Karazhan Raid Guide

Last updated on Jun 21, 2021 at 12:28 by Abide 1 comment

Karazhan is most likely the first raid you will venture into in TBC Classic. It is located in Deadwind Pass within the Eastern Kingdoms, not actually in Outland! Unlike most other raids in TBC Classic, it is a 10-man raid, not 25. It also has an attunement process, unlike the other two raids available in Phase One.

1.

The Karazhan Quests

Before heading into Karazhan, you will need to complete the attunement required to enter the raid. In addition to that, we also advise you to get any of the quests for this raid that you are able to pickup. To make this process easier, we have written separate guides for the attunement process, relevant quests, and their chains.

2.

Karazhan Entrance Location

Karazhan can be found on the south side of Deadwind Pass. Alliance players will want to fly to Darkshire in Duskwood and enter from the West, while Horde players will want to go to Stonard in Swamp of Sorrows and enter from the east.

Karazhan
Entrance
3.

Karazhan Trash Mobs

Karazhan holds a large number of trash mobs. We will list all of the important mobs that have very threatening abilities you should be aware of.

3.1.

Spectral Charger

A few of these can be found on the way to the first boss. Try to have the raid stack behind them to prevent the Charge IconCharge and make sure to use spells such as Tremor Totem IconTremor Totem and Fear Ward IconFear Ward to prevent the fears.

3.2.

Spectral Stable Hand

You will fight a few of these alongside the other horse-trash types on the way to the first boss. The main danger of these mobs is the Knockdown IconKnockdown and Pierce Armor IconPierce Armor. By itself, this is not that dangerous, but when you are tanking multiple mobs at a time it can be quite deadly. Aim to kill these early on or use crowd controls on them such as Shackle Undead IconShackle Undead. Make sure to also interrupt their Healing Touch IconHealing Touch.

3.3.

Spectral Retainer

These should be the main focus of your DPS when pulling packs in the Ballroom. Focus these down quickly to avoid them using Oath of Fealty IconOath of Fealty and mind-controlling raid memebers. Antimagic Pulse IconAntimagic Pulse is also worth mentioning as it can dispel some vital buffs, such as a Protection Paladins Righteous Fury IconRighteous Fury.

3.4.

Phantom Valet

While these do not have noteworthy abilities, they are listed here as they hit extremely hard. Keep your tank full health and make sure to keep up damage-reducing debuffs, such as Demoralizing Shout IconDemoralizing Shout.

3.5.

Skeletal Waiter

These skeletons are not too deadly on their own. However, the debuff they can apply can be quite deadly to tanks. Brittle Bones IconBrittle Bones leaves a 2-minute debuff on players, periodically reducing their Armor to 0 for a few seconds.

3.6.

Ghostly Steward

These are also in the list as they hit very hard. When they reach low health, they will stun their target with Drunken Skull Crack IconDrunken Skull Crack and then Enrage IconEnrage, greatly increasing their damage dealt.

3.7.

Concubine

When reaching low health, Concubines will Concubine Transform IconConcubine Transform into their true demonic forms, casting Seduction IconSeduction on all nearby enemies. Have a tank ready to pick them up afterward or use Tremor Totem IconTremor Totem to break the sleep before these attack your non-tank raid members.

3.8.

Wanton Hostess

Ranged DPS and healers will want to stay at max range from these to avoid the silence from Banshee Shriek IconBanshee Shriek. While above 50% health, nearby players will be debuffed by Alluring Aura IconAlluring Aura, reducing Physical damage dealt by 50%. When the Wanton Hostess falls below 50% health, this aura will change to Bewitching Aura IconBewitching Aura, reducing spell damage dealt of nearby players by 50%. All of these abilities can be out-ranged to avoid them completely.

3.9.

Skeletal Usher

Ice Tomb IconIce Tomb will be cast on the highest-threat target and then they will proceed to attack whoever is second on threat. When Ice Tomb IconIce Tomb is used it also wipes the threat from the main target, meaning a second tank will need to be high on threat or DPS raid members will start to die.

3.10.

Spectral Performer

These mobs are fairly easy to deal with. Remove the Bad Poetry IconBad Poetry with a Magic dispel like Cleanse IconCleanse or Dispel Magic IconDispel Magic. When these mobs die, they will cast Curtain Call IconCurtain Call, dealing high damage to any nearby enemies.

3.11.

Ghastly Haunt

The main threat from these monsters is their high damage output. They also apply a nasty Curse in Ethereal Curse IconEthereal Curse, reducing the hit chance of Physical attacks by 15% per stack. Keep this removed from your tank to help with threat.

3.12.

Trapped Soul

These as well deal very high Melee attack damage. Your tank will want to keep these faced away from the raid to reduce the amount of players hit by Cone of Cold IconCone of Cold. You will also want to keep removing the buff Elemental Armor IconElemental Armor, which increases their Magic Resistance by 200.

3.13.

Arcane Watchman

These are rather easy to deal with aside from their main ability. Overload IconOverload will cause a random raid member to deal damage to all nearby raid members. If you get this debuff on you, make sure to move away from any nearby allies.

