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A new Heroes of the Storm patch is available for testing until December 6. The update contains building changes, a Rehgar rework, various Hero adjustments, and bug fixes. Read on to learn more!
The patch will go live during the week of December 6, 2021. The update contains various changes to structures. Healing Wells are invulnerable and destroyed when their nearby fort or keep are destroyed. The health of forts and keeps has been increased. Rehgar has been substantially reworked in this patch. The following Heroes received talent and ability changes: Auriel, Brightwing, Dehaka, Falstad, Imperius, Jaina, Johanna, Junkrat, Lunara, Probius, Raynor, Stukov, Tyrande, and Zarya. It looks like the patch won't introduce any new events or skins. (Source)
Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting until December 6, PST. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
General Heroes Rework: Rehgar Heroes Bug Fixes General
Healing Wells Additional Functionality: Healing Wells are now invulnerable, and are destroyed when their nearby Fort or Keep are destroyed. Forts Health increased from 12900 to 15450. Keeps Health increased from 17000 to 20050. Return to Top
Heroes Rework: Rehgar
Attack Damage increased from 106 to 115. Attack speed reduced from 1.25 to 1.1. Lightning Shield [W] Additional Functionality: Each enemy hit by Lightning Shield restores 2 Mana to Rehgar. Mana cost reduced from 60 to 50. Earthbind Totem [E] Totem Health increased from 217 to 326. Trait All Ghost Wolf information has been moved to the Z key. (New) Purge: Activate to make an ally Unstoppable for .5 seconds or slow an enemy Hero by 80%, decaying over 2 seconds. Cannot be used on Self. Cooldown: 30 Seconds. Talents
Level 1 Stormcaller [W] Moved from Level 4. New functionality: Increase Lightning Shield’s radius by 25%. Quest: Each time Lightning Shield hits an enemy Hero, permanently increase Rehgar’s Health by 2 and Mana by 1, to a maximum of 300 stacks. Grounded Totem [E] Moved from Level 7. No longer grants additional Earthbind Totem Health. Additional Functionality: Heroes affected by Earthbind Totem also have their Spellpower reduced by 25%. Increases range of Earthbind Totem by 50%. Feral Heart [Z] New Functionality: Entering or Exiting Ghost Wolf form grants 20 Armor for 2 seconds. Increase Ghost Wolf’s Movement Speed bonus to 40% for the first second, then fade to 30%. Wolf Run [Z] Removed. Level 4 Earthliving Enchant [Q] Moved from Level 13. Healing increased from 45 to 50. Electric Charge [W] Moved from Level 1. New Functionality: Lightning Shield heals its bearer for 20% of the damage dealt to enemy Heroes. This healing amount is doubled for Rehgar. While damaging an enemy, Lightning Shield increases its bearer’s Movement Speed by 10%. Healing Totem [E/Active] Healing Totem health increased from 50 to 175. Healing Totem health now scales at .04% per Level. Healing Totem healing increased from 2 to 3% maximum Health/second. Healing Totem duration reduced from 10 to 7 seconds. Level 7 Cleanse [Active] Removed. Colossal Totem [E] Moved from Level 1. No longer increases Earthbind Totem Range. Blood and Thunder [Z] Cooldown reduction reduced from 2 to 1.5 seconds. Additional Functionality: Ghost Wolf attacks restore 5% of Rehgar’s maximum Mana. (New) Purification [Trait D] Removing a Slow, Stun, Root or Silence from an Ally heals them for 260 and refunds 50% of Purge’s cooldown. Using Purge on an enemy deals up to 330 damage to shields and reduces Healing received by 40% for 3 seconds. Level 13 Tidal Waves [Q] Heroic target cooldown reduction increased from .75 seconds to 1 second. Mana cost reduction increased from 15 to 20. Earth Shield [W] Shield amount increased from 12 to 14% maximum health. (New) Wellspring [E] Every 2 seconds, Earthbind Totem will cast an untalented Chain Heal at a nearby ally that heals for 40% of its normal value. Level 16 Rising Storm [W] Changed Functionality: No longer grants Rehgar an untalented Lightning Shield. Increase the duration of Lightning Shield by 3 seconds. Earthgrasp Totem [E] Additional Functionality: Earthbind Totem deals 145 damage when first placed. Hunger of the Wolf [Z] Damage and healing increased to 6%. Level 20 Rewind [Active] Removed. Stormshield [Active] Removed. Elemental Conduit [Active] Activate to gain Lightning Shield and grant all nearby allied Heroes a Shield for 10% of their maximum Health for 5 seconds. Each time this Lightning Shield hits an enemy Hero, grant nearby allies a Shield equal to 1.5% of their maximum Health. 70 Second cooldown. Pit Fighter [Passive] Gain 10% Attack damage and 5 Spell Power for yourself and each nearby ally Hero, stacking up to 5 times. At 2 or more stacks, Purge’s cooldown refreshes 50% faster. Return to Top
