Jump to content
FORUMS
Damien

Reno Warlock Standard

Recommended Posts

2 hours ago, peekaboo said:

Unlicensed Apothecary should be decent in Reno warlock's .. 3 mana 5/5 seems good for a deck that doesn't zoo .. 

You then become super open to multi-minion zoo though. You'll be burning AoE to clear boards of 1/1s, you can't play any other minions to deal with the damage and you'll be super behind on tempo once the 5/5 is eventually cleared.

You already have an excellent 3 drop in Imp Gang Boss anyway.

Share this post


Link to post
Share on other sites
7 hours ago, peekaboo said:

Unlicensed Apothecary should be decent in Reno warlock's .. 3 mana 5/5 seems good for a deck that doesn't zoo .. 

To add to what Blainie said, the card is very bad against decks like freeze mage control warrior where you want to have a solid board presence, but with Apothecary you can't play more minions and the 5/5 does not do as much as 2 or 3 more minions would do.

Share this post


Link to post
Share on other sites
Guest R1CK_D0M

If I don't have sally and don't have the ability to create her what's a good substitute?

Share this post


Link to post
Share on other sites

This deck seems unplayable against Jade Rogue or Druid, which is at least half of what I see. Also pretty bad against Paladin Buff decks. Pretty bad overall, given the meta.

Share this post


Link to post
Share on other sites
51 minutes ago, catsclaw said:

Lost to an aggro Warlock and aggro Hunter. How is this deck even playable? I'm 1 and 9 with it. It's a complete loser. 

Can you show us a replay of you playing the deck, please? It helps us to identify whether the issue lies with how you are playing the deck, or the deck itself. I'm using the exact list in the guide and I'm not having many problems currently.

Share this post


Link to post
Share on other sites
3 hours ago, catsclaw said:

How do I record a replay?

21 hours ago, positiv2 said:

You could use HearthStone Deck Tracker (which offers a lot of other possibilities and is my personal recommendation) or plays.tv (especially if you already have AMD Gaming Evolved or Raptr) and link us the replay. 

If you have any issues, let me know and I will try to help you.

Share this post


Link to post
Share on other sites
2 minutes ago, FattyNipples said:

I'm having fun so far with this deck, but what can i replace for Kazakus? i've tried refreshment vendor but your opinion would be nice!

Refreshment Vendor is already in the deck and using 2 is way too risky. Main advantage of Kazakus is that he is very flexible. This suggests the use of discover, but the deck already runs Kabal Courier, and Jeweled Scarab is not as important since the release of MSoG, but is still a possible swap in case you don't like or have the cards I am about to suggest. Since the deck has no 5-drops, adding some would be highly beneficial. Among powerful 5-drops we see Azure DrakeStranglethorn Tiger or Stampeding Kodo. A very popular card is Mind Control Tech even though the deck runs a lot of removal. You can also add Possessed Villager to deal with pirate warriors more easily.

Share this post


Link to post
Share on other sites
8 minutes ago, lrdrichter said:

This deck is trash. I burned all my GvN and Naxx cards to build it and I'm 1 in 14.

Sottle owes me 8000 dust,....

Actually this deck is pretty good so I'm thinking it might be user error. If you were 8000 dust short from completing a 9,700 dust deck than I'm going to assume you are not familiar with quite a few of the cards in the deck. So my suggestion would be to go practice against the AI until you are more familiar with your new cards. If you still don't find success then I would suggest maybe trying a new deck. 

Share this post


Link to post
Share on other sites

I've been playing since the game launched on mobile, I think that was shortly after GvN if I'm not mistaken.

I've had some great success and fun with the other decks I've used as frames here. 

I'll thank you for your suggestion even though it has a pretty patronizing and belittling vibe (especially for one who is supposed to moderate conversations).

Legendaries are expensive and this deck is legendary heavy. Matches, tavern brawls, and Malchezaar provide plenty of exposure to the cards in this deck.

Could you please explain to me how the amount of dust one has corresponds to their familiarity with cards?

Does simply owning/buying lots of cards grant one some innate synergistic brilliance?

Share this post


Link to post
Share on other sites
1 hour ago, lrdrichter said:

I'll thank you for your suggestion even though it has a pretty patronizing and belittling vibe (especially for one who is supposed to moderate conversations).