3.14.

Syphoner

By themselves these mobs are rather weak, but when facing groups of 5 or more the Drain Mana IconDrain Mana becomes a huge threat as it quickly drains the Mana of random raid members. Quickly kill these off before they drain too much Mana from your raid.

3.15.

Arcane Anomaly

These mobs have a Mana Shield IconMana Shield up, taking damage as Mana instead of health. When they run out of Mana these die as they have very low maximum health. Periodically they will also cast Blink IconBlink, jumping to a random location and resetting threat. Tanks will need to quickly pick them back up. When defeated, Loose Mana IconLoose Mana will be cast around their corpse, restoring Mana to anyone nearby.

3.16.

Arcane Protector

Be prepared when facing these as they are one of the hardest-hitting mobs in the entire instance. Be ready to top your tank up instantly as they can easily die fighting these. While fighting, these will deal reflective damage to specific types of attacks, either melee, physical ranged, or spells. Be aware of your health at all times and stop attacking if you are low as healers will most likely be focused on healing tanks.

3.17.

Mana Feeder

While rather weak overall, these can be very annoying to deal with depending on your raid composition. They are completely immune to all magical damage and can only be killed by Physical attacks. Physical damage dealers should focus on killing these off while casters deal with any other mobs in combat. These will also burn a small amount of Mana from anyone they attack in combat with Astral Bite IconAstral Bite.

3.18.

Magical Horror

You will want to focus these down quickly to prevent the Power Distortion IconPower Distortion from causing issues. This can quickly burn through someone's Mana pool, or make it extremely difficult for Warrior/Druid tanks to maintain threat.

3.19.

Mana Warp

When these mobs die they will start to cast Warp Breach IconWarp Breach. Be prepared to stun them before this cast finishes or they will deal a very high amount of AoE damage to all nearby enemies.

3.20.

Sorcerous Shade

Stay at max range when fighting these to avoid being hit by one of the volleys above. Focus these down first as they deal high damage to all nearby enemies.

3.21.

Ethereal Thief

Be cautious when pulling these as they are very dangerous when facing more than one at a time. Keep them faced away from the raid as the Cleave IconCleave hits non-tanks very hard. Periodically they will Disarm IconDisarm their target and drop threat, possibly attacking the second-highest on threat instead.

3.22.

Fleshbeast

These are very dangerous, dealing high AoE damage to all nearby enemies. They also hit very hard with Thrash IconThrash, so be ready to top the tanks off quickly.

3.23.

Greater Fleshbeast

The improved version of the above mob, having the same abilities, just dealing a bit more damage. These are very deadly to tanks; be ready to heal them at all times as the Thrash IconThrash makes it possible to die in nearly one attack.

4.

Overview of Karazhan Boss Fights

Karazhan hosts eleven bosses in total, many of which are optional. Nightbane is one of these optional bosses, and while he is not the last boss of Karazhan, he is harder than the rest. Check out our Karazhan Quests guide to learn how to summon Nightbane.

4.1.

Attumen the Huntsman

This fight consists of 2 phases. In the first phase, you will be fighting Midnight until he reaches 95% health, then Attumen the Huntsman will be called in and you will have to face both bosses at the same time.

4.1.1.

Midnight Abilities

4.1.2.

Attumen the Huntsman Abilities

  • Knockdown IconKnockdown — Knocks down current target, stunning them for 3 seconds.
  • Shadow Cleave IconShadow Cleave — Frontal cone cleave attack; deals shadow damage.
  • Intangible Presence IconIntangible Presence — Curses all nearby enemies, reducing their hit chance by 50% for 12 seconds.
  • Mount IconMount — Merges together with Midnight whenever either boss reaches 25% health.
4.1.3.

Mounted Attumen the Huntsman Abilities

  • Knockdown IconKnockdown — Knocks down current target, stunning them for 3 seconds.
  • Shadow Cleave IconShadow Cleave — Frontal cone cleave attack; deals shadow damage.
  • Intangible Presence IconIntangible Presence — Curses all nearby enemies, reducing their hit chance by 50% for 12 seconds.
  • Berserker Charge IconBerserker Charge — Charges the enemy that is the farthest away between 8-40 yards.

Tanks will need to be ready to pick up Attumen the Huntsman whenever he spawns to prevent healer deaths as he will start attacking right after spawning. They will also need to make sure to face the boss away from the raid to prevent the Shadow Cleave IconShadow Cleave from hitting non-tanks. DPS need to be aware of threat constantly as the Knockdown IconKnockdown will constantly stun the tank, preventing them from building threat.

Intangible Presence IconIntangible Presence needs to be removed from the tanks and DPS as soon as possible, but especially tanks to help with their threat generation. When either boss reaches 25% health, they will "merge" together into a single boss.

