Jump to content
FORUMS
Zadina

Rise of Shadows is the First Expansion of the Year of the Dragon

Recommended Posts

4DHHQ214AUKJ1552007403092.jpg

The leaks were correct and the name of the new expansion is Rise of Shadows. It's a good mix of old and new as we see familiar faces and mechanics joined with new stuff like Twinspell, Lackeys and Schemes!

Launching worldwide on April 9, Rise of Shadows is Hearthstone’s newest expansion, featuring 135 new cards and a host of game improvements which were revealed when the Year of the Dragon was announced. Dave Kosak is here to introduce us the new expansion.

He hints about the next expansions of the Year of the Dragon bringing us to the "ancient depths".

Rise of Shadows is about Rafaam gathering an evil gang, his target being the city of Dalaran. What is his purpose, though? It remains to be revealed in the rest of the year, since the Year of the Dragon expansions will all be interlinked.

Hearthstone's nine classes are pitted against each other. On the one side, we have the League of Evil, whose leader is Arch-Villain Rafaam, a new Warlock Legendary minion. Warlocks are obviously part of the bad guys crew with Rogues, Shamans, Priests and Warriors joining them.

HOJUJU6Z0KJ71552003846004.pngd910085fc5987dbdc8fbc7cb38f6b29bf35eb7b2

The Defenders of Dalaran are the good guys and they are made up of Druids, Mages, Paladins and Hunters.

667HPQXNBJNT1552096034728.pngC7E504LZUZ6U1552096034736.png

1cca5b4a7a119e6310b6e31769c468c4ad100e8c

 

The League of Evil doesn't operate on its own. After all, its masterminds are busy scheming and plotting; they need some muscle for the everyday bad-guy stuff, they need Lackeys! Lackeys are small 1/1 minions with strong Battlecries. Lackeys will not be limited to Rise of Shadows, as we will see them in the next expansions. They are token minions, only generated from other cards - they are not collectible.

T54EH4BVENNN1552003846576.pngF816G59DYM5C1552003846486.png

IQ1TJ8BPZ9BM1552003846370.pngTJUUUL78FRDF1552003846307.png

D744R7STGVBA1552003846196.png

We mentioned "scheming" in the previous paragraph. Schemes are cards that grow in power the longer they stay in your hand. It hasn't been determined if there is a limit to how much these cards can grow.

5FXG08YT41K11552004671128.png

The new Keyword for this expansion is Twinspell. Once you cast a spell with this Keyword, a second copy of the spell is added to your hand. The copy doesn't have Twinspell.

4U0NOCWLTFR01552003846038.png

Older mechanics will also return. You might remember Forbidden cards from Whispers of the Old Gods. With The Fortune Teller being present in both WotOG and Rise of Shadows, it's only natural that we see Forbidden again.

2L4NJ7861X0O1552003846339.png

Speaking of The Fortune Teller, her actual name is Madame Lazul and she is an alternative Priest hero you can get from one of the pre-purchase options. There are three pre-purchase bundles for Rise of Shadows. The Standard Bundle costs 49.99 $/€ and contains 50 Rise of Shadows card packs, the Jewel of Lazul card back and a random RoS Legendary card. The 79.99 $/€ priced Bundle includes 80 packs, the Jewel of Lazul card back, the Madame Lazul Priest hero and a random Rise of Shadows Golden Legendary card. Lastly, the Shadow Bundle will be available only during the first week of the expansion: for 9.99 $/€ you can get 9 Rise of Shadows card packs and an Arena ticket.

The solo Adventure content will be released a month after Rise of Shadows, so somewhere in May.

*Images for Kalegcos and EVIL Miscreant are a courtesy of Hearthpwn.

  • Like 2
  • Thanks 1

Share this post


Link to post
Share on other sites

Wait, wait a goddamn minute.

"Chef Nomi" is being portrayed as a good guy?    For serious?    He should be the hidden boss!

edit: Also isn't Kobold Lackey a bit too stronk?    1 mana for 2 damage is already a decent -spell-, adding a 1/1 body (and since it's a battlecry it gets around "untargetables" for that matter) seems like some real power creep

 

Edited by Migol
  • Like 3

Share this post


Link to post
Share on other sites

I hate the fact that this time the alternate hero is both a cool one and one of a class where I don't own any alternate hero ? I don't want to spend that much!!!

 

However, the mage's dragon seems very very strong, while for Rafaam I was expecting something stronger... It isn't that good at all...

Edited by Synesthesy
  • Thanks 1

Share this post


Link to post
Share on other sites
47 minutes ago, Synesthesy said:

I hate the fact that this time the alternate hero is both a cool one and one of a class where I don't own any alternate hero ? I don't want to spend that much!!!