 

I'm going to start by apologizing for my belittling response. I was responding to your comment with same attitude in which you commented with and as a moderator I should not have done so.  So for that I am sorry.

1 hour ago, lrdrichter said:

Does simply owning/buying lots of cards grant one some innate synergistic brilliance?

Owning a card and playing it regularly vs seeing one played is two different things. First you are playing a deck that you are not familiar with playing. Secondly you are playing with at least 5 cards (I'm assuming the 8k Dust was towards crafting all legends) that you are not use to playing with. As I said, there is a difference between owning a card and playing it on a regular basis versus simply seeing often on ladder.  

2 hours ago, lrdrichter said:

This deck is trash. I burned all my GvN and Naxx cards to build it and I'm 1 in 14.

Sottle owes me 8000 dust,....

I and everyone here at Icy Veins appreciates you joining the site and using the decks that our guide writers have posted. But in the future if you are not having success with one of the decks that is posted simply tell us what your problems are with the deck and we will try to help you find success with it. Again, I apologize for the way I had previously responded. 

Share this post


Link to post
Share on other sites
10 hours ago, lrdrichter said:

This deck is trash.

I disagree. Until you post evidence (a replay would be the easiest) and/or post constructive criticism, we will go with Sottle's and my opinion.

10 hours ago, lrdrichter said:

Sottle owes me 8000 dust

You still have the cards you crafted. Nobody owes you anything. Especially when you have not read the Terms of Use (specifically chapters 7, 8 and 9).

9 hours ago, lrdrichter said:

I'll thank you for your suggestion even though it has a pretty patronizing and belittling vibe (especially for one who is supposed to moderate conversations).

I do not see how KingMe's tone was belittling or patronizing. He politely suggested you to try the deck outside of ranked play mode in order to get more familiar with the deck, which is something that is often recommended before one starts to play a deck the player has never had experience with.

9 hours ago, lrdrichter said:

Could you please explain to me how the amount of dust one has corresponds to their familiarity with cards?

It is not the amount of dust, but rather the amount of cards. Players who play more often and have better results have more/better cards. I, for example, lack only 3300 dust to create this deck, and I haven't spent a single dime on the game, and have gained all the cards through ranked chests and permanent arena runs.
In this case: If a player lacks 8k dust after 2 years of playing, it surely suggests that the player has either atrocious dust management skills, or does not have enough skill to get good arena and ranked rewards, or had had a massive hiatus and thus lacks experience.

Share this post


Link to post
Share on other sites
Guest KestheGuest

Sally seems like a bad card here - you already have 7 board clears and Sally is not really good at clearing the board alone.

Demonwrath, Shadowflame, Hellfire, Twisting Nether, Felfire Potion, Abyssal Enforcer, Doomsayer

I think you could rather use more direct removal - blastcrystal potion is probably what I would play- or else second-rate bruiser.

Regarding the guy who spent 8000 dust. This decks runs mostly cards you want anyways (except Sally). 

Share this post


Link to post
Share on other sites
3 hours ago, Guest KestheGuest said:

Sally seems like a bad card here - you already have 7 board clears and Sally is not really good at clearing the board alone.

Demonwrath, Shadowflame, Hellfire, Twisting Nether, Felfire Potion, Abyssal Enforcer, Doomsayer

I think you could rather use more direct removal - blastcrystal potion is probably what I would play- or else second-rate bruiser.

Regarding the guy who spent 8000 dust. This decks runs mostly cards you want anyways (except Sally). 

The power of Sally is her power in the early game. Most of the good removals have to be played in the later midgame, such as Felfire Potion or Abyssal Enforcer, and since the meta is infested with pirate warriors, an extra clear is welcome. Once the meta slows down (which might be the case in your personal micrometa), she is the first card to be removed.

Share this post


Link to post
Share on other sites
Guest Inverse

i personally cut sally since she only combos with one card and replaced her with rat to great effect

Share this post


Link to post
Share on other sites

Finally had a chance to play some more. Here's some replays:

https://hsreplay.net/replay/pNtxvN5Cq2TEYQNPQoQrgH

https://hsreplay.net/replay/SempHfNtXRWLmdXiRgEFoS

https://hsreplay.net/replay/yFAe5veq4kVDbi5Q72Wrud

The deck just doesn't seem to develop threats quickly enough. Aggro kills you too fast, and control decks end up with larger threats than you have.