When Attumen Mount IconMounts Midnight, he will continue to use Shadow Cleave IconShadow Cleave, Knockdown IconKnockdown, and Intangible Presence IconIntangible Presence, in addition to a new ability. He will start to Berserker Charge IconBerserker Charge at the enemy that is furthest away from him. This can be avoided by having the entire raid stack within 8 yards of the boss, as the charge as a minimum range, or you can have the off-tank stand max range to soak the charges.

4.1.4.

Attumen the Huntsman Loot

Item Item Type Slot
Worgen Claw Necklace Icon Worgen Claw Necklace Accessory Neck
Harbinger Bands Icon Harbinger Bands Cloth Wrist
Bracers of the White Stag Icon Bracers of the White Stag Leather Wrist
Stalker's War Bands Icon Stalker's War Bands Mail Wrist
Whirlwind Bracers Icon Whirlwind Bracers Mail Wrist
Vambraces of Courage Icon Vambraces of Courage Plate Wrist
Handwraps of Flowing Thought Icon Handwraps of Flowing Thought Cloth Hands
Gloves of Saintly Blessings Icon Gloves of Saintly Blessings Cloth Hands
Gloves of Dexterous Manipulation Icon Gloves of Dexterous Manipulation Leather Hands
Gauntlets of Renewed Hope Icon Gauntlets of Renewed Hope Plate Hands
Spectral Band of Innervation Icon Spectral Band of Innervation Accessory Finger
Steelhawk Crossbow Icon Steelhawk Crossbow Crossbow Ranged
Schematic: Stabilized Eternium Scope Icon Schematic: Stabilized Eternium Scope Engineering Schematic Misc.
Fiery Warhorse's Reins Icon Fiery Warhorse's Reins Mount Misc.
4.2.

Moroes

4.2.1.

Moroes Abilities

  • Gouge IconGouge — Incapacitates a target for up to 6 seconds.
  • Blind IconBlind — Disorients a random target for 10 seconds.
  • Vanish IconVanishMoroes will enter stealth periodically throughout the fight for a short duration.
  • Garrote IconGarrote — After using Vanish IconVanish, Moroes will put a bleed on a random target.
  • Enrage IconEnrage — At 30% health Moroes will Enrage, increasing his damage output.
4.2.2.

Moroes Adds

Below is a list of the suggested kill order of the adds during Moroes fight and their important abilities.

Moroes himself is the main threat of this fight. He will periodically use Gouge IconGouge on his current target, causing him to ignore that player and attack his next-highest-threat target. For this reason, having tanks as the top 2 on threat is recommended to prevent DPS from dying. Blind IconBlind is a Poison and should be removed as soon as possible if your raid can remove Poisons.

Throughout the fight Moroes will Vanish IconVanish and Garrote IconGarrote a random raid member, leaving a 5-minute bleed on them. These Garrote debuffs can be removed with spells such as Ice Block IconIce Block or Blessing of Protection IconBlessing of Protection.

Dealing with the adds at the start of the fight is the most important. You may choose to use some crowd control such as Shackle Undead IconShackle Undead or Turn Evil IconTurn Evil to deal with less adds at the start, or you can simply try to AoE all adds down at once. Use the recommended priority list above to kill off the most threatening adds first and try to interrupt their important casts.

4.2.3.

Moroes Loot

Item Item Type Slot
Brooch of Unquenchable Fury Icon Brooch of Unquenchable Fury Accessory Neck
Royal Cloak of Arathi Kings Icon Royal Cloak of Arathi Kings Cloak Back
Shadow-Cloak of Dalaran Icon Shadow-Cloak of Dalaran Cloak Back
Nethershard Girdle Icon Nethershard Girdle Cloth Waist
Belt of Gale Force Icon Belt of Gale Force Mail Waist
Crimson Girdle of the Indomitable Icon Crimson Girdle of the Indomitable Plate Waist
Edgewalker Longboots Icon Edgewalker Longboots Leather Feet
Boots of Valiance Icon Boots of Valiance Plate Feet
Moroes' Lucky Pocket Watch Icon Moroes' Lucky Pocket Watch Accessory Trinket
Emerald Ripper Icon Emerald Ripper Dagger Weapon
Signet of Unshakable Faith Icon Signet of Unshakable Faith Off-Hand Weapon Off-Hand
Idol of the Avian Heart Icon Idol of the Avian Heart Idol Relic
Formula: Enchant Weapon - Mongoose Icon Formula: Enchant Weapon - Mongoose Enchanting Formula Misc.
4.3.

Maiden of Virtue

  • Holy Ground IconHoly Ground — Deals damage to nearby enemies and silences them for 1 second.
  • Holy Fire IconHoly Fire — Deals Holy damage to a random target and leave a damage-over-time magical debuff.
  • Holy Wrath IconHoly Wrath — Deals Holy damage to a random enemy and bounces to a nearby enemy, doubling in damage.
  • Repentance IconRepentance — Incapacitates all nearby enemies for 12 seconds; the effect breaks upon taking damage.

Start the fight off by having the entire raid spread out around the room between the different pillars. Make sure to move up toward the boss to prevent the pillars causing line-of-sight issues for healers that are also spread throughout the room. Holy Wrath IconHoly Wrath prevents you from stacking as it deals damage to a random target and then bounces to a nearby enemy, doubling in damage each time it bounces.

