Damien

Aggro Paladin Deck List

30 posts in this topic

This thread is for comments about our Aggro Paladin Deck List Guide.

Share this post


Link to post
Share on other sites

Sir finley is the  best murloc, but saw Amaz playing a similar deck and it looked decent .. I wish they gave aggro decks a card like Jeeves .. 

Share this post


Link to post
Share on other sites
4 hours ago, JooBatanete said:

I think Sottle made a mistake posting the deck xD Otherwise where are the murlocs?

That's a very good point! Thanks for pointing it out!

Share this post


Link to post
Share on other sites
2 hours ago, peekaboo said:

Sir finley is the  best murloc, but saw Amaz playing a similar deck and it looked decent .. I wish they gave aggro decks a card like Jeeves .. 

I feel like it would just make the meta impossible for Control, though. You'd never see an end to the pressure!

Share this post


Link to post
Share on other sites

Is that Tirion supposed to be Leeroy jenkins instead ? since the card swaps mention leeroy jenkins and it's an aggro deck ?

Share this post


Link to post
Share on other sites

this is not a murloc deck. this is a aggro deck and its the same deck  which you posted under gadgetzan aggro paladin  thread

Share this post


Link to post
Share on other sites
52 minutes ago, Guest Ljun said:

Is that Tirion supposed to be Leeroy jenkins instead ? since the card swaps mention leeroy jenkins and it's an aggro deck ?

Tirion Fordring is the new meta. 15 damage and huge stats (and even more stats after buffed) with divine shield is amazing value.
The guide mentions Leeroy Jenkins as a possible swap if you need a better faster finisher.

Share this post


Link to post
Share on other sites

Our apologies, there was a big mistake in the deck and it was featuring the same cards as the other new Paladin Aggro deck. positiv2 informed us of this almost 10 hours ago, but we were so focused on getting new decks out and trimming the Wild and Standard hub pages (done Druid and Hunter so far), that we didn't see the message until like now :( It's going to get fixed very soon.

  • Like 1

Share this post


Link to post
Share on other sites

This deck is pretty lackluster in terms of finishers. If you lose your board, you're screwed unless you have prebuffed cards as murlocs on their own are very weak. Finja can also be very unreliable depending on the state of the game and if he can even kill anything at that point, I've found myself in a lot of situations where Finja pulls out murlocs with battlecry, like Coldlight Oracle, Vilefin Inquisitor, Sir Finley Mrrgglton, Bilefin Tidehunter, Grimscale Chum and Coldlight Oracle. That's 9 cards of the deck that lead to back outcomes in this scenario. I think Leeroy Jenkins would be far better as he still is affected by Smuggler's Run and Grimestreet Outfitter.

Shaman and Warrior are very strong against this deck because Shaman has very annoying AoEs/taunts, and Warrior has weapons capable of easily disposing of your murlocs.

Edited by Fiorinol

Share this post


Link to post
Share on other sites

I do enjoy Murloc decks (at least on the giving side, not so much the receiving side!)... but I have to echo what some others have hinted at.  Without any hard removal, this deck HAS to win early, because there's too much midrange and end game AOE removal available, and it can't compete with things like Shaman/Warrior/Druid Taunt and/or gigantic minions, Warlock ramp (and they gave 'Locks even more cheap masochistic thrills in U'G), and Hunter beast spam.

Even if it means swapping in a couple of weapons and/or the old standby Equality/Consecrate for board control... I'm not sure how long-term viable this deck is, given the monstrosities that U'G has unleashed on the HS world.

Share this post


Link to post
Share on other sites
12 minutes ago, Sableflame said:

I do enjoy Murloc decks (at least on the giving side, not so much the receiving side!)... but I have to echo what some others have hinted at.  Without any hard removal, this deck HAS to win early, because there's too much midrange and end game AOE removal available, and it can't compete with things like Shaman/Warrior/Druid Taunt and/or gigantic minions, Warlock ramp (and they gave 'Locks even more cheap masochistic thrills in U'G), and Hunter beast spam.

Even if it means swapping in a couple of weapons and/or the old standby Equality/Consecrate for board control... I'm not sure how long-term viable this deck is, given the monstrosities that U'G has unleashed on the HS world.

