Jump to content
FORUMS
Zadina

Rise of Shadows is the First Expansion of the Year of the Dragon

Recommended Posts

4DHHQ214AUKJ1552007403092.jpg

The leaks were correct and the name of the new expansion is Rise of Shadows. It's a good mix of old and new as we see familiar faces and mechanics joined with new stuff like Twinspell, Lackeys and Schemes!

Launching worldwide on April 9, Rise of Shadows is Hearthstone’s newest expansion, featuring 135 new cards and a host of game improvements which were revealed when the Year of the Dragon was announced. Dave Kosak is here to introduce us the new expansion.

He hints about the next expansions of the Year of the Dragon bringing us to the "ancient depths".

Rise of Shadows is about Rafaam gathering an evil gang, his target being the city of Dalaran. What is his purpose, though? It remains to be revealed in the rest of the year, since the Year of the Dragon expansions will all be interlinked.

Hearthstone's nine classes are pitted against each other. On the one side, we have the League of Evil, whose leader is Arch-Villain Rafaam, a new Warlock Legendary minion. Warlocks are obviously part of the bad guys crew with Rogues, Shamans, Priests and Warriors joining them.

HOJUJU6Z0KJ71552003846004.pngd910085fc5987dbdc8fbc7cb38f6b29bf35eb7b2

The Defenders of Dalaran are the good guys and they are made up of Druids, Mages, Paladins and Hunters.

667HPQXNBJNT1552096034728.pngC7E504LZUZ6U1552096034736.png

1cca5b4a7a119e6310b6e31769c468c4ad100e8c

 

The League of Evil doesn't operate on its own. After all, its masterminds are busy scheming and plotting; they need some muscle for the everyday bad-guy stuff, they need Lackeys! Lackeys are small 1/1 minions with strong Battlecries. Lackeys will not be limited to Rise of Shadows, as we will see them in the next expansions. They are token minions, only generated from other cards - they are not collectible.

T54EH4BVENNN1552003846576.pngF816G59DYM5C1552003846486.png

IQ1TJ8BPZ9BM1552003846370.pngTJUUUL78FRDF1552003846307.png

D744R7STGVBA1552003846196.png

We mentioned "scheming" in the previous paragraph. Schemes are cards that grow in power the longer they stay in your hand. It hasn't been determined if there is a limit to how much these cards can grow.

5FXG08YT41K11552004671128.png

The new Keyword for this expansion is Twinspell. Once you cast a spell with this Keyword, a second copy of the spell is added to your hand. The copy doesn't have Twinspell.

4U0NOCWLTFR01552003846038.png

Older mechanics will also return. You might remember Forbidden cards from Whispers of the Old Gods. With The Fortune Teller being present in both WotOG and Rise of Shadows, it's only natural that we see Forbidden again.

2L4NJ7861X0O1552003846339.png

Speaking of The Fortune Teller, her actual name is Madame Lazul and she is an alternative Priest hero you can get from one of the pre-purchase options. There are three pre-purchase bundles for Rise of Shadows. The Standard Bundle costs 49.99 $/€ and contains 50 Rise of Shadows card packs, the Jewel of Lazul card back and a random RoS Legendary card. The 79.99 $/€ priced Bundle includes 80 packs, the Jewel of Lazul card back, the Madame Lazul Priest hero and a random Rise of Shadows Golden Legendary card. Lastly, the Shadow Bundle will be available only during the first week of the expansion: for 9.99 $/€ you can get 9 Rise of Shadows card packs and an Arena ticket.

The solo Adventure content will be released a month after Rise of Shadows, so somewhere in May.

*Images for Kalegcos and EVIL Miscreant are a courtesy of Hearthpwn.

  • Like 2
  • Thanks 1

Share this post


Link to post
Share on other sites

Wait, wait a goddamn minute.

"Chef Nomi" is being portrayed as a good guy?    For serious?    He should be the hidden boss!

edit: Also isn't Kobold Lackey a bit too stronk?    1 mana for 2 damage is already a decent -spell-, adding a 1/1 body (and since it's a battlecry it gets around "untargetables" for that matter) seems like some real power creep

 

Edited by Migol
  • Like 3

Share this post


Link to post
Share on other sites

I hate the fact that this time the alternate hero is both a cool one and one of a class where I don't own any alternate hero 😞 I don't want to spend that much!!!

