Remielle Dan Skills, Kit and Mindscapes
Introduction — Remielle Dan
Remielle Dan is an S-Rank Lumiflux Anomaly Agent in Zenless Zone Zero. Our Remielle guide and best builds cover everything you need to know about Remielle's best builds, including skills, drive discs, team compositions and more. To learn more about Remielle, use the tabs above to switch to our build information for Remielle or her team compositions.
Remielle Dan belongs to the Covenant of Dayat Faction, a Brand New faction introduced in the Season 2 epilogue and Roscaelifer story line.
"So that makes us... 'accomplices'? Somehow that gets my heart racing
way more than 'dance partners' ever could~"
"Don't let that bad lady mess with your head! Next time we run into her, I—I'll
get us both out!" —Cissia
"Ehn nu nhe nah?!! (I never saw any suspicious woman with pink hair — Wait no, I
didn't mention anything about her having pink hair!)" —Lying Bangboo
ZZZ 3.0 Trailer Featuring Remielle Dan
Banner Availability & How to Pull Remielle Dan
Remielle Dan is currently unreleased but will be available on the Exclusive Channel in Version 3.1.
Remielle Dan's Core Passives
Remie's [Mutation Coefficient] is 0.01% of her own Anomaly Proficiency. When the number of [Anomaly] Characters in the team is 3, the [Mutation Coefficient] is additionally increased by 15%;
When a teammate triggers a Lumen Attribute [Mutation] reaction, Remie generates [Phantom Radiance] based on the [Anomaly Buildup Intensity] of that Attribute Anomaly effect after being enhanced by [Mutation]. Up to 3 of the most recently generated [Phantom Radiance] can be stored;
If [Assist Skill: Feather Waltz]/[Ultimate: Brilliant Finale]/[Basic Attack: Cascade]/[Basic Attack: Fleeting Grace] hits a target, the [Luminize] effect can be triggered after the skill ends:
Based on the [Anomaly Buildup Intensity] of all stored [Phantom Radiance], deal Attribute Anomaly DMG to enemies at the corresponding multiplier of the skill, and increase this DMG Multiplier based on 0.2% of own Anomaly Proficiency;
When the Character enters [Phase-Shift Flow] or after using [Basic Attack: Cascade] or [Basic Attack: Fleeting Grace], all stored [Phantom Radiance] will be cleared.
Triggers when another [Anomaly] Character or same-Faction Character exists in your squad:
When the number of [Anomaly] Characters in your squad is 1/2/3, entering the battlefield grants all squad members a boost to ATK equal to 7.5%/15%/40% of Remie's initial ATK, with a cap of 1,600, and Daze dealt by this character while in the [Phase Flux] state is increased by 7.5%/15%/35%;
Additionally, when this character applies [Lumen Buildup Point] to an enemy, they also inflict the [Phantachrome] effect on that enemy: While under the [Phantachrome] effect, when an enemy takes Attribute Anomaly DMG, their Anomaly Buildup Rate is increased by 15%. When the enemy has no [Lumen Buildup Point], the [Phantachrome] effect expires. After the [Phantachrome] effect expires, the Anomaly Buildup Rate increase when the enemy takes Attribute Anomaly DMG persists for an additional 8 seconds.
Remielle Dan's Skills
Basic Attacks
Press
to activate:
Perform up to 4 consecutive attacks forward, dealing Lumen Attribute DMG;
If a Basic Attack hits the target, the Character recovers [Plume Gauge] after the skill ends;
The 4th Basic Attack hit applies 1 [Lumen Buildup Point] to the target.
Hold
to activate:
Perform a wide-range Slash forward, dealing Lumiflux Attribute DMG;
If the skill hits a target, the Character recovers [Feather Gauge] after the skill ends.
When the Character has [Void Radiance] stored, hold
to activate:
Launch a powerful large area attack forward, dealing Lumiflux Attribute DMG;
After the skill ends, restore a large amount of [Plume Gauge] for the Character;
If the attack hits a target, trigger the [Luminize] effect after the skill ends, with a multiplier of 146.00%;
All stored [Void Radiance] will be cleared upon activation.
When the Character has stored [Void Radiance] and is in the [Mirror Radiance] state, hold
to activate:
Launch a powerful large area attack forward, dealing Lumen Attribute DMG;
After the skill ends, restore a large amount of [Feather Gauge] for the Character;
If it hits a target, the [Luminize] effect can be triggered after the skill ends, with a multiplier of 280.00%;
After activation, all stored [Void Radiance] will be cleared.
Dodge Attacks
Press
to activate:
A quick dash dodge.
Character is invulnerable while using this skill.
Press
during a dodge to activate:
Deliver a quick attack forward, dealing Lumen DMG.
Press
during a Perfect Dodge to activate:
Executes a powerful slash on the target, dealing Lumen DMG.
Character is invulnerable while using this skill.
Assist
When the active character is launched, press
to activate:
Slash the target, dealing Lumiflux DMG.
Character is invulnerable while using this skill.
When the on-field character is about to be attacked, press
to activate:
Parries the enemy's attack, dealing massive Daze.
Character is invulnerable while using this skill.
Press
after a Defensive Assist to activate:
Unleash a series of slashes on the target, dealing Lumen DMG.
Character is invulnerable while using this skill.
