Claret Skills, Kit, and Mindscapes
Claret is an S-Rank Electric Armorer Agent in Zenless Zone Zero. Check out our Claret Guide for her best build, skills, talents and team compositions.
Introduction — Claret
Claret is an S-Rank Electric DPS Agent in Zenless Zone Zero. Our Claret guide and best builds cover everything you need to know about Claret's best builds, including skills, drive discs, team compositions and more. To learn more about Claret, use the tabs above to switch to our build information for Claret or her team compositions.
Claret belongs to the Flint Workshop Faction. Roxy is the only other member at this time.
Banner Availability & How to Pull Claret
Claret is currently unreleased but will be available on the Exclusive Channel in Version 3.2.
Claret's Strengths & Weaknesses
TBD
TBD
Claret's Core Passives
All DMG dealt by Claret's skills is Sharp DMG, using DEF as the skill DMG Multiplier;
When triggering a critical hit, Laceration DMG replaces CRIT DMG for calculation; when CRIT Rate exceeds 100%, an additional Laceration judgment is performed, with the Laceration probability equal to the excess CRIT Rate;
Sharp DMG accumulates Gash value. When the Gash value is full, enemies enter [Gash], which can stack up to 3 times;
When Claret enters the battlefield, she recovers 60 Sharpness. In Investigation Zone mode, this effect can trigger once every 180 seconds.
When Claret's [Special Attack: Blood Oath - Sever Steel] or [Special Attack: Blood Oath - Bloody Onslaught] hits an enemy in the [Gash] state, it consumes one stack of [Gash] and triggers [Maim] to deal additional DMG;
After Claret enters [Crimson Engrave], her Anti-Interrupt Lv. increases. When Claret uses a [Chain Attack], [Crimson Engrave] duration is extended by 2.5 seconds. When [Contamination] is triggered, [Crimson Engrave] duration is extended by 3.5 seconds;
While Claret is in [Crimson Engrave], or during [Chain Attack: Blood Oath - Blood Pact Resonance], [Ultimate: Blood Oath - Tempered Thousandfold], or [Assist Follow-Up: Blood Oath - Pristine Molten Edge], DMG dealt is increased by 30%. During [Basic Attack: Blood Oath - Forge Star] and [Basic Attack: Blood Oath - Crouching Axe] skill attacks, triggering a Perfect Dodge additionally increases DMG dealt for the remaining duration of the skill by 15%.
When another character in your squad is a [Stun] Character or another [Armorer] Character, triggers:
When a squad member's attack hits an enemy while they are the active Character, accumulates 3% Gash value on the target, can trigger at most once every 1s;
When Claret or a squad member triggers [Maim], all [Armorer] Agents in the whole squad enter [Remnant Edge]. While in the [Remnant Edge] state, CRIT Rate increases by 30%, lasting 40s; re-entering [Remnant Edge] extends its duration.
Claret's Skills
Basic Attacks
Press
to activate:
Unleashes up to 4 hammer attacks forward, dealing Electric DMG.
While under [Crimson Inscription], Press
to activate:
Unleash up to three Slashes forward with the blood axe, dealing Electric DMG;
Upon activating the second attack skill, Claret jumps backward and throws the blood axe. Perfect Dodge can be triggered during the retreat;
Upon activating the third attack skill, Claret performs consecutive Slashes before leaping up and slamming down. During the consecutive Slashes, Anti-Interrupt level is increased and DMG taken is reduced by 40%. Hold
to extend the duration of the consecutive Slashes. Release
and Claret will immediately leap up and slam down. Perfect Dodge can be triggered during the leap. After successfully triggering Perfect Dodge, press or hold
to chain into the third sequence of [Basic Attack: Blood Bloom Oath - Star Forge];
Will not exit the [Crimson Inscription] state during activation.
While under [Scarlet Engrave], after activating [Special Attack: Blood Bloom Oath - Jin Severance] or [Special Attack: Blood Bloom Oath - Burial Blood Onslaught] and successfully inflicting [Maim], press
to activate:
Spin-jumps with the blood axe and slams down to Slash the target enemy, dealing Electric DMG. Perfect Dodge effects can be triggered during the jump;
After using this skill, press or hold
to chain into the 3rd hit of [Basic Attack: Blood Bloom Oath - Star Forge];
Will not exit the [Scarlet Engrave] state during activation.
Dodge Attacks
Press
to activate:
A quick dash dodge.
Character is invulnerable while using this skill.
Press
during a dodge to activate:
Perform a forward hammer attack, dealing Electric DMG.
Press
during a dodge while under [Crimson Inscription] to activate:
Dash forward with a blood axe slash, dealing Electric DMG.
Press
during a Perfect Dodge to activate:
Uses the hammer shaft to deliver a powerful counter in front, dealing Electric DMG.
Character is invulnerable while using this skill.
