Imperius Build Guide “Valor will be victorious!”
Welcome to our guide for Imperius, a Bruiser in Heroes of the Storm. Within these pages, you will find everything required to understand how best to play this hero, in both different map styles and team compositions.
Imperius is a high-damage melee Bruiser that excels in close combat. He has a variety of self-healing mechanisms allowing him to pursue his enemies relentlessly. While his damage is to be respected, his limited mobility and underwhelming peel potential usually require him to be paired with another frontliner.
Imperius's Strengths and Weaknesses
Imperius's Talent Build Cheatsheet
The Standard Build focuses on Imperius's self-healing and team fight utility. His first major power spike is at level 7, when he gets Flash of Anger. After this, he will be even better after unlocking Angelic Armaments at Level 10. This Heroic Ability protects Imperius with a massive shield, allowing him to charge right into the enemy team's ranks. At Level 13, Divine Rage significantly lowers Molten Armor's cooldown, which greatly increases Imperius's survivability. However, Pathetic Mortals is a great option if you can reliably hit Celestial Charge.
Imperius's second major power spike comes with Level 20. Heavenly Host can turn Angelic Armaments into an amazing team fighting ability protecting all nearby allied Heroes with a potent shield. However, you can also go for Brand of Solarion if you have Burn the Impure at level 1, transforming Imperius into the Bruiser with the most damage by far. In very specific scenarios, where enemies got much crowd control or burst damage, Impervious will be a decent choice.
Imperius's Synergies and Counters
Imperius's mobility is one of his greatest weaknesses, consequently, he pairs extremely well with Heroes like Jaina or Fenix that can slow enemies, so Imperius can catch them up with Celestial Charge. On the other hand, Heroes like Mal'Ganis or E.T.C. that can keep enemies in place are even better, because Imperius is very dependent on hitting his Charge, and a sleeping or stunned enemy is a guaranteed hit.
Imperius falls slightly behind other solo laners when it comes to waveclear. However, he excels in teamfights due to his high damage and sustain. For those reasons, Imperius is a great hero in teamfight focused maps that do not require you to double soak, such as Towers of Doom, Volskaya Foundry, or Alterac Pass.
Imperius's Tips and Tricks
- Molten Armor is very strong in a 1-versus-1 situation, as it focuses all of its damage on the same target.
- Angelic Armaments can be used to take down enemy Heroes, so do not hesitate to use the activatable component if you do not have to worry about getting damaged.
- Celestial Charge can be used to impale and Stun several enemies at once, however, keep in mind that Imperius cannot move during the animation.
- Molten Armor can be activated while Imperius is impaling enemies with Celestial Charge to maximize his damage output.
- Stutter-stepping is crucial when playing Imperius in order to maximize Valorous Brand's damage output.
- To improve Imperius' waveclear, use Solarion's Fire when the enemy Minion wave is lined up in a straight line.
- The closer your target is from you, the easier it is to hit Celestial Charge. If you aim Celestial charge very close to Imperius, it will hit enemies much sooner, because there will be no time spent moving towards the enemy.
Role in the Current Meta
While Imperius' sustained damage may be slightly higher than that of other Bruisers, his limited mobility also makes him susceptible to getting kited. Thus, picking allies with strong crowd control can boost his combat performance significantly.
Imperius' early game is decent, however, he truly shines in the later stages of the game with increased self-sustain thanks to talents such as Divine Rage at Level 13, Melting Touch at Level 16, and Brand of Solarion at Level 20. When reaching these levels, Imperius can draw a lot of fire onto himself, potentially buying enough time for his allies to take down enemies.
- 15 May 2020 (talents page): Updated Builds and Talents to reflect Pathetic Mortals' changes.
- 15 May 2020 (this page): Updated guide to better reflect current meta.
- 13 Apr. 2020 (talents page): Updated Builds and Talents to better reflect current meta.
- 12 Dec. 2019 (this page): Added an entry about the current Anomaly to the guide.
- 12 Jul. 2019 (talents page): Updated Imperius' Talents and Builds in accordance with the latest Balance Update.
- 12 Jul. 2019 (abilities page): Updated Imperius' abilities in accordance with the latest Balance Update.
- 10 Jun. 2019 (talents page): Revised the Imperius guide and applied several minor updates.
- 28 Jan. 2019 (talents page): Changed Burn the Impure from from Situational to Recommended and updated the Build accordingly.
- 10 Jan. 2019 (talents page): Changed Sovereign Armor from Situational to Recommended.
- 08 Jan. 2019 (this page): Guide added.
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