Jump to content
FORUMS
Zadina

Patch 15181: New Dailies, Murloc Card Changes and More!

Recommended Posts

VQ4G8AICTJPW1475699042324.jpg

A new patch has hit the Hearthstone servers, preparing the ground for the upcoming Heroic Tavern Brawl and bringing new dailies, changes to Murloc cards, achievements and more!

As we've already said, this build added some textures for the Heroic Tavern Brawl (which were datamined by Hearthpwn) and it also adds  the BlizzCon 2016 card back. Moreover, Murloc cards that affected ALL Murlocs now only affect friendly ones. There are also several bug fixes. Here are the patch notes:

Blizzard LogoBlizzard Entertainment

In this Hearthstone update, we're making balance changes to several cards and fixing several bugs.

Read on for details!


  • Ethereal Peddler now reads “Battlecry: If you’re holding any non-Rogue class cards, reduce their Cost by (2).” This was done to make it more clear, especially with upcoming releases.
  • The following Murlocs that affected ALL Murlocs now only affect friendly ones, to improve the Murloc mirror-match. These cards are not eligible for a full dust refund.
    • Grimscale Oracle now reads “Your other Murlocs have +1 Attack.”
    • Coldlight Seer now reads “Battlecry: Give your other Murlocs +2 Health.”
    • Murloc Tidecaller now reads “Whenever you summon a Murloc, gain +1 Attack.”
    • Murloc Warleader now reads “Your other Murlocs have +2/+1.”
  • One Night in Karazhan cards will now show up with the same frequency as other card sets in the Arena
  • The following bugs have been squashed:
    • Yogg-Saron, Hope’s End now properly applies the Overload effect when it casts a spell with Overload.
    • Sir Finley Mrrgglton no longer offers Lesser Heal as an option of Hero Powers to Discover when played by Tyrande.
    • Casting Entomb on a transformed minion will no longer reveal the minion’s identity if it gets drawn again.
    • Gladiator’s Longbow now properly prevents damage caused by Explosive Trap.
  • The following card back has been added:
    • Welcome Inn – Acquired by attending BlizzCon 2016 or purchasing a Virtual Ticket for BlizzCon 2016.
  • Many new daily quests have been added.

For more information, including a more comprehensive list of bug fixes, please visit our Forums.

(source)

What are these new daily quests? Well, they were datamined (along with a lot of other stuff) by Hearthpwn. In total, the new dailies are around 35 in number! The 40 Gold ones involve playing 30 class cards for each class. There is a variety of new 50 Gold quests;  their concept involves around playing a specific amount of a particular archetype or kind of cards, like Play 20 Beasts, Play 10 Weapons or Play 15 Overload Minions. The 60 Gold quests require you to play 50 class cards. Lastly, there are two new 100 Gold quests: Murlocalypse - Play 75 Murlocs and Cry Havoc - Play 75 Battlecry minions.

Other datamined data include three new achievements that award three Classic card packs each:

  • Return of the Hero - Defeat the 3 challengers!
  • Ready for Action - Play 30 cards in Play mode
  • Back in the Game! - Deal 100 damage to enemy heroes

There are also six achievements, awarding The Grand Tournament packs, that are tied to the BlizzCon promotion - we will discuss this in another article!

Ultimately, a returning player challenge with three missions has appeared, as well as a possible Innkeeper challenge.

  • Like 2

Share this post


Link to post
Share on other sites

Wow, I did not see these changes coming. Thanks it's not something important. 

New dailies are cool. Some variance would be a very welcomed addition. Additional points for not making us win with Priest cards and Murlocs.

Yeah, and regarding Murlocs, this is an actual balance change! (that's not really going to matter). It was a bad thing that some of them said "yours" while others cared about "all", because consistency is good. But ultimately, I just laughed a lot when suddenly their Warlord buffed my Finley or an Arena game got weird. It also lightens up my heart all the time because The Original Fishy Dudes Buff Lord, Lord Of Atlantis, says "all Merfolk" since 1994 and up to this day. Not that it actually ever mattered, unless we count that one special time where you got into a mirror match and forgot about this, then proceeded to lose miserably and miss the prizes. But obviously that never happens. ;)

Is this change a hint to the next expansion making Murlocs relevant again? 

And the Karazhan Arena normal state is welcome. It's a decent set for the format, don't get me wrong, I've been enjoying it so far, it's just the fact it has Firelands Portal in it.