Pretty much. Luckily, murloc synergy allows paladin to extremely aggressive, even past the possibilities of many non-murloc aggro decks. However, in order to do so, you need to have a great opening hand almost every time, which means adding weapons and situational cards might be too risky. Leeroy Jenkins, and to some extent Tirion Fordring are exceptions to this rule, as they fit the goal of the deck quite well.

Share this post


Link to post
Share on other sites

I found this to be a good deck for learning how to play a murloc-based Paladain deck, only a few rare cards so its not dust heavy either. So I would say as a beginner/intermediate deck, this is pretty good.

Once you get the hang of it, throw in some weapons and buffs like Blessing of Kings and Truesilve Champion will give you more staying power and options; it also means you're not so one dimensional and even in the late game you have something to offer.

But again, this is a great deck to learn the basics of when to trade pieces with the opponent and when to just hold. 

Share this post


Link to post
Share on other sites

Hello guys !

I'm building the "Budget Aggro Paladin Deck" version of this deck, but i have just one copy of "Righteous Protector KFT", which card can I use insteaf of ?

Same problem with one copy of "Small-Time Recruits MSG"

Thanks for your help :D

Share this post


Link to post
Share on other sites
33 minutes ago, Guest LaFigue said:

Hello guys !

I'm building the "Budget Aggro Paladin Deck" version of this deck, but i have just one copy of "Righteous Protector KFT", which card can I use insteaf of ?

Same problem with one copy of "Small-Time Recruits MSG"

Thanks for your help :D

You can include 2 Hydrologists until you get the cards you miss.

Share this post


Link to post
Share on other sites

I was just wondering in which world is this here  a Budged Deck? :D

It cost more thank 4k dust, containing 8 epic cards from 4 different sets which makes it very likely that a newer player (or someone who invested into other decks and just wants to try this out) has to craft a least 6 epics they miss and maybe never use again if they don't enjoy the deck.

Share this post


Link to post
Share on other sites
1 hour ago, Caldyrvan said:

I was just wondering in which world is this here  a Budged Deck? :D

It cost more thank 4k dust, containing 8 epic cards from 4 different sets which makes it very likely that a newer player (or someone who invested into other decks and just wants to try this out) has to craft a least 6 epics they miss and maybe never use again if they don't enjoy the deck.

We use Budget for decks that have had some of their more expensive cards replaced in order to lower the overall cost of the deck. It does not contain any legendary cards and the cost was reduced by 1200 dust, which is quite a lot for a new player. The cheapest aggro murloc decks do not work since Murloc Warleader nerf, as the hyper aggressive approach is more vulnerable to AoEs and trading. This results in pretty much all strong murloc aggro decks being somewhat expensive, 4k dust or more, limiting the budget options for the deck.

Share this post


Link to post
Share on other sites
53 minutes ago, Caldyrvan said:

I agree still the budget tag feels wrong :D

That's why I preferred the old system for marking decks as budget. Decks that were "cheap" compared to the full deck (such as control warrior at 6k dust compared to 10k dust full version - this deck would have been in this category as well) has Mid Budget tag, while decks that were really cheap but didn't qualify for the Cheap tag (such as ramp druid at 1.4k dust) has Low Budget tag. This way it was easier to find the decks based on your collection. Not sure why that system was abandoned.

So yeah, I agree the current system is not the best one, as many of us are used to decks marked as budget to be sub-2k, but at the same time the decks really are budget versions.

  • Thanks 1

Share this post


Link to post
Share on other sites

Thank you for the explanation. And it's not a big deal it was just, when I clicked on this deck, "8 epics? 4k dust? wtf?" :D

But if blizz continues to do as they do it looks like about 6k will be budget soon and the 10k just a mid budged. We already have decks which cost more than 12k. I always assume someone is not a cash cow so that will be like hell for every new or low time/money player especially if they find no fun in the cheaper classes like Hunter.

