Dahu Delubrum Reginae Guide in FFXIV

Last updated Today at 02:00 by Stella

Learn everything about Dahu, the first mini-boss in Delubrum Reginae (Normal). Read on to learn about mechanics, rewards and more!

1.

Dahu Guide for Delubrum Reginae (Normal)

Dahu is the first mini-boss of Delubrum Reginae.

As a reminder, all encounters within DRN will afflict the debuff Twice-come Ruin for two minutes when players are hit by an avoidable attack or mechanic. If you are afflicted with this again before the first debuff expires, you will be cursed with Doom and die instantly. Due to this, first-time players should focus on personal safety over keeping their damage up.

2.

Boss Ability Quick-Guide

  • Left-Sided/Right-Sided Shockwave: Large telegraphed half-point-blank AoE. Hits the side in the cast name first, then hits the other.
  • Feral Howl: Knocks back and stuns all players.
  • Firebreathe: Large cone-shaped AoE. For the second cast and onwards, the boss will rotate clockwise or counterclockwise and cast this five times in total.
  • Summon Adds + Head Down: Multiple untargetable adds will appear around the edge of the arena. They will all do telegraphed dash AoEs around the outer parts of the arena, leaving the centre safe.
  • Hunter's Claw: Adds will do a small point-blank AoE around themselves. This is always paired with Feral Howl, so players should ensure that they get knocked back into a safe spot.
  • Falling Rocks: Telegraphed circle AoEs targeting random players. Three players will be targeted at a time, and this attack is always used five times in quick succession.
  • Charge: The boss will look in a direction and lower one shoulder. It will then dash in that direction until it reaches the wall, hitting all players in its path. This attack is always used twice in a row.
  • Tail Swing: Small telegraphed point-blank AoE.
3.

Boss Rotation Quick-Guide

  1. Left-Sided/Right-Sided Shockwave
  2. Feral Howl
  3. Firebreathe
  4. Summon Adds
  5. Adds: Head Down (x2)
  6. Feral Howl + Firebreathe (x5) + Adds: Hunter's Claw
  7. Falling Rocks (x5)
  8. Charge (x2)
  9. Firebreathe
  10. Summon Adds
  11. Adds: Head Down (x4) + Falling Rocks (x5) + Left-Sided/Right-Sided Shockwave
  12. Feral Howl + Firebreathe (x5) + Adds: Hunter's Claw
  13. Tail Swing
  14. No new mechanics from here onwards
4.

Tips and Tricks

  • Left-Sided/Right-Sided Shockwave can be outranged, so non-melee players are able to remain safe without moving.
  • Players can stack together in order to reduce the randomness of Falling Rocks, especially past its first use when it is paired with Adds using Head Down.
  • Players will sometimes pull the boss to the far north of the arena. As the boss often re-centres, whether or not this has any major effect on the fight is mostly personal experience.
5.

Rewards and Proceeding Onwards

Clearing Dahu will reward players with a personal treasure coffer that only they can see, which can be found near the exit of the boss arena.

The walkway between Dahu and the next encounter will be safe.

The next section is Queen's Guard.

6.

Changelog

  • 14 May 2026: Guide Added.
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