Share this post


Link to post
Share on other sites

I imagine "Play a Friend" and "Watch and Learn" came up <irony>so much and far too often</irony> to give people quick gold/packs they had to drown them out completely?

75 Murlocs is gonna be a bitch, though. I sure hope everyone pulled a couple of Vilefin Inquisitor already (as if...) and that the wee Silver Hand Murloc count toward the 75 total. (Which I wouldn't put past Blizzard not to, because otherwise it's just too unfair for those who don't want to play paladin.)

Share this post


Link to post
Share on other sites

I don't mind any of the quests really. I'll happily mess around with murloc zoo to get that sweet 100g and make some people salty in the process.

I might need another 9 deckslots though ...

Share this post


Link to post
Share on other sites
1 hour ago, Tectonn said:

Are any of these quests completable in solo mode? Like the 'win 7 games' quest.

You can't, no. 

Share this post


Link to post
Share on other sites
1 hour ago, Allegro said:

Now we have a valid reason for selecting Murloc Tinyfin over Piloted Shredder in arena!

Seems like a legit strategy, guess I'll be 12-0 in no time. Maybe that's what Kripp has been hiding!

Share this post


Link to post
Share on other sites
21 hours ago, Horn said:

Can someone explain the thing with the achievements to  me?

They appear when you are long away from the game. If you play often, you won't get them - you will have to take a break from HS.

Share this post


Link to post
Share on other sites
4 hours ago, positiv2 said:

They appear when you are long away from the game. If you play often, you won't get them - you will have to take a break from HS.

Do we know how long that break needs to be?

Share this post


Link to post
Share on other sites
2 hours ago, Blainie said:

Do we know how long that break needs to be?

I couldn't find an official answer, sadly. From experience (just logged to Asia to see), one month is not enough.

Share this post


Link to post
Share on other sites
3 hours ago, positiv2 said:

I couldn't find an official answer, sadly. From experience (just logged to Asia to see), one month is not enough.

Hopefully it will surface soon enough, or enough people will throw out answers that we can piece together a solid timeframe.

Share this post


Link to post
Share on other sites

I've been really enjoying the new quests - more than I thought I would.  They provoke me to try out different decks than normal, which is more fun than just net-decking all the time.  I'm surprised at just how well I can do with cobbled together decks whose only reason to exist is so that I can quest-mine.

I got Murcopalypse and just threw together a deck made up entirely of Murlocs (no spells).  Surprisingly, it worked quite well - the Murloc synergies worked for an extremely aggressive mode of play, and Sir Finley let me switch out for the Warlock power.  I won 6 out of 8 (casual) - which is probably down to luck, and perhaps opponent confusion at what kind of deck I was playing.  Like: "nobody would play this deck: I better play around things".  

I also got a kick out of an all-Beast Hunter deck with (again) no spells.  Even if it under-performs it still generates gold, which makes losing less of a kick in the teeth - especially in a long match.  It makes me less prone to ditch a losing game, as well.  Even if I'm losing, playing more cards will get me the gold quicker.

 

Share this post


Link to post
Share on other sites
18 hours ago, mimech said:

I've been really enjoying the new quests - more than I thought I would. 

They're really getting me to make more and more Yogg decks than I should, but I mean, having 18/18 slots filled with Yogg decks is good, right?

Share this post


Link to post
Share on other sites

WARNING: venting rant incoming. You've been warned.

So I got the dubious honor of recieving the "Play 75 Murlocs" quest today, and it's even worse than I feared. Two hours. Two hours of my life wasted on a pointless, almost cerebral death level of activity grind. Because, guess what, there's 75 of them you need to play. 75. Seventy-****ing-five, straight from your hand, and tokens generated from the likes of Bilefin Tidehunter don't count. 

So, with any constructed (LOL!) Murloc deck right out of the picture, the only thing that is left is building a (insert class) "deck" where you just dump any Murloc you have. Yes, even Murloc Tinyfin. And if you don't have Murloc Knights, Murloc Warleaders and Coldlight Seers; well, ain't you **** out of luck, old boy! Enjoy the dreary, stifly drudge of 'playing' Hearthstone where the only thing you'll do for the next dozen of games is dump whatever Murlocs you have in hand and press end turn. Because you want it to be over ASAP. It's repetitive, it's mind-numbingly boring and luckily there's a full 100 GP at the end, because the Old Gods know why you'd inflict it upon yourself otherwise. Play a Murloc. End turn. Play a Murloc. End turn. Play TWO Murlocs! (watch out, this is getting ot of hand!) End turn. Rince and repeat until you lose at nauseam.

