Damien

Jade Druid Deck List

32 posts in this topic

This thread is for comments about our Jade Druid Deck List Guide.

Share this post


Link to post
Share on other sites

So, even though Aya has synergy with Brann, is her missing from the decklist intentional? Is it a budget variant?

Edited by Paracel

Share this post


Link to post
Share on other sites

Was Fandral Staghelm also intentionally left out? He's mentioned in the subsequent paragraphs regarding strategy, however.

 

Also wondering about Aya, I went ahead and crafted her, hoping she would serve some purpose in a variety of decks [eventually].

Share this post


Link to post
Share on other sites
26 minutes ago, Paracel said:

So, even though Aya has synergy with Brann, is her missing from the decklist intentional? Is it a budget variant?

Looks like it's intentional as this is not a budget variant. Sottle is currently unavailable and L0rinda thinks that it could be because she can be too slow in pirate meta.

5 minutes ago, Guest FoeHammer said:

Was Fandral Staghelm also intentionally left out? He's mentioned in the subsequent paragraphs regarding strategy, however.

Sottle is trying to dish out as many decks as possible, so he sometimes copies paragraphs of decks that have a very similar playstyle to save time without heavily lowering the quality of the guides. As for the Fandral Staghelm missing, it's quite strange. 

 

I, to be completely honest, have no idea why these 2 cards are missing and you will sadly have to wait until Sottle responds, which should be tomorrow. Sorry to keep you waiting.

Share this post


Link to post
Share on other sites

I take out the ancient of war replace with Fandral and replace one auctioneer with Tharussian.  Two auctioneers doesn't really do much for you except slow your hand down the body is too weak to eat anything useful for 6 mana

Share this post


Link to post
Share on other sites

Not bad. I'd like to see how you'd justify the second gadgetzan though, even with more chance of drawing him, he's useless if all the spells are gone at the end, and if you get the second one in the midgame, you'd lose too much tempo after playing the first one. In the early game, he's a bit pointless as you can imagine (unless you have a very specific hand and follow up draw).

I strongly agree with the above post, one gadgetzan should be dropped for a thaurissan. He's just more optimal in virtually every situation, a card where the odds are you could just topdeck, play AND get deterrent with on turn 6 if your opponent doesn't have an annoying board first.

I don't think this should be classed a different decktype, but a card swap of the original Giants variant. I feel its stronger however because the giants are just simply not needed in this archetype. 0 mana 8/8 dudes are cool, but odds are you could both do more with the mana by the time they become profitable in terns of control and jade golem management, and at the end it wouldn't matter because they'd get outclassed by jade idols anyway.

As a side note, I am confused by the note about swapping out thaurissan in the card swaps section lol I'm guessing it was a mistake.

It would be a lot easier if you had a page where we could explore the different archetype options as a whole so you could compare and choose which tech cards are better instead of having them listed as a whole new "deck" like this and the Giants varient. Not only would it make it easier to sift through new decks, but It would obviously make your job easier too!

lol Anyway, solid deck overall. Performs really well against everything that isn't excessively fast. I'm a fan of Ancient of war, and I think he's a good fit in this deck, and against some classes it ends up as a big red stop sign that wrecks their tempo/board presence.

As a complete side note, it's nice to have something to laugh in the face of mill rogue with ahaha

Nice deck. Keep it up man.

Share this post


Link to post
Share on other sites

This deck is very poor and inconsistent. I've been using it for over 50 games. from ranks 11-14 and stuck here. People could argue that it's how I play it, and I am sure that has an effect. However this deck relies heavily on ramping, and when you aren't within those conditions, the Dragon priests and aggro decks shit on you, even when you have wraths, living roots, and swipes. This deck is far  too inconsistent it definitely has potential but it needs some SERIOUS Improvement.

Share this post


Link to post
Share on other sites
23 hours ago, Guest Needs improvement said:

This deck is very poor and inconsistent. I've been using it for over 50 games. from ranks 11-14 and stuck here. People could argue that it's how I play it, and I am sure that has an effect. However this deck relies heavily on ramping, and when you aren't within those conditions, the Dragon priests and aggro decks shit on you, even when you have wraths, living roots, and swipes. This deck is far  too inconsistent it definitely has potential but it needs some SERIOUS Improvement.

All control/fatigue jade decks are used as Reno counters, not aggro counters. If you face an aggro meta, you should not be playing control jade decks, such as this one. Still, you should be able to get much farther than rank 11. A few replays would certainly be helpful.

