Claret Skills, Kit, and Mindscapes
Claret is an S-Rank Electric Armorer Agent in Zenless Zone Zero. Check out our Claret Guide for her best build, skills, talents and team compositions.
Introduction — Claret
Claret is an S-Rank Electric DPS Agent in Zenless Zone Zero. Our Claret guide and best builds cover everything you need to know about Claret's best builds, including skills, drive discs, team compositions and more. To learn more about Claret, use the tabs above to switch to our build information for Claret or her team compositions.
Claret belongs to the Flint Workshop Faction. Roxy is the only other member at this time.
Banner Availability & How to Pull Claret
Claret is currently unreleased but will be available on the Exclusive Channel in Version 3.2.
Claret's Strengths & Weaknesses
TBD
TBD
Claret's Core Passives
All DMG dealt by Claret's skills is considered Sharp DMG, and skill DMG Multipliers are based on DEF. Some Sharp DMG builds up Gash. When Gash buildup is full, the enemy is inflicted with [Gash], which can stack up to 3 times. When [Special Attack: Bloodbloom Oath - Cleaving Gold and Iron] or [Special Attack: Bloodbloom Oath - Blood Burial Assault] hits an enemy inflicted with [Gash], 1 stack of [Gash] is consumed to trigger [Maim] and deal AoE DMG;
When a critical hit is triggered, Sharp DMG doesn't receive the CRIT DMG Bonus and instead uses the Laceration DMG Bonus. If CRIT Rate exceeds 100% and a critical hit has already been triggered, an additional Laceration check is performed based on the excess CRIT Rate. If Laceration is triggered, the Laceration DMG Bonus is applied an additional time. For every 1% of Claret's initial CRIT DMG, her initial CRIT Rate increases by 0.35%;
When Claret enters the battlefield, she gains 60 Sharpness. In Investigation Zone Mode, this effect can trigger once every 180s;
While Claret is in the Crimson Inscription state, her Anti-Interrupt Level is increased. When Claret uses a [Chain Attack], the duration of [Crimson Inscription] is extended by 2s;
While Claret is in the [Crimson Inscription] state, or while using a [Chain Attack], [Ultimate], [Counter Assist], or [Assist Follow-Up], CRIT Rate increases by 30% and Gash Buildup Rate increases by 50%. Triggering a Perfect Dodge during [Basic Attack: Bloodbloom Oath - Starforging] or [Basic Attack: Bloodbloom Oath - Subduing Axe] increases DMG dealt for the remainder of the skill by 15%.
When another character in your squad is a Stun or Armorer character, or shares the same attribute:
When any Agent in the squad triggers Contamination, Claret gains 300 Decibels. This effect can trigger once every 18s.
When Claret or another squad member triggers Maim, all Armorer Agents in the squad enter Remnant Edge. While in the Remnant Edge state, Laceration DMG is increased by 25%, lasting 40s. Triggering Remnant Edge again refreshes its duration.
Claret's Skills
Basic Attacks
Press
to activate:
Perform up to four strikes forward, dealing Electric DMG.
Press
while in the Crimson Inscription state to activate:
Use the Blood Axe to perform up to three slashes forward, dealing Electric DMG.
When the second attack is launched, Claret leaps backward and throws the Blood Axe. A Perfect Dodge can be triggered during the retreat.
When the third attack is launched, Claret performs a series of slashes before leaping up and performing a downward smash. During the repeated slashes, Anti-Interrupt Level is increased, and DMG taken is reduced by 40%. Repeatedly press or hold
to extend the duration of the repeated slashes. Stop pressing or release
to make Claret immediately leap up and perform a downward smash. A Perfect Dodge can be triggered while leaping. After successfully triggering a Perfect Dodge, press or hold
to follow up with the 3rd hit of Basic Attack: Bloodbloom Oath - Starforging.
Crimson Inscription will not end during this skill.
While in the Crimson Inscription state, after launching [Special Attack: Bloodbloom Oath - Cleaving Gold and Iron] or [Special Attack: Bloodbloom Oath - Blood Burial Assault] and successfully triggering [Maim], press or hold
to activate:
Use the Blood Axe to spin and leap into the air, then slam down and slash the target enemy, dealing Electric DMG. A Perfect Dodge can be triggered while leaping.
After using this skill, press or hold
to chain into the 3rd hit of [Basic Attack: Bloodbloom Oath - Starforging].
[Crimson Inscription] will not end during this skill.
Dodge Attacks
Press
to activate:
A quick dash dodge.
Character is invulnerable while using this skill.
While not in the Crimson Inscription state, press
during a Dodge to activate:
Perform a forward hammer strike, dealing Electric DMG.
Press
during a Perfect Dodge to activate:
Use the hammer handle to deliver a powerful forward counterattack, dealing Electric DMG.
Character is invulnerable while using this skill
Press
during a Perfect Dodge to activate:
Use the Blood Axe to deliver a powerful forward counterattack, dealing Electric DMG.
Crimson Inscription will not end during this skill.
Character is invulnerable while using this skill.
Assist
When the active character is launched, press
to activate:
Deals Electric DMG.
Character is invulnerable while using this skill.
