a way to deal with 4 attack minions), so I could definitely see it as a 1 of in some control or combo priest decks.

Forests aide seems bad,  8 mana don't impact the board and get another spell that is 8 mana don't impact the board?  Seems like a great way to throw a game of hearthstone if your ahead and it is probably faster to just concede if your behind.

 

 

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Zadina
      Also known as Cuvestone, this Tavern Brawl returns for a fourth time overall and a second time with the Standard-only restriction.
      The rules for this Brawl are that you get dealt a one cost card from your deck on turn one, a two cost card on turn two, and so on until turn ten. If there is a turn where there is no card of the appropriate cost in your deck, you will get a random card from your deck.
      Mech decks seem to be extremely oppressive in this format. Hunter is a decent pick, either with a Mech deck or a Spells & Beasts only deck. Lastly, Big Paladin with Alarm-o-Bot and Prismatic Lens is also a decent troll pick.
      As always, the reward for winning in this Tavern Brawl is a Classic pack.
    • By Zadina
      Time for the meta to shift, as the nerfs targeting three key Rogue cards as well as Archivist Elysiana are now live.
      Patch 14.2.2. has been released and nerfs to the following cards have been applied: EVIL Miscreant's health dropped to 4 (down from 5), Raiding Party costs 4 mana (up from 3), Preparation will reduce the cost of the next spell you cast this turn by 2 (down from 3) and Archivist Elysiana costs 9 mana (up from 8).
      With Rogue losing quite a bit of its power, the meta is definitely going to be affected with Warrior and Mage probably gaining even more of an edge (and they are already doing really well):
      Blizzard Entertainment
      After evaluating game data and working through internal and external feedback on the most popular decks currently in the meta, we’re looking to address the power level and overall pervasiveness of Rogue decks, alongside a specific interaction with Archivist Elysiana.
      Card Changes:
      Rogue EVIL Miscreant - Now has 4 Health. (Down from 5) Raiding party - Now costs 4 mana. (Up from 3) Preparation - Now read: The next spell you cast this turn costs (2) less. Neutral: Archivist Elysian - Now costs 9 mana. (Up from 8 ) As with previous card changes, once these changes are live, players will be able to disenchant the updated cards for their full Arcane Dust value for two weeks. 
      (Source: Battle.net App )
    • By Starym
      There's some unprecedented changes coming to Hearthstone with the Rise of the Mech update on June 3rd, and we're getting the first card buffs ever to happen in the game! There's also a free legendary for logging in during the event, but the big news are the buffs to 18 cards from the Boomsday Project, 2 from each class.

      Most of these weren't really played, and with the buffs it seems Pogo-Hopper and Security Rover look worrisome, maybe too good. Dr. Boom Mad Genius was already a card people were complaining about being OP, and it's going to be even better now with all these buffs.
      But let's take a look at the exact details:
      Behold the Rise of the Mech (source)
      Blastmaster Boom is headed back to the drawing board to upgrade his arsenal and perfect some of his pet projects. Check out what’s coming to the Tavern during the Rise of the Mech event, including a brand new Legendary Mech, SN1P-SN4P!
       

      Behold Your New Mechanical Overlord!
      Log in to the Rise of the Mech event by anytime between June 3 and July 1 and earn a golden copy of the new neutral Legendary Mech, SN1P-SN4P! Crash this clawed clunker into another Mech to build a behemoth of a bot, then do it again!

      Missed the event? You can craft a normal SN1P-SN4P for the usual cost of 1600 Dust.
      Important Note: SN1P-SN4P will be considered part of the The Boomsday Project and will rotate with that set. Note, however that SN1P-SN4P will not drop from The Boomsday Project card packs. Golden SN1P-SN4P will only be obtainable as part of the Rise of the Mech event, and the normal SN1P-SN4P can only be crafted with dust.  

      Card Changes:
      The twisted tinkerer Blastmaster Boom has been busy in the lab cooking up buffs to cards from every class! These changes are permanent, and the cards will keep their updated stats after The Boomsday Project rotates out of Standard next year. For some context and insight into why we’re updating these cards, here’s a comment from the design team:
      For this update, we decided to take two cards from The Boomsday Project from each class and give them a slight power boost. We think all the cards we chose can lead to fun and interesting experiences, and our aim for these changes is to encourage you to think differently about how you’re currently building decks. We’re hoping that some of these cards will see consistent play in the current rotation, and even inspire completely new decks without having a lasting negative impact on their respective classes. If the goal of a balance update is to address metagame outliers, then the goal of something like the Rise of the Mech update is to inspire some fun, new ideas. We look forward to hearing your feedback!
      Druid
      Gloop Sprayer to (7) Mana. (Down from ?
      Mulchmuncher to (9) Mana. (Down from 10)
      Hunter
      Necromechanic to (4) Mana. (Down from 5)
      Flark's Boom-Zooka to (7) Mana. (Down from ?
      Mage
      Unexpected Results to (3) Mana. (Down from 4)
      Luna’s Pocket Galaxy to (5) Mana. (Down from 7)
      Paladin
      Crystology to (1) Mana. (Down from 2)
      Glowstone Technician to (5) Mana. (Down from 6)
      Priest
      Extra Arms to (2) Mana. (Down from 3)
      Cloning Device to (1) Mana. (Down from 2)
      Rogue
      Pogo-Hopper to (1) Mana. (Down from 2)
      Violet Haze to (2) Mana. (Down from 3)
      Shaman
      The Storm Bringer to (6) Mana. (Down from 7)
      Thunderhead to 3/6/ (Up from 3/5)
      Warlock
      Spirit Bomb to (1) Mana. (Down from 2)
      Dr. Morrigan to (6) Mana. (Down from ?
      Warrior
      Security Rover to 2/6 stats. (Up from 2/5)
      Beryllium Nullifier to 4/8 stats. (Up from 3/8)
       
      Want to see these cards in action? Be sure to tune in to the Mech-vitational event being held June 3-4.