 

However, the mage's dragon seems very very strong, while for Rafaam I was expecting something stronger... It isn't that good at all...

Hakkar, the Soulflayer + Rafaam is a pretty damn powerful combo.    There's some RNG to it but generally legendaries are a decent thing to bet on.

Share this post


Link to post
Share on other sites
11 hours ago, Migol said:

Also isn't Kobold Lackey a bit too stronk?    1 mana for 2 damage is already a decent -spell-, adding a 1/1 body (and since it's a battlecry it gets around "untargetables" for that matter) seems like some real power creep

I agree. Same holds for most other Lackeys too. This makes me wonder if maybe Lackeys will be non-collectible cards, so you can't put them straight into your deck, but can only obtain them in-game from other cards (such as EVIL Miscreant)?

Share this post


Link to post
Share on other sites
Just now, Smorod said:

I agree. Same holds for most other Lackeys too. This makes me wonder if maybe Lackeys will be non-collectible cards, so you can't put them straight into your deck, but can only obtain them in-game from other cards (such as EVIL Miscreant)?

They are incollectibles. As you can see, they have no colored gems on them, meaning, they are just tokens.

  • Thanks 1

Share this post


Link to post
Share on other sites

Looks pretty interesting so far.

Rafaam might definitly be interesting for newer players, who want to try out all those whacky legendaries. For me personally he doesn't look very good. I still think that from all random cards you can get, legendaries are the worst ones, since they are often very dependent on the rest of your deck (and cost a lot of mana).

From all the flavour going on I'm really looking forward to the singleplayer-content.

Edited by Taan

Share this post


Link to post
Share on other sites
Guest

Rafaam may be fun for new players.

In constructed decks he is horribly bad.

Why? Because if there would be great decks consisting of only legendaries those decks would be played.

Even if you can choose the "perfect" legendaries for a deck, there is no way you can make a great deck.

How can a deck consisting of RANDOM legendaries be decent then? -> It can't be.

The dragon seems strong. Or can be strong, especially if there are several possibilities to get him as a 1/1 minion or something like that. (Without battlecry then of course), like you had the chance with Barnes. (But if you need to cast a spell to get a copy of him into the field he looses the potential.)

 

Share this post


Link to post
Share on other sites
33 minutes ago, WedgeAntilles said:

Rafaam may be fun for new players.

In constructed decks he is horribly bad.

Why? Because if there would be great decks consisting of only legendaries those decks would be played.

Even if you can choose the "perfect" legendaries for a deck, there is no way you can make a great deck.

How can a deck consisting of RANDOM legendaries be decent then? -> It can't be.

The dragon seems strong. Or can be strong, especially if there are several possibilities to get him as a 1/1 minion or something like that. (Without battlecry then of course), like you had the chance with Barnes. (But if you need to cast a spell to get a copy of him into the field he looses the potential.)

 

Well Elise Starseeker was played in warrior in the past, and she creates the Golden Monkey token. This Rafaam does that immediately, without the whole map thing, so maybe it'll be played too, who knows?

Share this post


Link to post
Share on other sites
Guest
1 minute ago, NoahMcGrath said:

Well Elise Starseeker was played in warrior in the past, and she creates the Golden Monkey token. This Rafaam does that immediately, without the whole map thing, so maybe it'll be played too, who knows?

I am not sure I understood you correctly. Maybe my bad english or we are referring to different cards.

But Elise has nothing to do with Rafaam?

Elise adds a (very useful) card to your deck.

Rafaam replaces every card in your deck with a random one, lots of them useless.

Share this post


Link to post
Share on other sites
22 minutes ago, WedgeAntilles said:

I am not sure I understood you correctly. Maybe my bad english or we are referring to different cards.

But Elise has nothing to do with Rafaam?

Elise adds a (very useful) card to your deck.

Rafaam replaces every card in your deck with a random one, lots of them useless.

There are 2 Elises in hearthstone. Elise Starseeker and Elise the Trailblazer

Elise the Trailblazer is from Un'Goro.

Elise Starseeker is from the League of Explorers (where Rafaam first appeared) and she shuffles a Map to the Golden Monkey into your deck, and the map shuffles the Golden Monkey into your deck. The Golden Monkey has the same effect as Arch-Villain Rafaam. Elise Starseeker was played in control warrior because of the Golden Monkey battlecry, which replaced all the useless cards you had left late game with (generally) useful ones.

Since the effect of replacing your hand and deck with random legendaries was considered good in the past, i believe Arch-Villain Rafaam has a chance of being played in constructed.

Share this post


Link to post
Share on other sites
Guest

Thx, my bad!

