Roxy Skills, Kit, and Mindscapes
Roxy is an S-Rank Wind Stun Agent in Zenless Zone Zero. Check out our Roxy Guide for her best build, skills, talents and team compositions.
Introduction — Roxy
Roxy is an S-Rank Wind Stun Agent in Zenless Zone Zero. Our Roxy guide and best builds cover everything you need to know about Roxy's best builds, including skills, drive discs, team compositions and more. To learn more about Roxy, use the tabs above to switch to our build information for Roxy or her team compositions.
Roxy belongs to the Flint Workshop Faction. Claret is the only other member at this time.
Banner Availability & How to Pull Roxy
Roxy is currently unreleased but will be available on the Exclusive Channel in Version 3.2.
Roxy's Strengths & Weaknesses
Enables Contamination for CRIT Agents
Premium Armorer Stunner
High stun, buffing, and personal damage
Great F2P W-Engine Options
Falls off in Non-Armorer/Contamination teams
Lacking in choice for Drive Disc sets in Armorer teams
Roxy's Core Passives
Gain 1 point of Wind Energy for every 25 Energy consumed, up to a maximum of 3 [Wind Energy].
When Roxy's initial Energy Regen exceeds 1.2, for every 0.01 above this value, ATK increases by 5, up to a maximum increase of 960, and Impact increases by 0.4, up to a maximum increase of 76.8.
After [Special Attack: Forgive Me for Not Seeing You Off] hits an enemy affected by [Windswept], it triggers Cleanse, reverting [Contamination] back to its original state.
When any squad member triggers [Contamination] or [Cleanse], for every 1% CRIT Rate Roxy has, the CRIT DMG of all non-[Armorer] characters for the Contamination or Cleansed attribute and the Wind attribute increases by 0.4%, up to a maximum of 40%, while the Laceration DMG of [Armorer] characters for the Contamination or Cleansed attribute and the Wind attribute increases by 0.2%, up to a maximum of 20%. Each attribute's buff independently lasts 50s, and repeated triggers reset the duration.
When [Windswept] is applied again to an enemy already in the [Windswept] state, all squad members likewise gain the buff corresponding to their Specialty for the [Contamination] attribute and Wind attribute of the overwritten [Windswept] state.
When another character in your squad is an [Attack], [Rupture], or [Armorer] character:
Roxy's DMG increases by 8%. This effect increases with character Level, increasing by 1.2% per level, up to a maximum increase of 80%.
When any squad member's attack hits an enemy, it increases their Stun DMG Multiplier by 30%. This effect is removed when the Stunned state ends. When an enemy becomes Stunned, its Stun duration is extended by 2s. This Stun duration increase does not stack with similar effects.
While an enemy is in the [Windswept] state applied by a squad member, the direct Wind DMG they take and the direct attack DMG they take of the attribute that triggered [Contamination] are increased by 8%.
Upon entering the battlefield, restores 40 Energy. In Investigation Zone Mode, This effect can trigger once every 180s.
[Windswept] applied by all squad members lasts 20s longer.
When using an [EX Special Attack], Anomaly Buildup Rate increases by 30% for 50s. Repeated triggers reset the duration.
Roxy's Skills
Basic Attacks
Press
to activate:
Perform up to 4 strikes forward, dealing Wind DMG.
Dodge Attacks
Press
to activate:
Perform a quick dodge to the side.
Press
during a dodge to activate:
Strike forward, dealing Wind DMG.
Press
during a Perfect Dodge to activate:
Strike enemies in front, dealing Wind DMG.
Character is invulnerable while using this skill.
Assist
Press
after a Defensive Assist to activate:
Roxy stays on field and Strikes enemies in front, dealing Wind DMG.
Upon activating this skill, it is considered a Basic Attack.
Character is invulnerable while using this skill.
When the on-field character is launched, press
to activate:
Strikes enemies in front, dealing Wind DMG.
Character is invulnerable while using this skill.
When the on-field character is about to be attacked, press
to activate:
Parries the enemy's attack, dealing massive Daze.
This skill excels at parrying enemy attacks and reduces the consumption of [Assist Points] when the character is under intense attacks.
Character is invulnerable while using this skill.
Press
after a Defensive Assist to activate:
Perform a forward strike, dealing Wind DMG.
Character is invulnerable while using this skill.