      Our Next Arena Season will be Electrifying!
      Blastmaster Boom needs more test subjects, and what better place to find them than the Arena? Starting with the Rise of the Mech update on June 3, the available cards in Arena drafts will be rotating to the following explosively exciting sets:
      Classic Basic Goblins vs. Gnomes The Grand Tournament Karazhan The Boomsday Project Rise of Shadows There's unprecedented buffs coming to 18 Boomsday Project cards!
    • By Zadina
      Fully updated each week after the release of each chapter!
      With the Adventure having launched last week with two chapters available and the third chapter to be released this week, we figured it's the right time to showcase our brand new Dalaran Heist guide.
      With the Adventure not being released fully, the guide is obviously a work-in-progress. For now, you can see some pretty solid information on the first two chapters, as well as general info on the Dalaran Heist itself.
      For example, you can find which bosses you can face at each level and a full list of all available treasures and card buckets per class.
      We'll keep updating our guide and we'll be sure to let you know when it's complete.
    • By Zadina
      The widely anticipated Adventure - the first for the Year of the Dragon - is now live and you can play its first two chapters.
      The widely anticipated Adventure - the first for the Year of the Dragon - is now live and you can play its first two chapters.
      There are a lot of things to know about the Dalaran Heist. You can read an overview of them here. In this post, we are including only the information that is relevant to the first two chapters.
      Introduction
      Dalaran Heist follows the same core format as the Dungeon Run and Monster Hunt. There's a lot more to it, though: as you progress, you can unlock different starting decks and alternative Hero Powers. Each Hero has access to three different Hero Powers and three starting decks. The three starting decks promote different archetypes and synergies, while a fourth random deck option can also be unlocked.
      Tavern encounters will allow you to manipulate your deck - essentially changing it by recruiting new cards or discarding ones you don't need.

      The Adventure also has a Heroic mode, a more difficult version of it, as well as Anomaly mode (which will be available when you finish all chapters). Meanwhile, progress tracking is very meticulous this time: you will literally be able to track whatever you do during the Dalaran Heist.
      The first chapter is free. Each subsequent chapter can be unlocked for 700 gold or 6.99 USD/Euros. All five chapters can be bought together and they cost 19.99 USD/Euros.
      Chapter 1 & 2 Details
      Each chapter features its own unique encounters, twists and mechanics.

      Chapter 1 is called Dalaran Bank. Your goal is to break into the Bank of Dalaran to loot its most precious artifacts. The twist is called Coin-filled Coffers: A Cache of Cash will spawn on the opponent's side of the board. It is a 0/3 minion that has Deathrattle: Give each player 2 Coins.

      The Violet Hold is the 2nd Chapter, where you will have to defeat the guards of this magical prison to unleash the horrors within. The twist is called Imprisoned Minions – Random dormant minions are spawned on both sides of the board. They will awaken after a specific amount of turns.
      The Heroes
      When you first start Dalaran Heist, you start as a Mage. Once you start progressing, you unlock more Heroes.
      The Mage hero for Chapter 1 is Rakanishu. Here are its potential Hero Powers and starting decks:

      Hero Powers
      Fireblast (2 mana) – Deal 1 damage. Burning Wit (1 mana) – Reduce the cost of a random card in your hand by (2). Frostburn (2 mana) – Freeze a character. If it’s already Frozen, deal 2 damage. Available decks
      Flickster Trickster – Lots of Spells The Elements – Elemental archetype BURN! – Spell Damage + Secrets In Chapter 2, you will unlock two heroes: Ol' Barkeye (Hunter) and Vessina (Shaman).
      Here are the Hunter Hero Powers and starting decks:

      Hero Powers
      Steady Shot (2 mana) – Deal 2 damage to the enemy hero. Opportunist (2 mana) – Give a minion +2 Attack this turn. Pet Training (1 mana) – Add a 1/1 Shifting Chameleon to your hand. Available Decks
      Beast Within – Beasts (duh!) Locked and Loaded – Spell Hunter with Lock and Load Tech and Death – Mechs & Deathrattles And lastly, you can find the Shaman Hero Powers and starting decks below:

      Hero Powers
      Totemic Call (2 mana) – Summon a random Totem. Evolution (2 mana)  – Transform a friendly minion into one that costs (1) more. Refresh (1 mana) – Draw a card. Overload (1) Available Decks
      Carve and Curse – Midrange Shaman Primal Storms – Aggro deck with lots of Overload cards The Swamp –  Murlocs! Rewards
      For now, for completing Chapters 1 and 2 you will get a total of 6 Rise of Shadows card packs. More rewards to follow with the next wings!

      As we've traditionally done for all previous Hearthstone Adventures, we should have a guide with all the important details for the Dalaran Heist really soon.
      Information from HS Top Decks was used in this article.
×
×
  • Create New...