(Pop-ups of the cards don't work here and I only remembered Elise from Unguro. That's why I was confused^^)

Edited by Guest

Share this post


Link to post
Share on other sites

Chef Nomi is the legendary noone will hope to open in their packs for this expansion. Battlecry: if you're dead summon a board full of 6/6 with no ability.

the lackeys seems very powerful so all the cards related to them will be pretty much good.

For the schemes i suspect they have some like Greater Emerald Spellstone so whatever class get that will be the new 'Hunter'

Share this post


Link to post
Share on other sites
1 hour ago, Hanz39 said:

Chef Nomi is the legendary noone will hope to open in their packs for this expansion. Battlecry: if you're dead summon a board full of 6/6 with no ability.

Yea, I really don't understand how useful Chef Nomi would be in this expansion, nor in future expansions. Just seems to be a very meme-y card.

I haven't played Hearthstone in a good while but I will definitely keep an eye out. But right now I am too busy with MTG Arena, especially with War of The Spark on the horizon!

Share this post


Link to post
Share on other sites
2 hours ago, WedgeAntilles said:

The dragon seems strong. Or can be strong, especially if there are several possibilities to get him as a 1/1 minion or something like that. (Without battlecry then of course), like you had the chance with Barnes. (But if you need to cast a spell to get a copy of him into the field he looses the potential.)

 

You can jusy play him (her?) and play a big spell with it. Normally big value minions which doesn't have taunt are bad tempo cards, because if your opponent is already ahead on board, they do nothing (Ysera is the bext example, and how The Lich King was chosen over her ). With this guy though, you can play a free Blizzard or Flamestrike to make sure you don't lose all that tempo, and you just don't lose the game on spot. And if your opponent does not have an immediate answer to Kalecgos, value and tempo gain is just insane. I believe it can be a core part of a new control mage archetype with Hex Lord Malacrass and Jan'alai, the Dragonhawk as late game value tools. A pure attrition deck. Only thing missing right now is a good neutral heal and maybe some mid game value cards (Antique Healbot and Sludge Belcher, anyone?)

Share this post


Link to post
Share on other sites
20 hours ago, Migol said:

edit: Also isn't Kobold Lackey a bit too stronk?    1 mana for 2 damage is already a decent -spell-, adding a 1/1 body (and since it's a battlecry it gets around "untargetables" for that matter) seems like some real power creep

 

So far I think it's ok. You have to play the Miscreant first, which is a 3 mana 1/5 (not really good, a silenced tar creeper). It gives you RANDOM lackey's, so you don't get to pick the lackey that fits your current situation. You still have to play the lackey again for another 1 mana each to gain the (possible useful) effect. So if you played Miscreant on turn 3, you still have to wait a turn (or use coin) to play an useful lackey.

 

So I think right now it's still pretty good and doesn't feel too strong. It depends on all the cards that still have to be revealed. And offcourse it might happen that you get exactly the 2 lackey's you need, but that's RNG for you.

  • Confused 1

Share this post


Link to post
Share on other sites
5 hours ago, Pandabuffel said:
On 3/14/2019 at 3:54 PM, Migol said:

 

So far I think it's ok. You have to play the Miscreant first, which is a 3 mana 1/5 (not really good, a silenced tar creeper). It gives you RANDOM lackey's, so you don't get to pick the lackey that fits your current situation. You still have to play the lackey again for another 1 mana each to gain the (possible useful) effect. So if you played Miscreant on turn 3, you still have to wait a turn (or use coin) to play an useful lackey.

 

So I think right now it's still pretty good and doesn't feel too strong. It depends on all the cards that still have to be revealed. And offcourse it might happen that you get exactly the 2 lackey's you need, but that's RNG for you.

Yeah I think they edited the post, it wasn't obvious that they were token creatures created by another card at first.     As it stands it's fine since it'll be at least turn 3 (with coin) before you see him

And I think the best Kalecgos play is simply playing him and a free spellbender (or just counterspell tho spellbender is the safer).     That makes it much, much harder for them to deal with him in one turn.    It will be very interesting to see what spells mage gains in this expansion, it's losing quite a bit with the rotation.    Whether Kalec is another worthless legendary or has a deck to build will probably depend on that

Edited by Migol

Share this post


Link to post
Share on other sites
On 3/15/2019 at 3:00 PM, NoahMcGrath said:

Well Elise Starseeker was played in warrior in the past, and she creates the Golden Monkey token. This Rafaam does that immediately, without the whole map thing, so maybe it'll be played too, who knows?

