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Call to Arms — Paladin Card

Last updated on Dec 05, 2017 at 18:23 by L0rinda 19 comments

Table of Contents

Call to Arms is a Paladin-only spell. Below the card images, you will find explanations to help you use the card optimally in every game mode of Hearthstone.

1. General Comments

Call to Arms is a powerful spell which can bring out three 2-Mana minions consistently on Turn 4 in decks with no 1-drops. This opens up a variety of strategies, but the tempo gained from such a play is difficult for many decks to deal with. As an aside, the deck-thinning that is achieved by using Call to Arms early also allows for fewer mid-game bad draws, when drawing cheap minions is not usually welcome.

2. Constructed Play

In Constructed play, Call to Arms is a very powerful card. Your deck can be built such that it fetches mainly, or only, 2-drops. The deck can play buffs and be very sure to have a minion on board to be able to receive the buff. Call to Arms allows for board-flooding strategies to work consistently well, although flooding the board means that playing some 1-drops and diluting the Call to Arms is usually a downside that has to be accepted to maintain synergy and early-game consistency.

3. Arena

Call to Arms is a strong card in Arena. Even if you have some 1-drops in your deck, you will usually have more 2-drops, and Call to Arms will add consistency to both your ability to populate the board, and to your future draws.

4. Icy Veins Decks that Contain this Card

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