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Remielle Dan Skills, Kit and Mindscapes

Last updated on Jun 28, 2026 at 12:00 by Mistsplitter Reforged
Anomaly
Amber Lee Connors EN Voice Actor
Ōnishi Saori JP Voice Actor

Introduction — Remielle Dan

Remielle Dan is an S-Rank Lumiflux Anomaly Agent in Zenless Zone Zero. Our Remielle guide and best builds cover everything you need to know about Remielle's best builds, including skills, drive discs, team compositions and more. To learn more about Remielle, use the tabs above to switch to our build information for Remielle or her team compositions.

Remielle Dan belongs to the Covenant of Dayat Faction, a Brand New faction introduced in the Season 2 epilogue and Roscaelifer story line.

"So that makes us... 'accomplices'? Somehow that gets my heart racing way more than 'dance partners' ever could~"
"Don't let that bad lady mess with your head! Next time we run into her, I—I'll get us both out!" —Cissia
"Ehn nu nhe nah?!! (I never saw any suspicious woman with pink hair — Wait no, I didn't mention anything about her having pink hair!)" —Lying Bangboo


ZZZ 3.0 Trailer Featuring Remielle Dan

Banner Availability & How to Pull Remielle Dan

Remielle Dan is currently unreleased but will be available on the Exclusive Channel in Version 3.1.

Remielle Dan's Core Passives

Core Passive:
Lv. 7

Remie's [Mutation Coefficient] is 0.03% of her own Anomaly Proficiency;
When a teammate triggers a Lumen Attribute [Mutation] reaction for the Character, the Character can store the Anomaly Pool after [Mutation] as [Anomaly Rounds], storing up to the Anomaly Pools of the 3 most recently triggered Anomaly States;
If [Ultimate: Entrance]/[Ultimate: Finale]/[Maximum Firepower]/[True: Full-Barrage Launch] hits a target, the [Luminize] effect can be triggered after the skill ends:
Deal Attribute Anomaly DMG of all stored [Anomaly Rounds] at the skill's corresponding multiplier, and increase this DMG Multiplier based on 0.3% of own Anomaly Proficiency;
All stored [Anomaly Rounds] are cleared when the Character enters [Flight Stance] or after activating [Maximum Firepower] or [True: Full-Barrage Launch].
(Note: [Mutation] is a Lumen Attribute reaction. If the enemy has [Lumen Buildup Points], when the enemy is about to enter an Attribute Anomaly State, then this Anomaly State will be [Mutated]. The Anomaly Pool of this Anomaly State will be amplified based on the [Mutation Coefficient] of the provider of [Lumen Buildup Points], increasing the total DMG this Anomaly State can deal accordingly.)

Additional Ability:

Triggers when another [Anomaly] Character or same-Faction Character exists in your squad:
When the number of [Anomaly] Characters in your squad is 1/2/3, entering the battlefield boosts ATK for all squad members by 40% of Remie's initial ATK, with a cap of 300/600/1,600, and Daze dealt by this character in [Flight Stance] is increased by 7.5%/15%/35%;
Additionally, when this character applies [Lumen Buildup Point] to an enemy, it also inflicts the [Fade] effect on the enemy: while under the [Fade] effect, when the enemy takes Attribute Anomaly DMG, Anomaly Buildup is increased by 15%. When the enemy has no [Lumen Buildup Point], the [Fade] effect expires.

Remielle Dan's Skills

Basic Attacks


Basic Attack:

Press Basic Attack to activate:
Perform up to 4 consecutive attacks forward, dealing Lumiflux Attribute DMG;
If a Basic Attack hits a target, the Character recovers [Flight Energy] after the skill ends;
The 4th Basic Attack hit applies 1 [Lumen Buildup Point] to the target.

Basic Attack: Hold

Hold Basic Attack to activate:
Perform a wide-range Slash forward, dealing Lumiflux Attribute DMG;
If a target is hit, restore [Flight Energy] for the Character after the skill ends.

Maximum Firepower
Lv. 12

When the Character has [Anomaly Round] stored, hold Basic Attack to activate:
Launch a powerful large area attack forward, dealing Lumiflux Attribute DMG;
If the attack hits a target, recover a large amount of [Flight Energy] after the skill ends;
If the attack hits a target, trigger the [Luminize] effect after the skill ends, with a multiplier of 148.00%;
All stored [Anomaly Rounds] will be cleared upon activation.

True: Maximum Firepower
Lv. 12

When the Character has stored [Anomaly Rounds] and is in the [Rank Up] state, hold Basic Attack to activate:
Launch a powerful large area attack forward, dealing Lumiflux Attribute DMG;
If the attack hits a target, the Character recovers a large amount of [Flight Energy] after the skill ends;
If the attack hits a target, the [Luminize] effect can be triggered after the skill ends, with a multiplier of 270.00%;
All stored [Anomaly Rounds] will be cleared upon activation.

Dodge Attacks


Dodge:

Press Evade to activate:
A quick dash dodge.
Character is invulnerable while using this skill.

Dash Attack:

Press Basic Attack during a dodge to activate:
Deliver a quick attack forward, dealing Lumen DMG.

Dodge Counter:

Press Basic Attack during a Perfect Dodge to activate:
Executes a powerful slash on the target, dealing Lumen DMG.
Character is invulnerable while using this skill.

Assist


Quick Assist:

When the active character is launched, press Switch to activate:
Slash the target, dealing Lumiflux DMG.
Character is invulnerable while using this skill.