Holy Ground IconHoly Ground acts similar to Consecration IconConsecration from a Paladin, causing Holy damage to all nearby enemies, but also silencing enemies hit for 1 second every other second.

Repentance IconRepentance will incapacitate all enemies in the raid. To counter this, you will want to move near the boss before the Repentence goes off to take damage and break the incapacitate effect. Anyone able to remove magical debuffs should also be quick to remove the debuff applied by Holy Wrath IconHoly Wrath on random members.

4.3.1.

Maiden of Virtue Loot

Item Item Type Slot
Barbed Choker of Discipline Icon Barbed Choker of Discipline Accessory Neck
Bands of Indwelling Icon Bands of Indwelling Cloth Wrist
Bands of Nefarious Deeds Icon Bands of Nefarious Deeds Cloth Wrist
Bracers of Maliciousness Icon Bracers of Maliciousness Leather Wrist
Bracers of Justice Icon Bracers of Justice Plate Wrist
Mitts of the Treemender Icon Mitts of the Treemender Leather Hands
Gloves of Centering Icon Gloves of Centering Mail Hands
Gloves of Quickening Icon Gloves of Quickening Mail Hands
Iron Gauntlets of the Maiden Icon Iron Gauntlets of the Maiden Plate Hands
Boots of Foretelling Icon Boots of Foretelling Cloth Feet
Shard of the Virtuous Icon Shard of the Virtuous One-Handed Mace Main-Hand
Totem of Healing Rains Icon Totem of Healing Rains Totem Relic
4.4.

Opera Event

The Opera Event in Karazhan consists of one of three different fights that changes weekly. All three of the specfic fights will be covered here.

4.4.1.

Big Bad Wolf

  • Red Riding Hood IconRed Riding Hood — Marks a random target as Red Riding Hood, chasing them around the room trying to attack them.
  • Terrifying Howl IconTerrifying Howl — Fears all nearby enemies.
  • Wide Swipe IconWide Swipe — Stuns current target for 4 seconds.

The main focus of this fight is the Red Riding Hood IconRed Riding Hood debuff. The target of the debuff will need to kite the boss around as they will die if he reaches them. If you have any abilities like Fear Ward IconFear Ward or Tremor Totem IconTremor Totem, use them to prevent the Terrifying Howl IconTerrifying Howl fear.

4.4.2.

Big Bad Wolf Loot

Item Item Type Slot
Big Bad Wolf's Head Icon Big Bad Wolf's Head Mail Head
Red Riding Hood's Cloak Icon Red Riding Hood's Cloak Cloth Back
Big Bad Wolf's Paw Icon Big Bad Wolf's Paw Fist Weapon Main-Hand
Wolfslayer Sniper Rifle Icon Wolfslayer Sniper Rifle Gun Ranged
4.4.3.

Romulo and Julianne

At first you will face Julianne alone. After she dies, Romulo appears to join in the fight. After defeating him as well, both bosses will resurrect, with both engaging you at the same time. Make sure to remove the Devotion IconDevotion and Daring IconDaring from either boss to reduce their damage.

Julianne needs to be watched at all times to interrupt her Eternal Affection IconEternal Affection heal. Make sure to face Romulo away from the group. Both bosses need to die within 15 seconds of eachother or they will both resurrect again at full health.

4.4.4.

Romulo and Julianne Loot

Item Item Type Slot
Masquerade Gown Icon Masquerade Gown Cloth Chest
Romulo's Poison Vial Icon Romulo's Poison Vial Accessory Trinket
Despair Icon Despair Two-Handed Sword Weapon
Blade of the Unrequited Icon Blade of the Unrequited Dagger Weapon
4.4.5.

Wizard of Oz

This encounter is a 2-phase fight. For the first phase you will be facing Dorothee, Roar, Strawman, and Tinhead. Follow this kill order and use your cooldowns here to quickly burn through some of these mobs.

Dorothee should be killed first quickly; if killed fast enough, Tito can be avoided completely. Roar can be Fear IconFeared and should be killed second as the Frightened Scream IconFrightened Scream can cause problems. When Strawman enters combat, you should have someone use Fire spells such as Searing Pain IconSearing Pain or Scorch IconScorch on him constantly to stun him. Finally, when Tinhead comes out, pick him up and make sure to face him away from the group.

After all of these adds are dealt with, The Crone will appear a few seconds later. This part of the fight is very straightforward; simply tank and spank and stay away from the Cyclone IconCyclones.

4.4.6.

Wizard of Oz Loot

Item Item Type Slot
Wicked Witch's Hat Icon Wicked Witch's Hat Cloth Head
Ruby Slippers Icon Ruby Slippers Cloth Feet
Legacy Icon Legacy Two-Handed Axe Weapon
Blue Diamond Witchwand Icon Blue Diamond Witchwand Wand Ranged
4.4.7.