Edited by Caldyrvan
  • Like 1
  • Sad 1

Share this post


Link to post
Share on other sites

Your content will need to be approved by a moderator

Guest
You are commenting as a guest. If you have an account, please sign in.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Zadina
      Many players - initially from Korea, but then from all regions - have received a survey about Hearthstone and the latest expansions. One of the questions of the survey asks players how likely they would be to to play the card game within the next 30 days, if there were no Blizzard sponsored tournaments.
      The question has made a lot of people nervous, given that Heroes of the Storm esports were recently axed and the game will go in maintenance mode in the near future. The climate is already heavy with the latest WoW expansion not being received that greatly and all the rumours about Activision meddling into Blizzard. The recent news about two Activision Blizzards CFOs leaving the company and Bungie (the developer of Destiny 2) jumping ship from Activision only managed to spark the rumours that things aren't going that well for Blizzard. Hearthstone also saw its game director and public face, Ben Brode, leave this year - along with other notable Hearthstone devs.
      Significant changed to the structure of the Hearthstone Championship Tour were announced less than two months ago, so Hearthstone esports have a future for 2019 at least. Of course, the conspiracy lovers immediately pointed out that HotS devs promised that HGC would continue in 2019, only to announce its cancellation less than a month afterwards.

      The full survey was shared on Reddit by u/HelixFossil89.
      It is important to put this matter into perspective without panicking. First of all, this was a single question in a 35-question survey about the game in general and Rastakhan's Rumble in particular. The conductors of the survey obviously want to get the general opinion of their playerbase on major issues. Just because they asked this particular question, it doesn't necessarily mean they are considering axing Hearthstone esports.
      Second, there is no indication that Hearthstone isn't doing well. Sure, it may have lost some players but it probably still is Blizzard's second best earner. Its competition has definitely not managed to thwart it and the latest balance changes - while they weren't exactly successful in creating a healthy meta - were received with excitement and positivity by most of the community.
      On the other hand, Blizzard has spent quite a lot of money on the Hearthstone professional scene and perhaps there is a limit of how much they can keep throwing at it. There is also the matter that even though Hearthstone has been successful as an esport, it has managed that without being taken totally seriously - even by its own players. The 2019 plans also seem a bit vague-ish, although it should be noted that the January qualifiers are well underway.
    • By Zadina
      This brand new Tavern Brawl challenges you to build a deck with cards from 2 Wild expansions and 2 Standard ones.
      Specifically, you will need to construct a deck using only cards from Goblins vs Gnomes, The Grand Tournament, The Witchwood and The Boomsday Project. We remind you that this month is dedicated to Wild mode with a new Wild Bundle and thematic Tavern Brawls being available.
      Newer players or players that don't have a lot of Wild cards in their collection can pick a Class and a single card and the game will autofill a deck for them with cards they don't have!
      If you don't have cards from GvG and TGT, but still want to make your own deck, Baku the Mooneater and/or Genn Greymane are your best bets. Odd Rogue and Odd Paladin are performing well and Even Shaman is also a decent choice.
      If you have all the cards needed, then it's a great opportunity to show off your Mech power. Mech Hunter and Mech Paladin are absolute beasts, with the Mechs from GvG and The Boomsday Project synergising perfectly.
      This is a very interesting Tavern Brawl, since it creates a whole new meta on its own and it satisfies the players who are asking for yearly/monthly rotations with a specific amount of random sets from all of Hearthstone's history. Sometimes, Tavern Brawls foreshadow future games modes so perhaps this is a small hint on something different being worked on!
    • By Starym
      Here comes another update, once again focusing on Arena balance as classes get the appearance rates of cards tweaked so everyone has a comparable win rate. We're seeing Hunters, Rogues and Warriors getting their rates nerfed, while Druids, Mages, Paladins, Shamans and Warlocks get theirs buffed. This is coming after the more comprehensive update last month that saw some bigger Arena changes, including the removal of Mind Control Tech.