Share this post


Link to post
Share on other sites

I still encounter a lot of Jade druids and I always found it boring to play against. Today I built such a deck, good win rate, and incredibly boring to play myself as well ... deleted the deck :D

Share this post


Link to post
Share on other sites

About Budget Jade  Deck Arcane Giant isn't craft-able, unlocked from Karazan. So which other cards can I use to replace them?

Share this post


Link to post
Share on other sites
34 minutes ago, Guest Korvac said:

About Budget Jade  Deck Arcane Giant isn't craft-able, unlocked from Karazan. So which other cards can I use to replace them?

Pretty much any card from KFT that is run in full-budget jades, such as Ultimate InfestationMalfurion the Pestilent or Spreading Plague. You can also go for 1x Tar Creeper, 1x Acidic Swamp Ooze if you don't have any of the aforementioned cards.

  • Like 1

Share this post


Link to post
Share on other sites
15 hours ago, Ashura said:

I still do not see fandral in the deck? Am I blind?

From all the decks there, budget list and AlwaysLucky's list don't have it. Rest of the decks do involve the card. Maybe you look at one of those 2?

Share this post


Link to post
Share on other sites
39 minutes ago, Korvac said:

Is Jade Druid still viable since the nerf? Is there any update to Always Lucky's deck list? What we should run instead of Innervate?

It is still viable, but it obviously isn't as strong as pre-nerf.

As far as I know, there will not be any updates to pro player decks (a disclaimer warning about that will be added, though). Updates to Ultimate Jade Druid and Budget Jade Druid will be made later this week, hopefully during today and tomorrow. 

Most players kept Innervate in their deck. Some changed them for Doomsayers or adding non-tech cards that they had 1-off. 

Share this post


Link to post
Share on other sites

I think it's not too bad to see which cards you can use instead of Innervate, looking what fits in is interesting.

The biggest downside of the druid nerf is we see even more priests and mages, both are even less fun to battle than pre nerf druid.

Share this post


Link to post
Share on other sites
8 hours ago, WedgeAntilles said:

:( That's a pity :(

Why? I mean you know, you can always create a deck on your own, no need to net deck all the time ;)

Share this post


Link to post
Share on other sites
6 hours ago, Caldyrvan said:

Why? I mean you know, you can always create a deck on your own, no need to net deck all the time ;)

If I had the skill to create one ;)

Chances of using the perfect cards out of hundreds (even worse: If you don't have all the cards, chances of missing a good one you don't have and that's why don't come to your mind are great) are slim.

And personally, I never had much fun creating a deck. And I was never good at it.

That's why I greatly prefered to copy a deck and just change one or two cards, depending on my card collection and the opponents I face.

Share this post


Link to post
Share on other sites

Ok, sounds reasonable. I think crafting is huge great part and the sad thing about net decking is we face the same decks all the time over and over and a lot of these decks are no fun to play against.

Share this post


Link to post
Share on other sites
49 minutes ago, Caldyrvan said:

Ok, sounds reasonable. I think crafting is huge great part and the sad thing about net decking is we face the same decks all the time over and over and a lot of these decks are no fun to play against.

On ranked most players use decks they copied from the internet. That is true of course.

And I agree, there are some downsides to that.

But IMO there isn't much you can do against that - I don't have that much time to play Hearthstone. And I try to reach Rank 5 - since I get a golden epic. Which is worth 400 dust, and that is a lot for a Free2Play Player.

And the only chance of reaching rank 5 is to use a top deck.

(And playing with a selfmade deck against top decks isn't much fun either...)

 

The more cards there are, the more insane synergy there is (Raza the Chained was always a good card. But combined with Shadowreaper Anduin it is insane) - and the more difficult it becomes to make a good deck onself.

  • Like 1

Share this post


Link to post
Share on other sites

I didn't want to condemn you (or others) and players always have shared decks in card games, looking for decks players used on tournaments etc and you are right, you can't do anything about that.

It's just my opinion that it brings us less variety and making it a bit monotone sometimes. 

Share this post


Link to post
Share on other sites

Your content will need to be approved by a moderator

Guest
You are commenting as a guest. If you have an account, please sign in.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Zadina
      This Mage Legendary card was revealed in collaboration with Wronchi!
      If you remember from the expansion announcement video, Hearthstone's developers were sucked into Netherstorm and it's up to Levi the intern to rescue them! As he ventures into Boom Labs, he encounters Stargazer Luna.
      The video was made by Wronchi Animations, who have created many beloved and hilarious Hearthstone cartoons. There's probably going to be a second part, so expect more card reveals!
      Now, let's talk about the card itself.