Share this post


Link to post
Share on other sites
Guest Warlock Tier 2

Been playing this deck for a while minus Sally.

Pirate warrior beats me 3/4 of the time. If I fluke out on mad healing, or non hero damage board wipe, on curve, I can sometimes level out and they tend to concede before turn 10.

Dragon priests I beat about half the time. It really seems to matter if I get doomsayer down early for a 2 for 1 when they don't have shadow pain in hand.

Hand-Buffing Paladin I beat just under half the time. Those games are all over the map but I usually get overrun.

Sage Druid I beat just under half the time. Holding mind control tech and combo killing windrunner at the right times turns the tide, its a strong counter if Aya drops late. A lot of the "perfect card at the perfect time" to win these games.

Sage Druid with the Aviana -> Kun refill -> Malagos -> Faceless -> Faceless -> Swipe for too damn much beats me 100% of the time. That deck just seems to get there every time against me. They deck themselves to get there, but I am just sitting on cards that can't finish them off after controlling the board.

Freeze Mage beats me 100% of the time. No reliable answer available to them in this deck that I have seen. Jarax can't be played, even double Reno has never saved me.

Overall, this seems like a quality deck for what Warlock is capable of producing, but also that Warlock just isn't top tier in this meta right now. It lacks a needed finisher against several of the decks being played currently who have the "deal 20 damage in one turn" releases. Often I just sit there with 10 cards left in my library knowing they will eventually beat me and I have zero hope. I'd think that the Leroy should be included as it gets the possibility of power overwhelm + faceless combo off that can get the win in a stalemate board-state. But I don't have him to play-test.

 

Share this post


Link to post
Share on other sites

Join the conversation

You are posting as a guest. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      Doom in the Tomb is now live and the update comes with all-new 1,000 Win Portrait Rewards and 23 cards that are temporarily stepping out of Wild back into Standard. Note that the cards will remain in Standard until the next major update and exact end dates and times will be announced in the weeks ahead.
      Blizzard (Source)
      A new Hearthstone update has just arrived, featuring the “Doom in the Tomb” Hallow’s End event, Wild cards temporarily returning to Standard, portrait rewards for dedicated Hearthstone players, and much more!
      New Event - Doom in the Tomb!

      Pack your torches and latch your helmets, Heroes. The Headless Horseman has infiltrated Uldum’s deserted desert tombs, outfitted himself with powerful relics, and has set his sights on besting the battling Leagues! The new Doom in the Tomb event starts today, October 8, and will last until October 30. Here’s what’s in store:

      Week 1: Doom in the Tomb, Part 1
      Gear up with your favorite member from the League of E.V.I.L and delve into the Haunted Temple, full of the baddest bosses in Uldum! The clock is running, too – race to set the record for the fastest Temple run! Rewards Complete a run in under 1 hour and earn a Rastakhan’s Rumble Card Pack. Complete a run in under 40 minutes to earn a Golden Common Ancient Mysteries!
      Week 2: Doom in the Tomb, Part 2
      E.V.I.L has their turn, and now it’s up to Reno and the League of Explorers to join the run and flex their Temple diving speed. New enemies and challenges await!

      Rewards Complete a run in under 1 hour and receive a Golden Common Temple Berserker Complete a run in under 40 minutes to earn a Golden Rare Generous Mummy
      Week 3: The Haunted Carousel
      Get ready for the big mix-up! In this Tavern Brawl, you’ll need to strategize around minions constantly rotating board positions – all while controlling the Horseman’s time-shifted Dreadsteeds!

      Rewards Summon 100 Dreadsteeds to earn a Rise of Shadows Card Pack Dual-Class Heroes

      The Dual-Class Arena Hallow’s Eve dress-up party is back! When you start an Arena run during the Doom in the Tomb event, you’ll choose a Hero, then a Hero Power, and card offerings will feature cards from BOTH of those classes, in addition to neutral cards.
      Players who have an active Arena run when this begins will have their current run ended and will receive an Arena Ticket as compensation. To ensure that players have a chance to try out this devilish dual-class deck-building dress-up party, anyone who logs in during each of the first two weeks will receive one Arena Ticket per week! This event coincides with our normal Arena rotation. The new Arena sets in rotation are as follows: Curse of Naxxramas Goblins vs. Gnomes Blackrock Mountain The Grand Tournament League of Explorers Whispers of the Old Gods One Night in Karazhan Mean Streets of Gadgetzan Journey to Un'Goro Knights of the Frozen Throne Kobolds & Catacombs Hex & Flex Bundles

