Damien

Reno Warlock Standard

35 posts in this topic

This thread is for comments about our Reno Warlock Gadgetzan Standard Deck.

Share this post


Link to post
Share on other sites
2 hours ago, peekaboo said:

Unlicensed Apothecary should be decent in Reno warlock's .. 3 mana 5/5 seems good for a deck that doesn't zoo .. 

You then become super open to multi-minion zoo though. You'll be burning AoE to clear boards of 1/1s, you can't play any other minions to deal with the damage and you'll be super behind on tempo once the 5/5 is eventually cleared.

You already have an excellent 3 drop in Imp Gang Boss anyway.

Share this post


Link to post
Share on other sites
7 hours ago, peekaboo said:

Unlicensed Apothecary should be decent in Reno warlock's .. 3 mana 5/5 seems good for a deck that doesn't zoo .. 

To add to what Blainie said, the card is very bad against decks like freeze mage control warrior where you want to have a solid board presence, but with Apothecary you can't play more minions and the 5/5 does not do as much as 2 or 3 more minions would do.

Share this post


Link to post
Share on other sites

This deck seems unplayable against Jade Rogue or Druid, which is at least half of what I see. Also pretty bad against Paladin Buff decks. Pretty bad overall, given the meta.

Share this post


Link to post
Share on other sites
51 minutes ago, catsclaw said:

Lost to an aggro Warlock and aggro Hunter. How is this deck even playable? I'm 1 and 9 with it. It's a complete loser. 

Can you show us a replay of you playing the deck, please? It helps us to identify whether the issue lies with how you are playing the deck, or the deck itself. I'm using the exact list in the guide and I'm not having many problems currently.

Share this post


Link to post
Share on other sites
3 hours ago, catsclaw said:

How do I record a replay?

21 hours ago, positiv2 said:

You could use HearthStone Deck Tracker (which offers a lot of other possibilities and is my personal recommendation) or plays.tv (especially if you already have AMD Gaming Evolved or Raptr) and link us the replay. 

If you have any issues, let me know and I will try to help you.

Share this post


Link to post
Share on other sites
2 minutes ago, FattyNipples said:

I'm having fun so far with this deck, but what can i replace for Kazakus? i've tried refreshment vendor but your opinion would be nice!

Refreshment Vendor is already in the deck and using 2 is way too risky. Main advantage of Kazakus is that he is very flexible. This suggests the use of discover, but the deck already runs Kabal Courier, and Jeweled Scarab is not as important since the release of MSoG, but is still a possible swap in case you don't like or have the cards I am about to suggest. Since the deck has no 5-drops, adding some would be highly beneficial. Among powerful 5-drops we see Azure DrakeStranglethorn Tiger or Stampeding Kodo. A very popular card is Mind Control Tech even though the deck runs a lot of removal. You can also add Possessed Villager to deal with pirate warriors more easily.

Share this post


Link to post
Share on other sites
8 minutes ago, lrdrichter said:

This deck is trash. I burned all my GvN and Naxx cards to build it and I'm 1 in 14.

Sottle owes me 8000 dust,....

Actually this deck is pretty good so I'm thinking it might be user error. If you were 8000 dust short from completing a 9,700 dust deck than I'm going to assume you are not familiar with quite a few of the cards in the deck. So my suggestion would be to go practice against the AI until you are more familiar with your new cards. If you still don't find success then I would suggest maybe trying a new deck. 

Share this post


Link to post
Share on other sites

I've been playing since the game launched on mobile, I think that was shortly after GvN if I'm not mistaken.

I've had some great success and fun with the other decks I've used as frames here. 

I'll thank you for your suggestion even though it has a pretty patronizing and belittling vibe (especially for one who is supposed to moderate conversations).

Legendaries are expensive and this deck is legendary heavy. Matches, tavern brawls, and Malchezaar provide plenty of exposure to the cards in this deck.

Could you please explain to me how the amount of dust one has corresponds to their familiarity with cards?

Does simply owning/buying lots of cards grant one some innate synergistic brilliance?

Share this post


Link to post
Share on other sites
1 hour ago, lrdrichter said:

I'll thank you for your suggestion even though it has a pretty patronizing and belittling vibe (especially for one who is supposed to moderate conversations).

 

I'm going to start by apologizing for my belittling response. I was responding to your comment with same attitude in which you commented with and as a moderator I should not have done so.  So for that I am sorry.