Opera Event Shared Loot

Item Item Type Slot
Eternium Greathelm Icon Eternium Greathelm Plate Head
Beastmaw Pauldrons Icon Beastmaw Pauldrons Mail Shoulder
Trial-Fire Trousers Icon Trial-Fire Trousers Cloth Legs
Earthsoul Leggings Icon Earthsoul Leggings Leather Legs
Ribbon of Sacrifice Icon Ribbon of Sacrifice Accessory Trinket
Libram of Souls Redeemed Icon Libram of Souls Redeemed Libram Relic
4.5.

The Curator

  • Summon Astral Flare — While The Curator has Mana, he will periodically summon these.
  • Hateful Bolt IconHateful Bolt — Deals Arcane damage to whoever is second-highest on threat.
  • Evocation IconEvocation — Casts when out of Mana; restores Mana over 20 seconds and increases damage taken by 200% for the duration.
  • Arcane Infusion IconArcane Infusion — Adds Arcane damage to melee attacks.
  • Enrage IconEnrage — Increases damage dealt by 20%, used at 15% health.

Start off by having the raid slightly spread out as the Astral Flares summoned during the fight have a chain-lightning-type attack. The raid needs to prioritize killing the Astral Flares over anything else as they will quickly wipe a raid if ignored.

Healers need to stay ahead of the healing at all times as there is quite a lot of healing during this fight. Astral Flares deal high raid damage, while Hateful Bolt IconHateful Bolt deals high damage to a single target. The Curator himself deals high melee damage as it is all Arcane damage, thus ignoring Armor.

4.5.1.

The Curator Loot

Item Item Type Slot
Pauldrons of the Solace-Giver Icon Pauldrons of the Solace-Giver Cloth Shoulder
Forest Wind Shoulderpads Icon Forest Wind Shoulderpads Leather Shoulder
Dragon-Quake Shoulderguards Icon Dragon-Quake Shoulderguards Mail Shoulder
Gloves of the Fallen Hero Icon Gloves of the Fallen Hero Tier 4 Hands Token Hands
Gloves of the Fallen Defender Icon Gloves of the Fallen Defender Tier 4 Hands Token Hands
Gloves of the Fallen Champion Icon Gloves of the Fallen Champion Tier 4 Hands Token Hands
Wrynn Dynasty Greaves Icon Wrynn Dynasty Greaves Plate Legs
Garona's Signet Ring Icon Garona's Signet Ring Accessory Finger
Staff of Infinite Mysteries Icon Staff of Infinite Mysteries Staff Weapon
4.6.

Terestian Illhoof

4.6.1.

Terestian Illhoof Abilities

  • Shadow Bolt IconShadow Bolt
  • Fiendish Portal IconFiendish Portal — Opens 2 portals that constantly summon Fiendish Imps throughout the fight.
  • Sacrifice IconSacrifice — Teleports a random enemy to the middle of the room, stuns them, and leeches life from them every second.
  • Resummon Kil'rek — Summons Kil'rek back if he dies after approximately 45 seconds.
4.6.2.

Kil'rek Abilities

Terestian Illhoof himself is rather easy. Simply kill the demonic chains that are summoned by Sacrifice IconSacrifice in the middle of the room. From time to time you will have to deal with the Fiendish Imps summoned during the fight before they build up too much.

Start the fight off by killing Kil'rek to debuff Terestian Illhoof with Broken Pact IconBroken Pact. Tanks need to be ready to pick up Kil'rek again when he respawns during the fight.

4.6.3.

Terestian Illhoof Loot

Item Item Type Slot
Gilded Thorium Cloak Icon Gilded Thorium Cloak Cloak Back
Shadowvine Cloak of Infusion Icon Shadowvine Cloak of Infusion Cloak Back
Breastplate of the Lightbinder Icon Breastplate of the Lightbinder Plate Chest
Cincture of Will Icon Cincture of Will Cloth Waist
Malefic Girdle Icon Malefic Girdle Cloth Waist
Cord of Nature's Sustenance Icon Cord of Nature's Sustenance Leather Waist
Girdle of the Prowler Icon Girdle of the Prowler Mail Waist
Mender's Heart-Ring Icon Mender's Heart-Ring Accessory Finger
The Lightning Capacitor Icon The Lightning Capacitor Accessory Trinket
Fool's Bane Icon Fool's Bane One-Handed Mace Main-Hand
Terestian's Stranglestaff Icon Terestian's Stranglestaff Staff Weapon
Xavian Stiletto Icon Xavian Stiletto Thrown Ranged
Formula: Enchant Weapon - Soulfrost Icon Formula: Enchant Weapon - Soulfrost Enchanting Formula Misc.
4.7.

Shade of Aran

4.7.1.

Shade of Aran Basic Abilities

4.7.2.

Shade of Aran Special Abilities

Shade of Aran can be a rather tricky fight has he deals very high damage with his many different abilities. Try to interrupt Fireball IconFireball and Frostbolt IconFrostbolt as much as possible to prevent as much damage as you can. Only interrupt Arcane Missiles IconArcane Missiles if it will otherwise kill someone. Move away from anyone hit by Dragon's Breath IconDragon's Breath, as it deals damage to nearby allies, and be ready to heal that target.