And the worst part, the worst part of all is when you actually win a game. Because, yes, YOU CAN ACTUALLY WIN GAMES pressing 'Soul Tap' and dumping whatever Murloc you topdeck on the field like an automaton. I kid thee not, as completely impossible as it sounds. Except... you don't win. You opponent loses. There's not a shred of satisfaction at seeing the victory screen, because deep down you know that the only thing you did is just dump Murlocs like a braindead zombie and somehow on a misunderstanding managed to let your opponent drag himself down to 14 HP where you can finish him with Bluegill Warrior + Power Overwhelming + Power Overwhelming + Soulfire. Because he couldn't draw into anything except endgame or made misplay after misplay and insisted on killing your Murlocs with his dagger and sacrificing his life. Because he's an idiot that didn't started laughing and playing seriously the moment he saw that Murloc Tinyfin come out.

Jesus H. (censored) Christ, whoever thought of this daily quest should be shot. With extreme prejudice. Repeatedly. With a machine gun. Loaded with incendiaries. On full auto until the barrel fails from overheating!

 

Edited by positiv2
Chapter 2.4. of General Posting Rules

Share this post


Link to post
Share on other sites
16 minutes ago, Keizoku said:

tokens generated from the likes of Bilefin Tidehunter don't count. 

Ooze is not a murloc. Maybe you meant Murloc Tidehunter?

I personally enjoyed the quest, though I only got it once. I had a reason to actually play murloc zoo that I remember from when I started playing HS. The deck is quite fun, though I miss some cards. I even thought about crafting Neptulon just because I realised that murlocs are fun. 

Share this post


Link to post
Share on other sites
12 minutes ago, positiv2 said:

Maybe you meant Murloc Tidehunter?

Gah... Mixed up Tidehunters. 

And yes, if you have the cards to make a reasonably coherent deck (Read Warleaders and Seers to give your Murlocs more than 1 HP), then it's probably not that bad. When you don't...

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      Doom in the Tomb is now live and the update comes with all-new 1,000 Win Portrait Rewards and 23 cards that are temporarily stepping out of Wild back into Standard. Note that the cards will remain in Standard until the next major update and exact end dates and times will be announced in the weeks ahead.
      Blizzard (Source)
      A new Hearthstone update has just arrived, featuring the “Doom in the Tomb” Hallow’s End event, Wild cards temporarily returning to Standard, portrait rewards for dedicated Hearthstone players, and much more!
      New Event - Doom in the Tomb!

      Pack your torches and latch your helmets, Heroes. The Headless Horseman has infiltrated Uldum’s deserted desert tombs, outfitted himself with powerful relics, and has set his sights on besting the battling Leagues! The new Doom in the Tomb event starts today, October 8, and will last until October 30. Here’s what’s in store:

      Week 1: Doom in the Tomb, Part 1
      Gear up with your favorite member from the League of E.V.I.L and delve into the Haunted Temple, full of the baddest bosses in Uldum! The clock is running, too – race to set the record for the fastest Temple run! Rewards Complete a run in under 1 hour and earn a Rastakhan’s Rumble Card Pack. Complete a run in under 40 minutes to earn a Golden Common Ancient Mysteries!
      Week 2: Doom in the Tomb, Part 2
      E.V.I.L has their turn, and now it’s up to Reno and the League of Explorers to join the run and flex their Temple diving speed. New enemies and challenges await!

      Rewards Complete a run in under 1 hour and receive a Golden Common Temple Berserker Complete a run in under 40 minutes to earn a Golden Rare Generous Mummy
      Week 3: The Haunted Carousel
      Get ready for the big mix-up! In this Tavern Brawl, you’ll need to strategize around minions constantly rotating board positions – all while controlling the Horseman’s time-shifted Dreadsteeds!

