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The latest wholesome news revolve around a player who sent another person 20K for "accidental ninja-looting" when the Personal Loot system was to blame.
Reddit user slidewithme helped a player take down the Worldedge Gorger elite in Revendreth and thought he accidentally looted the Loyal Gorger mount because of auto loot being turned on.
Naturally, slidewithme thought he ninja-looted the mount, so he decided to send the other player 20,000 gold to make up for it.
However, the player returned the gold, telling him it was completely fine and that his generosity was truly unmatched.
Later, other Reddit users explained slidewithme that he didn't ninja loot anything and that the mount drop is based on Personal Loot, meaning it's random for each party/raid member.
This is one of those issues that you've probably come across yourselves, if you've ever done some random group finder dungeons. Blizzard has put legendary memories as drops from various bosses in dungeons, with relatively low droprates and, as you'd expect, players are immediately leaving after (not) getting their drop.
While this may not be a huge issue if a DPS drops out, as there's always more waiting in the queue and the additions are pretty fast, when a tank or healer does this, it creates some major problems. A common tactic is to simply go tank or healer for a fast queue to get your DPS legendary memory and then drop. Since some of these legendary memories drop from the first or second bosses, this can be especially frustrating, and even if it's "just" DPS dropping out, sometimes it can be ALL the DPS, and it still messes with the run, despite the relatively short wait time.
What's worse is that sometimes you get players that need an early, they drop out, you get new ones, and then they either immediately leave because they needed the killed boss or do 1-2 more bosses to get theirs then leave. Then there's the specific dungeon factor, as some dungeons are a nightmare because tanks or healers need their legendaries from non-endbosses there, making places like the Sanguine Depths incredibly frustrating.
The most annoying thing of all is that Blizzard actually had this EXACT same problem before - and they actually fixed it really fast. Back in Warlords of Draenor there were daily dungeon quests from your Garrison tavern which required a specific boss kill, and players would just leave after it, just like they do now. But in WoD, Blizzard hotfixed the issue very quickly, making it necessary to also kill the endboss of the dungeon to complete the quest. While there isn't really a way to do that exact thing here, simply moving ALL the memories to dungeon enbosses would immediately solve the problem. But it would also very much anger players still farming theirs, as it would extend the time to farm them in LFG but also mess with actual farming setups, like the recent all-Hunter Plaguefall one.
Players are already coming up with "solutions" to this, however, as one tank explains his strategy:
There's a very large amount of posts on the subject, with players (rightfully) complaining, especially when tanks and healers are concerned, so don't be one of those that bail as one of those roles in particular. You are after all playing an MMO and affecting other people with your decisions.
Legendary recipes that drop from dungeons need to be moved to end of dungeon bosses Blizz, can we make memories drop solely off the last boss? Sincerely, everyone. Legendary farm in Dungeon finder is massive issue Blizzard need to change legendary drops from dungeons, tanks keep leaving Legendary items need to be moved to the last boss Make legendary memories 100% drop rate or fix dungeon queuing. This is absurd. Make all dungeon legendary drops come from the final boss in the dungeon. Having some legendaries drop from the 1st boss and some from the last in dungeons was bad game design And many, MANY more. Hopefully Blizzard hotfixes the issue soon, as this is bound to continue throughout the expansion, with alts coming in all the time.
Well this happened significantly faster than expected! Many players have been complaining about Covenant switching, even before Shadowlands went live, and there was plenty of speculation about how/if Blizzard would fix it. It turned out they stuck to their guns and kept the system restrictive for switching, and had quite a lot of fallout from the decision, as the switching part was very bugged at launch. Well, it seems it's still bugged now, but this time in an awesome way!
Angelicus07 was a victim/winner of a very specific Covenant swapping bug which happened after a crash, as he actually got to keep his old powers (both signature and class abilities) and gained the new ones - meaning he has all 4 from Necrolords and Venthyr!
Unfortunately for Angelicus07, he's not really having the fun you'd imagine, as the bug also broke his progression in his new Covenant:
It's actually a very interesting bug in general, as it might just be one of those random things, but it also might indicate potential plans for the future of the expansion. Could we actually be getting more than 1 Covenant later down the line? It would actually make a lot of sense lore and story-wise, as we'll need all we can get to defeat the Jailer, and inter-Covenant cooperation is a big part of the individual Covenant campaigns.
Now whether that is actually likely is tricky to say, as balancing even one set of abilities will be a challenge, let alone two. It certainly would be a very cool thing to do to ramp up player power later on in the expansion, similar to how we got Essences and Corrupted items in BfA, but in a more organic way.
If you're farming the Avowed reputation and have tons of Crumbling Pride Extractors in your Mail, here is a macro to help you out!
Tamevarlor created a useful macro for all Avowed farmers whose Mailbox looks like this.
You need to drop the macro on any hotkey and press it near a Mailbox while using the "Open All" button. It's still somewhat time-consuming, according to the author, but still faster than having to delete the items one by one manually.