      Hex Bundle
      If you thought the League of E.V.I.L. was securely under wraps, think again! Arch-Villain Rafaam has leveraged his lackeys and put together the Hex Bundle, 20 Rise of Shadows card packs and a random Rise of Shadows Legendary card at the discounted price of $19.99 USD. Flex Bundle
      Reno’s vest just doesn’t have room for bulging biceps AND stacks of card packs. That’s why he’s whipped together the Flex Bundle! Get 20 Saviors of Uldum packs and a random Saviors of Uldum Legendary card at the discounted price of $19.99 USD. Standard Shake-Up

      Starting with today’s patch and lasting until our next major update, 23 cards from across Hearthstone history are temporarily stepping out of Wild and back into Standard. To ensure that everyone can participate in this meta-mixing event, we’ll be granting everyone free copies of each card (these copies cannot be disenchanted or crafted) so they can add these heavy-hitters to their decks and get straight into the action. These cards will be considered "event" cards, which essentially means that they're temporary copies and not permanent additions to your collection. Even if you already own the cards you'll still receive these event copies, and when the event ends they'll disappear.
      IMPORTANT NOTE: While these cards were re-introduced during the Doom in the Tomb event, they will remain in Standard past the event's conclusion, until the launch of our next major update. More details will be shared, including exact end dates and times, in the coming weeks.
      Card List: Druid: Astral Communion Kun the Forgotten King Mage: Babbling Book Flamewaker Paladin: Mysterious Challenger Avenge Hunter: Lock and Load Call of the Wild Shaman: Evolve Thing from Below Rogue: Shaku, the Collector Swashburglar Priest: Lightbomb Vol'jin Warlock: Imp Gang Boss Renounce Darkness Warrior: Varian Wrynn Bloodhoof Brave Neutral: N'Zoth, the Corruptor Sylvanas Windrunner Ragnaros the Firelord The Curator Emperor Thaurissan 1,000 Win Portrait Rewards

      The time has come for dedicated Hearthstone players to flex their Hero mastery! We’re introducing new portraits earned by achieving 1,000 Ranked or Arena wins with each class. Wins earned before this update goes live will retroactively count towards these totals.

      Fire Mage Jaina

      Wanderer Rexxar 

      Lightforged Uther

      Corrupt Garrosh 

      Shan'do Malfurion

      Shadow Gul'dan 

      Warchief Thrall 

      King Anduin 

      GGCap'n Valeera
      Game Improvements and Bug Fixes
      Hearthstone has upgraded to a new version of Unity. [Android] As a result, Hearthstone will no longer support the ATC texture format. Users who are using ATC will re-download a different texture format. [iOS] As a result, Hearthstone will no longer support devices running iOS 8 or earlier versions. Fixed a bug with The Storm Bringer that would sometimes display incorrect attack or health for the transformed minion. Fixed bug with card text on Shadows created by an opponent's Shadow of Death. [Tombs of Terror] Lucky Spade no longer adds multiple copies of cards discovered from Power of Creation and similar cards. [Mobile] Memory optimizations have been made. Ghost card FX adjusted to reduce memory. [iOS] Collection manager animations disabled on devices with 1.5GB RAM or less. The limited-time Hallow's End community event is now live through October 30.
    • By Stan
      Blizzard today announced a new event coming to the game on October 8. It's called Doom in the Tomb. Check out what's in store for Hearthstone this month!
      UPDATE
      Placeholder for tweet 1180177096972222464 Blizzard (Source)
      Legends have told of dangers lurking within the Haunted Temple of Uldum and the grand ancient treasures they conceal. Of course, “treasure” was all anyone had to mention to get Reno and Rafaam on board, and now their sights are set on acquiring the temple’s powerful artifacts for their own campaigns!
      It won’t be an easy task, though. While our Heroes and Villains battle to push deeper through the Haunted Temple, the Headless Horseman has resorted to a nefarious contingency and opened a sealed sarcophagus full of WILD terrors. Now it will be up to you to aid the conquests of good, or E.V.I.L, in a race to uncover the tomb’s precious secrets and escape the doom in the tomb!

