Jump to content
Sign in to follow this  

Cathedral Gargoyle & Woodcutter's Axe Reveals: The Witchwood

Recommended Posts


It's not an April Fool's joke: two new cards have been revealed!

The first card technically belongs to Saturday's batch of reveals, so it's definitely legit. Here's the Cathedral Gargoyle, unveiled by Ahirun from the Japanese community on Twitter:


The Epic rarity of this card is a bit odd; perhaps the team is expecting it to be powerful. And it is indeed a pretty good deal, if you manage to activate the Battlecry. Is Dragon Paladin the direction the card is heading to in The Witchwood? The archetype wasn't particularly good in the past. Cathedral Gargoyle can work well with Nightmare Amalgam and perhaps we'll see more Dragon cards for Paladin printed in this expansion.

People are saying that this card doesn't work well with Call to Arms. However, CtA is such a powerful card on its own, that it can already pull Dire Wolf Alpha or Hydrologist without this being a bad outcome. Cathedral Gargoyle could fit into Aggro Paladin, along with a cheap and sticky Dragon, like Faerie Dragon, and the Amalgam.

Woodcutter's Axe was revealed by Chinese streamer Taomei on Douyu.


Warrior finally gets the decent cheap weapon he has been longing for. This weapon synergises really well with all the Warrior Rush cards that have been revealed so far: Militia Commander, Redband Wasp and Darius Crowley. If Tempo Rush Warrior sticks, Woodcutter's Axe is certainly a worthy addition in it.

There are two more reveals left for this weird day. Week 2 of the card reveals will start tomorrow, so make sure to check the schedule, as well as our Witchwood hub for all the new cards of Hearthstone's latest expansion.

Images belong to Hearthpwn.

Share this post

Link to post
Share on other sites

If you’re holding a dragon, gargoyle is a great turn 2 play. Also agree you can still run call to arms with it, it might not be the best pull from it but it’s still not bad. Main question is whether you want to run dragons. Shielded minibot is staple in wild, so a shielded minibot with taunt is going to be good too, but it’s not carrying the archetype on its own.

The Warrior wep fills a much needed gap, imagine it’ll see widespread play if any warrior decks are viable.

Share this post

Link to post
Share on other sites

I was hoping for a bit dragon synergy for paladin but this Gargoyle is meh. Don't get me wrong I don't think it's a bad card but being an epic is kind of a joke imo. If paladin gets decent dragons/dragon synergies it might be a nice inclusion otherwise it's pretty underwhelming for an epic.

I'm not so much into warrior, all types I saw have been boring to play or play against, but I enjoyed tempo warrior to some extend. Overall I like the weapon and its design.

Share this post

Link to post
Share on other sites

Petition to rename that card to Cathedral Shieldbot.

Epic rarity is arbitrary, as they've always been. Don't overthink it.

  • Haha 1

Share this post

Link to post
Share on other sites

Both these cards are crazy strong.  Shieldbot is still one of the best two drops ever printed and giving it taunt turns that to 11.  I don't think this is nearly enough to push dragon paladin, but make no mistake, if it does ever become a thing, thia card will be craaaaaazy. 


The one thing tempo warrior, without a doubt, needs to be viable is a cheap strong weapon, and the axe is just that.  I don't think it is strong enough outside of that, but it will go a long way in pushing the archtype.  I am pretty confident after this that we will see a tempo warrior.  Might not be tier 1 or even tier 2, but I think atleast tier 3 is inevitable.

Share this post

Link to post
Share on other sites

Epic CAN mean powerful, but more often it means "niche".

Personally I am glad when Epic cards are usually niche.  I can not worry about them for a while when a new set comes out.

When a card like Corridor Creeper comes out, if I don't get lucky in my initial packs, I must immediately drop the 400 dust on it.

Whereas when a card like Spiteful Summoner comes out, if I don't get it, the number of decks it ruins it much less, so I can wait to see if I will get one in a pack.

I'm comfortable with the idea that Epic cards are mostly niche, and Legendary cards are mostly not (I wish).

