L0rinda

Arena Changes Coming in Update 7.1

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Blizzard have announced that the next update will contain big changes to the way Arena works.

The newly announced changes will come into force at the same time as the nerfs to Small-Time Buccaneer and Spirit Claws, which we discussed previously.

The most important change will be that Arena will change from Wild format to Standard. This will help to keep Arena feeling fresh, as well as make sure that card synergies can be drafted more easily.

Changes have also been made to the distribution of cards. Common and Basic cards will show up less often, and the frequency of spells and class cards being offered has been raised. The full discussion can be found in the announcement link above, but the main reasoning is to allow players to have more opportunities to outdraft and outplay their opponents, rather than just playing the game on curve.

This philosophy will have some implications in Standard too. If Blizzard are actively trying to reduce the impact of playing on curve in Arena, this could mean that they will carry over the same thoughts into constructed play. I feel that moving away from the style, unaffectionately known as Curvestone, would be good for the game. The changes will almost certainly be welcomed in the Arena community, and it is good to see Blizzard making them now, rather than waiting for the next set to launch.

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I don't like the change to standard. As a wild played, I had an advantage over standard-only players by knowing all the cards. It's a good change, but I don't like it.

As for the other changes, I am not sure how the arena meta is going to change, but I don't think the meta is going to be worse than complete Warlock/Rogue domination.

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Changes have also been made to the distribution of cards. Common and Basic cards will show up less often, and the frequency of spells and class cards being offered has been raised.

Bow to your jade masters...

 

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17 minutes ago, Strongpoint said:

Bow to your jade masters...

This... the faint chance of even making a full jade deck (which for druid just needs a couple cards in arena) is INSANE value. Arena will always be about value and at most mid-range aggro.

Arena might gain some diversity, but I'm not certain it can be fixed. There will always be an aspect of "curvestone" that's just a part of any game that grows on a steady pace.

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Well, change to standard was predictable, balancing ever-growing wild arena is too hard for developers, just as playing it.

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2 hours ago, AptypR said:

Well, change to standard was predictable, balancing ever-growing wild arena is too hard for developers, just as playing it.

I am worried that they go very rong road to balance Arena. They say their goal is cool synergies(c) in Arena

Problem is that synergies are not created equal. You may manipulate draft chances as much as you want but it is very unlikely that one will be able to draft an inferior version of constructed miracle rogue or anyfin paladin. It is much easier to make a deck that will be close to a real jade druid or midrange\aggro shaman.

They bring more rares, spells and class cards? Let's look at some shaman rare cards

Evolve > Evolve fits in midrange shaman deck. Any viable evolve deck is essentialy a version of a midrange shaman

Devolve > Viable tool in midrange shaman arsenal

Jade Claws > Staple in jade midrange shamans. 

Maelstrom Portal > Standard midrange shaman card

Feral Spirit > Standard midrange shaman card

Lightning Storm > See above

Mana Tide Totem > See above

Draenei Totemcarver > Not present in competitive decks but actually decent in midrange shaman

Jinyu Waterspeaker > Standard midrange shaman card

Master of Evolution > Fits in a midrange shaman deck with no problems. After all it is a yeti with a nice upside

Thunder Bluff Valiant > Was a staple in the recent meta

Thing from Below > good old zero mana 5\5 taunt

Everyfin is Awesome > inferior bloodlust, not that bad for midrange shaman

 

All this cards will be much more common in arena drafts.  I suspect that drafting a ladder worthy midrange shaman deck will be quite easy and I don't want to think what midrange shaman can do with arena warrior or paladin decks

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First they butchered the diversity in ranked (standard) with no skill aggro decks, now they are doing the same to arena.

I think this means that new players are more valuable to Blizzard (which is understandable since the game is 3 years old now), but this also means they have failed in fixing the game for veteran players who are tired of all-in-your-face noobs.

GG Blizz,  first you made me quit HotS due to the horrible matchmaking (players with 50 and 5000 matches in the same game and all that), now you will likely make me to quit HS. But thanks anyway, I will now have a lot of time to play Gwent.

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I like the change for Arena - even though I'm pretty bad at it

The fact that the cardpool is too big, made it less and less effective to predict a use for a specific card or strategy.
You can't just draft something like Mechs, Beasts or even Dragons because the chance of getting one (or more) of that kind is too low.

In the end you always picked cards on curve, which like we know, made the game always to Curvecraft and overall pretty RNG.

Edited by AWSMpb

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3 hours ago, AWSMpb said:

I like the change for Arena - even though I'm pretty bad at it

The fact that the cardpool is too big, made it less and less effective to predict a use for a specific card or strategy.
You can't just draft something like Mechs, Beasts or even Dragons because the chance of getting one (or more) of that kind is too low.

In the end you always picked cards on curve, which like we know, made the game always to Curvecraft and overall pretty RNG.

IMO, There are better ways to go around "hard to predict specific card"  and "curvestone" problems ,  Drafting mechs will be unreasonable with GvG out, drafting dragons will be unreasonable with BRM out.  You can expect many beast synergy decks in the next expansion (if it is Ungoro) but are you sure that you want to play beast druid\hunter again and again and again? 

If I was in charge of Arena I would start draft by picking card sets.  Like step 1 choose the class. Then get an option between three sets. Then give an option between other three sets. Then you draft a deck from basic+classic + cards from two sets you chose. That solves a problem of lacking synergies and your opponents know what cards to expect after  you play a card from a set.

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9 hours ago, positiv2 said:

What is your opinion on the changes, @L0rinda?

People I've spoken to seem to like them. They seem logical. The best part is that they are going to be willing to mess around with the formula, which is the first step to getting it right.

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