Damien

Aggro Paladin Deck List

30 posts in this topic

This thread is for comments about our Aggro Paladin Deck List Guide.

Share this post


Link to post
Share on other sites

Sir finley is the  best murloc, but saw Amaz playing a similar deck and it looked decent .. I wish they gave aggro decks a card like Jeeves .. 

Share this post


Link to post
Share on other sites
4 hours ago, JooBatanete said:

I think Sottle made a mistake posting the deck xD Otherwise where are the murlocs?

That's a very good point! Thanks for pointing it out!

Share this post


Link to post
Share on other sites
2 hours ago, peekaboo said:

Sir finley is the  best murloc, but saw Amaz playing a similar deck and it looked decent .. I wish they gave aggro decks a card like Jeeves .. 

I feel like it would just make the meta impossible for Control, though. You'd never see an end to the pressure!

Share this post


Link to post
Share on other sites

Is that Tirion supposed to be Leeroy jenkins instead ? since the card swaps mention leeroy jenkins and it's an aggro deck ?

Share this post


Link to post
Share on other sites

this is not a murloc deck. this is a aggro deck and its the same deck  which you posted under gadgetzan aggro paladin  thread

Share this post


Link to post
Share on other sites
52 minutes ago, Guest Ljun said:

Is that Tirion supposed to be Leeroy jenkins instead ? since the card swaps mention leeroy jenkins and it's an aggro deck ?

Tirion Fordring is the new meta. 15 damage and huge stats (and even more stats after buffed) with divine shield is amazing value.
The guide mentions Leeroy Jenkins as a possible swap if you need a better faster finisher.

Share this post


Link to post
Share on other sites

Our apologies, there was a big mistake in the deck and it was featuring the same cards as the other new Paladin Aggro deck. positiv2 informed us of this almost 10 hours ago, but we were so focused on getting new decks out and trimming the Wild and Standard hub pages (done Druid and Hunter so far), that we didn't see the message until like now :( It's going to get fixed very soon.

  • Like 1

Share this post


Link to post
Share on other sites

This deck is pretty lackluster in terms of finishers. If you lose your board, you're screwed unless you have prebuffed cards as murlocs on their own are very weak. Finja can also be very unreliable depending on the state of the game and if he can even kill anything at that point, I've found myself in a lot of situations where Finja pulls out murlocs with battlecry, like Coldlight Oracle, Vilefin Inquisitor, Sir Finley Mrrgglton, Bilefin Tidehunter, Grimscale Chum and Coldlight Oracle. That's 9 cards of the deck that lead to back outcomes in this scenario. I think Leeroy Jenkins would be far better as he still is affected by Smuggler's Run and Grimestreet Outfitter.

Shaman and Warrior are very strong against this deck because Shaman has very annoying AoEs/taunts, and Warrior has weapons capable of easily disposing of your murlocs.

Edited by Fiorinol

Share this post


Link to post
Share on other sites

I do enjoy Murloc decks (at least on the giving side, not so much the receiving side!)... but I have to echo what some others have hinted at.  Without any hard removal, this deck HAS to win early, because there's too much midrange and end game AOE removal available, and it can't compete with things like Shaman/Warrior/Druid Taunt and/or gigantic minions, Warlock ramp (and they gave 'Locks even more cheap masochistic thrills in U'G), and Hunter beast spam.

Even if it means swapping in a couple of weapons and/or the old standby Equality/Consecrate for board control... I'm not sure how long-term viable this deck is, given the monstrosities that U'G has unleashed on the HS world.

Share this post


Link to post
Share on other sites
12 minutes ago, Sableflame said:

I do enjoy Murloc decks (at least on the giving side, not so much the receiving side!)... but I have to echo what some others have hinted at.  Without any hard removal, this deck HAS to win early, because there's too much midrange and end game AOE removal available, and it can't compete with things like Shaman/Warrior/Druid Taunt and/or gigantic minions, Warlock ramp (and they gave 'Locks even more cheap masochistic thrills in U'G), and Hunter beast spam.

Even if it means swapping in a couple of weapons and/or the old standby Equality/Consecrate for board control... I'm not sure how long-term viable this deck is, given the monstrosities that U'G has unleashed on the HS world.