Defensive Assist:

When the on-field character is about to be attacked, press Switch to activate:
Parries the enemy's attack, dealing massive Daze.
Character is invulnerable while using this skill.

Assist Follow-Up:

Press Basic Attack after a Defensive Assist to activate:
Unleash a series of slashes on the target, dealing Lumen DMG.
Character is invulnerable while using this skill.

Special Attacks


Special Attack:

Press Special Attack to activate:
Launch a ranged attack forward, dealing Lumiflux Attribute DMG.

EX Special Attack:

With enough Energy, press EX Special Attack to activate:
Upon entering the battlefield, if the user's Energy is below 60, restore it to 60. In Investigation Zone mode, this effect can trigger at most once every 180 seconds;
Launch a large area attack forward, dealing Lumen Attribute DMG;
After the skill ends, apply 2 [Lumen Buildup Points] to hit enemies;
Character is invulnerable while using this skill.

Flight Stance
Lv. 12

Hold Special Attack to activate:
Enter [Shift Stance] after a [Special Attack] or [EX Special Attack]. While in [Shift Stance], switching characters with [Flight Energy] at the maximum of 120 points allows entry into [Flight Stance]:
In [Flight Stance], the character acts autonomously to assist in combat. Some attacks can also apply [Lumen Buildup Points] to targets. [Flight Energy] is consumed over time in [Flight Stance], and when [Flight Energy] is fully consumed, the character exits [Flight Stance]. Before exiting [Flight Stance], the character can only be switched in via [Chain Attack];
If the character triggers 3 Lumen Attribute [Mutation] reactions while in [Flight Stance], the character activates the [Entrance Ultimate]. Upon activation, Normal Switch-In is unlocked, and the character will automatically use [Ultimate: Entrance] on the next Normal Switch-In;
Upon entering [Flight Stance], the character grants all squad members a DMG increase of 18.00% for 60s; repeated triggers reset the duration;
If the character's [Flight Energy] reaches the maximum of 120 points and a [Special Attack] or [EX Special Attack] hits a Stunned enemy, switching characters during the [Special Attack] or [EX Special Attack] can also trigger entry into [Flight Stance];
If no character switch is made after entering [Shift Stance], the character performs a downward attack to return to the ground.

Chain Attacks


Chain Attack:

When a Chain Attack is triggered, select the character to activate:
Launches a multi-hit large area attack forward, dealing Lumen Attribute DMG;
Upon activation, enter [Rank Up] state, upgrading the next [Maximum Firepower] to [True: Full-Barrage Launch];
After the skill ends, applies 2 [Lumen Buildup Points] to hit enemies;
Character is invulnerable while using this skill.

Ultimate: Entrance
Lv. 12

Enter the field and unleash a large area bombardment, dealing Lumen Attribute DMG;
Consumes 40 [Flight Energy] on activation. If remaining [Flight Energy] is below 90 when activated, this Entry Skill will not consume [Flight Energy], and the character enters [Rank Up] state — the next use of [Maximum Firepower] will be upgraded to [True: Full-Barrage Launch];
When the skill hits an enemy in a Stunned state, the enemy's Stun duration is extended by 3 seconds. Each enemy can receive this effect only once per Stun;
If the skill hits a target, [Luminize] can be triggered after the skill ends, with a multiplier of 270.00%;
Character is invulnerable while using this skill.

Ultimate: Finale
Lv. 12

When Decibel Rating is at Maximum, press Ultimate Attack to activate:
Perform a multi-hit attack forward, dealing Lumen Attribute DMG;
If the attack hits a target, trigger the Luminize effect after the skill ends, with a multiplier of 297.00%;
Character is invulnerable while using this skill.

Remielle Dan's Mindscapes

M1
Frivolous Oath

When Remie enters the battlefield, she gains the maximum number of [Pseudo Anomaly Rounds] based on her own attributes. In Investigation Zone mode, this effect can trigger at most once every 180 seconds. When a Character triggers the [Luminize] effect, ignore the target's 50% All-Attribute RES. When activating [Ultimate: Entrance], gain 200 Decibels. This effect can trigger at most once every 18 seconds.

M2
Cascading Clamor

The maximum number of [Anomaly Rounds] Remie can store is increased to 4, and [Mutation] Degree is increased to 2. When triggering a [Mutation] reaction, up to 2 [Lumen Buildup Points] will be consumed. When 2 [Lumen Buildup Points] are consumed, the [Mutation Coefficient] of this [Mutation] is increased by 25%;
At the same time, the frequency at which the character auto-activates Support Skills to apply [Lumen Buildup Points] to enemies while in [Flight Stance] is increased, and the number of [Lumen Buildup Points] applied per single skill use is also increased from 1 to 2.

M3
Garden of Diverging Time

Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2

M4
The Long Goodbye

When Remie triggers the [Luminize] effect, DMG Multiplier is additionally increased by 20%.

M5
The Wayfarer Drinks Deep of Oblivion

Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2

M6
Prophetic Feathers of a Thousand Wingbeats

When Remie uses [Maximum Firepower] and [True: Full-Barrage Launch], she triggers the [Luminize] effect 2 times; if the 4th hit of her [Basic Attack] lands on a target, Remie gains 2 [Pseudo Anomaly Rounds] after the skill ends. [Pseudo Anomaly Rounds] obtained this way deal 20% of their original DMG; In [Additional Ability], the number of [Anomaly] Characters required is reduced by 1.

Changelog

  • 28 Jun. 2026: Remielle Dan Guide created.
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