Yes and that was one of my favourite decks ever. But back in time the legendary pool was a lot better. There almost wasn't any bad legendaries, and surely not high cost low stat that exists nowaday when we have legendary 1/1.
This is why in Wild Elise isn't played anymore and old Control Warrior is dead (while there exists odd control warrior and fatigue dead hands warrior, both work in a very different way from old time Wallet Warrior and Elise based control or fatigue warrior).

Share this post


Link to post
Share on other sites

Rafaam is pretty bad, while yes original elise was good, most control warrior decks had strong fatigue plans, control warlocks generally don't (and they especially won't without guldan).  They really want to close out the game with either RIn, or Mr. J.  Plus, locks in general, play less "bad" cards compared to control warrior (IE useless cards in certain match ups).  

 

Evil miscreant seems pretty good value wise, but god awful for tempo.  Plus lackeys lack spell synergy, which is where rogues tend to like there cheap value generation (IE spare parts).  But we all know how well value rogue has worked in the past.  Unless rogues get some serious synergy with lackeys I don't see this seeing play.

 

Nomi is bad.  Like really bad.  Against aggro and control he is just awful, stats are bad and no real effect, and against control he can't be played until fatigue, which means you AND your opponent have drawn your entire deck, and all that was previously dead suddenly has a target.  Also, while it is true that value cards can be good in control mirrors, even ones that summon tons of creatures, Nomi is specifically for control decks with a fatigue plan, which tend to run far less threats like that. He is just a bad card.

 

The jeweler is a great tech card.  Not sure if it will see play (completely meta game dependent), but a relevant and powerful effect on an efficiently stated body is about the best you can ask for in a tech card.

 

Kalec is good, I like Kalec.  BIg body, a powerful effect, and generates a card?  Not to mention said card means his powerful effect is never dead?  IF control mage is a thing, Kalec will be a major part of it.

 

Hagatha's scheme seems pretty good for controls shaman (if such a deck exists).  Probably a tad slow for any shaman deck that isn't hard control or combo though, so I don't think this will see play in some of the more mid rangey style decks.  

Forbidden words seems a tad weak, in terms of mana > killing relevant things ratio, but it offers priests a very strong utility piece, and fills a niche they can have trouble filling (A shadow word pain that isn't dead in some matches, plus a way to deal with early game minions on top of a way to deal with 4 attack minions), so I could definitely see it as a 1 of in some control or combo priest decks.

Forests aide seems bad,  8 mana don't impact the board and get another spell that is 8 mana don't impact the board?  Seems like a great way to throw a game of hearthstone if your ahead and it is probably faster to just concede if your behind.

 

 

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By HSEnthusiast
      Today, we're recapping the four Shaman cards revealed by Gamespot. We also have some dev clarifications on how they work.
      If you missed our previous Warrior recap, you will find it here.

       
      What a way to kick things off; this card looks insane! The dream is that Drakuru takes out two of your opponent’s minions, resurrects them on your side, and survives combat somehow. You’re looking at a 5-for-1 exchange on board.
      In the more likely scenario that it doesn’t survive, that’s still a complete flip of the board state. Even if it’s trading into a single big minion on the opponent’s side, that’s still a 2-for-1, with that 1 on your side being a big tough-to-kill minion. The only worry is that there will sometimes be late-game scenarios where the 6/8 stat line won’t be enough to get you any resurrections, but I’m hopeful those are few and far between.
      Still, even if the Big Shaman archetype doesn’t catch on for Shaman, I expect this card, in particular, to find a home in Renathal Control Shaman lists. This card is doing much of the same work that Sylvanas and Insatiable Devourer are without having to run through the trouble of infusing first.

      Once again, another big expensive card and a solid showy effect to go along with it. Obvious deathrattle/reborn synergy, as well as good with big minions in general. At 10 cost, it will take up your entire mana pool for the turn, though there are things you can do to play around that as a shaman.
      We’ve gotten some clarification from the devs on the mechanics of this one:
      All the copies summoned die at the end of the effect trigger after having attacked. Unfortunately, it won’t be some corruption-style aura effect that a cheeky Showstopper effect can silence off. Your copies are made from your hand from left to right until no more board spaces are available. Beware that Colossals will summon their appendages and take up potential board space from your other copies. Windfury minions will only attack. Sorry Drakuru, no double freebies for you ? Minions that enter Dormant won’t attack, but they won’t die either! The interaction of getting free dormant minion copies on board is interesting, but is there enough to build a deck around? In standard, there is Gangplank, Slimescale, and Pelican Divers, but outside of From De Other Side “synergy,” they might not be worth it. In Wild, at the very least, there is meme potential with getting Magtheridion and The Darkness out with this and getting their battlecries to awaken both copies when you play them out the turn after.
      There’s obvious synergy with the other big cards revealed here, with Prescience loading up your hand with some beefy bois, getting get off reborn, lifesteal and deathrattle value, summon a minion from Overlord Drakuru.