1 hour ago, lrdrichter said:

Does simply owning/buying lots of cards grant one some innate synergistic brilliance?

Owning a card and playing it regularly vs seeing one played is two different things. First you are playing a deck that you are not familiar with playing. Secondly you are playing with at least 5 cards (I'm assuming the 8k Dust was towards crafting all legends) that you are not use to playing with. As I said, there is a difference between owning a card and playing it on a regular basis versus simply seeing often on ladder.  

2 hours ago, lrdrichter said:

This deck is trash. I burned all my GvN and Naxx cards to build it and I'm 1 in 14.

Sottle owes me 8000 dust,....

I and everyone here at Icy Veins appreciates you joining the site and using the decks that our guide writers have posted. But in the future if you are not having success with one of the decks that is posted simply tell us what your problems are with the deck and we will try to help you find success with it. Again, I apologize for the way I had previously responded. 

Share this post


Link to post
Share on other sites
10 hours ago, lrdrichter said:

This deck is trash.

I disagree. Until you post evidence (a replay would be the easiest) and/or post constructive criticism, we will go with Sottle's and my opinion.

10 hours ago, lrdrichter said:

Sottle owes me 8000 dust

You still have the cards you crafted. Nobody owes you anything. Especially when you have not read the Terms of Use (specifically chapters 7, 8 and 9).

9 hours ago, lrdrichter said:

I'll thank you for your suggestion even though it has a pretty patronizing and belittling vibe (especially for one who is supposed to moderate conversations).

I do not see how KingMe's tone was belittling or patronizing. He politely suggested you to try the deck outside of ranked play mode in order to get more familiar with the deck, which is something that is often recommended before one starts to play a deck the player has never had experience with.

9 hours ago, lrdrichter said:

Could you please explain to me how the amount of dust one has corresponds to their familiarity with cards?

It is not the amount of dust, but rather the amount of cards. Players who play more often and have better results have more/better cards. I, for example, lack only 3300 dust to create this deck, and I haven't spent a single dime on the game, and have gained all the cards through ranked chests and permanent arena runs.
In this case: If a player lacks 8k dust after 2 years of playing, it surely suggests that the player has either atrocious dust management skills, or does not have enough skill to get good arena and ranked rewards, or had had a massive hiatus and thus lacks experience.

Share this post


Link to post
Share on other sites

Sally seems like a bad card here - you already have 7 board clears and Sally is not really good at clearing the board alone.

Demonwrath, Shadowflame, Hellfire, Twisting Nether, Felfire Potion, Abyssal Enforcer, Doomsayer

I think you could rather use more direct removal - blastcrystal potion is probably what I would play- or else second-rate bruiser.

Regarding the guy who spent 8000 dust. This decks runs mostly cards you want anyways (except Sally). 

Share this post


Link to post
Share on other sites
3 hours ago, Guest KestheGuest said:

Sally seems like a bad card here - you already have 7 board clears and Sally is not really good at clearing the board alone.

Demonwrath, Shadowflame, Hellfire, Twisting Nether, Felfire Potion, Abyssal Enforcer, Doomsayer

I think you could rather use more direct removal - blastcrystal potion is probably what I would play- or else second-rate bruiser.

Regarding the guy who spent 8000 dust. This decks runs mostly cards you want anyways (except Sally). 

The power of Sally is her power in the early game. Most of the good removals have to be played in the later midgame, such as Felfire Potion or Abyssal Enforcer, and since the meta is infested with pirate warriors, an extra clear is welcome. Once the meta slows down (which might be the case in your personal micrometa), she is the first card to be removed.

Share this post


Link to post
Share on other sites

Been playing this deck for a while minus Sally.

Pirate warrior beats me 3/4 of the time. If I fluke out on mad healing, or non hero damage board wipe, on curve, I can sometimes level out and they tend to concede before turn 10.

Dragon priests I beat about half the time. It really seems to matter if I get doomsayer down early for a 2 for 1 when they don't have shadow pain in hand.

Hand-Buffing Paladin I beat just under half the time. Those games are all over the map but I usually get overrun.

Sage Druid I beat just under half the time. Holding mind control tech and combo killing windrunner at the right times turns the tide, its a strong counter if Aya drops late. A lot of the "perfect card at the perfect time" to win these games.

