Hakkar Guide: Strategy, Abilities, Loot
Hakkar the Soulflayer is the final boss of Zul'Gurub, found in his main temple in the center of the raid. Once you have killed all of his Priests and Priestesses, you are ready to take him on. He also drops some of the best gear in the instance, making him very worthwhile to defeat.
Hakkar Summary by Role
Tanks
- You will want 2 tanks.
 - Hakkar is taunt immune, so both tanks will need to continuously build threat to ensure they are always at the top two spots.
 - Tanks will sometimes get mind controlled (which is the tank swap), so be sure
to keep 
 Intimidating Shout on cooldown if you are a Warrior. 
Healers
- Try to stay spread, so as to not chain 
Corrupted Blood. 
Blood Siphon being cast will mark a period of high raid damage, so be ready for it.
DPS
- Ranged DPS need to stay spread to not chain 
Corrupted Blood. - Assign a Hunter to pull the Son of Hakkar towards the raid group once
Blood Siphon is near, but do not kill it until a few seconds before the cast. 
General Tips for Hakkar
- Everyone needs to be near the Son of Hakkar that you should have your Hunter
pull to the raid group before 
Blood Siphon is cast. This is the most important
mechanic of the fight. Once the add dies, run into the poison cloud and get the debuff
before Hakkar casts 
Blood Siphon. - Ranged DPS and Healers should spread as much as possible to not chain the 
Corrupted Blood.
Melee can spread some, but will be limited by space. - Tank swaps can be scary if you are not expecting them, so be ready for the tanks getting mind controlled.
 
Important Abilities
  
Blood Siphon allows Hakkar to drain the life of all raid members to heal
himself when cast. However, if everyone gets the 
Poisonous Blood debuff
from killing the Son of Hakkar, he will hurt himself from draining your
blood instead.
Corrupted Blood is a chain-able cast that deals damage to a target, leaving
a DoT on them, and can
potentially chain to nearby targets as well. Ranged DPS and Healers should be spread when
possible, but you will need to group to get the 
Poisonous Blood.
Cause Insanity will mind control the current tank. The off-tank should
pick up Hakkar while the mind controlled tank waits it out.
Strategy for Hakkar
Hakkar is the final boss of Zul'Gurub, but can technically be engaged before killing any other bosses. However, for every High Priest or Priestess left alive when engaging Hakkar, he will gain extremely powerful buffs and abilities, making him much harder to kill. You should always kill all of the High Priests and Priestesses before attempting Hakkar.
The most important mechanic of the fight is the 
Blood Siphon cast that
Hakkar will periodically do. When Hakkar uses this, he will stun the raid for 8 seconds,
draining everyone's life. This will normally heal Hakkar, however, if everyone
has the 
Poisonous Blood debuff, he will damage himself instead. To ensure
everyone can get this, you will want to assign a Hunter or a ranged to pull one
of the Son of Hakkar adds from the side stairs onto the main platform. Keep
the add there, and at some point before the 
Blood Siphon cast, you will want to
kill the add. The Son of Hakkar will leave a pool of poison upon death, which if you run
into, you will get the 
Poisonous Blood debuff. Have everyone get this debuff
from a Son of Hakkar's poison cloud before every 
Blood Siphon cast.
Aside from the Blood Siphon, there are two main abilities to worry about. The first
is the tank mind control, the 
Cause Insanity. This is the tank swap mechanic of
the fight, and the tank will just be mind controlled for 10 seconds before returning to
normal. Hakkar is immune to taunts, however, so it is critical that your two tanks are
the top two on the threat meters at all times. If your tanks are Warriors, they should
also make sure to use their 
 Intimidating Shouts, so they do not accidentally fear the raid
while mind controlled. Lastly, Ranged DPS and Healers need to be spread around the
room to avoid chaining the 
Corrupted Blood. As long as everyone is reasonably spread,
this should not pose a problem and will only deal a bit of damage to some people.
Loot from Hakkar
| Item | Slot | 
|---|---|
| Shield | |
| 1-Hand Axe | |
| Main Hand Sword | |
| Legs | |
| Back | |
| Dagger | |
| Gun | |
| Quest Item | |
| Hands | |
| Hands | |
| Neck | |
| Neck | |
| Wand | |
| Main Hand Sword | |
| 2-Hand Sword | 
Changelog
- 18 Nov. 2024: Page updated for Classic Anniversary.
 - 06 Aug. 2024: Guide reviewed and updated.
 - 13 Apr. 2020: Guide added.
 
            This guide has been written by Abide, TBC veteran for nearly a decade. Abide is a Warrior tank and multi-class expert currently playing on Faerlina as Horde. You can find him in the the Icy Veins Discord. You can also see him live on Twitch.
- Hardcore WoW Just Got Much Harder With This New Game Mode
 - Anniversary Classic WoW 1-Hour Scheduled Maintenance – Tuesday, September 30th
 - Blizzard Introduces $30 Crow Mount Bundle for MoP Classic
 - Blizzard’s Best Classic WoW Idea Isn’t Coming to the West
 - No Classic Hardcore? Then No OnlyFangs 3, Says Sodapoppin
 - Anniversary Realms 1-Hour Scheduled Maintenance – Tuesday, September 23rd
 - Naxxramas Casts Its Shadow October 2nd – WoW Anniversary
 - This Naked Warrior Took 9 Months to Hit 60 Solo and Hardcore