      Rewards Summon 100 Dreadsteeds to earn a Rise of Shadows Card Pack Dual-Class Heroes

      The Dual-Class Arena Hallow’s Eve dress-up party is back! When you start an Arena run during the Doom in the Tomb event, you’ll choose a Hero, then a Hero Power, and card offerings will feature cards from BOTH of those classes, in addition to neutral cards.
      Players who have an active Arena run when this begins will have their current run ended and will receive an Arena Ticket as compensation. To ensure that players have a chance to try out this devilish dual-class deck-building dress-up party, anyone who logs in during each of the first two weeks will receive one Arena Ticket per week! This event coincides with our normal Arena rotation. The new Arena sets in rotation are as follows: Curse of Naxxramas Goblins vs. Gnomes Blackrock Mountain The Grand Tournament League of Explorers Whispers of the Old Gods One Night in Karazhan Mean Streets of Gadgetzan Journey to Un'Goro Knights of the Frozen Throne Kobolds & Catacombs Hex & Flex Bundles

      Hex Bundle
      If you thought the League of E.V.I.L. was securely under wraps, think again! Arch-Villain Rafaam has leveraged his lackeys and put together the Hex Bundle, 20 Rise of Shadows card packs and a random Rise of Shadows Legendary card at the discounted price of $19.99 USD. Flex Bundle
      Reno’s vest just doesn’t have room for bulging biceps AND stacks of card packs. That’s why he’s whipped together the Flex Bundle! Get 20 Saviors of Uldum packs and a random Saviors of Uldum Legendary card at the discounted price of $19.99 USD. Standard Shake-Up

      Starting with today’s patch and lasting until our next major update, 23 cards from across Hearthstone history are temporarily stepping out of Wild and back into Standard. To ensure that everyone can participate in this meta-mixing event, we’ll be granting everyone free copies of each card (these copies cannot be disenchanted or crafted) so they can add these heavy-hitters to their decks and get straight into the action. These cards will be considered "event" cards, which essentially means that they're temporary copies and not permanent additions to your collection. Even if you already own the cards you'll still receive these event copies, and when the event ends they'll disappear.
      IMPORTANT NOTE: While these cards were re-introduced during the Doom in the Tomb event, they will remain in Standard past the event's conclusion, until the launch of our next major update. More details will be shared, including exact end dates and times, in the coming weeks.
      Card List: Druid: Astral Communion Kun the Forgotten King Mage: Babbling Book Flamewaker Paladin: Mysterious Challenger Avenge Hunter: Lock and Load Call of the Wild Shaman: Evolve Thing from Below Rogue: Shaku, the Collector Swashburglar Priest: Lightbomb Vol'jin Warlock: Imp Gang Boss Renounce Darkness Warrior: Varian Wrynn Bloodhoof Brave Neutral: N'Zoth, the Corruptor Sylvanas Windrunner Ragnaros the Firelord The Curator Emperor Thaurissan 1,000 Win Portrait Rewards

      The time has come for dedicated Hearthstone players to flex their Hero mastery! We’re introducing new portraits earned by achieving 1,000 Ranked or Arena wins with each class. Wins earned before this update goes live will retroactively count towards these totals.

      Fire Mage Jaina

      Wanderer Rexxar 

      Lightforged Uther

      Corrupt Garrosh 

      Shan'do Malfurion

      Shadow Gul'dan 

      Warchief Thrall 

      King Anduin 

      GGCap'n Valeera
      Game Improvements and Bug Fixes
      Hearthstone has upgraded to a new version of Unity. [Android] As a result, Hearthstone will no longer support the ATC texture format. Users who are using ATC will re-download a different texture format. [iOS] As a result, Hearthstone will no longer support devices running iOS 8 or earlier versions. Fixed a bug with The Storm Bringer that would sometimes display incorrect attack or health for the transformed minion. Fixed bug with card text on Shadows created by an opponent's Shadow of Death. [Tombs of Terror] Lucky Spade no longer adds multiple copies of cards discovered from Power of Creation and similar cards. [Mobile] Memory optimizations have been made. Ghost card FX adjusted to reduce memory. [iOS] Collection manager animations disabled on devices with 1.5GB RAM or less. The limited-time Hallow's End community event is now live through October 30.
    • By Stan
      Blizzard today announced a new event coming to the game on October 8. It's called Doom in the Tomb. Check out what's in store for Hearthstone this month!
      UPDATE
      Placeholder for tweet 1180177096972222464 Blizzard (Source)
      Legends have told of dangers lurking within the Haunted Temple of Uldum and the grand ancient treasures they conceal. Of course, “treasure” was all anyone had to mention to get Reno and Rafaam on board, and now their sights are set on acquiring the temple’s powerful artifacts for their own campaigns!
      It won’t be an easy task, though. While our Heroes and Villains battle to push deeper through the Haunted Temple, the Headless Horseman has resorted to a nefarious contingency and opened a sealed sarcophagus full of WILD terrors. Now it will be up to you to aid the conquests of good, or E.V.I.L, in a race to uncover the tomb’s precious secrets and escape the doom in the tomb!