 

However, the mage's dragon seems very very strong, while for Rafaam I was expecting something stronger... It isn't that good at all...

Edited by Synesthesy
  • Thanks 1

Share this post


Link to post
Share on other sites
47 minutes ago, Synesthesy said:

I hate the fact that this time the alternate hero is both a cool one and one of a class where I don't own any alternate hero 😞 I don't want to spend that much!!!

 

However, the mage's dragon seems very very strong, while for Rafaam I was expecting something stronger... It isn't that good at all...

Hakkar, the Soulflayer + Rafaam is a pretty damn powerful combo.    There's some RNG to it but generally legendaries are a decent thing to bet on.

Share this post


Link to post
Share on other sites
11 hours ago, Migol said:

Also isn't Kobold Lackey a bit too stronk?    1 mana for 2 damage is already a decent -spell-, adding a 1/1 body (and since it's a battlecry it gets around "untargetables" for that matter) seems like some real power creep

I agree. Same holds for most other Lackeys too. This makes me wonder if maybe Lackeys will be non-collectible cards, so you can't put them straight into your deck, but can only obtain them in-game from other cards (such as EVIL Miscreant)?

Share this post


Link to post
Share on other sites
Just now, Smorod said:

I agree. Same holds for most other Lackeys too. This makes me wonder if maybe Lackeys will be non-collectible cards, so you can't put them straight into your deck, but can only obtain them in-game from other cards (such as EVIL Miscreant)?

They are incollectibles. As you can see, they have no colored gems on them, meaning, they are just tokens.

  • Thanks 1

Share this post


Link to post
Share on other sites

Looks pretty interesting so far.

Rafaam might definitly be interesting for newer players, who want to try out all those whacky legendaries. For me personally he doesn't look very good. I still think that from all random cards you can get, legendaries are the worst ones, since they are often very dependent on the rest of your deck (and cost a lot of mana).

From all the flavour going on I'm really looking forward to the singleplayer-content.

Edited by Taan

Share this post


Link to post
Share on other sites
Guest

Rafaam may be fun for new players.

In constructed decks he is horribly bad.

Why? Because if there would be great decks consisting of only legendaries those decks would be played.

Even if you can choose the "perfect" legendaries for a deck, there is no way you can make a great deck.

How can a deck consisting of RANDOM legendaries be decent then? -> It can't be.

The dragon seems strong. Or can be strong, especially if there are several possibilities to get him as a 1/1 minion or something like that. (Without battlecry then of course), like you had the chance with Barnes. (But if you need to cast a spell to get a copy of him into the field he looses the potential.)

 

Share this post


Link to post
Share on other sites
33 minutes ago, WedgeAntilles said:

Rafaam may be fun for new players.

In constructed decks he is horribly bad.

Why? Because if there would be great decks consisting of only legendaries those decks would be played.

Even if you can choose the "perfect" legendaries for a deck, there is no way you can make a great deck.

How can a deck consisting of RANDOM legendaries be decent then? -> It can't be.

The dragon seems strong. Or can be strong, especially if there are several possibilities to get him as a 1/1 minion or something like that. (Without battlecry then of course), like you had the chance with Barnes. (But if you need to cast a spell to get a copy of him into the field he looses the potential.)

 

Well Elise Starseeker was played in warrior in the past, and she creates the Golden Monkey token. This Rafaam does that immediately, without the whole map thing, so maybe it'll be played too, who knows?

Share this post


Link to post
Share on other sites
Guest
1 minute ago, NoahMcGrath said:

Well Elise Starseeker was played in warrior in the past, and she creates the Golden Monkey token. This Rafaam does that immediately, without the whole map thing, so maybe it'll be played too, who knows?

I am not sure I understood you correctly. Maybe my bad english or we are referring to different cards.

But Elise has nothing to do with Rafaam?

Elise adds a (very useful) card to your deck.

Rafaam replaces every card in your deck with a random one, lots of them useless.

Share this post


Link to post
Share on other sites
22 minutes ago, WedgeAntilles said:

I am not sure I understood you correctly. Maybe my bad english or we are referring to different cards.