Sage Druid with the Aviana -> Kun refill -> Malagos -> Faceless -> Faceless -> Swipe for too damn much beats me 100% of the time. That deck just seems to get there every time against me. They deck themselves to get there, but I am just sitting on cards that can't finish them off after controlling the board.

Freeze Mage beats me 100% of the time. No reliable answer available to them in this deck that I have seen. Jarax can't be played, even double Reno has never saved me.

Overall, this seems like a quality deck for what Warlock is capable of producing, but also that Warlock just isn't top tier in this meta right now. It lacks a needed finisher against several of the decks being played currently who have the "deal 20 damage in one turn" releases. Often I just sit there with 10 cards left in my library knowing they will eventually beat me and I have zero hope. I'd think that the Leroy should be included as it gets the possibility of power overwhelm + faceless combo off that can get the win in a stalemate board-state. But I don't have him to play-test.

 

Share this post


Link to post
Share on other sites

Your content will need to be approved by a moderator

Guest
You are commenting as a guest. If you have an account, please sign in.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoticons maximum are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Aleco

      In episode two of "What's the Move?" Aleco discusses an open-ended situation which doesn't have a clear answer.
      In episode two of "What's the Move?" Aleco discusses an open-ended situation which doesn't have a clear answer.
      We kicked off this new series by analyzing a tricky situation which had only one optimal line of play. In episode two we'll take a look at a very different kind of situation, one where there might not be a perfect move at all.
      Please let us know in the comments what you would have done in this situation! One of the primary goals of this series is to foster improvement at Hearthstone by generating discussions. We would also love to hear your feedback on the video itself, as the series is still very new and has plenty room to improve on its format.
      - Aleco
    • By Stan

      In the latest Hearthstone update, Blizzard made adjustments to several cards. The patch is now live now on desktop and it should become available on mobile devices in the coming hours.
      Philosophy and reasons behind these changes can be found here.
      Blizzard (Source)
      Card Changes
      Innervate now reads: Gain 1 Mana Crystal this turn only. (Down from 2)
      Fiery War Axe now costs 3 mana.  (Up from 2)
      Hex now costs 4 mana. (Up from 3)
      Murloc Warleader now reads: Your other Murlocs have +2 Attack. (Down from +2 Attack, +1 Health)
      Spreading Plague now costs 6 mana. (Up from 5) 
    • By Vlad
      This thread is for comments about our Halls of Valor Mythic+ dungeon guide.
    • By Zadina

      A new Brawl has landed in the Tavern.
      Just like with the previous expansions, it's time to try out the deck recipes of Knights of the Frozen Throne in this week's Tavern Brawl. The archetypes for each deck recipe are the following:
      Druid: I guess the best name for this deck is Midrange Druid. It has Ultimate Infestation and Spreading Plague, so... PROFIT?! Deathrattle Hunter Elemental Mage Divine Shield Paladin Control Priest (you've probably seen variations of it in ladder) Jade Deathrattle Rogue Freeze Shaman Zoolock Control Warrior with Enrage minions This is a good opportunity to try out cards that you don't own. Good luck and have fun!
    • By Zadina

      The balance patch is arriving in the beginning of the next week.
      The wait is over! The anticipated card balance changes will arrive on September 18th and hopefully freshen up the meta a little bit. As the case always is with balance patches, for the next two weeks if you disenchant Spreading Plague and/or Murloc Warleader, you will get their full value in Arcane Dust.
      Daxxarri
      In the recent Upcoming Balance Changes – Update 9.1 blog, we discussed the details and philosophy behind balance updates that are coming to several Hearthstone cards:
       
      Innervate - Now reads: Gain 1 Mana Crystal this turn only. (Down from 2) Fiery War Axe - Now costs 3 mana. (Up from 2) Hex - Now costs 4 mana. (Up from 3) Murloc Warleader - Now reads: Your other Murlocs have +2 Attack. (Down from +2 Attack, +1 Health) Spreading Plague - Now costs 6 mana. (Up from 5)
      This patch is currently targeted for September 18th PDT. Please note that updates for mobile devices may take a few additional hours to propagate.

      Once these card changes are live, players will be able to disenchant cards that are not Basic (Murloc Warleader and Spreading Plague) for their full Arcane Dust value for two weeks. Basic cards cannot be disenchanted and will not be available for an Arcane Dust refund. (source)