Crumbling Pride Predators Macro
/run for b=0,4 do for s=1,36 do n=GetContainerItemLink(b,s);if n and string.find(n,"Crumbling Pride Extractors") then PickupContainerItem(b,s);DeleteCursorItem();end;end;end; Source: Reddit
Fracture Chambers and Mort'regar are two new Torghast wings that are available this week, so we are looking at the new Legendary Power recipes that you can acquire from there.
Keep in mind that Legendary Power recipes start dropping at Layer 3+, and the drop chance isn't guaranteed. Not all specs/classes can receive Legendary Power recipes from Fracture Chambers/Mort'regar.
Don't forget to check out our Runecarving guide to learn how to craft your first legendary item this week!
New Legendary Power Recipes from Fracture Chambers
Unholy Death Knight: Reanimated Shambler (Waist/Legs) - Your attacks have a chance to summon a Super Zombie that shambles forward and explodes, dealing [ 150% of Attack Power ] Shadow damage and applying a Festering Wound to 8 nearby enemies. Havoc Demon Hunter: Darker Nature (Shoulder/Feet) - Enemies slain within 4 sec of taking damage from Eye Beam have a 25% chance to convert their Soul Fragment into a Demon Soul Fragment. Guardian Druid: Legacy of the Sleeper (Waist/Feet) - Berskerk in Bear Form/Incarnation: Guardian of Ursoc grants 25% increased damage, 15% Leech, and immunity to effects that cause loss of control of your character. Its cooldown is reduced by 30 sec. Survival Hunter: Latent Poison Injectors (Head/Hands) - Serpent Sting's damage applies Latent Poison to the target, stacking up to 10 times. Raptor Strike/Mongoose Bite consumes all stacks of Latent Poison, dealing [ 18% of Attack Power ] Nature damage to the target per stack consumed. Mistweaver Monk: Yu'lon's Whisper (Shoulder/Finger) - Activating Thunder Focus Tea causes you to exhale the breath of Yu'lon, healing up to 6 allies within 15 yards for [ 180% of Spell Power ] over 2 sec. Protection Paladin: Holy Avenger's Engraved Sigil (Head/Waist) - Your Avenger's Shield has a 35% chance to have its cooldown instantly reset when used. Shadow Priest: Painbreaker Psalm (Back/Chest) - Shadow Word: Death consumes 8 sec of Shadow Word: Pain and Vampiric Touch, instantly dealing that damage to the target and generating up to 20 Insanity. Rogue: Deathly Shadows (Waist/Legs) - Vanish grants 5 combo points and increases all damage dealt by 15% for 12 sec. Elemental Shaman: Elemental Equilibrium (Legs/Feet) - Dealing direct Fire, Frost, and Nature damage within 10 sec will increase all damage dealt by 15% for 10 sec. This can only occur once every 30 sec. Demonology Warlock: Forces of the Horned Nightmare (Shoulder/Finger) - Hand of Gul'dan has a 15% chance to cast a second time on your target for free. New Legendary Power Recipes from Mort'regar
Blood Death Knight: Bryndaor's Might (Back/Feet) - Death Strike refunds 15% of Runic Power spent if it heals you for more than 10% of your maximum health. Restoration Druid: Vision of Unending Growth (Head/Feet) - Rejuvenation healing has a 2.5% chance to create a new Rejuvenation on a nearby target. Survival Hunter: Butcher's Bone Fragments (Back/Chest) - Raptor Strike/Mongoose Bite increases the damage of your next Butchery/Carve by 20%, stacking up to 6 times. Frost Mage: Slick Ice (Waist/Legs) - While Icy Veins is active, each Frostbolt you cast reduces the cast time of Frostbolt by 2% and increases its damage by 2%, stacking up to 10 times. Brewmaster Monk: Shaohao's Might (Chest/Finger) - Tiger Palm has a 10% chance to deal 250% of normal damage and reduce the remaining cooldown of your Brews by 1 additional sec. Protection Paladin: Reign of Endless Kings (Wrist/Hands) - When you drop below 20% health, you become infused with Guardian of the Ancient Kings for 4 sec. This cannot occur again for 45 sec. Discipline Priest: Kiss of Death (Legs/Feet) - Reduces Shadow Word: Death's cooldown by 8 sec and causes its damage to trigger Atonement when used on targets below 20% health. Assassination Rogue: Doomblade (Shoulder/Hands) - Mutilate deals an additional 30% Bleed damage over 8 sec. Envenom damage increased by 5% for each Bleed you have on the target. Enhancement Shaman: Witch Doctor's Wolf Bones (Shoulder/Finger) - Increases the chance to gain a stack of Maelstrom Weapon by 3%, and whenever you gain a stack of Maelstrom Weapon, the cooldown of Feral Spirits is reduced by 2.0 sec. Fury Warrior: Deathmaker (Back/Legs) - Rampage has a 30% chance to apply the Siegebreaker effect to your target for 6 sec.