The main portion of the fight involves around Shade of Aran's special abilities. Flame Wreath IconFlame Wreath is a very simple "do not move" mechanic. Simply do not move if you are in a ring of fire or you will explode and deal massive damage to the raid. Circular Blizzard IconCircular Blizzard summons a Blizzard IconBlizzard that moves around the room in a clockwise direction; try to move in front of the Blizzard at all times to reduce how much damage you take. The last ability is a combo of a few different abilities. First, Aran will pull everyone into melee range with Massive Magnetic Pull IconMassive Magnetic Pull. Then, he will slow everybody with Mass Slow IconMass Slow. Finally, he will cast Charged Arcane Explosion IconCharged Arcane Explosion for 10 seconds, dealing lethal damage to anyone nearby. To avoid taking the damage, simply start running to the edges of the room as soon as you get pulled on top of Aran.

At 40% health, Shade of Aran will cast Summon Water Elementals IconSummon Water Elementals, summoning 4 Conjured Elementals. These adds have a threat table and will most likely attack healers if left unchecked. Warlocks excel on this fight for their Banish IconBanish and Fear IconFear crowd control abilities. If you have little-to-no crowd control, have your tanks pick up as many elementals as possible. Your group may need to kill one or two adds to help reduce the damage taken by the raid.

The Mass Polymorph IconMass Polymorph and Pyroblast IconPyroblast combo serves as a DPS and interrupt check of sorts. Try to interrupt as many casts as possible to keep his Mana high and maintain high damage uptime to prevent this combo of spells from happening.

4.7.3.

Shade of Aran Loot

Item Item Type Slot
Steelspine Faceguard Icon Steelspine Faceguard Plate Head
Saberclaw Talisman Icon Saberclaw Talisman Accessory Neck
Mantle of the Mind Flayer Icon Mantle of the Mind Flayer Cloth Shoulder
Pauldrons of the Justice-Seeker Icon Pauldrons of the Justice-Seeker Plate Shoulder
Drape of the Dark Reavers Icon Drape of the Dark Reavers Cloak Back
Boots of the Incorrupt Icon Boots of the Incorrupt Cloth Feet
Boots of the Infernal Coven Icon Boots of the Infernal Coven Cloth Feet
Rapscallion Boots Icon Rapscallion Boots Leather Feet
Shermanar Great-Ring Icon Shermanar Great-Ring Accessory Finger
Pendant of the Violet Eye Icon Pendant of the Violet Eye Accessory Trinket
Aran's Soothing Sapphire Icon Aran's Soothing Sapphire Off-Hand Weapon Off-Hand
Tirisfal Wand of Ascendancy Icon Tirisfal Wand of Ascendancy Wand Ranged
Formula: Enchant Weapon - Sunfire Icon Formula: Enchant Weapon - Sunfire Enchanting Formula Misc.
4.8.

Netherspite

This fight revolves around a constant rotation of Beams. There are 3 different beams, Red, Blue, and Green. Empowerment IconEmpowerment greatly increases the boss's damage output, making these Beams a vital part of the fight that must be used properly to kill the boss.

Nether Burn IconNether Burn is the main damage dealt during the fight, hitting all raid members for around 450 Shadow damage every few seconds. Stay nearby other players to help with the AoE healing. Avoid standing in any Void Zone IconVoid Zone and watch your feet for any spawning on you.

The Red beam of Nether Portal - Perseverence IconNether Portal - Perseverence is used by the tanks, giving whoever stands in it reduced damage taken and increased defense per stack. It also greatly increases your health, but every time you take a stack from the beam you lose 1,000 health. A single target will be able to take a Red beam for one phase by themselves; simply weave in and out of the Red beam, only taking a few stacks when you need to heal after taking damage.

The Blue beam of Nether Portal - Dominance IconNether Portal - Dominance is typically used by DPS members as it gives increased damage dealt. Unlike the Red beam, this beam requires multiple soakers per phase, as you can easily die if you take too many stacks of this beam. Aim to have 2-3 soakers per phase for this beam.

The Green beam of Nether Portal - Serenity IconNether Portal - Serenity is the most important beam to have soaked 100% of the time, as it will quickly heal the boss to full health if not soaked. Standing in this beam increases healing done per stack and reduces spell costs. It also reduces your maximum Mana per stack, but also restores your Mana. Healers can take a few seconds of this beam to help restore their Mana and increase their healing output.

The banish phase of the fight is the most dangerous part of the fight. Netherspite will keep attacking anyone nearby and periodically cast Netherbreath IconNetherbreath on a random enemy. Either spread out during the banish phase to prevent multiple people being hit by the breath, or out-range it by running to the windows in the back of the room. After the banish phase ends, it comes with a threat reset.

4.8.1.

