Mists of Pandaria Classic Holy Paladin Spell Summary
On this page, we present you with all spells and procs that you need to understand as a Holy Paladin in Mists of Pandaria Classic.
Holy Paladin Spells, Cooldowns and Abilities
Holy has a large array of abilities that allow you
to contribute to your group in ways beyond just healing output. Understanding
how each of your ability functions will help you best utilize these tools
to lead your group to victory!
Healing Spells
As a Holy Paladin you have a wide array of heals that can suite nearly any situation whether that be single target or AoE damage.
Holy Shock — is an instant cast, potent heal that should be largely used on cooldown. This ability also grants you 1 Holy Power and has a chance to proc
Infusion of Light, empowering other abilities within your toolkit.
Holy Radiance — is a radius based AoE heal that heals all allies within a small range. This ability will also generate 1 Holy Power and proc
Daybreak, empowering your next
Holy Shock cast.
Word of Glory — is an instant cast, powerful heal that can only be used with Holy Power. While this ability is best used with 3 Holy Power do not hesitate to use it with less if you find yourself in a situation where a party member would otherwise die.
Light of Dawn — is an instant cast heal that hits up to six targets in a frontal cone in front of the Paladin.
Holy Light — is a slow, extremely efficient heal. This is a great ability to use in low damage situations where you have plenty of time between of incoming damage.
Flash of Light — is a quick, expensive healing ability. While this can help triage in an emergency it is typically good to avoid using this ability unless your target is likely to die without immediate healing.
Divine Light — is a slow, massive heal. This ability is best used in a situation where you need to react to large, consistent incoming damage on a single target.
Cooldowns
Holy Paladin has multiple different cooldowns that can increase your healing output and even prevent raid damage. Understanding these cooldowns and how to use them is a vital part of playing Holy Paladin.
Avenging Wrath. — increases your healing done by 20% for 20 seconds. This ability is best used in a situation where there is a considerable amount of incoming damage that would otherwise not able to be managed. This is your primary cooldown and your goal will be to use it as much as possible during the course of a fight.
Divine Favor — increases your Haste and Spell Critical Strike rating by 20% for twenty seconds. While you can combine this with other cooldowns, it can often result in you doing more healing than what is actually needed, resulting in high overhealing.
Divine Plea — a two-minute cooldown that regenerates a large amount of mana. You should aim to use this as much as possible during an encounter.
Guardian of Ancient Kings — summons a guardian of the light that duplicates your healing while also granting you a small amount of haste.
Holy Avenger — causes your abilities that generate Holy Power to instead gennerate 3 Holy Power rather than 1. This is extremely powerful in getting out quick
Word of Glory or
Light of Dawn casts out.
Lay on Hands — a ten-minute cooldown that instantly heals a friendly target for an amount equal to your total max health. This ability is best used only in emergencies where your target would otherwise die.
Divine Protection — is a one-minute cooldown that reduces incoming Magic damage.
Divine Shield — is a long cooldown that makes you immune to all incoming sources of damage for eight seconds while reducing the damage you deal by 50%. This ability is one of the strongest defensive cooldowns in the game and can be used in a number of ways outside of avoiding incoming damage. This ability can be used to trivialize many raid mechanics so always try to be prepared to understand how to best utilize this ability in each encounter.
Hand of Sacrifice — is a two-minute cooldown that redirects 30% of the damage being dealt to the target to the Paladin who casted the
Hand of Sacrifice. This lasts 12 seconds or until the target has transferred 100% of its maximum health in damage.
Hand of Protection — is a five-minute cooldown that instantly makes the target immune to incoming Physical damage for ten seconds. While
Hand of Protection is active the target cannot attack or use any Physical abilities. Like
Divine Shield this ability can be used in many situations to completely trivialize mechanics.
Hand of Salvation — is a two-minute cooldown that reduces the targets threat by 2% every second for ten seconds.
Hand of Freedom — is a twenty five-second cooldown that removes and makes the target immune to movement impairing abilities for six seconds.
Aura Mastery — reduces the magic damage taken by your party during its duration, while also providing them with an immune to silence/interrupt effects.
Utility Spells
In addition to the many rotational abilities and cooldowns you find yourself using Paladin has been given a number of incredible tools that you will find yourself using.
Cleanse — removes one Disease, Poison, and Magic effect from your target.
Crusader Strike — while not used in your rotation this ability can be used to deal a small amount of damage and generate Holy Power if you find yourself in melee range.
Judgement — unleashes your current seal dealing a small amount of Holy damage to your target. When talented into
Selfless Healer, this becomes a core rotational ability due to the extra effects.
Rebuke — is a ten-second cooldown melee ranged interrupt that allows you to disrupt spell casting. The amount of time you spend in melee range will depend entirely on the encounter but having the ability to interrupt is incredibly powerful especially in emergency situations and smaller group size content.
Hammer of Justice — is a one-minute cooldown instant cast stun that will stun your target for six seconds.
Changelog
- 17 Sep. 2024: Reviewed for Phase 3.
- 08 May 2024: Added page.
More MoP Paladin Guides
More Mists of Pandaria Spec Guides from Other Classes
MoP Dungeon Guides
MoP Profession Guides
This guide has been written by Mytholxgy, a former RWF progression raider and analyst for Pieces and Liquid. He is also a Templar in the Paladin Class Discord, as well as one of the class experts in the Evoker Discord. You can reach him on Twitter and watch him stream occasionally on Twitch.