      Step into the Haunted Tomb
      The spooky spelunking adventures begin at 10:00 AM PT on October 8 and end at 9:00 AM PT on October 30 – three weeks packed full of new activities to participate in:

      Unique Tavern Brawls

      Week 1: Doom in the Tomb, Part 1 Gear up with your favorite member from the League of E.V.I.L and delve into the Haunted Temple, full of the baddest bosses in Uldum! The clock is running, too – race to set the record for the fastest Temple run! Rewards Complete a run in under 1 hour and earn a Rastakhan’s Rumble Card Pack. Complete a run in under 40 minutes to earn a Golden Common Ancient Mysteries!
      Week 2: Doom in the Tomb, Part 2 E.V.I.L has their turn, and now it’s up to Reno and the League of Explorers to join the run and flex their Temple diving speed. New enemies and challenges await! Rewards Complete a run in under 1 hour and receive a Golden Common Temple Berserker Complete a run in under 40 minutes to earn a Golden Rare Generous Mummy
      Week 3: The Haunted Carousel Get ready for the big mix-up! In this Tavern Brawl, you’ll need to strategize around minions constantly rotating board positions – all while controlling the Horseman’s time-shifted Dreadsteeds! Rewards Summon 100 Dreadsteeds to earn a Rise of Shadows Card Pack
      Treasures from the Tomb!

      23 cards from across Hearthstone history have been unsealed from Wild and unleashed by the Headless Horseman! Until our next major update, these cards are stepping out of Wild and will be playable in Standard matches. To ensure that everyone can participate in this meta-mixing event, we’ll be granting everyone free copies of each card (these copies cannot be disenchanted or crafted) so they can add these heavy-hitters to their decks and get straight into the action.
      These cards will be considered "event" cards, which essentially means that they're temporary copies and not permanent additions to your collection. Even if you already own the cards, you'll still receive these event copies. When the event ends they'll disappear, just like the Headless Horseman himself!
      IMPORTANT NOTE: While these cards were re-introduced during the Doom in the Tomb event, they will remain in Standard past the event's conclusion, until the launch of our next major update. More details will be shared, including exact end dates and times, in the coming weeks.
      Card List: Druid: Astral Communion Kun the Forgotten King Mage: Babbling Book Flamewaker Paladin: Mysterious Challenger Avenge Hunter: Lock and Load Call of the Wild Shaman: Evolve Thing from Below Rogue: Shaku, the Collector Swashburglar Priest: Lightbomb Vol'jin Warlock: Imp Gang Boss Renounce Darkness Warrior: Varian Wrynn Bloodhoof Brave Neutral: N'Zoth, the Corruptor Sylvanas Windrunner Ragnaros the Firelord The Curator Emperor Thaurissan
      Dual-Class Arenas
      The Dual-Class Arena Hallow’s End dress-up party is back! When you start an Arena run during the Doom in the Tomb event, you’ll choose a Hero, then a Hero Power, and card offerings will feature cards from BOTH of those classes, in addition to neutral cards.
      Players who have an active Arena run when this begins will have their current run ended and will receive an Arena Ticket as compensation. To ensure that players have a chance to try out this devilish dual-class deck-building dress-up party, weeks 1 and 2 of this event will award Arena Tickets on login! This event will also coincide with our normal Arena rotation. The new Arena sets in rotation will be as follows: Curse of Naxxramas Goblins vs. Gnomes Blackrock Mountain The Grand Tournament League of Explorers Whispers of the Old Gods One Night in Karazhan Mean Streets of Gadgetzan Journey to Un'Goro Knights of the Frozen Throne Kobolds & Catacombs
      Hex & Flex Bundles

