Zadina 923 Report post Posted July 24, 2018 HELLO! HELLO! HELLO! Annoy-o-Tron is back with a vengeance! To be precise, the new card is the Annoy-o-Tron's inventor. The card was revealed on YouTube by Zaltir. The video is in Russian. While not confirmed yet, this minion probably summons the actual Annoy-o-Trons and not just tokens with the similar card box, so it is already evil flavour-wise. As a card, it's pretty powerful and also pretty annoying to deal with. Giggling Inventor can potentially find home in Paladin, along with Sunkeeper Tarim and the new Legendary spell, or in Rogue with all the bounce effects. What is your opinion about this card? Take a glimpse at the rest of the revealed The Boomsday Project cards in our expansion hub. Quote Share this post Link to post Share on other sites
Hanz39 53 Report post Posted July 24, 2018 Not silenceable Voidlord that come out even before Voidlord even could, if this thing shouldn't be legendary nothing would be in the game. They gonna nerf this card fast or it's meta defining like Voidlord on turn 6 was. 2 of each in any deck any class, UI level power on steroids , it gives you a board from nothing, it kills any aggro deck on the spot, it's immune to silence , it's immune to board clears and can be bounced/copied endless times utterly wrecking any minion based deck since enemy will never go face, it synergy with the whole expansion mech cards. They coulda add deal 30 damage to enemy hero upon return to hand since it's more or less the same thing since enemy pass the game attacking divine shields and taunts for the next 10 turns or just concede. 15/10 And they nerfed Call to arms to 5 mana when they make soon after this abomination that is Call to Arms on steroids even neutral... yeah don't reduce your deck but the result of this 'Call to Arms' is much better than an actual Call to Arms since it gives a double Righteous Protector + a 2/1 that is pratically unkillable aside spells since it's literally impossible to trade for the enemy Quote Share this post Link to post Share on other sites
Taan 46 Report post Posted July 24, 2018 (edited) Hmm, its okay. Its 4/5 worth of stats on three bodys for 5 mana. I think its pretty similar to the good old Sludge Belcher with less stats and less trade-potential but more annoying Shields. I think in turn 5 aggressive decks can handle this thing quite good (think about Level Up!), maybe without dealing face-damage but probably without having to trade much. It's not close to the old Call to Arms but probably a useful tool against aggressive decks. But Tar Creeper seems still a better option with not that many silence-effects around. So my guess is: the Inventor will most definitly see play in Mech-Decks (if something like this will exist) maybe in Taunt-Warrior and maybe in a meta with a lot of aggressive decks...but otherwise what this card does looks more like stalling than actually accomplishing much. Edited July 24, 2018 by Taan Quote Share this post Link to post Share on other sites
FanOfValeera 253 Report post Posted July 24, 2018 58 minutes ago, Hanz39 said: 2 of each in any deck any class, UI level power on steroids , it gives you a board from nothing, it kills any aggro deck on the spot, it's immune to silence , it's immune to board clears and can be bounced/copied endless times utterly wrecking any minion based deck since enemy will never go face Are you serious? If I've ever seen an overreaction. Card is above-average at best. Original body is a 2/1, dies to anything sneezing. One damage to any of the divine shields, and the whole thing is burned to the ground by Defile. Deal with divine shield using hero power, and all your opponent has is a 5 mana 1/2 taunt after Swipe. Almost the whole thing can be dealt with Fan of Knives and hero power, you can even top it off with SI:7 Agent and gain some tempo. If you are playing a minion based deck, its turn 5, unless you fell asleep during first 4 turns, you will have something to deal with two little taunts. Wanna hear my opinion? One-off in decks which can utilize Mechanic cards. Thats about it. Even then, you need them to stay alive for a turn to upgrade them. Overall, there are more dangerous cards in this set. 1 Quote Share this post Link to post Share on other sites
Zadina 923 Report post Posted July 24, 2018 It gets hard countered by Mossy Horror too, a tech card that has been seeing more and more play. Quote Share this post Link to post Share on other sites
Bozonik 94 Report post Posted July 25, 2018 5 hours ago, FanOfValeera said: Deal with divine shield using hero power, and all your opponent has is a 5 mana 1/2 taunt after Swipe. That’s not a bad situation for the druid’s opponent though. Spent a card and 5 mana, then the druid spent a card and 6 mana and still hasn’t completely dealt with it. Annoy-o-tron’s are pretty annoying, even without mech synergy. I think it’ll be strong in the right decks. I don’t think it can get too meta-defining though, otherwise everyone just starts playing mossy horror and blood knight. Quote Share this post Link to post Share on other sites
Hanz39 53 Report post Posted July 25, 2018 Defile not kill the card since the main body has 1 hp and the taunt having 2+shield so if you defile you kill the 2/1 and leave two 1/1 with taunt on the baord. And for warlock to deal 1 damage means having a minion on the baord that will die to his own defile or using another spell wich still a WIN/WIN for the opponent. This card cannot be destroyed in a cost efficient way. You have to spend more than what opponent spent to summon it Yes you can Twisting Nether that's the only option but it cost 8 while this cost 5 This card is a WIN/WIN you can play this blindly and do right anyway. Yeah I forgot Mossy Horror (a card that I never see played) but if you tech it to counter this card means that this card is broken since have to require a very dedicaded tech to be removed Blood Kinght not works you have a 9/9 but you have only removed the shields and left the baord where it is for your opponent to snowball with his mechs Quote Share this post Link to post Share on other sites