But Elise has nothing to do with Rafaam?

Elise adds a (very useful) card to your deck.

Rafaam replaces every card in your deck with a random one, lots of them useless.

There are 2 Elises in hearthstone. Elise Starseeker and Elise the Trailblazer

Elise the Trailblazer is from Un'Goro.

Elise Starseeker is from the League of Explorers (where Rafaam first appeared) and she shuffles a Map to the Golden Monkey into your deck, and the map shuffles the Golden Monkey into your deck. The Golden Monkey has the same effect as Arch-Villain Rafaam. Elise Starseeker was played in control warrior because of the Golden Monkey battlecry, which replaced all the useless cards you had left late game with (generally) useful ones.

Since the effect of replacing your hand and deck with random legendaries was considered good in the past, i believe Arch-Villain Rafaam has a chance of being played in constructed.

Share this post


Link to post
Share on other sites
Guest

Thx, my bad!

(Pop-ups of the cards don't work here and I only remembered Elise from Unguro. That's why I was confused^^)

Edited by Guest

Share this post


Link to post
Share on other sites

Chef Nomi is the legendary noone will hope to open in their packs for this expansion. Battlecry: if you're dead summon a board full of 6/6 with no ability.

the lackeys seems very powerful so all the cards related to them will be pretty much good.

For the schemes i suspect they have some like Greater Emerald Spellstone so whatever class get that will be the new 'Hunter'

Share this post


Link to post
Share on other sites
1 hour ago, Hanz39 said:

Chef Nomi is the legendary noone will hope to open in their packs for this expansion. Battlecry: if you're dead summon a board full of 6/6 with no ability.

Yea, I really don't understand how useful Chef Nomi would be in this expansion, nor in future expansions. Just seems to be a very meme-y card.

I haven't played Hearthstone in a good while but I will definitely keep an eye out. But right now I am too busy with MTG Arena, especially with War of The Spark on the horizon!

Share this post


Link to post
Share on other sites
2 hours ago, WedgeAntilles said:

The dragon seems strong. Or can be strong, especially if there are several possibilities to get him as a 1/1 minion or something like that. (Without battlecry then of course), like you had the chance with Barnes. (But if you need to cast a spell to get a copy of him into the field he looses the potential.)

 

You can jusy play him (her?) and play a big spell with it. Normally big value minions which doesn't have taunt are bad tempo cards, because if your opponent is already ahead on board, they do nothing (Ysera is the bext example, and how The Lich King was chosen over her ). With this guy though, you can play a free Blizzard or Flamestrike to make sure you don't lose all that tempo, and you just don't lose the game on spot. And if your opponent does not have an immediate answer to Kalecgos, value and tempo gain is just insane. I believe it can be a core part of a new control mage archetype with Hex Lord Malacrass and Jan'alai, the Dragonhawk as late game value tools. A pure attrition deck. Only thing missing right now is a good neutral heal and maybe some mid game value cards (Antique Healbot and Sludge Belcher, anyone?)

Share this post


Link to post
Share on other sites
20 hours ago, Migol said:

edit: Also isn't Kobold Lackey a bit too stronk?    1 mana for 2 damage is already a decent -spell-, adding a 1/1 body (and since it's a battlecry it gets around "untargetables" for that matter) seems like some real power creep

 

So far I think it's ok. You have to play the Miscreant first, which is a 3 mana 1/5 (not really good, a silenced tar creeper). It gives you RANDOM lackey's, so you don't get to pick the lackey that fits your current situation. You still have to play the lackey again for another 1 mana each to gain the (possible useful) effect. So if you played Miscreant on turn 3, you still have to wait a turn (or use coin) to play an useful lackey.

 

So I think right now it's still pretty good and doesn't feel too strong. It depends on all the cards that still have to be revealed. And offcourse it might happen that you get exactly the 2 lackey's you need, but that's RNG for you.

  • Confused 1

Share this post


Link to post
Share on other sites
5 hours ago, Pandabuffel said:
On 3/14/2019 at 3:54 PM, Migol said:

 

So far I think it's ok. You have to play the Miscreant first, which is a 3 mana 1/5 (not really good, a silenced tar creeper). It gives you RANDOM lackey's, so you don't get to pick the lackey that fits your current situation. You still have to play the lackey again for another 1 mana each to gain the (possible useful) effect. So if you played Miscreant on turn 3, you still have to wait a turn (or use coin) to play an useful lackey.