When the active character is launched, press
to activate:
Deals Electric DMG.
Crimson Inscription will not end during this skill.
Character is invulnerable while using this skill.
When the on-field character is about to be attacked, press
to activate:
Parries the enemy's attack, dealing massive Daze.
Crimson Inscription will not end during this skill.
Character is invulnerable while using this skill.
Press
after a Defensive Assist to activate:
Deals massive Electric DMG.
Crimson Inscription will not end during this skill.
Character is invulnerable while using this skill.
After using a Counter Assist, press
to activate:
Deals massive Electric DMG. When the heavy attack hits an enemy, it adds one stack of Gash to the target.
Crimson Inscription's duration does not decrease during this skill.
Character is invulnerable while using this skill.
When the character or the on-field character is about to be hit by a Control Skill from certain enemies, press
to activate:
Engage the enemy in a power struggle. Win the struggle to neutralize the enemy's Control Skill and deal Electric DMG.
Crimson Inscription's duration does not decrease during this skill.
Character is invulnerable while using this skill.
Special Attacks
Press
to activate:
Launch two bludgeoning attacks forward, dealing Electric DMG.
Anti-Interrupt level is increased while using this skill.
With enough Sharpness, and while Claret is not in the Crimson Inscription state, press [icon_specialready_ep] to activate:
Transform the forging hammer into the Blood Axe to slash the target enemy, dealing Electric DMG.
After using this skill, Claret enters the Crimson Inscription state for 16s. While off-field, its duration no longer decreases. When Claret defeats an enemy, the duration of Crimson Inscription is extended by 3s. This effect can trigger once every 3s.
During this skill, keep holding [icon_specialready_ep] to skip the slash and quickly alt into Special Attack: Bloodbloom Oath - Cleaving Gold and Iron and Special Attack: Bloodbloom Oath - Blood Burial Assault.
After using this skill, press or hold
to chain into the 3rd hit of Basic Attack: Bloodbloom Oath - Starforging.
Character is invulnerable while using this skill.
While in the Crimson Inscription state, press
or [icon_specialready_ep] to activate:
Perform a powerful upward slash forward, then follow up with a horizontal Slash, dealing Electric DMG.
When the horizontal Slash hits an enemy suffering [Gash], inflict [Maim] on the target, dealing additional AoE Electric DMG.
[Crimson Inscription] will not end during this skill.
Anti-Interrupt Level is increased during this skill. After successfully triggering [Maim], Character is invulnerable while using this skill.
While in the Crimson Inscription state and the upward slash of Special Attack: Bloodbloom Oath - Cleaving Gold and Iron, keep holding
or [icon_specialready_ep] to activate:
Perform three consecutive horizontal slashes forward, dealing massive Electric DMG;
Each horizontal slash that hits an enemy holding [Gash] triggers [Maim] on the target, dealing additional AoE Electric DMG. Up to 3 consecutive instances of [Maim] can be triggered during this skill, with the 3rd [Maim] having a higher Interrupt Level;
Crimson Inscription will not end during this skill;
Anti-Interrupt Level is increased during this skill. After successfully triggering [Maim], Character is invulnerable while using this skill.
Chain Attacks
When a Chain Attack is triggered, select the character to activate:
Launch a series of slashes against enemies ahead, dealing massive Electric DMG.
Crimson Inscription's duration does not decrease, and the state does not end during this skill.
Character is invulnerable while using this skill.
When Decibel Rating is at Maximum, press
to activate:
Launch a series of slashes against enemies ahead, dealing massive Electric DMG;
During this skill, Crimson Inscription's duration does not decrease, and the state does not end;
Upon activating this skill, restore 10 Sharpness;
Character is invulnerable while using this skill.
Claret's Mindscapes
When Claret's attacks hit enemies and trigger Laceration, Gash Buildup Rate increases by 20%. The DMG Multiplier of Maim triggered by Claret increases to 130% of its original value.
The maximum duration of [Crimson Inscription] is extended by 2s. While Claret is in the [Crimson Inscription] state, or while using a [Chain Attack], [Ultimate], [Counter Assist], or [Assist Follow-Up], attacks ignore 18% of the target's Electric RES.
Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2
During the 3rd hit of Basic Attack: Bloodbloom Oath - Starforging, the time by which the consecutive slashes can be extended is increased. DMG dealt by the 3rd hit of Basic Attack: Bloodbloom Oath - Starforging, Chain Attack: Bloodbloom Oath - Resonant Blood Pact, and Ultimate: Bloodbloom Oath - Trial After Trial increases by 20%.
Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2
When the heavy attacks of Chain Attack: Bloodbloom Oath - Resonant Blood Pact and Ultimate: Bloodbloom Oath - Trial After Trial hit an enemy, Claret directly triggers 1 instance of single-target Maim without consuming Gash.
Changelog
- 01 Aug. 2026: Added in 3.2.
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Darrus Myles is a Narrative Designer and games writer specializing in RPGs, live-service games, and gameplay systems. A longtime HoYoverse fan, he spends most of his time in Zenless Zone Zero while keeping up with Honkai: Star Rail, though he'll never pass up an excuse to revisit Elden Ring or Baldur's Gate 3.
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