Zadina

Void Ripper Reveal: Kobolds & Catacombs

Sign in to follow this  

18 posts in this topic

34315-zola-the-gorgon-reveal-kobolds-cat

It's an Epic neutral Demon with an interesting text box. Can it fit into constructed decks?

Void Ripper was revealed earlier today by CavadGaming.

HS-Card-SSA-English-2.png

It's an interesting card and it has potential. You can use it aggressively, for example, to pop your own Devilsaur Egg or the chest from Marin the Fox, swap the attack of your Crypt Lord or Tar Creeper and in general potentially buff the attack of your own minions. It can also be used defensively: to destroy a Doomsayer, in combination with Pint-Size Potion and a board clear or to get rid of the Druid opponent scarabs from Spreading Plague, along with a cheap board clear.

As you can see, there are numerous uses for this card. However, can Void Ripper see actual play? Confuse never really caught on and Crazed Alchemist only recently found some use in Aggro Druid as an anti-Doomsayer tech card. I think its aggressive usage is more valuable, so we can potentially see it in Zoolock.

We are still expecting one last card later today (early tomorrow morning for most of the world) and the card reveal season will be finished! The last few cards from Kobolds & Catacombs will be revealed during Monday's final live stream. The expansion releases on December 7 in the Americas and December 8 in the rest of the world. Catch up on everything you need to know about K&C in our dedicated expansion hub.

  • Like 1
  • Thanks 1

Share this post


Link to post
Share on other sites

The above article was product of research in various websites and social media, to get the feeling of the pros and the community alike, as well as some personal ideas. Card reveal articles are usually hit-and-miss, it's hard to estimate a card's worth before actually seeing it in play - especially if you aren't an expert like L0rinda or Aleco. I am sorry if this article offended anyone.

  • Sad 1

Share this post


Link to post
Share on other sites

I can't find anything bad in the first post revealing the card.

But this:

10 minutes ago, Zadina said:

The above article was product of research in various websites and social media, to get the feeling of the pros and the community alike, as well as some personal ideas. Card reveal articles are usually hit-and-miss, it's hard to estimate a card's worth before actually seeing it in play - especially if you aren't an expert like L0rinda or Aleco. I am sorry if this article offended anyone.

This entire post is just confusing me, did I miss something? I can't see any relation to your card reveal post.

Share this post


Link to post
Share on other sites

It's not related to the content, just to the post per se. Sometimes when you express personal opinions in posts, people disagree with you and it's not always in a nice manner. Therefore, I posted the second post for people to please be kind and constructive with their criticism!

Share this post


Link to post
Share on other sites
22 minutes ago, Zadina said:

I am sorry if this article offended anyone.

I’m very offended!

Nah, thanks for all the reveal articles guys, good job. Looking forward to trying out the new set.

Void Ripper seems interesting, but agree it’s a tough one to evaluate until it’s been experimented with. I guess the fact it’s a neutral gives it more of a chance than confuse had as it can get tried out in more decks. And it’s rarely a dead card given the body isn’t that understatted. Like SI7 in Rogue, from time to time you just play it out on turn 3 without the combo effect.

Edit: dunno why the formatting went weird above but on mobile and can’t work out how to fix it hehe

 

 

 

 

Edited by Bozonik
  • Haha 1

Share this post


Link to post
Share on other sites

Super hard to evaluate until we see the meta. If a lot of low attack, high health minions, this is great to bring them within AoE range. If you run the opposite, you can give your opponent a big surprise. Hearthstone minions aren't all that spread out statswise usually however, so... yeah. We'll know later. It probably won't be good.

Share this post


Link to post
Share on other sites

Seems good to me to fit in a warlock decks since it's a demon with a useful battlecry, also in a deck that can't remove Doomsayer on turn 3 seems to be very efficient and isn't limited to a single minion so hard counter shaman tokens meaning it's a board wipe against them that also has a decent body.

It's a 3 mana neutral that is better then a lot of class cards and have flexibility more than other cards.

 

Share this post


Link to post
Share on other sites
2 hours ago, Zadina said:

Sometimes when you express personal opinions in posts, people disagree with you and it's not always in a nice manner.

Even good journalists who try to write about something in a neutral tone can't always prevent their feelings flowing into an article. And here it should be welcomed, writing wild speculations about cards showing your own creativity as well as inspiring others'.

If someone responds and has another opinion, well that's fine but if they express it in a bad and wrong way then it's them being wrong not you :)

ok back to the topic: As said, being a neutral minions gives more decks a chance to try it out. The demon tag looks not very important here. Oh and somehow sad with that set that ppl are already happy when they see a minion with stats just equal to their cost.