Share this post

Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Zadina
      Right before the news for the upcoming PvE Adventure hits, Blizzard announced some much needed balance changes.
      Two card buffs from the May update will be reverted, while three more cards will be nerfed in an update coming next week.
      In May, we had the first card buffs in Hearthstone's history. In an occasion like that, it was certain that some of these buffs would be hit or miss. While there were definitely some misses, some of these biffs hit harder than expected and thus they will now will be reverted. These cards are Extra Arms, which will go back to costing 3 mana, and Luna's Pocket Galaxy going back to 7 mana.

      Two more cards from Standard are also getting nerfed in the August 26 update. Mage will suffer another big loss, as Conjurer's Calling will now cost 4 mana (up from 3).

      Another much needed nerf is that of Dr. Boom, Mad Genius. The 7-mana 7/7 (infinite 7s) meme started from the original card will be no more, as the cost of this heavily used Hero card will be upped to 9.

      Finally, a lot of Wild players can breathe out in relief as Barnes' cost will be increased to 5 mana, up from 4. I am not sure if this will be enough to alleviate the frustrations of the Wild community with the Legendary minion, but at least it's a step to the right direction.

      You can read about Blizzard's thinking behind these nerfs in the official blog post.
    • By Zadina
      In this new Brawl, all minions work like Nightmare Amalgam.
      This means that all minions count as Elementals, Mechs, Demons, Murlocs, Dragons, Beasts, Pirates and Totems!
      Since this a Constructed Tavern Brawl, you want to build your deck carefully. It's  clever to focus on synergies of a specific Tribe (Murloc, Pirate and Mech/Magnetic decks being the most successful ones so far) but you can also create some busted combos if you mix and match.
      Key cards for each type of Tribe include:
      Elementals: Lesser Ruby Spellstone, Frost Lich Jaina Mechs: Galvanizer, Mechwarper, Magnetic cards Demons: Ectomancy, Sacrificial Pact, Sense Demons Murlocs: Murloc Warleader, Underbelly Angler, Old Murk-Eye - basically anything that has Murloc written on it Dragons: Duskbreaker, Wyrmrest Agent, Drakonid Operative, Twilight Guardian Beasts: Crackling Razormaw, Master's Call, Scavenging Hyena, Revenge of the Wild Pirates: Ship's Cannon, Patches the Pirate Totems: Thing from Below, Totemic Surge, Splitting Axe Some Tribe combinations favour specific classes (like Elemental for Mages and Beasts for Hunters and Druids) or are strictly restricted to them (Totems and Demons), while classes like Shaman enjoy the freedom of being decent for various deck styles.
      Don't forget to grab your Hungry Crab, Golakka Crawler and a board clear - you are going to need them! Menagerie cards will also buff nicely your entire board.
    • By Zadina
      Mike Donais appeared yesterday on his daughter's stream, where he played some games and talked about various topics. He may also have inadvertently made a major reveal about two upcoming nerfs.
      A private message from Jared Noel, a former member of Hearthstone Analytics at Blizzard, appeared on stream. It was mentioned in it that changes would be made Conjurer's Calling and Extra Arms. The former will be increased to 4 mana, while the latter - even though it was one of buffed cards from The Boomsday Project - will be reverted to 3 mana.

      Now, Mike may have been replying "yes" to anything said above, but judging from his reaction this chat log wasn't meant to be shown on stream.
      The previous day from the stream, the Hearthstone developer had revealed that there will be an announcement on balance changes this week.
      Hopefully they are prioritizing a nerf patch before the Single Player Content patch
      Yep, we will give more info on balance changes this week hopefully. (source)
      During the stream, Donais also talked about a lot of other issues like card balance and Wild balance in particular, Arena changes, card design and more. Some interesting tidbits are that for Arena, they will revisit the old system, where you could see powerful cards and weak cards in the same pick - without this necessarily being a permanent change. There's also talk about upgrading Priest's board clears - one of the class's main weaknesses - since the team doesn't want to reprint the same cards.
    • By Damien
      This thread is for comments about our Dono's Top 50 Legend Taunt Warrior Deck.
    • By Damien
      This thread is for comments about our Robot Wizard's Top 50 Legend Highlander Zoo Warlock Deck.
  • Create New...