Pretty much. Luckily, murloc synergy allows paladin to extremely aggressive, even past the possibilities of many non-murloc aggro decks. However, in order to do so, you need to have a great opening hand almost every time, which means adding weapons and situational cards might be too risky. Leeroy Jenkins, and to some extent Tirion Fordring are exceptions to this rule, as they fit the goal of the deck quite well.

Share this post


Link to post
Share on other sites

I found this to be a good deck for learning how to play a murloc-based Paladain deck, only a few rare cards so its not dust heavy either. So I would say as a beginner/intermediate deck, this is pretty good.

Once you get the hang of it, throw in some weapons and buffs like Blessing of Kings and Truesilve Champion will give you more staying power and options; it also means you're not so one dimensional and even in the late game you have something to offer.

But again, this is a great deck to learn the basics of when to trade pieces with the opponent and when to just hold. 

Share this post


Link to post
Share on other sites

Hello guys !

I'm building the "Budget Aggro Paladin Deck" version of this deck, but i have just one copy of "Righteous Protector KFT", which card can I use insteaf of ?

Same problem with one copy of "Small-Time Recruits MSG"

Thanks for your help :D

Share this post


Link to post
Share on other sites
33 minutes ago, Guest LaFigue said:

Hello guys !

I'm building the "Budget Aggro Paladin Deck" version of this deck, but i have just one copy of "Righteous Protector KFT", which card can I use insteaf of ?

Same problem with one copy of "Small-Time Recruits MSG"

Thanks for your help :D

You can include 2 Hydrologists until you get the cards you miss.

Share this post


Link to post
Share on other sites

I was just wondering in which world is this here  a Budged Deck? :D

It cost more thank 4k dust, containing 8 epic cards from 4 different sets which makes it very likely that a newer player (or someone who invested into other decks and just wants to try this out) has to craft a least 6 epics they miss and maybe never use again if they don't enjoy the deck.

Share this post


Link to post
Share on other sites
1 hour ago, Caldyrvan said:

I was just wondering in which world is this here  a Budged Deck? :D

It cost more thank 4k dust, containing 8 epic cards from 4 different sets which makes it very likely that a newer player (or someone who invested into other decks and just wants to try this out) has to craft a least 6 epics they miss and maybe never use again if they don't enjoy the deck.

We use Budget for decks that have had some of their more expensive cards replaced in order to lower the overall cost of the deck. It does not contain any legendary cards and the cost was reduced by 1200 dust, which is quite a lot for a new player. The cheapest aggro murloc decks do not work since Murloc Warleader nerf, as the hyper aggressive approach is more vulnerable to AoEs and trading. This results in pretty much all strong murloc aggro decks being somewhat expensive, 4k dust or more, limiting the budget options for the deck.

Share this post


Link to post
Share on other sites
53 minutes ago, Caldyrvan said:

I agree still the budget tag feels wrong :D

That's why I preferred the old system for marking decks as budget. Decks that were "cheap" compared to the full deck (such as control warrior at 6k dust compared to 10k dust full version - this deck would have been in this category as well) has Mid Budget tag, while decks that were really cheap but didn't qualify for the Cheap tag (such as ramp druid at 1.4k dust) has Low Budget tag. This way it was easier to find the decks based on your collection. Not sure why that system was abandoned.

So yeah, I agree the current system is not the best one, as many of us are used to decks marked as budget to be sub-2k, but at the same time the decks really are budget versions.

  • Thanks 1

Share this post


Link to post
Share on other sites

Thank you for the explanation. And it's not a big deal it was just, when I clicked on this deck, "8 epics? 4k dust? wtf?" :D

But if blizz continues to do as they do it looks like about 6k will be budget soon and the 10k just a mid budged. We already have decks which cost more than 12k. I always assume someone is not a cash cow so that will be like hell for every new or low time/money player especially if they find no fun in the cheaper classes like Hunter.

Edited by Caldyrvan
  • Like 1
  • Sad 1

Share this post


Link to post
Share on other sites

Your content will need to be approved by a moderator

Guest
You are commenting as a guest. If you have an account, please sign in.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Zadina
      This Mage Legendary card was revealed in collaboration with Wronchi!
      If you remember from the expansion announcement video, Hearthstone's developers were sucked into Netherstorm and it's up to Levi the intern to rescue them! As he ventures into Boom Labs, he encounters Stargazer Luna.
      The video was made by Wronchi Animations, who have created many beloved and hilarious Hearthstone cartoons. There's probably going to be a second part, so expect more card reveals!
      Now, let's talk about the card itself.