Edited by Caldyrvan

Share this post


Link to post
Share on other sites

This might see some play in aggro druid perhaps? You could use it dish out some extra damage from high health minions, or use it with savage roar to give your minions more health?

Share this post


Link to post
Share on other sites

Will your minions  still lose the attack bonus that was granted by savage roar at the end of your turn?

Edited by Caldyrvan

Share this post


Link to post
Share on other sites
9 hours ago, Zadina said:

The above article was product of research in various websites and social media, to get the feeling of the pros and the community alike, as well as some personal ideas. Card reveal articles are usually hit-and-miss, it's hard to estimate a card's worth before actually seeing it in play - especially if you aren't an expert like L0rinda or Aleco. I am sorry if this article offended anyone.

I don't think you're stupid just because (I think) you are not a "always legend" pro, and this community is one of the kindest I have ever met. People have never judged me for my opinions and never said I was stupid for a decklist I posted, this is the first time :)

Share this post


Link to post
Share on other sites
6 hours ago, Caldyrvan said:

Will your minions  still lose the attack bonus that was granted by savage roar at the end of your turn?

Yes, if you do Void Ripper first then Savage Roar. It's just a temporary buff.

An example of a minion that keeps the attack bonus is Tar Creeper. If your opponent has Tar Creeper and you use the Ripper on your turn, you will actually buff your opponent's Creeper, due to its effect. Thus, it will be a 7/3 Creeper on your turn and a 5/3 one on your opponent's turn.

  • Thanks 1

Share this post


Link to post
Share on other sites

Thank you. I doubt I will play it but it's good to know and understand how mechanics work and since the devs do their best to make many things unclear or as confusing as possible I'm glad I can ask you :D

Share this post


Link to post
Share on other sites
1 hour ago, Zadina said:

Yes, if you do Void Ripper first then Savage Roar. It's just a temporary buff.

An example of a minion that keeps the attack bonus is Tar Creeper. If your opponent has Tar Creeper and you use the Ripper on your turn, you will actually buff your opponent's Creeper, due to its effect. Thus, it will be a 7/3 Creeper on your turn and a 5/3 one on your opponent's turn.

If you do a temporary buff and then Void Ripper it retains the final stat line apparently. Had to look it up as I wasn’t sure, but a 1/1 savage roared and then Void rippered would become a 1/3 permanently.

  • Like 2

Share this post


Link to post
Share on other sites

Well yeah, if you do Savage Roar first and Void Ripper afterwards, the attack increase becomes part of the health after the stat swap.

I may have misunderstood Caldyrvan, though. I thought he meant if they keep the increased attack as part of their attack. My bad!

That's so confusing :')

Share this post


Link to post
Share on other sites
33 minutes ago, Zadina said:

That's so confusing :')

Indeed :D but my question was not worded well. May I join the "my bad" club?

Share this post


Link to post
Share on other sites

It is a bit clunky to swap all minions but maybe people will find ways to make it work.  Personally I think it won't catch on. Maybe it is the kind of card that one brave soul will play at a tournament to make things exciting for the viewers.  Honestly when I try to imagine the card HAS caught on, I immediately see counterplay developing to the point where it is no longer useful.

That said, I still think it is an interesting card, Interaction with defile could  be incredibly complex on a board with a lot of minions.

When the OP said something about Devilsaur Egg, that got me thinking Meat Wagon and Validated Doomsayer (after validation) are potentially happy to have their stats swapped too.  What expensive minions have a 3 attack though? IDK