Press
during a Perfect Dodge to activate:
Unleashes a powerful Counter with the blood axe against enemies ahead, dealing Electric DMG;
Does not exit [Crimson Imprint] state during activation;
Character is invulnerable while using this skill.
Assist
When the active character is launched, press
to activate:
Deals Electric DMG.
Character is invulnerable while using this skill.
When the active character is launched, press
to activate:
Deals Electric DMG;
Will not exit [Crimson Imprint] state during activation;
Character is invulnerable while using this skill.
When the on-field character is about to be attacked, press
to activate:
Parries the enemy's attack, dealing massive Daze.
While activated, [Crimson Engravings] duration no longer decreases.
Character is invulnerable while using this skill.
When you or the on-field Character is about to be hit by a Control Skill attack, press
to activate:
Engage in a grapple with the monster. Upon a successful grapple, nullify the enemy's Control Skill;
While active, [Crimson Imprint] duration no longer decreases;
Character is invulnerable while using this skill.
Press
after a Defensive Assist to activate:
dealing massive Electric DMG;
Will not exit the [Crimson Imprint] state during this skill;
Character is invulnerable while using this skill.
Special Attacks
Press
to activate:
Launch two hammer attacks forward, dealing Electric DMG.
Anti-Interrupt level is increased while using this skill.
When Sharpness is sufficient and not in [Crimson Inscription], press
to activate:
Transforms the forging hammer into a blood axe and Slashes the target enemy, dealing Electric DMG;
After consuming Sharpness to activate the skill, enters [Crimson Inscription] for 13.5s. While off field, the duration no longer decreases;
Upon activating this skill, hold
to skip the Slash and quickly ALT into [Special Attack: Blood Blossom Oath - Sever Metal] and [Special Attack: Blood Blossom Oath - Bloody Onslaught];
Character is invulnerable while using this skill.
While in [Crimson Inscription], press
to activate:
Performs a powerful upward strike followed by a horizontal Slash, dealing Electric DMG;
If the horizontal Slash hits an enemy afflicted with [Gash], it inflicts [Maim] on the target, dealing additional Electric DMG;
Will not exit the [Crimson Inscription] state during activation;
Anti-Interrupt level is increased while using this skill.
While in [Crimson Inscription], during [Special Attack: Blood Blossom Oath · Sever Jin and Sunder Steel]'s launch phase, hold
to activate:
Launches 3 consecutive horizontal Slashes forward, dealing massive Electric DMG;
Each horizontal Slash that hits an enemy with [Gash] inflicts [Maim] on the target, dealing additional Electric DMG. This skill can inflict [Maim] up to 3 times; the 3rd [Maim] has a higher Interrupt Level;
Will not exit the [Crimson Inscription] state during activation;
Anti-Interrupt level is increased during this skill. After successfully triggering [Maim], Character is invulnerable while using this skill.
Chain Attacks
When a Chain Attack is triggered, select the character to activate:
Unleashes consecutive slashes on enemies ahead, dealing massive Electric DMG;
While active, Crimson Imprint duration no longer decreases, and will not exit the Crimson Imprint state;
Character is invulnerable while using this skill.
When Decibel Rating is at Maximum, press
to activate:
Unleashes a series of slashes on enemies ahead, dealing massive Electric DMG;
While active, [Crimson Imprint] duration stops decreasing, and the character will not exit the [Crimson Imprint] state;
Character is invulnerable while using this skill.
Claret's Mindscapes
[Crimson Inscription] max duration extended by 2.5s; when the whole squad triggers [Maim], increases Claret's Crit DMG by 25% for 40s, repeated triggers reset the duration.
When Claret is in [Crimson Inscription], or during [Chain Attack: Blood Oath - Resonance], [Ultimate: Blood Oath - Tempered Thousandfold], or [Assist Follow-Up: Blood Oath - Pristine Molten Edge], attacks that hit ignore the target's 15% Electric RES; when Claret's attacks hit an enemy and trigger a Sharp Burst, Gash Buildup Rate increases by 15%.
Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2
During [Basic Attack: Blood Oath·Forge Rank] 3rd skill, the duration of consecutive Slashes can be extended; DMG dealt by [Basic Attack: Blood Oath·Forge Rank] 3rd hit, [Chain Attack: Blood Oath·Blood Pact Resonance], and [Ultimate: Blood Oath·Tempered Through Trials] increases by 20%.
Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2
When Claret's [Chain Attack: Blood Bloom Oath · Blood Pact Resonance] or [Ultimate: Blood Bloom Oath · Tempered Thousandfold] heavy attack hits an enemy, directly triggers 1 instance of [Maim] DMG.
Changelog
- 01 Aug. 2026: Added in 3.2.
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Darrus Myles is a Narrative Designer and games writer specializing in RPGs, live-service games, and gameplay systems. A longtime HoYoverse fan, he spends most of his time in Zenless Zone Zero while keeping up with Honkai: Star Rail, though he'll never pass up an excuse to revisit Elden Ring or Baldur's Gate 3.
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