      With a Netherstorm expansion, one would expect that the magnificent Kael'thas would have been the Mage Legendary. Instead, we get Stargazer Luna which is a very interesting card with a decent statline. She can complement perfectly Aggro/Burn Mage, but you could perhaps find her in Minion-based Mage decks: mostly Murloc Mage, but maybe Elemental Mage as well. She has potentially better tempo than Aluneth, but is more risky. You obviously don't want to play her on turn 3. Let the topdeck wars begin!
      The reveal schedule is unclear at the moment, but it should go as with previous expansions: an initial reveal livestream on July 23, followed by roughly two weeks of card reveals by community sites and personalities, then a final stream before The Boomsday Project releases on August 7.
    • By Damien
      This thread is for comments about the episode 20 of our podcast.
    • By Zadina
      New features include Legendary spells, the Magnetic keyword, Omega cards and Project spells.
      The second expansion of the Year of the Raven was indeed related to Netherstorm, home of the unforgettable Dr. Boom, and it's called the Boomsday Project. Apart from the new features, five cards were also revealed.
      The announcement video has an appropriate 80s science fiction movie vibe, featuring notable faces from the Hearthstone team.
      It's Goblins vs Gnomes 2.0 as the Mech tribe is definitely going to return with a vengeance! There's a new keyword called Magnetic: Magnetic minions can either be played on their own or they can be fused with a Mech minion that's on the board to add to their health, attack and ability.

      Omega cards can also be played regularly. However, if you play them at 10 Mana Crystals, you will get a powerful boost. The Battlecry assures that the OP version cannot be cheated out. Druid, the only class that can ramp its Mana up, will surely find a use for this type of minion. Curiously enough, the Omega Defender isn't a Mech, even though it definitely looks like one.

      Projects are powerful spells, that will benefit both players. Assumedly, all classes will have a Project spell. "Research" and "Weapons" Projects were teased, with the latter probably belonging to Warrior.

      We've seen all kinds of Legendary cards: minions, Quests, Weapons, Hero cards. Now it's time for Legendary Spells to make their appearance. I wonder if there are any special rules when it comes to Discovering or playing discounted versions of Legendary Spells, because they can potentially be powerful. Here's the Rogue one:

      That's all with the new features, but don't forget: The Boomsday Project isn't all about mechs and projects. It's also about science, crazy discoveries and the manipulation of elements. Under this thematic, we can find the Shaman Legendary minion:

      It's almost certain that Dr. Boom will be making a grand return for this Hearthstone Expansion; after all, he's the big boss on The Boomsday Project. He was shortly teased in the announcement video: unfortunately, this time around not all classes will be able to enjoy the Dr. Boom goodness as he looks like a Warrior card. Lord Jaraxxus will also reinvent himself as a new Warlock Hero skin: Mecha-Jaraxxus!

      According to the official announcement post, the new expansion will go live on August 7, 2018 - a week earlier than August expansions from previous years. The official site of The Boomsday Project is also up!
      The Boomsday Project will also bring along new PvE Adventure content: The Puzzle Lab! It will go live on August 21 and from the description on the official site, it looks slightly different from the Dungeon Run and the Missions. Players will have to participate in successful experiments against nine bosses. These include goals like "Lethal", which is kill the enemy in one turn; Mirror, which requires you to create a perfect copy of your opponent's board; Board Clear; and Survival, which requires you stay alive from the opponent's attacks! You will earn the following card back for completing The Puzzle Lab:

      Here is the new Boomsday board:

      The login launch reward for The Boomsday Project will be three packs and a random Class Legendary card. A card reveal livestream will be held on July 23 at 10:00 am PST on the official Hearthstone Twitch channel.
      Pre-ordering The Boomsday Project has some additional perks compared to other expansions and two different options. You can preorder the normal Bundle which will contain 50 The Boomsday Project packs, a random Golden Legendary card from the expansion and the Mecha-Jaraxxus card back. Or you can get the Mega Bundle, which contains 80 packs, a random Golden Legendary, the Mecha-Jaraxxus card back and the Mecha-Jaraxxus Warlock Hero skin.
    • By Zadina
      There are two pre-order options included in this patch update, each with some extra goodies compared to previous expansions, but with an elevated price.
      Following the announcement of The Boomsday Project with all of its exciting new features, you can now pre-purchase Hearthstone's latest expansion. There's the simple bundle which contains 50 Boomsday Project packs, a random Golden Legendary card and the Mecha-Jaraxxus card back. Its cost is at 49.99 EUR/USD.
      Then, we have the Mega Bundle at 79.99 EUR/USD: 80 packs, a random Golden Legendary card, the Mecha-Jaraxxus card back and the Mecha-Jaraxxus alternate Warlock hero. You can purchase either one or both of these bundles once.
      This update also contains the previously announced minion type adjustments. Molten Giant and Mountain Giant are now Elementals, Witchwood Piper is a Demon, North Sea Kraken is a Beast, Jungle Moonkin is no longer a Beast and Witchwood Grizzly has new artwork.
      Lastly, the Midsummer Fire Festival will return in Hearthstone this year too. You can earn double Gold from quests!
      Here are the patch notes for update 11.4.0:
      Blizzard Entertainment
      Behold, our latest invention: The Boomsday Project! Update 11.4 introduces two different bundles to prepare you for Hearthstone’s next expansion, a spicy-new Fire Festival event, and more improvements to card consistency. YOU ALSO FACE MECHA-JARAXXUS, EREDAR LORD AND NEW WARLOCK HERO.
      Ahem. Read on for details!

      Two new bundles are now available for Hearthstone’s upcoming expansion, The Boomsday Project that arrives August 7! Pre-purchase contains 50 The Boomsday Project card packs at a discounted price, the “Mecha-Jaraxxus” card back, and a random Golden Legendary card from The Boomsday Project!
      Introducing The Mega-Bundle, which includes 80 The Boomsday Project card packs at a discounted price, the “Mecha-Jaraxxus” card back, a random Golden Legendary card from The Boomsday Project, and the Mecha-Jaraxxus Warlock Hero! Players can purchase one bundle, or both! Purchased card packs and accompanying Legendary card can be opened when The Boomsday Project launches. The Mecha-Jaraxxus Warlock Hero and card back can be used right away.  

      The Midsummer Fire Festival returns soon for another scorching hot season of fun! Ragnaros' Fire Festival Tavern Brawl is back! Destroy minions to upgrade your "Wow" emote with fabulous fireworks! Following it up is an all-new challenging PvE Tavern Brawl with a few surprises! Basic daily Quests completed during the Fire Festival event reward double gold! Enjoy the Fire Festival-themed "Greetings" emote and sizzling box dressing! The initial download size of the Hearthstone client for mobile is now smaller. Performance of the Collection manager has been improved. Support for modern phones, such as the iPhone X and the Samsung Galaxy S8 & S9, has been added to utilize more available screen space. The following minions have had their minion types adjusted: Mountain Giant is now an Elemental Molten Giant is now an Elemental Witchwood Piper is now a Demon North Sea Kraken is now a Beast Jungle Moonkin is no longer a Beast Art for Witchwood Grizzly has been adjusted. New card backs have been added: Lemonade – August 2018 Ranked Play Reward
      Mecha-Jaraxxus – Available in The Boomsday Project pre-purchase and The Boomsday Project Mega Bundle for a limited time
      Bug Fixes and Gameplay Improvements
      Resolved an issue where Echoed spells converted by Liliana Voss would remain “ghostly” and were discarded at the end of turn. Resolved an issue where Choose One choices would persist on the board if a player used King Togwaggle to swap decks with the opponent. Resolved an issue where Genn Greymane would not trigger in an even deck if Clockwork Giant was in the opening hand. Resolved an issue where freezing a Rush minion the turn it was played would cause it to skip two attacks. Resolved an issue where the UI would become unresponsive in certain cases when the Windows Game Bar was enabled. Resolved an issue where games that ended in a Draw while Rewind is active would create strange behavior.  Resolved an issue where Skelemancers killed by an end of turn effect would crash iOS devices. Resolved an issue with the display of Primordial Glyph and cards that are Discovered. [Monster Hunt] Resolved an issue where Vampiric Fangs would heal Heroes based on the printed health of minions instead of remaining health. Resolved an issue with Lorewalker Cho’s interaction with Unstable Evolution and cards with Echo. Resolved an issue where Weasel Tunneller would cause a deck display issue while in Fatigue. (source)
    • By positiv2
      This thread is for comments about our Miracle Rogue.