      Hex Bundle: If you thought the League of E.V.I.L. was securely under wraps, think again! Arch-Villain Rafaam has leveraged his lackeys and put together the Hex Bundle, 20 Rise of Shadows card packs and a random Rise of Shadows Legendary card at the discounted price of $19.99 USD. Flex Bundle: Reno’s vest just doesn’t have room for bulging biceps AND stacks of card packs. That’s why he’s whipped together the Flex Bundle! Get 20 Saviors of Uldum packs and a random Saviors of Uldum Legendary card at the discounted price of $19.99 USD.
      Legendary Quests and Login Rewards
      Begin your Quest: A new Legendary Doom in the Tomb quest* will be unlocked at the start of each week during the event, in addition to your normal daily quests. These new quests will reward you with either card packs from one of the current standard sets, or a hefty sum of Gold! * Legendary quests will replace an existing normal quest if your quest log is full, so we recommend that you have a spot open when this event goes live. Legendary Login Rewards: Login any time during the event (10/8-10/30) to earn a bundle of 5 Hearthstone card packs! 2 Saviors of Uldum packs 2 Rise of Shadows packs 1 Rastakhan’s Rumble pack
    • By positiv2
      This thread is for comments about our Tombs of Terror Brann Bronzebeard guide.
    • By positiv2
      This thread is for comments about our Tombs of Terror Elise Starseeker guide.
    • By Starym
      Today we get a look at some of the smaller stuff coming up in Hearthstone's future, including new events like dual-class arenas, 23 old cards returning to standard (Ragnaros and N'zoth were mentioned), new class portraits for 1000 wins, and plenty of quality of life improvements!
      Behind the Doors (source)
      While we’re constantly recruiting lackeys, tinkering with experimental tech, and delving into dusty tombs to bring you new Hearthstone expansions and Adventures, we’re also hard at work on some awesome, albeit less flashy, new stuff. In this blog we’ll shine a light on some of the smaller, but still exciting new features, events, and changes coming to Hearthstone in the near future.

       
      Adding More Events

      After the overwhelmingly positive response to the recent Fire Fest-E.V.I.L. event, we’re looking for more opportunities to introduce even more large-scale in-game events with rewards, themed Tavern Brawls, and changes that could temporarily (or permanently!) create fun new Hearthstone experiences for players.
      We’re starting off with a new event in just a couple weeks featuring Dungeon Run-inspired Tavern Brawls, dual-class Arenas, Legendary quest rewards, and some meta-shifting changes outlined in the “Shaking up Standard Play” section below.
      We’ll have more to share on this sensationally spooky event on October 4, but in the meantime . . . try not to lose your head!
       

      Shaking up Standard Play

      Now that the Saviors of Uldum Standard ladder experience has solidified, we think it’s a great time to throw a wrench or two (or twenty-three) in the gears. We’re going to be pulling some of the most popular and game-changing cards from across Hearthstone history, including
      Ragnaros the Firelord and N'Zoth, the Corruptor, out of Wild and dropping them back into Standard for a limited time. To ensure that everyone can participate in this meta-mixing event, we’ll be granting everyone free copies of each card (these copies cannot be disenchanted or crafted) so they can add these heavy-hitters to their decks and get them into the action.
      We’ll be sharing more details (including the full list of 23 cards) in a blog update on October 4. Stay tuned!

      1,000 Win Class Portraits
      Looking ahead, we want to continue celebrating personal successes and milestones for all you dedicated Hearthstone players. Our next major update will introduce some really cool new portraits that you can earn by earning 1,000 wins with each class. Wins earned before this update goes live will retroactively count towards these totals. Take a look at a couple of examples below and start stacking up those wins!



      Quality of Life Improvements
       
      Alternate Search Terms
      We want it to be easier to quickly find the cards you’re looking for while deckbuilding, so we’re adding alternate search terms for some hard-to-type cards. We’ll be adding common misspellings and simplified versions of leetspeak card names (found on some Mech minions). For example, searching “snip” or “snap” will now show you SN1P-SN4P. While this feature will only be enabled for a few commonly misspelled cards at first, we’ll be able to add even more alternate search terms as needed.
      This feature will also support languages other than English. For example, SN1P-SN4P in Latin American Spanish is “CL1C-CL4C”, so searching “clic” would return the expected results. Quest Changes
      While not included in our next major update, here’s a preview of some of the changes we’re making to quests a little further down the line.
      We’re cutting some of the less popular daily quests and tuning down some of their requirements to make them quicker and easier to complete. We’ll also be adding some new quests to the pool to mix things up! We split most daily quests into two buckets: Easy (50g) and Slightly More Difficult (60g). Rerolling a Slightly More Difficult (60g) quest (like Play 10 Beasts) always gives you an Easy (50g) quest, so players can be guaranteed to get an Easy quest every day if they want. We love  Murlocs and Pirates as much as anyone, but it should be your choice if you decide to complete their quests.
      We’re excited to be bringing these new features, events, and other changes to Hearthstone soon. Please let us know what you think on social media or the official Hearthstone forums. Until then, we’ll see you in the Tavern!
×
×
  • Create New...