Enter and launch a large area attack, dealing Lumen Attribute DMG;
Consumes 40 [New Feather Value] upon activation. If the remaining [New Feather Value] is equal to or less than 90 at the time of activation, this [Assist: Feather Petal Waltz] no longer consumes [New Feather Value], and the character enters the [Radiant Glow] state. The next use of [Basic Attack: Cascading Rainbow] will be upgraded to [Basic Attack: Startled Swan];
When the skill hits an enemy in a Stunned state, the enemy's Stun duration is extended by 3s. Each enemy can only receive this effect once per Stun state, and this Stun duration extension effect cannot stack with effects of the same type;
If a target is hit, the [Luminize] effect can be triggered after the skill ends, with a multiplier of 280.00%;
Character is invulnerable while using this skill.
Special Attacks
Press
to activate:
Launch a ranged attack forward, dealing Lumiflux Attribute DMG.
With enough Energy, press
to activate:
Upon entering the battlefield, if the user's Energy is below 60, restore it to 60. In Investigation Zone mode, this effect can trigger at most once every 180 seconds;
Launch a large area attack forward, dealing Lumen Attribute DMG;
After the skill ends, apply 2 [Lumen Buildup Points] to hit enemies;
Character is invulnerable while using this skill.
Hold
to activate:
If Remie's [New Feather Value] reaches the maximum of 120 points, she can enter [Shift Stance] after a [Special Attack] or [EX Special Attack]. When switching characters during [Shift Stance], she will enter [Phase-Shift Flow]:
While in [Phase-Shift Flow], Remie acts autonomously to assist in combat, and some of her attacks can apply [Lumen Buildup Points] to targets. [New Feather Value] is consumed over time while in [Phase-Shift Flow]. When [New Feather Value] is fully depleted, [Phase-Shift Flow] ends. Before exiting [Phase-Shift Flow], Remie can only be switched in via [Chain Attack];
If Remie triggers 3 Lumen Attribute [Mutation] reactions while in [Phase-Shift Flow], or has at least 1 stored [Void Radiance] when her [New Feather Value] is depleted, [Assist: Petal Feather Waltz] is activated. Once activated, Normal Switch-In is unlocked, and Remie will automatically trigger [Assist: Petal Feather Waltz] on her next Normal Switch-In;
Upon entering [Phase-Shift Flow], Remie grants all squad members a DMG dealt increase of 18.00% for 60s; repeated triggers reset the duration;
If Remie's [New Feather Value] reaches the maximum of 120 points and her [Special Attack] or [EX Special Attack] hits a Stunned enemy, switching characters during the [Special Attack] or [EX Special Attack] can also trigger [Phase-Shift Flow];
If no character switch is made after entering [Shift Stance], Remie performs a downward attack to land on the ground.
Chain Attacks
When a Chain Attack is triggered, select the character to activate:
Launches a multi-hit large area attack forward, dealing Lumen Attribute DMG;
Upon activation, the character enters [Radiant Gleam] state, upgrading the next [Basic Attack: Cascading Rainbow] to [Basic Attack: Fleeting Grace];
After the skill ends, applies 2 [Lumen Buildup Points] to hit enemies;
Character is invulnerable while using this skill.
When Decibel Rating is at Maximum, press
to activate:
Perform a large area attack forward, dealing Lumen Attribute DMG;
If the attack hits a target, the Luminize effect can be triggered after the skill ends, with a multiplier of 292.40%;
Character is invulnerable while using this skill.
Remielle Dan's Mindscapes
When Remie enters the battlefield, she gains the maximum amount of Special [Radiance]. In Investigation Zone mode, this effect can trigger once every 180 seconds. When Remie triggers the [Luminize] effect, she ignores 50% of the target's All-Attribute RES. When using [Assist: Feather Wheel Dance], she gains 200 Decibels, and this effect can trigger at most once every 18 seconds. While Remie is in the [Phase Shift Flow] state, Attribute Anomaly Damage Dealt by teammates is increased by 10%.
Remie's [Refringence] increases to 2. When triggering a [Refringe] reaction, up to 2 [Lumen Buildup Points] will be consumed. When 2 [Lumen Buildup Points] are consumed, the [Mutation Coefficient] of this [Refringe] increases by 25%.
Additionally, while the character is in the [Phase Flux] state, the frequency at which auto-activated Support Skills apply [Lumen Buildup Points] to enemies increases, and the number of [Lumen Buildup Points] applied per skill also increases from 1 to 2.
Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2
When Remie triggers the [Luminize] effect, DMG Multiplier is additionally increased by 12%; after Remie enters the battlefield and gains the maximum number of special [Void Radiance], if all [Void Radiance] are consumed within 30s, the maximum number of special [Void Radiance] can be obtained once more. The effect of gaining special [Void Radiance] again disappears after triggering 1 time or when Remie enters the [Phase-Shift Flow] state.
Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2
When Remie uses [Basic Attack: Drooping Rainbow] and [Basic Attack: Fleeting Swan], she triggers the [Luminize] effect 2 times; if the 4th hit of [Basic Attack] lands on a target, Remie gains 3 special [Void Radiance] after the skill ends. The DMG dealt by special [Void Radiance] obtained this way is 20% of that from special [Void Radiance] gained upon entering the battlefield.
Changelog
- 04 Jul. 2026: Updated Skill names, Drive Disc, and W-Engine effects.
- 28 Jun. 2026: Remielle Dan Guide created.
In The Same Category
Written by Mistsplitter Reforged, a day one player of Genshin Impact and Zenless Zone Zero, and a Guide Maker on Youtube, striving to provide helpful content and useful tips. Spends time collecting characters and enjoying what the games have to offer. Make sure to check out their YouTube guides!
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