Roxy Skills, Kit, and Mindscapes
Introduction — Roxy
Roxy is an S-Rank Wind Stun Agent in Zenless Zone Zero. Our Roxy guide and best builds cover everything you need to know about Roxy's best builds, including skills, drive discs, team compositions and more. To learn more about Roxy, use the tabs above to switch to our build information for Roxy or her team compositions.
Roxy belongs to the Flint Workshop Faction. Claret is the only other member at this time.
Banner Availability & How to Pull Roxy
Roxy is not currently available on any Banners. Roxy was last available to be pulled in Version 3.2.
Roxy's Strengths & Weaknesses
Enables Contamination for CRIT Agents.
Premium Armorer Stunner.
Incredible buffing, and personal damage.
Great F2P W-Engine Option in Steam Oven.
Falls off in Non-Armorer/Contamination teams.
Lacking in choice for Drive Disc sets in Armorer teams.
Low daze compared to other options.
Roxy's Core Passives
Gain 1 point of Wind Energy for every 25 Energy consumed, up to a maximum of 3 Wind Energy.
When Roxy's initial Energy Regen exceeds 1.2, for every 0.01 above this value, ATK increases by 5, up to a maximum increase of 960, and Impact increases by 0.4, up to a maximum increase of 76.8.
After Special Attack: Forgive Me for Not Seeing You Off hits an enemy affected by Windswept, it triggers Cleanse, reverting Contamination back to its original state.
When any squad member triggers Contamination or Cleanse, Roxy provides all squad members with a buff based on the attribute of the Contamination or Cleanse effect: for every 1% CRIT Rate Roxy has, when non-Armorer characters deal DMG of the corresponding attribute or Wind DMG, their CRIT DMG increases by 0.4%, up to 40%. When Armorer characters deal DMG of the corresponding attribute or Wind DMG, their Laceration DMG increases by 0.2%, up to 20%. Each attribute's buff lasts 50s, and repeated triggers reset the duration.
When Windswept is applied again to an enemy already in the Windswept state, all squad members can also gain this buff based on the Contamination attribute of the overwritten Windswept state and Wind attribute.
When another character in your squad is an Attack, Rupture, or Armorer character:
Roxy's DMG increases by 8%. This effect increases with character level, increasing by 1.2% per level, up to 80%.
When any squad member's attack hits an enemy, it increases their Stun DMG Multiplier by 30%. When an enemy becomes Stunned, its Stun duration is extended by 2s. This Stun duration increase does not stack with similar effects. The effect is removed once the Stun ends.
While an enemy is in the Windswept state applied by a squad member, the direct Wind DMG they take and the direct DMG they take of the attribute that triggered Contamination are increased by 8%.
Upon entering the battlefield, restores 40 Energy. In Investigation Zone Mode, this effect can trigger once every 180s.
Windswept applied by all squad members lasts 20s longer.
When using an EX Special Attack, Roxy's Anomaly Buildup Rate increases by 30% for 50s. Repeated triggers reset the duration.
Roxy's Skills
Basic Attacks
Press
to activate:
Performs up to 4 strikes forward, dealing Wind DMG.
Dodge Attacks
Press
to activate:
Performs a quick dodge to the side.
Press
during a dodge to activate:
Strikes forward, dealing Wind DMG.
Press
during a Perfect Dodge to activate:
Strikes enemies in front, dealing Wind DMG.
Character is invulnerable while using this skill.
Assist
After activating a Defensive Assist, press
again to activate:
Roxy stays on the field and strikes enemies ahead, dealing Wind DMG.
This skill is treated as activating a Basic Attack.
Character is invulnerable while using this skill.
When the on-field character is launched, press
to activate:
Strikes enemies in front, dealing Wind DMG.
Character is invulnerable while using this skill.
When the on-field character is about to be attacked, press
to activate:
Parries the enemy's attack, dealing massive Daze.
This skill excels at parrying enemy attacks and reduces the consumption of Assist Points when the character is under intense attacks.
Character is invulnerable while using this skill.
Press
after a Defensive Assist to activate:
Strikes enemies ahead, dealing Wind DMG.
Character is invulnerable while using this skill.
Special Attacks
After activating EX Special Attack: Kindly Rest in Peace, this attack is automatically activated when the total number of Eye of the Storm on the field and Roxy's Wind Energy reaches at least 3:
Throws her hammer at enemies on the field, dealing Wind DMG.
Eyes of the Storm hit by this attack are detonated, up to 3 Eyes of the Storm at a time. Based on the number detonated, a corresponding number of Miniature Windstorms are generated, dealing Wind DMG.
If 3 Eyes of the Storm are detonated at once, a Giant Windstorm is generated instead, dealing Wind DMG.
Character is invulnerable while using this skill.
Press
to activate:
Performs a forward strike, dealing Wind DMG.