 

So I think right now it's still pretty good and doesn't feel too strong. It depends on all the cards that still have to be revealed. And offcourse it might happen that you get exactly the 2 lackey's you need, but that's RNG for you.

Yeah I think they edited the post, it wasn't obvious that they were token creatures created by another card at first.     As it stands it's fine since it'll be at least turn 3 (with coin) before you see him

And I think the best Kalecgos play is simply playing him and a free spellbender (or just counterspell tho spellbender is the safer).     That makes it much, much harder for them to deal with him in one turn.    It will be very interesting to see what spells mage gains in this expansion, it's losing quite a bit with the rotation.    Whether Kalec is another worthless legendary or has a deck to build will probably depend on that

Edited by Migol

Share this post


Link to post
Share on other sites
On 3/15/2019 at 3:00 PM, NoahMcGrath said:

Well Elise Starseeker was played in warrior in the past, and she creates the Golden Monkey token. This Rafaam does that immediately, without the whole map thing, so maybe it'll be played too, who knows?

Yes and that was one of my favourite decks ever. But back in time the legendary pool was a lot better. There almost wasn't any bad legendaries, and surely not high cost low stat that exists nowaday when we have legendary 1/1.
This is why in Wild Elise isn't played anymore and old Control Warrior is dead (while there exists odd control warrior and fatigue dead hands warrior, both work in a very different way from old time Wallet Warrior and Elise based control or fatigue warrior).

Share this post


Link to post
Share on other sites

Rafaam is pretty bad, while yes original elise was good, most control warrior decks had strong fatigue plans, control warlocks generally don't (and they especially won't without guldan).  They really want to close out the game with either RIn, or Mr. J.  Plus, locks in general, play less "bad" cards compared to control warrior (IE useless cards in certain match ups).  

 

Evil miscreant seems pretty good value wise, but god awful for tempo.  Plus lackeys lack spell synergy, which is where rogues tend to like there cheap value generation (IE spare parts).  But we all know how well value rogue has worked in the past.  Unless rogues get some serious synergy with lackeys I don't see this seeing play.

 

Nomi is bad.  Like really bad.  Against aggro and control he is just awful, stats are bad and no real effect, and against control he can't be played until fatigue, which means you AND your opponent have drawn your entire deck, and all that was previously dead suddenly has a target.  Also, while it is true that value cards can be good in control mirrors, even ones that summon tons of creatures, Nomi is specifically for control decks with a fatigue plan, which tend to run far less threats like that. He is just a bad card.

 

The jeweler is a great tech card.  Not sure if it will see play (completely meta game dependent), but a relevant and powerful effect on an efficiently stated body is about the best you can ask for in a tech card.

 

Kalec is good, I like Kalec.  BIg body, a powerful effect, and generates a card?  Not to mention said card means his powerful effect is never dead?  IF control mage is a thing, Kalec will be a major part of it.

 

Hagatha's scheme seems pretty good for controls shaman (if such a deck exists).  Probably a tad slow for any shaman deck that isn't hard control or combo though, so I don't think this will see play in some of the more mid rangey style decks.  

Forbidden words seems a tad weak, in terms of mana > killing relevant things ratio, but it offers priests a very strong utility piece, and fills a niche they can have trouble filling (A shadow word pain that isn't dead in some matches, plus a way to deal with early game minions on top of a way to deal with 4 attack minions), so I could definitely see it as a 1 of in some control or combo priest decks.

Forests aide seems bad,  8 mana don't impact the board and get another spell that is 8 mana don't impact the board?  Seems like a great way to throw a game of hearthstone if your ahead and it is probably faster to just concede if your behind.