      That’s a lot of keywords for a single card, but they work together to become the stuff of nightmares for any board-based aggro deck. Taunt and lifesteal make this a nightmare to trade into, and even with enough removal to clear the main body and the reborn one, the deathrattle effect still will hit for 3 twice and heal you for 6. So while the 3 attack won’t be anything to write home about, plopping this down will buy you a good deal of time. There’s also the possibility to make use of the leftover reborn 3/1 body to evolve into a 9 or 10 drop.

      This card will get you 2 Mana 2/3 Ghostly Apparitions with the Undead minion type, which can matter for cards like Unliving Champion, or Invincible, for instance. Suppose you trigger the secondary ability here both times. In that case, that’s a pretty sweet deal right there, advancing a Big Shaman win con in 2 ways: The taunt on the Ghostly Apparitions advances your gameplan of stalling the game out until you can stabilize on board enough to play the 5+ Mana minions you’ve tutored out of the deck.
      We’ve theory crafted 3 potential builds that can use this package of Shaman cards.
      First, consider diving head first into the Big Shaman theme, bringing in Vanndar Stormpike and forgoing all other sub-5 cost minions to get max value out of Prescience and From De Other Side. We’re also going to run with the evolve subtheme to take advantage of any leftover bodies that we might get from Stoneborn General, Overlord Drakuru, or Blighblood Berserkers. The departure of the Knights of the Frozen Throne set will make evolving 10 drops better again now that there are no more Snowfury Giants in the Evolve pool, and we get to re-roll for the generally better bodies from the 10 costs. We’re adding in some early-game removal to compensate for the lack of early drops so we can better survive the early game.
      Deck code / link: 
      AAECAaoICunQBMORBKeNBK/ZBNnsA/rsA4qSBfuRBYfUBKrZBArG+QOs7QS12QTgtQS22QTblATGzgTj9gOGoQX4oAUA
      Next, let’s try to use the standard Renathal Control Shaman archetype that’s doing rather well in the meta as a starting point. One safe idea is to look at slotting Overlord Drakuru and potentially Brightblood Berskerker and From De Other Side into this standard XL Renathal Control Shaman as ways of fighting back on board while getting your infuse cards stacked up.
      Deck code / link: 
      AAECAaoIFKjuA6bvA4b6A6SBBMORBMeyBOm2BOnQBJjUBLjZBJfvBKTvBNWyBODtBIqSBdWyBPuRBfSgBbzwBODtBArG+QPTgASVkgTblATgtQSWtwSywQTFzgS12QS22QQA
      We could instead also try and drop all the duplicates from the list and convert it into a Reno deck, as the deck was already playing a lot of one-offs. That gives us just enough room for one of each of these bad boys, which together with Reno will up the turnaround potential of the deck at the cost of a little bit of consistency. Doing so we can end up with this list:
      Deck code / link: 
      AECAaoICunQBMORBKeNBK/ZBNnsA/rsA4qSBfuRBYfUBKrZBArG+QOs7QS12QTgtQS22QTblATGzgTj9gOGoQX4oAUA
      Why not use both and make it a Reno-thal deck? Prescience and Windchill will try to compensate for the loss of card draw from droping one copy of Gorloc Ravager and Famished fool. We are adding in Convincing Disguise to have still enough evolve effects around. The idea of including Bracing Cold and Far Sight is to hopefully discount From De Other Side or the evolve cards so we make use of any leftover bodies in the same turn. Ozumat’s in here not just to get us up to 40 cards, but because it’s a near guaranteed board clear combo with From De Other side, if you manage your hand and board space just right, that leaves you with all its appendages afterward.
      Deck code / link: 
      AAECAaoIKKjuA6bvA6SBBMORBMeyBOm2BOnQBJjUBLjZBJfvBKTvBMb5A9OABJWSBNuUBNWyBOC1BJa3BLLBBMXOBMbOBLXZBLbZBODtBLzwBIb6A6/ZBPrsA/SgBcSsBNnsA4fUBIXUBLGwBJrUBLzOBIahBfigBYqSBfuRBQAA
       
    • By HSEnthusiast
      March of the Lich King, set to release on December 6th, is Hearthstone's third expansion in the Year of the Hydra. Blizzard gave us an early sneak peek at some of the Warrior cards revealed today that we discuss in our latest post.
      Today, we'd like to dive into the Warrior cards revealed by Inven Global.

      Pretty straightforward card. The effect gives us much more value the larger the minion is. It gets really scary with the potential follow-up with Bulk Up giving you this massively overstated minion in hand twice. Or If you can get this on Mor’shan Elite, that’s another nice double dip of value.