With enough energy, press or hold
to activate:
Slides forward, dealing Wind DMG.
While sliding, press and hold
to have Roxy enter the Whirlwind state:
While in the Whirlwind state, Roxy generates a tornado. Drag the joystick to control its direction. During this, Energy is continuously consumed, dealing Wind DMG to enemies along its path. When Energy is depleted, or when
is released while the joystick is not being moved, Roxy exits the Whirlwind state.
When the slide ends or when exiting the Whirlwind state, automatically follows up with EX Special Attack: Kindly Rest in Peace.
Character is invulnerable while using this skill.
Automatically activates after EX Special Attack: Don't Catch a Chill ends:
Consumes all Wind Energy to fire a wind cannon forward, dealing Wind DMG.
After the attack, for each point of Wind Energy consumed, deals an additional instance of Wind DMG and generates 1 Eye of the Storm at the current position.
Character is invulnerable while using this skill.
Generated after EX Special Attack: Kindly Rest in Peace consumes Wind Energy, and automatically detonates after 30s.
Up to 9 Eye of the Storm can exist at the same time. If this limit is exceeded, the earliest generated Eye of the Storm will automatically detonate.
Detonates when hit by Special Attack: Forgive Me for Not Seeing You Off. If fewer than 3 are hit at the same time, 1 Miniature Windstorm is generated at the location of each Eye of the Storm, tracking enemies and dealing Wind DMG for 1s.
If 3 are hit at the same time, 1 Giant Windstorm is generated instead, dealing Wind DMG for 1s.
When detonated by any means, an Eye of the Storm releases a blast, dealing 1 instance of Wind DMG to nearby enemies.
Chain Attacks
When a Chain Attack is triggered, select the character to activate:
Unleashes a powerful strike at enemies in front, dealing massive Wind DMG.
Character is invulnerable while using this skill.
When Decibel Rating is at Maximum, press
to activate:
Unleashes a powerful strike at enemies in front in a large area, dealing massive Wind DMG.
After the skill ends, gains 1 Wind Energy.
Character is invulnerable while using this skill.
Roxy's Mindscapes
When EX Special Attack: Kindly Rest in Peace hits, it reduces the enemy's All-Attribute RES by 15% for 50s. Repeated triggers reset the duration. CRIT DMG increases by 40%.
EX Special Attack: Don't Catch a Chill deals 5% more Daze.
For each Eye of the Storm detonated, gain 1 stack of Windflow, up to 3 stacks.
During EX Special Attack: Don't Catch a Chill, if Roxy switches out after entering the Whirlwind state, she consumes all Windflow. Each stack consumed sustains the Whirlwind state for 0.2s, during which no Energy is consumed, up to a maximum of 0.6s.
When EX Special Attack: Don't Catch a Chill hits an enemy, that enemy's Stun DMG Multiplier increases by 30% until the target recovers from Stun.
Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2
When a Defensive Assist successfully parries an enemy attack, Roxy gains 1 Energy, up to once per skill. When Dodge Counter: Returned Courtesy hits an enemy, it grants 2 Energy, up to once per skill. Ultimate: Requiem for the Night-Burial deals 20% more DMG and 10% more Daze.
Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2
The DMG dealt by attacks ignores 15% of the target's Wind RES. When Special Attack: Forgive Me for Not Seeing You Off detonates Eyes of the Storm to generate a Giant Windstorm, the primary target is inflicted with Afterecho. A Giant Windstorm is generated at the target's location every 3s, for a total of 2 additional Giant Windstorms. Repeated triggers stack the number of additional Giant Windstorm instances generated and refresh the duration of Afterecho. The DMG multiplier of the Giant Windstorm increases to 250% of its original value, and the Daze it inflicts increases by 20%.
Changelog
- 29 Sep. 2026: Updated for full release.
- 08 Sep. 2026: Updated guide based on current information.
- 02 Aug. 2026: Added in 3.2.
Written by Lily. Someone who has played an unreasonable amount of Zenless Zone Zero since its launch. Finding enjoyment from its lore, gameplay and characters. Usually spends multiple hours chasing scores in Deadly Assault simply for the love of the game.
- Honkai: Star Rail x Zenless Zone Zero Crossover: What We Know So Far
- Zenless Zone Zero Players Are Already Doubting Roxy Before Her Release
- Zenless Zone Zero Just Teased Claret’s Future With Sunbringer
- Zenless Zone Zero Players Haven’t Seen a New A-Rank in Over a Year
- Players Must Claim These ZZZ Skins Before They’re Gone Forever
- Zenless Zone Zero Players Are Already Predicting Who’s Coming in 3.3
- ZZZ’s New Counter Assist is Probably Better Than You Think
- Zenless Zone Zero 3.2 Just Shook Up Combat With a New Class