Netherspite Loot

Item Item Type Slot
Uni-Mind Headdress Icon Uni-Mind Headdress Cloth Head
Cowl of Defiance Icon Cowl of Defiance Leather Head
Shining Chain of the Afterworld Icon Shining Chain of the Afterworld Accessory Neck
Mantle of Abrahmis Icon Mantle of Abrahmis Plate Shoulder
Earthblood Chestguard Icon Earthblood Chestguard Mail Chest
Girdle of Truth Icon Girdle of Truth Plate Waist
Pantaloons of Repentance Icon Pantaloons of Repentance Cloth Legs
Skulker's Greaves Icon Skulker's Greaves Leather Legs
Rip-Flayer Leggings Icon Rip-Flayer Leggings Mail Legs
Mithril Band of the Unscarred Icon Mithril Band of the Unscarred Accessory Finger
Spiteblade Icon Spiteblade One-Handed Sword Weapon
Jewel of Infinite Possibilities Icon Jewel of Infinite Possibilities Off-Hand Weapon Off-Hand
4.9.

Chess Event

The Chess Event in Karazhan is a very unique fight where you control pieces of a chess board as pets and play a chess-style game against NPCs. The fight is started after talking with Echo of Medivh and taking control of the King piece on your faction's side. Simply move the main pieces toward the enemy's King and defeat it as quickly as possible to win.

4.9.1.

Chess Event Loot

Item Item Type Slot
Headdress of the High Potentate Icon Headdress of the High Potentate Cloth Head
Mithril Chain of Heroism Icon Mithril Chain of Heroism Accessory Neck
Bladed Shoulderpads of the Merciless Icon Bladed Shoulderpads of the Merciless Leather Shoulder
Girdle of Treachery Icon Girdle of Treachery Leather Waist
Forestlord Striders Icon Forestlord Striders Leather Feet
Fiend Slayer Boots Icon Fiend Slayer Boots Mail Feet
Battlescar Boots Icon Battlescar Boots Plate Feet
Heart-Flame Leggings Icon Heart-Flame Leggings Mail Legs
Legplates of the Innocent Icon Legplates of the Innocent Plate Legs
Ring of Recurrence Icon Ring of Recurrence Accessory Finger
King's Defender Icon King's Defender One-Handed Sword Weapon
Triptych Shield of the Ancients Icon Triptych Shield of the Ancients Shield Off-Hand
4.10.

Prince Malchezaar

  • Summon Infernal IconSummon Infernal — Summons an Infernal to a random location that cannot be attacked and deals a constant, large AoE around it with Hellfire IconHellfire.
  • Enfeeble IconEnfeeble — Reduces the health of random non-tank raid members to 1 HP.
  • Shadow Nova IconShadow Nova — Deals Shadow damage to all nearby players and knocks them back.
  • Shadow Word: Pain IconShadow Word: Pain
  • Thrash IconThrash — Only used during Phase 2; this allows Prince Malchezaar to attack up to 2 extra times at once.
  • Sunder Armor IconSunder Armor — Only used during Phase 2; Reduces the tank's Armor by 1,000 per stack, and stacks up to 5 times.
  • Summon Axes IconSummon Axes — Only used during Phase 3. Summons his axes as a non-attackable enemy that attacks random targets.
  • Amplify Damage IconAmplify Damage — Only used during Phase 3. Increases a random target's damage taken by 100% for 10 seconds.

The entire raid will need to avoid the Summon Infernal IconSummon Infernals that drop around the room in random places. If one lands near or on your raid location, you must move away from it or you will die from the Hellfire IconHellfire damage. Dispel any Shadow Word: Pain IconShadow Word: Pains on the raid.

During Phase 1 and 2, Prince Malchezaar will cast Enfeeble IconEnfeeble on random raid members, reducing their health to 1 hit point. Shortly after, he will cast Shadow Nova IconShadow Nova, dealing Shadow damage to any nearby players. Ranged DPS and healers need to stay at max range to avoid the damage, while melee players will need to either out-range or line-of-sight the Shadow Nova.

Phase 2 is the most dangerous part of the fight. The Thrash IconThrash can cause tanks to die in what seems to be 1 hit. It is very important to keep all debuffs up during this phase, such as Demoralizing Shout IconDemoralizing Shout and Thunder Clap IconThunder Clap. In Phase 2 you will want to use all DPS cooldowns such as Bloodlust IconBloodlust to push through this phase as quickly as possible.

Phase 3, Prince Malchezaar will drop his axes and they will attack random players. Make sure to keep these players alive as they can die quickly without any heals. Amplify Damage IconAmplify Damage will be cast on random players, including the tank. If this debuff lands on the tank, be ready to top them off quickly as they can die easily in this phase.

4.10.1.