      Honestly, this feels like it was tailor-made to be the ideal target of Last Stand, as your opponent can’t easily get rid of it with cheap removal. It lets you use your stats immediately by letting you trade in and stabilize with a big taunt. It might not be too shabby on its own, as the 3 effects make it an annoying wall most opponents will be forced to trade into.

      Wow, they’re really not holding back with hand disruption this set. One (nearly) guaranteed discard is pretty impactful and becomes a must-remove card in any control matchup. This card will absolutely crush the hearts of some Big Spell Mages in the coming months, that’s for sure.
      It should be noted that this discard, the devs have confirmed to us that it will trigger your opponent’s “Whenever you discard a card” effects. So try and clear a Discard Warlock's Tiny Knight of Evil and perhaps try to play around having Suffocating Shadows or Soul Barrage trigger in that matchup. 

      To round off the control toolbox from this expansion, we’ve got a pretty unique effect here. Hopefully, this doesn’t end up being too easy to play around for savvy opponents. You could pre-empt this by running out a Blademaster Okani first and baiting out your opponent into playing a small spell first. But still, while the effect will only be as game-changing as your opponent’s last spell, getting any meaningful spell off seems pretty nice.
      Putting it all together, we have put together an interesting Taunt Control Warrior decklist to try out:  AAECAQcMmu0D784EvIoE2fkDqIoEiN8E784E0qwEmu0DlJUEzJIFiKAECcWSBZTtA47tA5+fBImgBIagBJDUBMSSBcuSBQA= . Slotting in Varian seems like a natural addition to any deck with Silverfury Stalwart and Tealan hops along to be the one divine shield minion you might want to have in your control deck. Rokara and Remornia are just good cards and they’ll go a long way to having your Mor’shan Elite’s active. The rest of the deck is the classic Control Warrior shell that will hopefully give you the armor and removal needed to live long enough to throw down your double-stated taunted win conditions.
      https://hearthstone.blizzard.com/deckbuilder?deckcode=AAECAQcMmu0D784EvIoE2fkDqIoEiN8E784E0qwEmu0DlJUEzJIFiKAECcWSBZTtA47tA5%2BfBImgBIagBJDUBMSSBcuSBQA%3D
    • By Staff
      Murder at Castle Nathria is Hearthstone's latest expansion. It adds a new Infuse keyword that absorbs anima from your friendly minions, a new card type named Locations, and more.  
      (Source)
      .blog-detail .gallery figure { width: 100%; max-width: calc((100% / 3) - 6px); } @media screen and (max-width: 600px){ .blog-detail .gallery { justify-content: center; } .blog-detail .gallery figure { width: 100%; max-width: 250px; } .blog-detail h4 { text-align: center; } } Announcing
      Murder at Castle Nathria
      Hearthstone’s Newest Expansion

      The Shadowlands is normally where souls go after they die, so when someone dies in the Shadowlands, that’s a special kind of mystery. Sire Denathrius invited 10 of his counterparts and enemies to Castle Nathria for a dinner party so that he could address the malicious rumors that he is hoarding anima, the life-energy that is drained from tortured souls and used to power the Shadowlands. But just after the festivities started, Sire Denathrius was found dead! It seems a gaggle of enemies does not a good dinner party make. Now the illustrious Murloc Holmes, and his trusty sidekick Watfin, have been called to solve the case. Scour new Location cards, follow the trail of Infused minions, question the 10 Legendary suspects, and help determine who committed Murder at Castle Nathria!   

      Murder at Castle Nathria will launch worldwide on August 2 with 135 new collectible cards! You can find the full Murder at Castle Nathria reveal schedule, and all cards that have already been revealed, by visiting the card library here. Check back frequently—the list will be updated with new cards as they’re revealed!
      Ten Suspicious Suspects
      Sire Denathrius had a lot of enemies. And it just so happens that 10 of them were under his roof at the time of his demise! Each class will have a Legendary minion that is a prime suspect in Sire Denathrius’s murder. They all have the means and the motive, but it is up to you and Murloc Holmes to determine who is guilty.



      New Keyword: Infuse
      Anima, drawn from wayward souls, powers all the Shadowlands—and those who consume it! Cards with the Infuse keyword sit in your hand and absorb anima from your friendly minions as they die. After the specified number of friendly minions die while the Infuse card is in your hand, the Infuse card transforms into a more powerful version. Infuse your cards to unlock their full power!