      We're also getting changes to Rumble Run in this update, featuring better synergy for your shrine with new cards picked, boss deck adjustments and the ability to re-pick the shrine you lost with. Check out the full details below:
      January 10 (source)
      This Hearthstone update mixes Rumble Run up for a refreshing new change, while also bringing in some updates to Arena buckets together with the cessation of December 2018’s dust refund. Read on for details!
      Arena Updates
      Following our Arena update last December, we have adjusted the appearance rate of each individual card available in Arena to ensure the overall win-rate of each class remains as close as possible to our ideal of 50%.
      Hunter, Rogue, and Warrior have had the average quality of their Arena picks lowered. Druid, Mage, Paladin, Priest, Shaman, and Warlock have had the average quality of their Arena picks raised. December Update
      The dust refunds that were available following our last update in December 2018 are no longer available as of this post.
      Rumble Run Changes
      Champions, rumblers, and trolls of all sizes! We’ve watched you spend a month punching faces in the Rumble Run, and we think there’s room for some changes based on how things have gone. Here’s what’s new with the Rumble Run.
      Weighted Card Rewards We’ve increased the possibility of synergistic cards for your shrine appearing more often. One of our primary goals with this mode was to showcase the nine troll champions and have you really get to know them. We wanted you to “live the dream” of fighting in the Gurubashi Arena, and to do so, we had to make sure that each Run had its own strong theme. Adjusting the card bucket offerings for decks and re-adding bonus buckets will help strengthen that experience.
      Boss Deck Adjustments One of our design goals with the Rumble Run was to provide huge, overpowered combat. Balancing at such a high power level is a challenge. When it works, it works great. You get epic, monumental combat against overwhelming odds. But when it doesn’t work, it feels random and swingy – like when the AI pulls an overwhelming combo. And since no one likes being repeatedly hit in the face with a club, we’ve pruned some of the power from the boss decks so that your Runs will play out more moderately. We have a lot of data about which bosses have the biggest body counts, and we’ve used that to target the worst offenders. Rumble Runs are now a little easier, but more importantly, they’ll feel a little more fair.
      Shrine Selection Changes In early builds of the Rumble Run, we allowed players to pick a class and shrine before playing. What we found was that playtesters immediately picked their favorite class, gravitated to a certain shrine, and played that shrine repeatedly.
      We had wanted to encourage players to try different shrines, especially to experiment with stuff they normally wouldn’t, so we put the current random shrine drafting in place. While that helped achieve our initial goal, it removed that feeling of mastery – the ability to choose a shrine and play with it until you feel you’ve mastered it or exhausted its possibilities.
      So we want to bring that back. With this update, whenever you lose, you can expect to always be offered the shrine you just lost with. The shrine that the boss used to beat you in your last run will also be offered, per the status quo.
      Some Final Rumble Ruminations
      We always prefer to experiment, try extreme ideas, and get feedback rather than play it safe. In true troll fashion, we went big with the Rumble Run and tried some different ideas to give this expansion a unique feel and to capture the thrill of stepping into an arena against known opponents for some superpowered brutality. It’s wallop or be walloped in there, for better or for worse.
      One of the things we experimented with—and heard great feedback on—was about the earlier pack rewards for the Rumble Run. Previous Hearthstone missions awarded packs via quests for completing content. For The Boomsday Project, we gave packs out without a quest to celebrate the launch of the expansion’s missions. This time around, we front-loaded the rewards and gave players three extra packs on launch day instead of during the Rumble Run. We felt that packs might be more interesting to people during the initial weeks of the expansion.
      As many of you have pointed out, this decision just made the missions feel especially un-rewarding. It’s always more gratifying to earn packs by competing a quest, rather than just being given them. To this end, we’re adding the new quest described above, and going forward, we’ll keep this feedback in mind for the launch of new single-player content.
      We had a ton of fun making mode and really appreciate the time that many of you took to write out thoughtful feedback. Everything we learn helps make future content better.
      And now, it’s back to the Rumble Run!
    • By positiv2
      This thread is for comments about our Imperius guide.
    • By Zadina
      This January is dedicated to the Wild format: apart from the Wild Open qualifiers taking place this month, you can now get a card Bundle with packs from previous expansions that are not usually available.
      The Wild Bundle contains 10 packs from each of the following expansions, that have rotated out of Standard: Goblins vs Gnomes, The Grand Tournament, Whispers of the Old Gods and Mean Streets of Gadgetzan. The Bundle costs 25 Euros or 25 USD.
      If you are interested in the Wild format - or perhaps you even want to complete in it, the Wild Open qualifiers will be taking place this January.
      Lastly, most Tavern Brawls are in Wild and this will continue being the case throughout this month.