      With a Netherstorm expansion, one would expect that the magnificent Kael'thas would have been the Mage Legendary. Instead, we get Stargazer Luna which is a very interesting card with a decent statline. She can complement perfectly Aggro/Burn Mage, but you could perhaps find her in Minion-based Mage decks: mostly Murloc Mage, but maybe Elemental Mage as well. She has potentially better tempo than Aluneth, but is more risky. You obviously don't want to play her on turn 3. Let the topdeck wars begin!
      The reveal schedule is unclear at the moment, but it should go as with previous expansions: an initial reveal livestream on July 23, followed by roughly two weeks of card reveals by community sites and personalities, then a final stream before The Boomsday Project releases on August 7.
    • By Damien
      This thread is for comments about the episode 20 of our podcast.
    • By Zadina
      New features include Legendary spells, the Magnetic keyword, Omega cards and Project spells.
      The second expansion of the Year of the Raven was indeed related to Netherstorm, home of the unforgettable Dr. Boom, and it's called the Boomsday Project. Apart from the new features, five cards were also revealed.
      The announcement video has an appropriate 80s science fiction movie vibe, featuring notable faces from the Hearthstone team.
      It's Goblins vs Gnomes 2.0 as the Mech tribe is definitely going to return with a vengeance! There's a new keyword called Magnetic: Magnetic minions can either be played on their own or they can be fused with a Mech minion that's on the board to add to their health, attack and ability.

      Omega cards can also be played regularly. However, if you play them at 10 Mana Crystals, you will get a powerful boost. The Battlecry assures that the OP version cannot be cheated out. Druid, the only class that can ramp its Mana up, will surely find a use for this type of minion. Curiously enough, the Omega Defender isn't a Mech, even though it definitely looks like one.

      Projects are powerful spells, that will benefit both players. Assumedly, all classes will have a Project spell. "Research" and "Weapons" Projects were teased, with the latter probably belonging to Warrior.

      We've seen all kinds of Legendary cards: minions, Quests, Weapons, Hero cards. Now it's time for Legendary Spells to make their appearance. I wonder if there are any special rules when it comes to Discovering or playing discounted versions of Legendary Spells, because they can potentially be powerful. Here's the Rogue one:

      That's all with the new features, but don't forget: The Boomsday Project isn't all about mechs and projects. It's also about science, crazy discoveries and the manipulation of elements. Under this thematic, we can find the Shaman Legendary minion:

      It's almost certain that Dr. Boom will be making a grand return for this Hearthstone Expansion; after all, he's the big boss on The Boomsday Project. He was shortly teased in the announcement video: unfortunately, this time around not all classes will be able to enjoy the Dr. Boom goodness as he looks like a Warrior card. Lord Jaraxxus will also reinvent himself as a new Warlock Hero skin: Mecha-Jaraxxus!

      According to the official announcement post, the new expansion will go live on August 7, 2018 - a week earlier than August expansions from previous years. The official site of The Boomsday Project is also up!
      The Boomsday Project will also bring along new PvE Adventure content: The Puzzle Lab! It will go live on August 21 and from the description on the official site, it looks slightly different from the Dungeon Run and the Missions. Players will have to participate in successful experiments against nine bosses. These include goals like "Lethal", which is kill the enemy in one turn; Mirror, which requires you to create a perfect copy of your opponent's board; Board Clear; and Survival, which requires you stay alive from the opponent's attacks! You will earn the following card back for completing The Puzzle Lab:

      Here is the new Boomsday board:

      The login launch reward for The Boomsday Project will be three packs and a random Class Legendary card. A card reveal livestream will be held on July 23 at 10:00 am PST on the official Hearthstone Twitch channel.
      Pre-ordering The Boomsday Project has some additional perks compared to other expansions and two different options. You can preorder the normal Bundle which will contain 50 The Boomsday Project packs, a random Golden Legendary card from the expansion and the Mecha-Jaraxxus card back. Or you can get the Mega Bundle, which contains 80 packs, a random Golden Legendary, the Mecha-Jaraxxus card back and the Mecha-Jaraxxus Warlock Hero skin.
    • By Zadina
      There are two pre-order options included in this patch update, each with some extra goodies compared to previous expansions, but with an elevated price.
      Following the announcement of The Boomsday Project with all of its exciting new features, you can now pre-purchase Hearthstone's latest expansion. There's the simple bundle which contains 50 Boomsday Project packs, a random Golden Legendary card and the Mecha-Jaraxxus card back. Its cost is at 49.99 EUR/USD.
      Then, we have the Mega Bundle at 79.99 EUR/USD: 80 packs, a random Golden Legendary card, the Mecha-Jaraxxus card back and the Mecha-Jaraxxus alternate Warlock hero. You can purchase either one or both of these bundles once.
      This update also contains the previously announced minion type adjustments. Molten Giant and Mountain Giant are now Elementals, Witchwood Piper is a Demon, North Sea Kraken is a Beast, Jungle Moonkin is no longer a Beast and Witchwood Grizzly has new artwork.
      Lastly, the Midsummer Fire Festival will return in Hearthstone this year too. You can earn double Gold from quests!
      Here are the patch notes for update 11.4.0:
      Blizzard Entertainment
      Behold, our latest invention: The Boomsday Project! Update 11.4 introduces two different bundles to prepare you for Hearthstone’s next expansion, a spicy-new Fire Festival event, and more improvements to card consistency. YOU ALSO FACE MECHA-JARAXXUS, EREDAR LORD AND NEW WARLOCK HERO.
      Ahem. Read on for details!

      Two new bundles are now available for Hearthstone’s upcoming expansion, The Boomsday Project that arrives August 7! Pre-purchase contains 50 The Boomsday Project card packs at a discounted price, the “Mecha-Jaraxxus” card back, and a random Golden Legendary card from The Boomsday Project!
      Introducing The Mega-Bundle, which includes 80 The Boomsday Project card packs at a discounted price, the “Mecha-Jaraxxus” card back, a random Golden Legendary card from The Boomsday Project, and the Mecha-Jaraxxus Warlock Hero! Players can purchase one bundle, or both! Purchased card packs and accompanying Legendary card can be opened when The Boomsday Project launches. The Mecha-Jaraxxus Warlock Hero and card back can be used right away.  

      The Midsummer Fire Festival returns soon for another scorching hot season of fun! Ragnaros' Fire Festival Tavern Brawl is back! Destroy minions to upgrade your "Wow" emote with fabulous fireworks! Following it up is an all-new challenging PvE Tavern Brawl with a few surprises! Basic daily Quests completed during the Fire Festival event reward double gold! Enjoy the Fire Festival-themed "Greetings" emote and sizzling box dressing! The initial download size of the Hearthstone client for mobile is now smaller. Performance of the Collection manager has been improved. Support for modern phones, such as the iPhone X and the Samsung Galaxy S8 & S9, has been added to utilize more available screen space. The following minions have had their minion types adjusted: Mountain Giant is now an Elemental Molten Giant is now an Elemental Witchwood Piper is now a Demon North Sea Kraken is now a Beast Jungle Moonkin is no longer a Beast Art for Witchwood Grizzly has been adjusted. New card backs have been added: Lemonade – August 2018 Ranked Play Reward
      Mecha-Jaraxxus – Available in The Boomsday Project pre-purchase and The Boomsday Project Mega Bundle for a limited time
      Bug Fixes and Gameplay Improvements
      Resolved an issue where Echoed spells converted by Liliana Voss would remain “ghostly” and were discarded at the end of turn. Resolved an issue where Choose One choices would persist on the board if a player used King Togwaggle to swap decks with the opponent. Resolved an issue where Genn Greymane would not trigger in an even deck if Clockwork Giant was in the opening hand. Resolved an issue where freezing a Rush minion the turn it was played would cause it to skip two attacks. Resolved an issue where the UI would become unresponsive in certain cases when the Windows Game Bar was enabled. Resolved an issue where games that ended in a Draw while Rewind is active would create strange behavior.  Resolved an issue where Skelemancers killed by an end of turn effect would crash iOS devices. Resolved an issue with the display of Primordial Glyph and cards that are Discovered. [Monster Hunt] Resolved an issue where Vampiric Fangs would heal Heroes based on the printed health of minions instead of remaining health. Resolved an issue with Lorewalker Cho’s interaction with Unstable Evolution and cards with Echo. Resolved an issue where Weasel Tunneller would cause a deck display issue while in Fatigue. (source)
    • By positiv2
      This thread is for comments about our Miracle Rogue.