 

 

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      Blizzard has released a patch for Descent of Dragons that will launch on December 10. It comes with the standard Battlegrounds updates, the Tyrande Priest Hero and Card Back that you can claim in the new in-game shop, the Sylvanas Windrunner Hunter Hero and Card Back that will be available for $9.99, and more.
      Earlier today, we posted all Descent of Dragons cards and we reported about a Battlegrounds MMR change which wasn't supposed to go live. You can find more details about the update in the notes below.
      Blizzard (Source)
      The skies above Dragonblight stir with tension as the League of E.V.I.L. eagerly seeks to resurrect Galakrond, Progenitor of all Dragonkind, and use his great power as a tool of destruction in their sinister plans. To answer the impending threat, the League of Explorers are calling upon powerful allies, the same Dragon Aspects who defeated Galakrond once before. To turn the skies in their favor, both good and E.V.I.L. are unveiling some fresh tactics of their own…
      Read on for the full details of what’s coming to the tavern with the Descent of Dragons expansion, including a major update to Battlegrounds, and how to claim the Tyrande Priest Hero and Card Back for free with the launch of the new in-game shop!
      Descent of Dragons – Launching December 10
      Galakrond

      There are 5 new legendary Galakrond Hero Cards, one for each League of E.V.I.L. Class: Rogue, Warrior, Warlock, Shaman, and Priest. Over the course of a game, Galakrond can be powered up in three stages – each doubling the strength of his Battlecry, with his final form additionally equipping a 5/2 Claw weapon!
      New Keyword: Invoke
      When it comes to maximizing Galakrond’s potential, Invoke is an essential mechanic. Each time you play a card with the Invoke keyword, you will gain a class-specific bonus, wherever Galakrond is. Invoking Galakrond twice will upgrade his base form to “Galakrond, The Apocalypse”. From there, Invoking two more times will earn you his ultimate form, “Galakrond, Azeroth’s End”.
      Sidequests
      While the forces of E.V.I.L. are busy invoking the might of Galakrond, the heroes of good can take on new Sidequests to earn advantages of their own! Unlike the Legendary Quests you would typically build a deck around, Sidequests offer a more lightweight objective with moderate rewards that can fit into varying styles of play. Another key difference from Legendary Quests is that you can put 2 copies of a Sidequest in your deck.
      Legendary Dragons
      The Dragon Aspects are here in a way you’ve never seen before, along with powerful new Proto-Dragons and Togwaggle’s own candle creation, Waxadred! There’s a total of ten new Legendary Dragons joining the fight – one specific to each class, and the neutral Dragonqueen Alexstrasza. Each class-specific dragon will also have a corresponding Dragon Breath – these cards gain significant bonuses while holding a Dragon. So, remember to keep your friends close, but keep your Dragons closer!
      Kronx Dragonhoof
      Kronx Dragonhoof, The Herald of Galakrond, can earn you a sizeable advantage whether you have already become Galakrond, or if he is still in your deck. Use Kronx to pull a fully upgraded Galakrond, or if you’ve already become Galakrond, you’ll be able to choose one of four game-changing Devastations to unleash on the battlefield!
          Login Bonuses:
      Spread your wings and soar into battle as the ultimate dragon! Log into Hearthstone any time within the first 90 days of the launch of Descent of Dragons and receive 3 Descent of Dragons Card Packs, plus 2 copies of Shield of Galakrond to get Invoking straight away. Additionally, when you go to open your packs, you’ll receive all 5 Legendary Galakrond Hero Cards. Now that you’re well equipped for a draconic conquest, embark on a new Legendary Quest Chain to earn gold and even more packs!
      Pre-Purchase:
      Descend in style with these bonuses when you pre-purchase a Descent of Dragons bundle through December 9!
      Standard Bundle: Includes 60 Descent of Dragons Card Packs, the Shattering Card Back, and a random Descent of Dragons Golden Legendary.
      Mega Bundle: Includes 100 Descent of Dragons Card Packs, the new Deathwing Warrior Hero, The Shattering Card Back, and a random Descent of Dragons Golden Legendary.
      PRE-PURCHASE NOW
      Coming Soon – Galakrond’s Awakening:
      The final battle in the Year of the Dragon’s solo adventure story is Galakrond’s Awakening, coming this January! We won’t spoil too much, but we hope you’re ready to battle E.V.I.L. (or good) and collect 35 new cards! More details on Galakrond’s Awakening will be coming soon.
      Hearthstone Battlegrounds Updates
      New Heroes:

      Edwin Vancleef Sharpen Blades Costs 1. Give a minion +1/+1 for each minion you’ve bought this turn. Sylvanas Windrunner Banshee’s Blessing Costs 0. Remove a friendly minion to give adjacent minions +1/+1. Arch-Villain Rafaam I’ll Take That! Costs 1. Next combat, add a plain copy of the first minion you kill to your hand. (Note: this is an unbuffed, non-golden copy.) Heroes leaving:
      Patches the Pirate Bartendotron Pyramad Professor Putricide Trade Prince Gallywix Heroes returning:
      Millificent Manastorm Lich Baz’hial New Minions:
        *Please note the above image features the Golden version stats and card text
      King Bagurgle 6 Attack. 4 Health. Battlecry and Deathrattle: Give your other Murlocs +2/+2 Floating Watcher 4 Attack. 4 Health. Whenever your hero takes damage on your turn, gain +2/+2. Balance Changes:
      Minions Lightfang Enforcer At the end of your turn, give a friendly Mech, Beast, Murloc and Demon +2/+2. → At the end of your turn, give a friendly Mech, Beast, Murloc and Demon +2/+1. Heroes Millificent Manastorm Tinker All Mechs in Bob's Tavern get +1/+1. → All Mechs in Bob's Tavern get +1 Attack. Patchwerk All Patched Up Starts at 60 Health. → Starts at 50 Health. A. F. Kay Procrastinate Skip your first 2 turns. Start with a minion from Tavern Tier 3 and Tavern Tier 4. → Start with two minions from Tavern Tier 3. The Rat King King of Beasts Whenever you Hire a Beast give it +1/+2. Swaps type each turn. → Whenever you Hire a Beast give it +1/+1. Swaps type each turn. Lich Baz’hial Graveyard Shift Get a Coin and take 3 damage. → Get a Coin and take 2 damage. The Great Akazamzarak Prestidigitation Will now be harder to get Ice Block consecutively. Removed Hand of Salvation as a possible secret. Advanced Stats v1:

      Advanced Stats are now live for players who own 10 or more Descent of Dragons Card Packs, which will retroactively include data from matches played since November 5. From the Battlegrounds lobby screen, advanced stats can be accessed by clicking “More”. We’ll be continuing to add more features and stats with future updates!
      A Note on Performance:
      With this update, players on low-end devices may experience degraded performance. We’re continuing our efforts to address this issue and optimize Hearthstone Battlegrounds – and we’ll have more to share soon.
      Features and Events
      New In-game Shop
      Hearthstone’s in-game shop is being redesigned to improve navigation and accessibility, with these changes rolling out globally December 9-10. In the new shop, you’ll find bundles, Card Packs, Alternate Heroes, and more together in a single location – additionally, Adventures and Wild Card Packs are being added, with the option to purchase Wild Card Packs using gold.
      Claim the Tyrande Whisperwind Priest Hero and Card Back for free!
      On December 10, we’re bringing back fan favorite Tyrande for everyone! Stop by the new in-game shop to claim the Tyrande Priest Hero and Card Back for free!

      Sylvanas Windrunner Hunter Hero and Card Back
      Also coming to the shop on December 10 for a limited time, the Sylvanas Windrunner Hunter Hero and Card Back will be available for $9.99!

      Heroes rotating from the shop
      On December 10, we’ll be rotating the current lineup of Heroes available in the shop – they may return at a later date, but for now, be sure to take advantage of the current Hero sale featuring Magni, Medivh, and Alleria!
      Special event cards moving back to Wild
      During the Doom in the Tomb event, 23 cards from Wild were released to be playable in Standard. On December 5, these cards will return to Wild, and any temporarily granted copies will be removed.
      Winter Veil Celebration
      Snowy cheer will be filling the tavern starting on December 11, with festive board dressings and the return of Winter Veil emotes! Grab your favorite ornament…al axe and wreak havoc in the Decorating Dalaran tavern brawl to earn the Winter Veil Treat Card Back!