Sacred Sweep [Q] Cast speed increased by 50%. Cast finish time increased from 0 to .0625 seconds. Talents
Level 1 Swift Sweep [Q] Removed. Level 4 Heavy Burden [E] Additional Functionality: Increase Detainment Strike’s Stun duration by .25 seconds. Level 16 Will of Heaven [D] Additional Functionality: Increase Auriel’s Basic Attack damage by 10%. Wrath of Heaven [D] Additional Functionality: Enemy Heroes hit by the center area of Sacred Sweep or the terrain collision of Detainment Strike have their Spell Armor reduced by 10 for 3 seconds. Brightwing
Level 1 Hyper Shift [Z] Maximum Health healing bonus decreased from 8% to 6%. Level 4 Magic Spit [Passive] Cooldown reduction reduced from 6 to 4 seconds. Level 20 Invisible Friends [R1] Duration reduced from infinite to 9 seconds. Heal increased from 20 to 25. Dehaka
Vitals Health reduced from 2434 to 2385. Health regeneration reduced from 5.07 to 4.97. Basic Attack Damage reduced from 100 to 95. Talents
Level 4 Lurker Strain [E] Burrow cooldown reduction reduced from 6 to 3 seconds. Level 7 Feeding Frenzy [Q] Cooldown reduction reduced from 1.75 to 1.5 seconds. Falstad
Tailwind [Trait] Cooldown reduced from 6 to 5 seconds. Talents
Level 1 Dishonorable Discharge [W] Lightning Rod damage bonus per stack increased from .75% to 1%, maximum bonus remains 75%. Imperius
Celestial Charge [Q] Final damage increased from 70 to 80. Talents
Level 7 Blaze of Glory [W] Damage increased from 185 to 205. Changed Functionality: Blaze of Glory deals additional damage with Valorous Brand marks, but no longer consumes them. Jaina
Improved Ice Block  Damage to unlock reduced from 15,000 to 12,000. Talents
Level 1 Winter’s Reach [Q] Additional Functionality: Increase the missile speed of Frostbolt by 30%. Johanna
Iron Skin [D] Cooldown reduced from 25 to 22 seconds. Talents
Level 1 Divine Fortress [Passive] Physical Armor per Basic Attack increased from 8 to 10. Duration increased from 2.5 to 4 seconds. Changed Functionality: Basic Attacks against any target grants Physical Armor. Zealous Glare [E] Additional Functionality: Shield Glare deals 125% additional damage. Level 4 Hold Your Ground [D] Cooldown reduction reduced from 5 to 2 seconds. Level 7 Sins Exposed [Q] Duration increased from 2 to 3 seconds. Steed Charge [Active] Bonus Iron Skin duration increased from 1 to 2 seconds. Level 13 Roar [Q] Passive Punish damage bonus increased from 25% to 50%. Level 20 Heaven’s Fury [R1] Damaged reduced from 75 to 68. Healing reduced from 75 to 68. Junkrat
Level 7 Big As [E] Moved to Level 13. Level 20 Puckish Scamp [R2] Additional Functionality: Reduce both Heroic cooldowns by 20 seconds. Lunara
Nature’s Toxin [Trait] Damage dealt reduced from 36 to 33. Talents
Level 7 Choking Pollen [Q] Damage bonus against enemies with 3 stacks of Nature's Toxin decreased from 200% to 175%. Probius
Warp Rift [W] Duration reduced from 9 to 3 seconds. Additional Functionality: Warp Rifts explode on expiration. Photon Cannon [E] Attack period reduced from 1 to 1.4. Additional Functionality: No longer requires Pylons to be placed or be activated. While in a Pylon's Power Field, gain 40% attack speed over 4 seconds and reveal nearby enemies. Now prefers to acquire Heroic enemies. Talents
Level 1 Echo Pulse [Q] Increased returning Disruption Pulse damage from 75% to 100%. Gather Minerals [E] Removed Functionality: Quest reward no longer reveals nearby enemies. Level 7 Particle Accelerator [Q] New Functionality: After hitting 4 Heroes with Disruption Pulse, the next Warp Rift detonated by Disruption Pulse fires 4 pulses for 71 damage. Reduce Disruption Pulse's cooldown by .5 seconds. Rift Shock [W] New Functionality: Exploding a Warp Rift within 1 second of its arming deals 90 damage over 3 seconds. Level 10 Pylon Overcharge [R1] Duration reduced from 10 to 8 seconds. Changed Functionality: Can only target enemy Heroes. Additionality Functionality: Pylons are Invulnerable for the duration. Level 20 Shoot 'Em Up [Q] New Functionality: Disruption Pulse deals 2.5% of enemy Heroes maximum health as damage. Reduce Disruption Pulse's cooldown by .5 seconds. Raynor