      Step into the Haunted Tomb
      The spooky spelunking adventures begin at 10:00 AM PT on October 8 and end at 9:00 AM PT on October 30 – three weeks packed full of new activities to participate in:

      Unique Tavern Brawls

      Week 1: Doom in the Tomb, Part 1 Gear up with your favorite member from the League of E.V.I.L and delve into the Haunted Temple, full of the baddest bosses in Uldum! The clock is running, too – race to set the record for the fastest Temple run! Rewards Complete a run in under 1 hour and earn a Rastakhan’s Rumble Card Pack. Complete a run in under 40 minutes to earn a Golden Common Ancient Mysteries!
      Week 2: Doom in the Tomb, Part 2 E.V.I.L has their turn, and now it’s up to Reno and the League of Explorers to join the run and flex their Temple diving speed. New enemies and challenges await! Rewards Complete a run in under 1 hour and receive a Golden Common Temple Berserker Complete a run in under 40 minutes to earn a Golden Rare Generous Mummy
      Week 3: The Haunted Carousel Get ready for the big mix-up! In this Tavern Brawl, you’ll need to strategize around minions constantly rotating board positions – all while controlling the Horseman’s time-shifted Dreadsteeds! Rewards Summon 100 Dreadsteeds to earn a Rise of Shadows Card Pack
      Treasures from the Tomb!

      23 cards from across Hearthstone history have been unsealed from Wild and unleashed by the Headless Horseman! Until our next major update, these cards are stepping out of Wild and will be playable in Standard matches. To ensure that everyone can participate in this meta-mixing event, we’ll be granting everyone free copies of each card (these copies cannot be disenchanted or crafted) so they can add these heavy-hitters to their decks and get straight into the action.
      These cards will be considered "event" cards, which essentially means that they're temporary copies and not permanent additions to your collection. Even if you already own the cards, you'll still receive these event copies. When the event ends they'll disappear, just like the Headless Horseman himself!
      IMPORTANT NOTE: While these cards were re-introduced during the Doom in the Tomb event, they will remain in Standard past the event's conclusion, until the launch of our next major update. More details will be shared, including exact end dates and times, in the coming weeks.
      Card List: Druid: Astral Communion Kun the Forgotten King Mage: Babbling Book Flamewaker Paladin: Mysterious Challenger Avenge Hunter: Lock and Load Call of the Wild Shaman: Evolve Thing from Below Rogue: Shaku, the Collector Swashburglar Priest: Lightbomb Vol'jin Warlock: Imp Gang Boss Renounce Darkness Warrior: Varian Wrynn Bloodhoof Brave Neutral: N'Zoth, the Corruptor Sylvanas Windrunner Ragnaros the Firelord The Curator Emperor Thaurissan
      Dual-Class Arenas
      The Dual-Class Arena Hallow’s End dress-up party is back! When you start an Arena run during the Doom in the Tomb event, you’ll choose a Hero, then a Hero Power, and card offerings will feature cards from BOTH of those classes, in addition to neutral cards.
      Players who have an active Arena run when this begins will have their current run ended and will receive an Arena Ticket as compensation. To ensure that players have a chance to try out this devilish dual-class deck-building dress-up party, weeks 1 and 2 of this event will award Arena Tickets on login! This event will also coincide with our normal Arena rotation. The new Arena sets in rotation will be as follows: Curse of Naxxramas Goblins vs. Gnomes Blackrock Mountain The Grand Tournament League of Explorers Whispers of the Old Gods One Night in Karazhan Mean Streets of Gadgetzan Journey to Un'Goro Knights of the Frozen Throne Kobolds & Catacombs
      Hex & Flex Bundles