      Looking for the perfect gift for your favorite Hearthstone pal? Celebrate the season with the new Winter Veil Wonder Bundle, available from December 19 until January 7 for $24.99! Included in this bundle:
      The new Dame Hazelbark Druid Hero and Card Back 30 Card Packs – 6 packs each from Saviors of Uldum, Rise of Shadows, The Witchwood, The Boomsday Project, and Rastakhan’s Rumble
      The Arena draft pool has been updated: Basic Classic Blackrock Mountain The Grand Tournament One Night in Karazhan Knights of the Frozen Throne Rastakhan's Rumble Descent of Dragons Game Improvements and Bug Fixes
      Echo Copies of cards with the Echo keyword can no longer cost less than (1). Full Arcane Dust refunds will be available for the following cards until December 19: SN1P-SN4P (Normal Only) Glinda Crowskin (Normal and Golden) Sound the Bells (Normal and Golden) Dev Comment: This change is targeted at a very popular deck in Wild that utilizes SN1P-SN4P along with the Echo mechanic to generate extremely large minions or near infinite damage. This change should put a stop to that interaction while having very limited impact on the average use case for Echo cards. Glinda, SN1P-SN4P, and Sound the Bells were the three cards that took advantage of generating 0-cost copies through Echo, so we've opted to refund all three of those cards as a result. Zephrys improvements Fixed a bug where minions with both Stealth and Taunt (such as Wardruid Loti) weren’t properly accounted for. Fixed a bug where weapons would sometimes be offered as a removal option against Stealthed minions. Druid Choose One cards now account for having the ‘Choose Both’ effect Fixed a bug where Starfall could be offered as removal against a single minion. Fixed a bug where Earth Shock was incorrectly offered as removal against targets that were reduced to 1 health by Shrink Ray or Equality. Adjusted how Zephrys values enemy Deathrattles. Fixed a bug with lethal calculations including Rush minions not eligible to attack heroes. Fixed several bugs involving certain cards not being offered: King Krush Faceless Manipulator Shadow Madness Doomhammer Battlegrounds Fixed an issue where tripling Replicating Menace could add the incorrect stats to the target Mech when magnetized. Fixed an issue where tripling Replicating Menace did not double its card effects. Fixed an issue where Ice Block could trigger during the Recruit phase. Fixed an issue where players could sometimes not recruit a minion during their first Recruit phase. Fixed an issue where Poisoned Blade would get replaced by Ancient Blades instead of getting +1 Attack. Shirvallah is now discounted by spells that get countered, but will no longer be discounted by spells that are paid for with health. Fixed an issue where minions summoned from Deathrattle effects would sometimes not appear in the correct position. Fixed an issue where taking Fatigue damage would improperly extend the current turn. Shadow Reflections generated by Valeera the Hollow now function properly if discarded and then created by Soulwarden. Fixed an issue where shapeshifted Druid cards had a last known in-hand cost equal to 0, which triggered Darklight Torch when looking at even cost cards. Shapeshifted Druid cards now retain their pre-transformed cost. Buffs made to C'thun while it is still in the deck (and not from Ritual cards) now count towards all "If your C'thun as at least 10 attack..." effects. Fixed an issue with Curator, in the One Night in Karazhan Adventure, where Rush minions would forget to check if the opposing hero had Taunt when looking for valid targets. Fixed an issue where the client was not considering cards that read a value from a variable rather than the card text when determining spell damage. The damage itself was calculated correctly but the visual indication of spell damage was missing.
    • By Stan
      With the launch of today's patch, a Battlegrounds MMR change which was not supposed to go live found it's way in. As a result, players with very high MMR will see a change in how many points they get at the end of their matches. An MMR normalization pass is considered in the future to bring everyone's MMR closer to the 4,000 range.
      Blizzard (Source)
      Greetings Friends!
      With the launch of today’s patch, a Battlegrounds MMR change accidentally found it’s way in as well. While this change was still going to happen, it was meant to go live after we messaged out what the change was… apologies on that!
      Now, let’s dive into what actually was changed.
       
      The Problem: Players at very high MMR were continuing to climb by playing lots of games. Despite playing against players with a lower MMR, the MMR awarded at the end of the match was still very high.
      We got feedback from several of our top players asking us to adjust this downward, even though it will lower their rating and climbing speed after the change.
       