Level 1 Ace In The Hole [Passive] Damage bonus increased from 10% to 12%. Level 7 Heavy Slugs [Q] Duration bonus increased from 1.5 to 2 seconds. Level 20 Cavalry's Arrived [R1] Mark duration increased from 2.5 to 6 seconds. Dusk Wing [R2] Armor reduction increased from 2.5 to 3. Maximum Armor reduction increased from 25 to 30. Stukov
Vitals Health reduced from 1850 to 1835. Health regeneration reduced from 3.85 to 3.82. Bio-Kill Switch [Q] Healing reduced from 450 to 435. Tyrande
Level 1 Lunar Blaze [E] Maximum bonus increased from 100% to 150%. Trueshot Aura [Active] Allied Attack Damage bonus increased from 30% to 40%. Level 4 Mark of Mending [D] Range increased from 6 to 8.5. Changed Functionality: Now looks to heal allies near the attacked target, rather than near Tyrande. Level 13 Harsh Moonlight [W] Duration reduced from 4 to 3 seconds. Level 16 Empower [W] Damage decreased from 7% to 6% to targets maximum health. Level 20 Eyes of the Huntress [R1] Healing bonus increased from 50% to 75%. Celestial Wrath [R2] Slow increased from 40% to 60%. Zarya
Level 1 Together We Are Strong [E] Changed Functionality: Talent effects now last 3 seconds, instead of for the duration of the Shield. Level 7 Deep Burn [Q] Energy gains increased from 1 to 2. Return to Top
General Resolved issues when the attacker is Blinded or the enemy is Evading with: Uther's Hammer of the Lightbringer Valeera's Slice and Dice and Rupture Varian's Heroic Strike Whitemane's Saintly Greatstaff and Scarlet Wrath Zeratul's Master Warp-Blade, Psionic Strength, Shadow Hunter, and Unwavering Pressure Zul'jin's Grievous Throw , Eye of Zul'jin, and Let the Killing Begin Lunara Accelerated Contamination can no longer grant CDR from dead Heroes. Valla Corrected Death Dealer damage bonus. Varian Corrected Varian’s Physical Damage against Shielded Heroes with Shattering Throw and Twin Blades. Whitemane Radiance no longer reduces Whitemane’s Armor. Xul Corpse Explosion damage is now ignored by the Call for Help. Yrel Bubble Hearth's cast is now interrupted by Stuns. Zagara Devouring Maw now more consistently displays captured Heroes. Corrected Medusa Blades’ damage to Monsters. Zeratul Shroud of Adun now contributes to Zeratul’s Self-Healing scoreboard stat. Shadow Stride now contributes to Zeratul’s Self-Healing scoreboard stat. Zul’jin Amani Rage can now have its cooldown announced to your team. Ensnare can now have its cooldown announced to your team. Return to Top
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The free Hero rotation has been updated for the week of November 16.
Free Hero Rotation: Week of November 16
The following Heroes are on rotation this week:
Anduin Dehaka D.Va Gazlowe Gul'dan Johanna Lunara Malfurion Orphea Stitches Sylvanas Thrall Valla Yrel Source: The Nexus Compendium
We've finally got some Heroes of the Storm news to share with you! The ongoing Season was delayed by one week, and Blizzard confirmed a new content patch is coming soon.
It was me personally that just had to make that date change and trust me, it breaks my heart too! We are so extremely excited to release the next round of content for the game; unfortunately, it just isn't quite ready yet.
Over my past eight years on Heroes, I can confidently say that game-development, while extremely rewarding and fun, is also unrelentingly difficult at times; if something can go wrong, it will - not in the way you expect, but in 10 different ways that has never been seen before...so if you love chaos, please come join us!
Rest assured that the Heroes team is diligently working on finalizing the next patch and we will release it as soon as we can. We love you all and greatly appreciate your patience.
The free Hero rotation has been updated for the week of October 12.
Free-to-Play Hero Rotation: Week of October 12
The following Heroes are free to play this week:
Artanis Auriel Cassia E.T.C. Garrosh Kael'thas Li Li Mal'Ganis Ragnaros Tassadar The Butcher Valeera Zagara Zul'jin Data taken from The Nexus Compendium's weekly rotation.