      New Card Type: Locations
      Castle Nathria is like no place Hearthstone has ever been before. Explore the castle grounds through the all-new Location card type! Locations are played onto the battlefield for an initial cost, and then have an ability that can be activated for free on your turns, each time for a powerful effect. Each activation costs 1 Durability and has a 1-turn Cooldown. Every class gets their own Location card in Castle Nathria which represents where they claim their suspect was at the time of the murder, and synergizes with the themes of the class.

       
      Locations Gameplay Preview with Brian Kibler and Designer Leo Robles Gonzalez
      Want to get a longer look at the new Location card type? Join Brian Kibler and Game Designer Leo Robles Gonzalez as they explore the new Location card type, try them out in a couple games, and reveal some more new cards! Join them on Friday, July 1, at 11 a.m. (Pacific) on Twitch and Youtube!

      Prince Renathal Login Reward Available Now!
      Log in to Hearthstone to get your first hint at what Castle Nathria holds with the complimentary Prince Renathal Legendary minion!* Grow more powerful as you draw more souls to your cause with 40 life and a 40-card starting deck! Add him to your collection and see what you can do when you have more space to work with.

      * Limited one per account. After Patch 24.6, Prince Renathal will be granted upon opening your first Murder at Castle Nathria card pack instead of upon logging in.
      Pre-Purchase Murder at Castle Nathria
      The Murder at Castle Nathria Mega Bundle includes 80 Murder at Castle Nathria card packs, 5 Golden Murder at Castle Nathria card packs, two random Murder at Castle Nathria Legendary cards, the Sire Denathrius Warrior hero skin, the Denathrius card back, the Sandy Shores Battlegrounds Board, and 10 Mercenaries Packs!*

      The Murder at Castle Nathria Bundle includes 60 Murder at Castle Nathria card packs, 2 random Murder at Castle Nathria Legendary cards, and the Denathrius card back!

      Pre-purchase
      * Battleground Perks are not included in the Mega Bundle pre-purchase this time. We’re reworking how Battlegrounds Perks and rewards work for next Battlegrounds season. Until then, some of the current Perks are being extended. Check out the Patch Notes and stay tuned for more details.

    • By Damien
      This thread is for comments about our Handbuff Paladin Deck.
    • By Staff
      A new Hearthstone update prepares the Tavern for United in Stormwind, launching August 3. Here are the official patch notes.
      (Source)
      The 21.0 patch prepares the Tavern for United in Stormwind, launching August 3. It also brings a new Hero and cosmetics for Battlegrounds, a major update for Duels, an Arena rotation, and more.
      You can check out all 135 new cards included in United in Stormwind on the card library here.
      Battlegrounds Updates
      NEW HERO
      Galewing Dungar’s Gryphon Choose a flightpath. Complete it to get a bonus!
      Players with Battlegrounds Perks will have early access to Galewing before it's formally released on August 10.
      Duels Updates
      When the 21.0 patch goes live on July 27, all players’ Duels ratings will be reset and the pool of eligible cards you can use to build your 15-card start deck will be updated as follows:
      (NEW) United in Stormwind Wailing Caverns Mini-Set Forged in the Barrens The Darkmoon Races Mini-Set Madness at the Darkmoon Faire Scholomance Academy (NEW) Kobolds & Catacombs Journey to Un’Goro One Night in Kharazan Whispers of the Old Gods Curse of Naxxramas Legacy (Basic/Classic) Core NEW PASSIVE TREASURES
      Party Replacement At the start of your turn, summon a 2/2 Adventurer with a random bonus effect.
      Inspiring Presence After you play a Legendary minion, reduce the cost of a random minion in your hand by (1).
      Greedy Gains Your minions have +2/+2 but cost (2) more (up to 10).
      Meek Mastery Your Neutral minions cost (1) less and have +1/+1.
      Legendary Loot At the start of the game, equip a random Legendary weapon.
      Deathly Death! After a friendly Deathrattle minion dies, destroy the minion with the lowest Health.
      Ooops, All Spells! At the start of the game, destroy all minions in your deck. Your spells cost (1) less and gain +2 Spell Damage.
      BANNED CARDS & BUCKETS
      The following cards have been banned from between-game card buckets and will not be Discoverable:
      Final Showdown              Lost in the Park Defend the Dwarven District       Sorcerer's Gambit            Rise to the Occasion        Seek Guidance  Find the Imposter            Command the Elements The Demon Seed             Raid the Docks  Other Banned cards:
      Unstable Evolution is banned from card buckets but will still be Discoverable. Maestra of the Masquerade is banned from deckbuilding, card buckets, and will not be Discoverable. Seven new designer card buckets have been added as well:
      Furious Fel (Demon Hunter) AHHHH RATS!!!! (Hunter) Fire!!! (Mage) SI:7 (Rogue) ARRRRRRG! (Warrior) Auction House (Neutral) Live to Win (Neutral) Smart buckets have also been updated to include the two new card sets, and two previously missed card sets: Legacy (Classic/Basic) and Demon Hunter Initiate. Lastly, you’ll be able to find United in Stormwind cards in Duels card buckets after the patch goes live and before the expansion launches.
      Arena Rotation