Prince Malchezaar Loot

Item Item Type Slot
Helm of the Fallen Champion Icon Helm of the Fallen Champion Tier 4 Helm Token Head
Helm of the Fallen Hero Icon Helm of the Fallen Hero Tier 4 Helm Token Head
Helm of the Fallen Defender Icon Helm of the Fallen Defender Tier 4 Helm Token Head
Adornment of Stolen Souls Icon Adornment of Stolen Souls Accessory Neck
Ruby Drape of the Mysticant Icon Ruby Drape of the Mysticant Cloak Back
Farstrider Wildercloak Icon Farstrider Wildercloak Cloak Back
Stainless Cloak of the Pure Hearted Icon Stainless Cloak of the Pure Hearted Cloak Back
Jade Ring of the Everliving Icon Jade Ring of the Everliving Accessory Finger
Ring of a Thousand Marks Icon Ring of a Thousand Marks Accessory Finger
Gorehowl Icon Gorehowl Two-Handed Axe Weapon
Light's Justice Icon Light's Justice One-Handed Mace Main-Hand
Nathrezim Mindblade Icon Nathrezim Mindblade Dagger Main-Hand
Malchazeen Icon Malchazeen Dagger Weapon
The Decapitator Icon The Decapitator One-Handed Axe Main-Hand
Sunfury Bow of the Phoenix Icon Sunfury Bow of the Phoenix Bow Ranged
4.11.

Nightbane

4.11.1.

Phase 1 Abilities

  • Distracting Ash IconDistracting Ash — Reduces a target's chance to hit by 30%.
  • Smoldering Breath IconSmoldering Breath — Deals damage to enemies in front of Nightbane and leaves a large damage-over-time debuff on them.
  • Cleave IconCleave — This is a frontal cone attack, hitting all enemies in front of Nightbane.
  • Tail Sweep IconTail Sweep — Rear-facing cone attack, stunning all enemies behind the boss and dealing damage over time.
  • Charred Earth IconCharred Earth — Summons fire underneath a random, non-tank member, leaving a large patch of fire on the ground.
  • Bellowing Roar IconBellowing Roar — Fears all nearby enemies.
4.11.2.

Phase 2 Abilities

  • Rain of Bones IconRain of Bones — Deals damage to all enemies in an area and summons 5 Restless Skeletons over a few seconds.
  • Smoking Blast IconSmoking Blast — While in the air, attacks the highest-threat target, dealing high Physical damage on hit and leaves a Fire damage-over-time effect on that target.
  • Fireball Barrage IconFireball Barrage — Blasts raid members if anyone goes over 40 yards away from the boss.

Phase 1 is a somewhat simple "tank and spank" fight. Have the tanks face Nightbane's face and tail away from the raid to prevent the cone attacks. Melee players will need to attack from the side and avoid the Cleave IconCleave, Smoldering Breath IconSmoldering Breath, and Tail Sweep IconTail Sweep. Ranged players will want to stay at max range and stack tightly together. The Bellowing Roar IconBellowing Roar can be outranged by most players. Avoid standing in Charred Earth IconCharred Earth fires.

Phase 2, the air phase, is the more difficult part of the fight. When Nightbane flies up, the raid should stack up underneath him to force the Rain of Bones IconRain of Bones to spawn the Restless Skeletons in one spot. After they start spawning, the raid should move away slightly to avoid being near the Restless Skeletons as they have an Immolation IconImmolation aura, dealing massive damage to all nearby enemies.

Melee players will need to avoid attacking these mobs as the Immolation IconImmolation aura deals around 1,000 damage per skeleton every few seconds. Ranged players will want to start killing these skeletons as soon as they have moved a safe distance away. Use any stuns or slows you have available to you to allow your tank to kite as much as possible.

After Nightbane finishes his Rain of Bones IconRain of Bones cast, he will start to cast Smoking Blast IconSmoking Blast on his highest-threat target, most likely a healer. This person will take a massive amount of damage and will require direct, focused healing to survive. It is ideal to have a high-Armor healer such as Holy Paladin or Restoration Shaman get hit by this ability as it deals Physical damage. It will also leave a stacking damage-over-time Fire debuff on targets which should be removed as soon as possible.

4.11.3.

Nightbane Loot

Item Item Type Slot
Emberspur Talisman Icon Emberspur Talisman Accessory Neck
Robe of the Elder Scribes Icon Robe of the Elder Scribes Cloth Chest
Stonebough Jerkin Icon Stonebough Jerkin Leather Chest
Chestguard of the Conniver Icon Chestguard of the Conniver Leather Chest
Scaled Breastplate of Carnage Icon Scaled Breastplate of Carnage Mail Chest
Panzar'Thar Breastplate Icon Panzar'Thar Breastplate Plate Chest
Ferocious Swift-Kickers Icon Ferocious Swift-Kickers Mail Feet
Ironstriders of Urgency Icon Ironstriders of Urgency Plate Feet
Nightstaff of the Everliving Icon Nightstaff of the Everliving Staff Weapon
Dragonheart Flameshield Icon Dragonheart Flameshield Shield Off-Hand
Shield of Impenetrable Darkness Icon Shield of Impenetrable Darkness Shield Off-Hand
Talisman of Nightbane Icon Talisman of Nightbane Off-Hand Weapon Off-Hand
5.

Changelog

  • 19 Jun. 2021: Guide added.
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