Special Attacks
[EX Special Attack: Kindly Rest in Peace] When activated, if there are a combined total of at least 3 Storm's Eye and own Wind Energy on the field, automatically activates:
Throws her hammer at enemies on the field, dealing Wind DMG;
[Storm's Eye] hit by this skill are detonated, up to 3 [Storm's Eye] at a time. Miniature Windstorms are generated based on the number of Storm's Eyes hit, dealing Wind DMG;
If 3 [Storm's Eye] are detonated at once, a Giant Windstorm is generated instead, dealing Wind DMG;
Character is invulnerable while using this skill.
Press
to activate:
Perform a forward strike, dealing Wind DMG.
With enough energy, press or hold
to activate:
Slide forward, dealing Wind DMG.
While sliding, press and hold
to have Roxy enter the Whirlwind state:
While in the Whirlwind state, Roxy transforms into a tornado. Drag the joystick to control its direction. During this, Energy is continuously consumed, dealing Wind DMG to enemies along its path. When Energy is depleted, or when
is released while the joystick is not being moved, Roxy exits the Whirlwind state.
When the slide ends or when exiting the Whirlwind state, automatically follow up with EX Special Attack: Kindly Rest in Peace.
Character is invulnerable while using this skill.
Automatically activates after EX Special Attack: Don't Catch a Chill ends:
Consume all Wind Energy to fire a wind cannon forward, dealing Wind DMG.
After the attack, for each point of Wind Energy consumed, deals an additional instance of Wind DMG and generates 1 Storm's Eye at the current position.
[EX Special Attack: Rest in Peace] Generated after consuming [Wind Energy], lasts 30 seconds;
[Wind Eye] can exist up to 9 at a time. When the limit is exceeded, the earliest generated [Wind Eye] will automatically detonate;
When hit by [Special Attack: No Need to See You Off] or [Ultimate: Requiem of the Burial Night], they will be detonated. If fewer than 3 are hit simultaneously, each [Wind Eye] position will generate 1 small tornado that tracks enemies and deals Wind DMG, lasting 1 second;
If 3 are hit simultaneously, 1 large tornado will be generated as a replacement, dealing Wind DMG, lasting 1 second.
When detonated by any means, [Wind Eye] deals one instance of Wind DMG to nearby enemies.
Chain Attacks
When a Chain Attack is triggered, select the character to activate:
Unleashes a powerful strike at enemies in front, dealing massive Wind DMG.
Character is invulnerable while using this skill.
When Decibel Rating is at Maximum, press
to activate:
Unleashes a powerful strike at enemies in front in a large area, dealing massive Wind DMG;
After using this skill, gain 1 Wind Energy;
Character is invulnerable while using this skill.
Roxy's Mindscapes
When EX Special Attack: Kindly Rest in Peace hits, it reduces the enemy's All-Attribute RES by 15% for 50s; repeated triggers reset the duration. CRIT DMG increases by 40%.
EX Special Attack: Don't Catch a Chill deals 5% more Daze. For each Storm's Eye detonated, gain 1 stack of Windflow, up to 3 stacks. During EX Special Attack: Don't Catch a Chill, if Roxy switches out after entering the Whirlwind state, she consumes all Windflow. Each stack consumed sustains the Whirlwind state for 0.2s, during which no Energy is consumed, up to a maximum of 0.6s. When EX Special Attack: Don't Catch a Chill hits an enemy, that enemy's Stun DMG Multiplier increases by 30% until the target recovers from Stun.
Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2
When a Defensive Assist successfully parries an enemy attack, Roxy gains 1 Energy, up to once per skill. When Dodge Counter: Returned Courtesy hits an enemy, it grants 2 Energy, up to once per skill. Ultimate: Requiem for the Night-Burial deals 20% more DMG and 10% more Daze.
Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2
The DMG dealt by attacks ignores 15% of the target's Wind RES. When [Special Attack: Forgive Me for Not Seeing You Off] detonates [Storm's Eye] to generate a Giant Windstorm, the primary target is inflicted with [Afterecho]. A Giant Windstorm is generated at the target's location every 3s, for a total of 2 additional Giant Windstorms. Repeated triggers stack the number of additional instances generated and refresh the duration of [Afterecho]. Giant Windstorms deal DMG increased to 250% of the original value, and their Daze dealt increases by 20%.
Changelog
- 08 Sep. 2026: Updated guide based on current information.
- 02 Aug. 2026: Added in 3.2.
Written by Lily. Someone who has played an unreasonable amount of Zenless Zone Zero since its launch. Finding enjoyment from its lore, gameplay and characters. Usually spends multiple hours chasing scores in Deadly Assault simply for the love of the game.
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