      When United in Stormwind launches on August 3, the Arena will include cards from the following sets:
      United in Stormwind Forged in the Barrens Wailing Caverns Mini-Set Madness at the Darkmoon Faire Darkmoon Races Mini-Set The Witchwood Saviors of Uldum Rastakhan's Rumble Core Book of Heroes Illidan – Coming August 10

      After regaining his freedom, Illidan was eager to prove himself once and for all. But even as he journeyed far from his homeland and joined forces with new allies, the thirst for power never left him. It was only a matter of time before it interfered with his judgment, resulting in more dire consequences than ever before…Defeating all 8 bosses in this linear adventure will reward 1 Demon Hunter pack, containing only Demon Hunter cards from Standard.
      United in Stormwind Rewards Track & Tavern Pass
      When the Rewards Track refreshes when United in Stormwind launches, all players will automatically be granted any unclaimed rewards on both the free track and the Tavern Pass track (if purchased), and a completely new Rewards Track of unlockable loot will take its place.

      The Forged in the Barrens Tavern Pass will expire with the launch of United in Stormwind and a new Tavern Pass will be made available for purchase—offering a host of brand-new cosmetic rewards and XP boosts.

      Learn more about the United in Stormwind Rewards Track and Tavern Pass here.
      As a reminder, Battlegrounds Perks are now available as a standalone purchase, separate from the Tavern Pass.
      New Cosmetic Coins
      Two new Cosmetic Coins are being added with United in Stormwind, the Stormwind coin and the Lordaeron coin. The Stormwind coin is obtainable by completing the first 90 levels of the Rewards Track with the Tavern Pass. The Lordaeron coin is obtainable by collecting 135 unique United in Stormwind cards.

      Keep in mind that United in Stormwind will have a 35-card Mini-Set that will make it easier to reach both the 25 total United in Stormwind Legendary cards for the Archbishop Benedictus Diamond card reward and the 135 total United in Stormwind cards for the Lordaeron Cosmetic Coin. We’ll have more information to share about the United in Stormwind Mini-Set in the coming months.
      Bug Fixes & Game Improvements
      Fixed a bug where Shenanigans would not transform Soul Fragments into Bananas. Fixed a bug where Wicked Stab could be upgraded by cards that temporarily increase mana. Fixed a bug where Shan’do Wildclaw would not lay flat on the board. Fixed a bug where Defender would not play its VO when summoned by Noble Sacrifice. Fixed a bug where golden Soul of the Forest would not summon golden Treants. Fixed a bug where golden Ancestral Spirit would not summon a golden minion. Fixed a bug where golden Grave Rune would not summon golden minions. Fixed a bug where golden Primal Talisman would not summon golden minions. Fixed a Battlegrounds bug where Y’shaarj’s Battlegrounds Hero Power would not take its newly summoned minion into account when deciding which warband attacked first. Fixed a Battlegrounds bug where Baron Rivendare was causing visual issues when in a warband with golden Kaboom Bot. Fixed a Battlegrounds bug where Galakrond’s Greed was missing a tooltip for Discover. Fixed a Battlegrounds bug where Come One, Come All! Was missing a tooltip for Discover. Fixed a Battlegrounds bug where Avatar of N’Zoth was missing a tooltip for Deathrattle. Fixed a Battlegrounds bug where Sprout It Out! Was missing a tooltip for Taunt. Fixed a Battlegrounds bug where Hero Powers for Aranna Starseeker, Infinite Toki, Millhouse Manastorm, Nozdormu, and Tess Greymane were missing a tooltip for Refresh. Fixed a Duels bug where Diamond cards would only be Diamond in appearance for the first game of a run. Fixed a Duels bug where Lone Champion and minions summoned by Gift of Luminance were not buffed by Hold the Line. Updated the description of the Roguish Maneuvers Hero Power in Duels to be more accurate. Fixed a bug with Book of Mercenaries Guff where A Party of Adventurers will cast Against All Odds, even if they have board control. Fixed a bug where one of Lady Katrana Prestor’s emotes was showing incorrect text. Searching “Refund” in the Collection will now populate with cards eligible for a dust refund. Pressing and holding on the Rewards Track page arrows will now flip through the pages quickly. Fixed a bug where if a player disconnected from a ranked match, they’d get a message stating they won their last ranked game upon relogging.  


×
×
  • Create New...