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Zadina
      We have a new Tavern Brawl this week and the rules are simple: both players get to have two turns, instead of one.
      This starts from the very beginning of the game, therefore giving a big advantage to Player 1. Don't be surprised if your opponent concedes when he/she finds out that he/she has to go second (or if you have to do it)!
      Doomsayer is a must-have on this Tavern Brawl, since it clears the board immediately. Flappy Bird is also a useful card and Aggro decks are generally favoured. OTK decks also can work great since you have two turns to set up your... one-turn kill. You can also experiment with Open the Waygate and Temporus; both cards work and they give you a third turn!
    • By Zadina
      The reveal season will span between November 19 - 28.
      As usual, the card reveals will begin with a live stream on November 19 at 10:00 a.m. PST hosted by Peter Whalen and Regiskillbin.
      Then, we'll have two weeks of community card reveals:
      Week of November 19 11/19 12PM 11/19 11PM 11/20 2AM 11/20 4AM 11/20 5AM 11/20 7AM 11/20 8AM 11/20 9AM 11/20 11AM 11/20 8PM 11/21 2AM 11/21 4AM 11/21 7AM 11/21 11AM 11/21 1PM 11/21 6PM 11/21 11PM 11/22 1AM 11/22 4AM 11/22 7AM 11/22 10AM 11/22 11PM 11/23 4AM 11/23 6AM 11/23 7AM 11/23 11AM 11/23 2PM 11/23 10PM 11/23 11PM 11/24 1AM 11/24 7AM 11/24 11AM 11/24 1PM 11/24 11PM 11/25 4AM 11/25 7AM 11/25 11AM 11/25 7PM 11/25 11PM   Week of November 26 11/26 2AM 11/26 4AM 11/26 7AM 11/26 8AM 11/26 11AM 11/26 9PM 11/26 11PM 11/27 1AM 11/27 4AM 11/27 7AM 11/27 11AM 11/27 6PM 11/27 11PM Lastly, there will be a final live stream on the official Hearthstone Twitch channel on November 28 at 10:00 a.m. PST. The hosts this time will be Dean Ayala and Brian Kibler.
      Rastakhan's Rumble will release a few days afterwards, on December 4.
    • By Zadina
      The Hearthstone heroes are trying to enjoy Rastakhan's Rumble but a fellow spectator named Belligerent Gnome is annoying Rexxar!
      Wronchi have released the second part of their Rastakan's Rumble series of animations. You remember that in the first part the nine heroes were trying to get into the Gurubashi Arena. Now, we see that Rexxar, Jaina and Anduin are enjoying the games but there's a little fellow that's too loud for Rexxar's taste.
      And here he is:

      No wonder Rexxar is angry since this is definitely a Silverback Patriarch power creep! Although one would expect that Gul'dan would be equally angry, since this is a Vulgar Homunculus with a condition for every class!
      To start the serious discussion on this card, this looks like an anti-aggro tool that can also probably find its place in aggro decks as well. It's hard to see the Battlecry trigger on turn 2 exactly, making this a bit of a slower card. Dragon Priest used to have a similar card in Wyrmrest Agent, which was easier to trigger. Even decks could be a good place for Belligerent Gnome - Even Shaman, in particular, since I don't see Warlocks dropping their beloved Homunculus.
      It's definitely a versatile card with a lot of potential and it seems balanced - for now.
    • By Zadina
      Two new cards from Rastakhan's Rumble were revealed in an official blog post detailing the story of the upcoming expansion.
      The first card revealed is a neutral Pirate:

      It's important to clarify that the Overkill effect triggers only on your turn (ie. when you attack and not when you are attacked) and this minion will draw you cards even if it dies as long as you Overkill something. Other than that, it feels slow for an aggro Pirate deck and its low Health means it can be killed easily. Perhaps it could make for a decent Arena card.
      The awesomely named second card of the day is Heavy Metal!

      Here is a spell with the Geosculptor Yip effect, at a reduced cost and minus the body. Interestingly enough, this card would have been better if it costed 5 or 7 mana since it would fit in Odd Warrior, a deck that heavily utilises armoring up. Even Warrior might become a thing in the future, but still with Yip never really having caught on, it's really hard to see this card fit into any Warrior deck.
      The blog post itself is interesting, since it gives an introduction to the lore of Rastakhan's Rumble. We see Rikkar - the aspiring Troll champion, who is also the protagonist of the Rumble Run - entering the Gurubashi Arena and trying to pick which team he is going to side with. The Tigers - the Paladin team - are described as the returning champions of Rastakhan's Rumble. We are eager to see what's next for this expansion!
    • By Zadina
      The Hearthstone subreddit interviewed Peter Whalen and Liv Breeden on the upcoming Rastakhan's Rumble expansion.
      You can read the entire interview here.
      Interview Highlights
      Rastakhan's Rumble has been in development for almost a year, from January 2018. Spirits will be appearing in the Arena. We won't see much of old Keywords in Rastakhan's Rumble, but they are open to revisiting them (Hero and highlander cards, Inspire and C'Thun were mentioned). One of the design lessons Team 5 has learned is that they want more build-around cards that have cheap rarity (like the Spirits). With Rastakhan's Rumble, they wanted classes to feel like a team. Captain Hooktusk, the Rogue champion, is an original Hearthstone character. Pirates are mostly in Rogue in this expansion. They are still pretty aggressive, but there are some more expensive pirates in this set.