Hakkar Guide: Strategy, Abilities, Loot

Last updated on Apr 13, 2020 at 13:48 by Impakt 1 comment

Hakkar the Soulflayer is the final boss of Zul'Gurub, found in his main temple in the center of the raid. Once you have killed all of his Priests and Priestesses, you are ready to take him on. He also drops some of the best gear in the instance, making him very worthwhile to defeat.

1.

Hakkar Summary by Role

1.1.

Tanks

  • You will want 2 tanks.
  • Hakkar is taunt immune, so both tanks will need to continuously build threat to ensure they are always at the top two spots.
  • Tanks will sometimes get mind controlled (which is the tank swap), so be sure to keep Intimidating Shout Icon Intimidating Shout on cooldown if you are a Warrior.
1.2.

Healers

  • Try to stay spread, so as to not chain Corrupted Blood IconCorrupted Blood.
  • Blood Siphon IconBlood Siphon being cast will mark a period of high raid damage, so be ready for it.
1.3.

DPS

  • Ranged DPS need to stay spread to not chain Corrupted Blood IconCorrupted Blood.
  • Assign a Hunter to pull the Son of Hakkar towards the raid group once Blood Siphon IconBlood Siphon is near, but do not kill it until a few seconds before the cast.
2.

General Tips for Hakkar

  • Everyone needs to be near the Son of Hakkar that you should have your Hunter pull to the raid group before Blood Siphon IconBlood Siphon is cast. This is the most important mechanic of the fight. Once the add dies, run into the poison cloud and get the debuff before Hakkar casts Blood Siphon IconBlood Siphon.
  • Ranged DPS and Healers should spread as much as possible to not chain the Corrupted Blood IconCorrupted Blood. Melee can spread some, but will be limited by space.
  • Tank swaps can be scary if you are not expecting them, so be ready for the tanks getting mind controlled.
3.

Strategy for Hakkar

Hakkar is the final boss of Zul'Gurub, but can technically be engaged before killing any other bosses. However, for every High Priest or Priestess left alive when engaging Hakkar, he will gain extremely powerful buffs and abilities, making him much harder to kill. You should always kill all of the High Priests and Priestesses before attempting Hakkar.

The most important mechanic of the fight is the Blood Siphon IconBlood Siphon cast that Hakkar will periodically do. When Hakkar uses this, he will stun the raid for 8 seconds, draining everyone's life. This will normally heal Hakkar, however, if everyone has the Poisonous Blood IconPoisonous Blood debuff, he will damage himself instead. To ensure everyone can get this, you will want to assign a Hunter or a ranged to pull one of the Son of Hakkar adds from the side stairs onto the main platform. Keep the add there, and at some point before the Blood Siphon IconBlood Siphon cast, you will want to kill the add. The Son of Hakkar will leave a pool of poison upon death, which if you run into, you will get the Poisonous Blood IconPoisonous Blood debuff. Have everyone get this debuff from a Son of Hakkar's poison cloud before every Blood Siphon IconBlood Siphon cast.

Aside from the Blood Siphon, there are two main abilities to worry about. The first is the tank mind control, the Cause Insanity IconCause Insanity. This is the tank swap mechanic of the fight, and the tank will just be mind controlled for 10 seconds before returning to normal. Hakkar is immune to taunts, however, so it is critical that your two tanks are the top two on the threat meters at all times. If your tanks are Warriors, they should also make sure to use their Intimidating Shout Icon Intimidating Shouts, so they do not accidentally fear the raid while mind controlled. Lastly, Ranged DPS and Healers need to be spread around the room to avoid chaining the Corrupted Blood IconCorrupted Blood. As long as everyone is reasonably spread, this should not pose a problem and will only deal a bit of damage to some people.

3.1.

Important Abilities

  • Blood Siphon IconBlood Siphon allows Hakkar to drain the life of all raid members to heal himself when cast. However, if everyone gets the Poisonous Blood IconPoisonous Blood debuff from killing the Son of Hakkar, he will hurt himself from draining your blood instead.
  • Corrupted Blood IconCorrupted Blood is a chain-able cast that deals damage to a target, leaving a DoT on them, and can potentially chain to nearby targets as well. Ranged DPS and Healers should be spread when possible, but you will need to group to get the Poisonous Blood IconPoisonous Blood.
  • Cause Insanity IconCause Insanity will mind control the current tank. The off-tank should pick up Hakkar while the mind controlled tank waits it out.
4.

Loot from Hakkar

Item Slot
Aegis of the Blood God Icon Aegis of the Blood God Shield
Ancient Hakkari Manslayer Icon Ancient Hakkari Manslayer 1-Hand Axe
Bloodcaller Icon Bloodcaller Main Hand Sword
Bloodsoaked Legplates Icon Bloodsoaked Legplates Legs
Cloak of Consumption Icon Cloak of Consumption Back
Fang of the Faceless Icon Fang of the Faceless Dagger
Gurubashi Dwarf Destroyer Icon Gurubashi Dwarf Destroyer Gun
Heart of Hakkar Icon Heart of Hakkar Quest Item
Peacekeeper Gauntlets Icon Peacekeeper Gauntlets Hands
Seafury Gauntlets Icon Seafury Gauntlets Hands
Soul Corrupter's Necklace Icon Soul Corrupter's Necklace Neck
The Eye of Hakkar Icon The Eye of Hakkar Neck
Touch of Chaos Icon Touch of Chaos Wand
Warblade of the Hakkari Icon Warblade of the Hakkari Main Hand Sword
Zin'rokh, Destroyer of Worlds Icon Zin'rokh, Destroyer of Worlds 2-Hand Sword
5.

Changelog

  • 13 Apr. 2020: Guide added.
Show more
Show less