      Hex Bundle: If you thought the League of E.V.I.L. was securely under wraps, think again! Arch-Villain Rafaam has leveraged his lackeys and put together the Hex Bundle, 20 Rise of Shadows card packs and a random Rise of Shadows Legendary card at the discounted price of $19.99 USD. Flex Bundle: Reno’s vest just doesn’t have room for bulging biceps AND stacks of card packs. That’s why he’s whipped together the Flex Bundle! Get 20 Saviors of Uldum packs and a random Saviors of Uldum Legendary card at the discounted price of $19.99 USD.
      Legendary Quests and Login Rewards
      Begin your Quest: A new Legendary Doom in the Tomb quest* will be unlocked at the start of each week during the event, in addition to your normal daily quests. These new quests will reward you with either card packs from one of the current standard sets, or a hefty sum of Gold! * Legendary quests will replace an existing normal quest if your quest log is full, so we recommend that you have a spot open when this event goes live. Legendary Login Rewards: Login any time during the event (10/8-10/30) to earn a bundle of 5 Hearthstone card packs! 2 Saviors of Uldum packs 2 Rise of Shadows packs 1 Rastakhan’s Rumble pack
    • By positiv2
      This thread is for comments about our Tombs of Terror Brann Bronzebeard guide.
    • By positiv2
      This thread is for comments about our Tombs of Terror Elise Starseeker guide.
    • By Starym
      Today we get a look at some of the smaller stuff coming up in Hearthstone's future, including new events like dual-class arenas, 23 old cards returning to standard (Ragnaros and N'zoth were mentioned), new class portraits for 1000 wins, and plenty of quality of life improvements!
      Behind the Doors (source)
      While we’re constantly recruiting lackeys, tinkering with experimental tech, and delving into dusty tombs to bring you new Hearthstone expansions and Adventures, we’re also hard at work on some awesome, albeit less flashy, new stuff. In this blog we’ll shine a light on some of the smaller, but still exciting new features, events, and changes coming to Hearthstone in the near future.

       
      Adding More Events

      After the overwhelmingly positive response to the recent Fire Fest-E.V.I.L. event, we’re looking for more opportunities to introduce even more large-scale in-game events with rewards, themed Tavern Brawls, and changes that could temporarily (or permanently!) create fun new Hearthstone experiences for players.
      We’re starting off with a new event in just a couple weeks featuring Dungeon Run-inspired Tavern Brawls, dual-class Arenas, Legendary quest rewards, and some meta-shifting changes outlined in the “Shaking up Standard Play” section below.
      We’ll have more to share on this sensationally spooky event on October 4, but in the meantime . . . try not to lose your head!
       

      Shaking up Standard Play

      Now that the Saviors of Uldum Standard ladder experience has solidified, we think it’s a great time to throw a wrench or two (or twenty-three) in the gears. We’re going to be pulling some of the most popular and game-changing cards from across Hearthstone history, including
      Ragnaros the Firelord and N'Zoth, the Corruptor, out of Wild and dropping them back into Standard for a limited time. To ensure that everyone can participate in this meta-mixing event, we’ll be granting everyone free copies of each card (these copies cannot be disenchanted or crafted) so they can add these heavy-hitters to their decks and get them into the action.
      We’ll be sharing more details (including the full list of 23 cards) in a blog update on October 4. Stay tuned!

      1,000 Win Class Portraits
      Looking ahead, we want to continue celebrating personal successes and milestones for all you dedicated Hearthstone players. Our next major update will introduce some really cool new portraits that you can earn by earning 1,000 wins with each class. Wins earned before this update goes live will retroactively count towards these totals. Take a look at a couple of examples below and start stacking up those wins!



      Quality of Life Improvements
       
      Alternate Search Terms
      We want it to be easier to quickly find the cards you’re looking for while deckbuilding, so we’re adding alternate search terms for some hard-to-type cards. We’ll be adding common misspellings and simplified versions of leetspeak card names (found on some Mech minions). For example, searching “snip” or “snap” will now show you SN1P-SN4P. While this feature will only be enabled for a few commonly misspelled cards at first, we’ll be able to add even more alternate search terms as needed.
      This feature will also support languages other than English. For example, SN1P-SN4P in Latin American Spanish is “CL1C-CL4C”, so searching “clic” would return the expected results. Quest Changes
      While not included in our next major update, here’s a preview of some of the changes we’re making to quests a little further down the line.
      We’re cutting some of the less popular daily quests and tuning down some of their requirements to make them quicker and easier to complete. We’ll also be adding some new quests to the pool to mix things up! We split most daily quests into two buckets: Easy (50g) and Slightly More Difficult (60g). Rerolling a Slightly More Difficult (60g) quest (like Play 10 Beasts) always gives you an Easy (50g) quest, so players can be guaranteed to get an Easy quest every day if they want. We love  Murlocs and Pirates as much as anyone, but it should be your choice if you decide to complete their quests.
      We’re excited to be bringing these new features, events, and other changes to Hearthstone soon. Please let us know what you think on social media or the official Hearthstone forums. Until then, we’ll see you in the Tavern!
×
×
  • Create New...