      The Solution: At very high MMR, you’re more likely to matchmake with other players that have an average rating above or below you. In these cases, the multiplier has been greatly increased.
      In the old system, if you played against 7 opponents with an average of 1,000 rating below you, you would still get ~90% of your points for first place. In the new system, you will get about ~50% of your points for first place in that same situation (please note that these numbers are not exact). So, if you land 8th place when playing against 7 opponents with an average of 1,000 MMR below you, you will now lose a lot more points than before.
      If you’re paired against opponents with an average rating equal to your rating then nothing changes. This means that players around 3,000 - 5,000 MMR will not see any difference.
       
      TL;DR: Players with very high MMR will see a change in how many points they are awarded at the end of their matches. The majority of players will not see a change.
       
      In the future, we are considering an MMR normalization pass. What this means is that we would bring in everyone’s MMR closer to the 4,000 range.
      We are continuing to keep an eye on MMR and how it affects your play experience. We hope you enjoy the balance changes and we’ll see you on the Battlegrounds ❤️
      Cheers,
      The Hearthstone Team
    • By Stan
      Here are all cards revealed in the Descent of Dragons expansion.
      Druid

      Hunter   Mage
        Paladin   Priest   Rogue   Shaman   Warlock   Warrior   Neutral Check out all the Descent of Dragons cards!
    • By Stan
      Winter Veil returns to Hearthstone on December 11 with the Wonder Bundle featuring the new Druid Hero, Dame Hazelbark! Blizzard will also share more information about Tyrande this Thursday.
      Blizzard (Source)
      The soft snows of Winter Veil are misting over the tavern once again, so get cozy by the hearth and sip some hot apple cider while you join us for festive Hearthstone fun! Exchange seasonal greetings with worthy opponents as you battle under snowy rooftops in Stormwind and Orgrimmar. Then, grab your favorite ornaments for some decorating in Dalaran!
      Beginning 10 a.m. PT on December 11, until 10 a.m. PT on December 31, this year’s Winter Veil celebration calls upon you to decorate the magical spires of Dalaran – rewarding your gingerly-bred mayhem with the Winter Veil Treat Card Back!

      If you’re feeling in the spirit of gift-giving, bolster a friend’s collection (or your own!) with the Winter Veil Wonder Bundle featuring the new Druid Hero, Dame Hazelbark!

      This wondrous bundle will be available from December 19 – January 7, for $24.99, and includes:
      6 The Witchwood Card Packs 6 The Boomsday Project Card Packs 6 Rastakhan’s Rumble Card Packs 6 Rise of Shadows Card Packs 6 Saviors of Uldum Card Packs Dame Hazelbark Druid Hero and Card Back You might be asking "what about Tyrande?" Well, she's coming, and soon. We will have all the details for you this Thursday! May your Storm-Winter Veil be Orgrim-merry and bright, and we’ll see you in the tavern!
    • By Stan
      On Thursday, 23 cards that temporarily stepped out of Wild will rotate out of standard with the Descent of Dragons patch, so don't forget to edit your decks after the update goes live.
      The following cards will leave Standard soon:
      Druid: Astral Communion Kun the Forgotten King Mage: Babbling Book Flamewaker Paladin: Mysterious Challenger Avenge Hunter: Lock and Load Call of the Wild Shaman: Evolve Thing from Below Rogue: Shaku, the Collector Swashburglar Priest: Lightbomb Vol'jin Warlock: Imp Gang Boss Renounce Darkness Warrior: Varian Wrynn Bloodhoof Brave Neutral: N'Zoth, the Corruptor Sylvanas Windrunner Ragnaros the Firelord The Curator Emperor Thaurissan Blizzard (Source)
      Hey Folks,
      We wanted to give you all some info on what to expect for the Descent of Dragons patch coming on Thursday, Dec. 5. As many of you know, two months ago, 23 cards from across Hearthstone’s history temporarily stepped out of Wild and returned to Standard.
      On Thursday, Dec. 5, these cards will be leaving Standard. What this means is that decks that currently include any of these 23 cards will need to be adjusted to be playable again. Please note this when logging in after downloading the patch.
      Descent of Dragons drops on Dec. 10, and the meta is sure to get shaken up! See you in Dragonblight.
      Cheers,
      The Hearthstone Team
×
×
  • Create New...